[INFO:2023-4-10 20:20:33]PJG Start [INFO:2023-4-10 20:20:33]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2023-4-10 20:20:33]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2023-4-10 20:20:33]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2023-4-10 20:20:33]AoUnityStarter Start [INFO:2023-4-10 20:20:33]Start App [INFO:2023-4-10 20:20:33]ResourceCache.Instance.resLoadMode=Direct [INFO:2023-4-10 20:20:33]ResourceCache.Instance.isLuaBundle=False [INFO:2023-4-10 20:20:33]AoUnityStarter StartLua [INFO:2023-4-10 20:20:34][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-4-10 20:20:34][tolua.lua:12]:os: Windows, arch: x64 [INFO:2023-4-10 20:20:34][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-4-10 20:20:34][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包======================= [WARN:2023-4-10 20:20:34][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-4-10 20:20:34][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-4-10 20:20:35]GameDevice isFront = False [INFO:2023-4-10 20:20:44]GameDevice isFront = True [INFO:2023-4-10 20:20:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2023-4-10 20:20:44][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor [INFO:2023-4-10 20:20:44]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2023-4-10 20:20:44]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2023-4-10 20:20:44]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2023-4-10 20:20:44]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0 [INFO:2023-4-10 20:20:44][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0 [INFO:2023-4-10 20:20:44][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start [INFO:2023-4-10 20:20:44][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-4-10 20:20:44][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-4-10 20:20:46][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2023-4-10 20:20:46][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false [INFO:2023-4-10 20:20:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"} [INFO:2023-4-10 20:20:46]GameDevice isFront = False [INFO:2023-4-10 20:20:52]GameDevice isFront = True [INFO:2023-4-10 20:20:53][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2023-4-10 20:20:56][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-4-10 20:20:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-4-10 20:20:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -112843272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -112756872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -90501672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -90415272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -90328872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -86872872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -86786472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -86700072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -87045672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -86959272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -83848872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -83762472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -83676072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -83589672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -83503272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -83416872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -83330472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -83244072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -83157672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -83071272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -82984872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -82898472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -82812072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -82725672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -82639272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -82552872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -82466472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -82380072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -82293672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -82207272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -82120872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -82034472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -81948072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -81861672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -81775272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -81688872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -81602472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -81516072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -81429672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -81343272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -81688872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -81602472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -81516072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -80824872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -80738472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -80652072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -80565672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -80479272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -80392872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -80306472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -80220072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -80133672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -80047272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -79960872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -79874472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -79788072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -79701672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -79615272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -79528872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -79442472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -79356072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -79269672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -79183272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -79096872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -79010472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -79183272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -79096872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -77973672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -77887272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -77800872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -74949672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -73221672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -73135272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -72357672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -72271272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -70802472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -69506472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -67000872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -66309672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -64840872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -64754472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -64668072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -64581672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -63890472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -62248872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -62162472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -61471272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -59743272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -58620072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -58533672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -56892072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -56805672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -56114472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -56028072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -55941672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -54472872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -54386472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -54300072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -53608872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -52053672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -51967272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -51880872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -51189672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -51103272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -51016872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -50930472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -50844072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -50757672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -50671272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -50584872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -50498472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -50412072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -50325672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -50239272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -50152872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -50066472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -49980072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -49893672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -49807272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -49720872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -49634472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -49548072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -49461672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -49375272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -49288872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -49461672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -49375272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -49288872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -48770472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -47215272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -47128872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -47042472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -45746472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -44191272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -44104872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -44018472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -43327272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -41772072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -41685672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -41599272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -40908072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -39352872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -39266472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -39180072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -38056872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -35724072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -35637672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -35551272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -34860072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -33304872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -33218472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -33132072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -32440872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -30885672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -30799272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -30712872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -30021672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -28466472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -28380072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -28293672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -27602472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -28725672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -28639272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -28552872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -28466472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -28380072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -28293672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -28207272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -28120872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -28034472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -27948072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -27861672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -27775272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -27688872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -27602472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -27516072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -27429672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -27343272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -27256872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -27170472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -27084072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -26997672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -26911272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -26824872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -26738472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -26652072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -26565672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -26479272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -26392872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -26306472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -26220072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -26133672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -26047272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -25960872 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -25874472 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -25183272 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -23628072 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -23541672 [INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -23455272 [INFO:2023-4-10 20:20:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2023-4-10 20:20:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145"} [INFO:2023-4-10 20:20:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"} [INFO:2023-4-10 20:20:56][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2023-4-10 20:20:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:20:57][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en [INFO:2023-4-10 20:20:57][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json [INFO:2023-4-10 20:20:57][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1 [INFO:2023-4-10 20:20:57][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}} [INFO:2023-4-10 20:20:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-4-10 20:20:57][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2023-4-10 20:20:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-4-10 20:25:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2023-4-10 20:25:21][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2023-4-10 20:25:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:22][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:25:22][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy3 [INFO:2023-4-10 20:25:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-4-10 20:25:22][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.131.241.226/login0.jsp?account=ljy3&platformId=0 [INFO:2023-4-10 20:25:22][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"25657c79-032a-450d-b235-127082a8a436"} [INFO:2023-4-10 20:25:22][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 25657c79-032a-450d-b235-127082a8a436 [INFO:2023-4-10 20:25:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-4-10 20:25:22][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=25657c79-032a-450d-b235-127082a8a436&clientVersion=0.0.0&sysType=0&language=en [INFO:2023-4-10 20:25:22][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"96515f1a-e69c-4006-84bc-e5afc99f3d86","userName":"0_ljy3","zoneInfo":{"id":102,"name":"韩国(周)","prefix":"","state":1}} [INFO:2023-4-10 20:25:23][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1681129523 [INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-4-10 20:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-4-10 20:25:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"96515f1a-e69c-4006-84bc-e5afc99f3d86","openKey":""}} [INFO:2023-4-10 20:25:23][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=96515f1a-e69c-4006-84bc-e5afc99f3d86&openKey= [INFO:2023-4-10 20:25:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1} [INFO:2023-4-10 20:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:23][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003 [INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003 [INFO:2023-4-10 20:25:23]==============link network is ipv4============ [INFO:2023-4-10 20:25:23]1 status:Connecting [INFO:2023-4-10 20:25:23]1 Connect,ip=43.131.241.226,port=9003,verson=0 [INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-4-10 20:25:23]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-4-10 20:25:23]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-4-10 20:25:23]1 Same version,socket.Connected=True [INFO:2023-4-10 20:25:23]1 Do EndConnect [INFO:2023-4-10 20:25:23]1 Do EndConnect Done [INFO:2023-4-10 20:25:23]1 status:Connected [INFO:2023-4-10 20:25:23]1 ConnectSucc True [INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-4-10 20:25:23]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=56 [INFO:2023-4-10 20:25:23]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 59 } [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2023-4-10 20:25:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.11806840077043 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2023-4-10 20:25:24][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-4-10 20:25:24][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=5319 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 1650009 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3150064 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682459638280 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650008 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3150065 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682466838920 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650011 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119539 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650010 isInFormation: true masterPlayerID: 15008 heroTypeIdx: 2039 baseAttr { hp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 5 luck: 6 sks { skillId: 41203907 strengthenLevel: 3 } sks { skillId: 41203908 strengthenLevel: 3 } sks { skillId: 41203909 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650003 isInFormation: true masterPlayerID: 15008 heroTypeIdx: 2021 baseAttr { hp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119537 rank: 5 luck: 3 sks { skillId: 41202107 strengthenLevel: 3 } sks { skillId: 41202108 strengthenLevel: 3 } sks { skillId: 41202109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650002 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119535 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650005 isInFormation: true masterPlayerID: 15008 heroTypeIdx: 2002 baseAttr { hp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 5 luck: 4 sks { skillId: 41200207 strengthenLevel: 3 } sks { skillId: 41200208 strengthenLevel: 3 } sks { skillId: 41200209 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650004 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119537 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650007 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650006 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3150062 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682458439521 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3150063 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682459544873 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 500065 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676020221835 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 3 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2100042 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679212986335 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750009 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355911125 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 256 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750008 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355910956 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 4 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3150021 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682458425087 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750003 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355903377 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 256 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750002 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355902877 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750007 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355910610 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750006 isInFormation: true masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355903891 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750005 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355903721 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 4 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750004 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355903551 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.11715000122786 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1932 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=263 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=965 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=35 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15008 name: 哈 哈 gender: 2 portrait: 11100001 exp: 241327 signature: chefTitle: 0 roleNum: 15 heroRate: 26.8 dungeonCount: 27 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 21 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1676020107 lastLogoutTime: 1682458878 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676020221 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 5266589 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 9 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 3514 lastRecoverTime: 1682468575000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 4 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 100 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 1682542800000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 1682542800000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1682454301000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 59 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.21767550334334 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=685 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=2711 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2023-4-10 20:25:24][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-04-10 20:25:40","roleExp":241327,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-04-26 05:41:18","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":50} [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-04-10 20:25:40","roleExp":241327,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-04-26 05:41:18","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":50} [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"102"} [INFO:2023-4-10 20:25:24][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 102 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 20001 state: 1 name: 요망 팀 typeId: 2 } formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 1650010 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1650003 } formationHeros { index: 2 typeId: 1 heroUniqueId: 750006 } formationHeros { index: 3 typeId: 1 heroUniqueId: 1650005 } state: 1 name: 편대1 typeId: 1 } formationInfoList { formationId: 2 state: 1 name: 편대2 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 포악 팀 typeId: 2 } formationInfoList { formationId: 3 state: 1 name: 편대3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 편대4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 편대5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 편대6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: 편대7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: 편대8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 편대9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 편대10 typeId: 1 } [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.21767550334334 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021023 voice: 1021006 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 voice: 1021009 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002012 voice: 1002011 voice: 1002009 voice: 1002023 voice: 1002006 voice: 1002004 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004009 voice: 1004023 voice: 1004006 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019023 voice: 1019006 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019009 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.21767550334334 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 480002 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676460787000 loveLevel: 0 } [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.29761370643973 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050016 count: 2060 lastUseTime: 1650922054221 composeCount: 0 } dataList { itemId: 11060001 count: 99000 lastUseTime: 1650922025052 composeCount: 0 } dataList { itemId: 11060002 count: 99000 lastUseTime: 1650922030849 composeCount: 0 } dataList { itemId: 11060003 count: 98001 lastUseTime: 1650922016964 composeCount: 0 } dataList { itemId: 11240039 count: 14 lastUseTime: 1650922457134 composeCount: 0 } dataList { itemId: 11060004 count: 98001 lastUseTime: 1650922011130 composeCount: 0 } dataList { itemId: 11060006 count: 41 lastUseTime: 1650924837996 composeCount: 0 } dataList { itemId: 10000008 count: 12 lastUseTime: 1644819273000 composeCount: 0 } dataList { itemId: 10000009 count: 155 lastUseTime: 1644924788000 composeCount: 0 } dataList { itemId: 10000015 count: 1 lastUseTime: 1646409695000 composeCount: 0 } dataList { itemId: 11070001 count: 2400 lastUseTime: 1644819273000 composeCount: 0 } dataList { itemId: 11070002 count: 1900 lastUseTime: 1644819892000 composeCount: 0 } dataList { itemId: 11190024 count: 4 lastUseTime: 1644481501000 composeCount: 0 } dataList { itemId: 11040001 count: 16 lastUseTime: 1650923274952 composeCount: 0 } dataList { itemId: 11240002 count: 14 lastUseTime: 1650922457782 composeCount: 0 } dataList { itemId: 11040002 count: 3 lastUseTime: 1650923545044 composeCount: 0 } dataList { itemId: 11040003 count: 99920 lastUseTime: 1650922003522 composeCount: 0 } dataList { itemId: 11240004 count: 14 lastUseTime: 1650922086200 composeCount: 0 } dataList { itemId: 11050008 count: 2215 lastUseTime: 1650922054221 composeCount: 0 } dataList { itemId: 11050009 count: 9985 lastUseTime: 1644819274000 composeCount: 0 } dataList { itemId: 11050010 count: 1280 lastUseTime: 1650922060834 composeCount: 0 } dataList { itemId: 11050011 count: 2160 lastUseTime: 1650922057613 composeCount: 0 } dataList { itemId: 11050012 count: 2150 lastUseTime: 1650922054221 composeCount: 0 } dataList { itemId: 11050013 count: 9985 lastUseTime: 1644819274000 composeCount: 0 } dataList { itemId: 11050014 count: 1140 lastUseTime: 1650922060834 composeCount: 0 } dataList { itemId: 11050015 count: 2625 lastUseTime: 1650922057613 composeCount: 0 } dataList { itemId: 11050001 count: 9995 lastUseTime: 1644819274000 composeCount: 0 } dataList { itemId: 12200003 count: 1 lastUseTime: 1647680235000 composeCount: 0 } dataList { itemId: 11050002 count: 1130 lastUseTime: 1650922060834 composeCount: 0 } dataList { itemId: 11050003 count: 2425 lastUseTime: 1650922057613 composeCount: 0 } dataList { itemId: 12200001 count: 2 lastUseTime: 1647680235000 composeCount: 0 } dataList { itemId: 11050004 count: 2365 lastUseTime: 1650922054221 composeCount: 0 } dataList { itemId: 11050005 count: 9975 lastUseTime: 1644819274000 composeCount: 0 } dataList { itemId: 11240021 count: 14 lastUseTime: 1650922239337 composeCount: 0 } dataList { itemId: 11050006 count: 1205 lastUseTime: 1650922060834 composeCount: 0 } dataList { itemId: 11050007 count: 2140 lastUseTime: 1650922057613 composeCount: 0 } [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.29761370643973 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 8 hasGetBonus: 4#2018#1 bestFightRound: 4 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 8 hasGetBonus: bestFightRound: 10 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 8 hasGetBonus: 4#2054#1 bestFightRound: 4 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 8 hasGetBonus: bestFightRound: 9 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 130001 barrierId: 130001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 140001 barrierId: 140001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10007 notFirstInDungeonId: 10003 notFirstInDungeonId: 10006 notFirstInDungeonId: 10005 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.29761370643973 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.33674040809274 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.33674040809274 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 198530 totalPayCount: 200170 } [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.35340750776231 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2023-4-10 20:25:24][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2023-4-10 20:25:24][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2023-4-10 20:25:24][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:24][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-4-10 20:25:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:24][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-4-10 20:25:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 5 [INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2023-4-10 20:25:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:25:24][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:25:24][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:25:24]DestroyUnusedResources:17,2,time=,paths: [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=74 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=913 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1467 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=33 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=167 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-4-10 20:25:25][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.54057869315147 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.54057869315147 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 750005 cookBookId: 0 num: 0 beginTime: 1676355274000 endTime: 1676355274000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 750008 cookBookId: 0 num: 0 beginTime: 1676355919000 endTime: 1676355919000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.54057869315147 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1 [INFO:2023-4-10 20:25:25][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:25:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.65800829231739 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000079 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000111 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682459544 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682466838 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682458425 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2021 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.65800829231739 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2018 value: 1 time: 0 } infos { id: 2021 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2054 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1682542800 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1682481600 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1682582400 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1682479800 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 1650010 value: 1 time: 0 } infos { id: 1650003 value: 1 time: 0 } infos { id: 1650005 value: 1 time: 0 } infos { id: 750006 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 107 infos { id: 10020 value: 1 time: 1682524800 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1682888400 } infos { id: 2 value: 0 time: 1682888400 } infos { id: 3 value: 0 time: 1682888400 } infos { id: 4 value: 0 time: 1682888400 } infos { id: 5 value: 0 time: 1682888400 } infos { id: 6 value: 0 time: 1682888400 } infos { id: 7 value: 0 time: 1682888400 } infos { id: 8 value: 0 time: 1682888400 } infos { id: 9 value: 0 time: 1682888400 } infos { id: 10 value: 0 time: 1682888400 } infos { id: 11 value: 0 time: 1682888400 } infos { id: 12 value: 0 time: 1682888400 } infos { id: 13 value: 0 time: 1682888400 } infos { id: 14 value: 0 time: 1682888400 } infos { id: 15 value: 0 time: 1682888400 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 3 value: 0 time: 1682474400 } infos { id: 4 value: 0 time: 1683061200 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1682542800 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1682863200 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1682542800 } infos { id: 3 value: 1 time: 1682863200 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1682542800 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 1 time: 1682479800 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1682524800 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1682542810 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1682542803 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.65800829231739 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 13504 friendIds: 16001 friendIds: 22002 friendIds: 22501 friendIds: 13501 friendIds: 19502 friendIds: 17007 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.68138079158962 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 142 name: AQ cliqueId: 1 purpose: fw heroId: 2000 level: 11 liveness: 0 memberCount: 1 auditJoin: false leaderMember { userId: 15008 nickName: 哈 哈 position: 1 liveness: 1422993 isOnline: true datetime: 1682458881 portrait: 11100001 frame: 11110001 level: 50 banChatTime: 0 gender: 2 isReturn: false } myMember { userId: 15008 nickName: 哈 哈 position: 1 liveness: 1422993 isOnline: true datetime: 1682458881 portrait: 11100001 frame: 11110001 level: 50 banChatTime: 0 gender: 2 isReturn: false } extInfo { } capital: 387997 geCapital: 1109997 createTime: 1677947763 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1677947763 leaveReason: 2 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.68138079158962 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.68138079158962 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2023-4-10 20:25:25][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=48 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32 [INFO:2023-4-10 20:25:25][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-4-10 20:25:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-4-10 20:25:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140018 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140009 expirySeconds: 0 isView: false } skinInfos { skinId: 140189 expirySeconds: 0 isView: false } [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.77698989026248 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 24 1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.77698989026248 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 25 1 [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-4-10 20:25:25][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-4-10 20:25:25][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.32565189898014 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 27 1 [INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3109 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=517 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:25:25][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=116 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8 [INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.49301159568131 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 28 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.49301159568131 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 29 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.49301159568131 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 30 1 [INFO:2023-4-10 20:25:26][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-4-10 20:25:26][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.54119809530675 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 31 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 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00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":{"1":4086,"2":"language_82080961","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4086,"buyCount":0}] [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.54119809530675 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 33 1 [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001 [INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[assert]' [INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/extensions/store/model/StoreRmbGiftpackModel]:44 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: i, v: 5 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x024434864778 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: infos, v: table: 0x02443deb2370 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (for limit), v: 54 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: mo, v: table: 0x02443deedd38 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (for index), v: 5 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: topupco, v: table: 0x024434819c78 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: list, v: table: 0x02443dee6518 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (for step), v: 1 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/topup/agent/TopupAgent]:41 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: status, v: 0 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x02427584e348 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: func, v: function: 0x02427584d6e0 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: args, v: table: 0x02426fd5e560 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:61]:{logValues}[logVals l:7] === C function '[trycall]' [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: (*temporary), v: function: 0x0242638a8d10 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [frameworkext/lmvc/ExtensionMgr]:266 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: i, v: 1 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: self, v: table: 0x024263c41018 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for step), v: 1 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: handler, v: function: 0x02427584d6e0 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: extId, v: 53 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for limit), v: 3 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: count, v: 3 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: agents, v: table: 0x024276baf3a8 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: cmd, v: 10 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: structName, v: GetGiftBagInfoReply [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: status, v: 0 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/common/logic/FrameworkReLogicMgr]:393 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x024263c41018 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: status, v: 0 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: cmd, v: 10 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: extId, v: 53 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: structName, v: GetGiftBagInfoReply [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [bootstrap/starter_lua.lua]:30 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:84]:{logValues}[logVals l:10]upVals k: func, v: function: 0x0242757c9ae0 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:84]:{logValues}[logVals l:10]upVals k: args, v: table: 0x02426fd5e708 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:61]:{logValues}[logVals l:11] === C function '[trycall]' [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (*temporary), v: function: 0x0242638a8d10 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [framework/network/NetConnMgr]:273 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: i, v: 2 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: self, v: table: 0x024263bf8bb0 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: downTag, v: 33 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: status, v: 0 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: extId, v: 53 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for step), v: 1 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: data, v: �@( �@( �@( �@( �U( �U( �U( �U( �U( �U( �U( �V( �6( �6( �6( �6( �6( �6( �6( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( � ( � ( � ( � ( � ( � ( ��( ��( ��( ��( ��( ��( ��( �M( �N( �N( �N( �N( [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for limit), v: 2 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for index), v: 2 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: cmd, v: 10 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: connType, v: 1 [INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: structName, v: GetGiftBagInfoReply [ERROR:2023-4-10 20:25:26]20:25:26.134-983: [.lua:-1]:logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001 stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'assert' logic/extensions/store/model/StoreRmbGiftpackModel:44: in function 'setShopViewTopupInfos' logic/extensions/topup/agent/TopupAgent:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [ERROR:2023-4-10 20:25:26]20:25:26.134-983: [.lua:-1]:logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001 stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'assert' logic/extensions/store/model/StoreRmbGiftpackModel:44: in function 'setShopViewTopupInfos' logic/extensions/topup/agent/TopupAgent:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.62876619212329 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 34 1 [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.62876619212329 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 35 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.62876619212329 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 36 1 [INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 1 doneCount: 10 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 1 } heroSkewRare { heroId: 2021 count: 1 poolCount: 2 cdTime: 2 } extraDailyCount: 0 needCountUntilSsr: 8 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 3 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 133 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.69864558987319 移走了序号= 1 的消息,当前队列数量= 9 || 0 SummonPoolReply 37 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.69864558987319 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetUnReadNewspaperReply 38 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.69864558987319 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetMysteryStoreInfoReply 39 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.72904209047556 移走了序号= 1 的消息,当前队列数量= 6 || 0 Get137InfosReply 40 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 3514 lastRecoverTime: 1682468575000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.40339019149542 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 41 1 [INFO:2023-4-10 20:25:26][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:25:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.18784399516881 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 42 1 [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 5 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:26][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:25:26][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=977 [INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2006 recommendHero: 2025 recommendHero: 2005 recommendHero: 2017 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2026 recommendHero: 2054 recommendHero: 2036 recommendHero: 2019 recommendHero: 9999 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2055 recommendHero: 2034 recommendHero: 2043 recommendHero: 2033 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2003 recommendHero: 2008 recommendHero: 2044 recommendHero: 2037 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2054 recommendHero: 2036 recommendHero: 2050 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2013 recommendHero: 2035 recommendHero: 2030 recommendHero: 2000 recommendHero: 2011 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2029 recommendHero: 2004 recommendHero: 2011 recommendHero: 2055 recommendHero: 2022 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.17206029780209 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 43 1 [INFO:2023-4-10 20:25:26][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:25:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.11 } infos { day: 2 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.12 } infos { day: 3 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.13 } infos { day: 4 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.14 } infos { day: 5 hasSignIn: false luckLevel: 5 drawIds: 18 drawIds: 17 drawIds: 16 drawIds: 20 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.15 lunarFestival: Pure Brightness } infos { day: 6 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.16 } infos { day: 7 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.17 } infos { day: 8 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.18 } infos { day: 9 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.19 } infos { day: 10 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.20 } infos { day: 11 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.21 } infos { day: 12 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.22 } infos { day: 13 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.23 } infos { day: 14 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.24 } infos { day: 15 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.25 } infos { day: 16 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.26 } infos { day: 17 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.27 } infos { day: 18 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.28 } infos { day: 19 hasSignIn: false luckLevel: 4 drawIds: 65 drawIds: 19 drawIds: 20 drawIds: 16 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.29 } infos { day: 20 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.1 lunarFestival: Grain Rain } infos { day: 21 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.2 } infos { day: 22 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.3 } infos { day: 23 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.4 } infos { day: 24 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.5 } infos { day: 25 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.6 } infos { day: 26 hasSignIn: false luckLevel: 5 drawIds: 17 drawIds: 20 drawIds: 16 drawIds: 18 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.7 } serverTime: 1682468620697 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.17206029780209 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 44 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800 updateTime: 1682468618 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.18962659873068 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 45 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.18962659873068 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 46 1 [INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=1352 [INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-4-10 20:25:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:25:26]DestroyUnusedResources:2,2,time=,paths: [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 2770026 mailId: 60001 params: attachment: 1#11190024#10 state: 0 createTime: 1678878104000 isCollection: false } userMail { incrId: 3620030 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1679381875000 isCollection: false } userMail { incrId: 4920025 mailId: 300402 params: 哈 哈 attachment: 1#11240004#3 state: 1 createTime: 1682458095519 isCollection: false } userMail { incrId: 4920024 mailId: 300401 params: 哈 哈 attachment: 1#11240004#2 state: 1 createTime: 1682458081393 isCollection: false } userMail { incrId: 4920031 mailId: 302101 params: 哈 哈 attachment: 1#11240021#2 state: 1 createTime: 1682458235295 isCollection: false } userMail { incrId: 4920030 mailId: 300403 params: 哈 哈 attachment: 1#11240004#4 state: 1 createTime: 1682458201182 isCollection: false } userMail { incrId: 1970056 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1677755501000 isCollection: false } userMail { incrId: 4920043 mailId: 300202 params: 哈 哈 attachment: 1#11240002#3 state: 1 createTime: 1682458458986 isCollection: false } userMail { incrId: 4920042 mailId: 303902 params: 哈 哈 attachment: 1#11240039#3 state: 1 createTime: 1682458458424 isCollection: false } userMail { incrId: 3170002 mailId: 20052 params: 3#1805#1 attachment: 2#7#80|2#2#8000 state: 0 createTime: 1679673306000 isCollection: false } userMail { incrId: 4920041 mailId: 300201 params: 哈 哈 attachment: 1#11240002#2 state: 1 createTime: 1682458456973 isCollection: false } userMail { incrId: 4920040 mailId: 300404 params: 哈 哈 attachment: 1#11240004#5 state: 1 createTime: 1682458456481 isCollection: false } userMail { incrId: 3320022 mailId: 20047 params: AQ attachment: 15#1000002#1 state: 0 createTime: 1679693497000 isCollection: false } userMail { incrId: 4920047 mailId: 300204 params: 哈 哈 attachment: 1#11240002#5 state: 1 createTime: 1682458463456 isCollection: false } userMail { incrId: 4620002 mailId: 86 params: attachment: 1#11190024#10 state: 0 createTime: 1680683046000 isCollection: false } userMail { incrId: 3320023 mailId: 20047 params: AQ attachment: 15#1000003#1 state: 0 createTime: 1679693500000 isCollection: false } userMail { incrId: 4620003 mailId: 60003 params: attachment: state: 0 createTime: 1680683047000 isCollection: false } userMail { incrId: 4920046 mailId: 303904 params: 哈 哈 attachment: 1#11240039#5 state: 1 createTime: 1682458461798 isCollection: false } userMail { incrId: 4920045 mailId: 300203 params: 哈 哈 attachment: 1#11240002#4 state: 1 createTime: 1682458460775 isCollection: false } userMail { incrId: 3320020 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1679693215000 isCollection: false } userMail { incrId: 3320021 mailId: 20047 params: AQ attachment: 15#1000001#1 state: 0 createTime: 1679693492000 isCollection: false } userMail { incrId: 4920044 mailId: 303903 params: 哈 哈 attachment: 1#11240039#4 state: 1 createTime: 1682458460293 isCollection: false } userMail { incrId: 4920035 mailId: 302103 params: 哈 哈 attachment: 1#11240021#4 state: 1 createTime: 1682458276632 isCollection: false } userMail { incrId: 3370011 mailId: 20049 params: 해산물#선미훠궈 attachment: 1#11300004#1 state: 0 createTime: 1679695317000 isCollection: false } userMail { incrId: 4920034 mailId: 302102 params: 哈 哈 attachment: 1#11240021#3 state: 1 createTime: 1682458247267 isCollection: false } userMail { incrId: 3320024 mailId: 20047 params: AQ attachment: 15#1000004#1 state: 0 createTime: 1679693503000 isCollection: false } userMail { incrId: 3320025 mailId: 20047 params: AQ attachment: 1#11340011#1 state: 0 createTime: 1679693505000 isCollection: false } userMail { incrId: 4920039 mailId: 303901 params: 哈 哈 attachment: 1#11240039#2 state: 1 createTime: 1682458455989 isCollection: false } userMail { incrId: 4920037 mailId: 302104 params: 哈 哈 attachment: 1#11240021#5 state: 1 createTime: 1682458299266 isCollection: false } userMail { incrId: 2270098 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#6#10 state: 0 createTime: 1678298764000 isCollection: false } userMail { incrId: 2720021 mailId: 20007 params: AQ#哈 哈#6#7 attachment: state: 0 createTime: 1678862588000 isCollection: false } [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.15738639980555 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 47 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1 [INFO:2023-4-10 20:25:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:27]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=26 [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 3 showCount: 0 showCount: 0 showCount: 0 [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.11824889853597 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 49 1 [INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:27]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-4-10 20:25:27]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:27]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.11760129965842 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 50 1 [INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:27]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-4-10 20:25:27]||||| Sender socketClient version=1 [INFO:2023-4-10 20:25:27]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8 [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.11769600212574 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 51 1 [INFO:2023-4-10 20:25:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice' logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk' logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2023-4-10 20:25:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' ... logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2023-4-10 20:25:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:25:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-4-10 20:25:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:25:35][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:wunai.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-4-10 20:25:35][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-4-10 20:26:0][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:26:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:27:0][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:27:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:28:0][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:28:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:29:0][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:29:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:30:1][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:30:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1} [INFO:2023-4-10 20:30:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:30:26][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:30:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:30:26]DestroyUnusedResources:4,2,time=,paths: [INFO:2023-4-10 20:30:31][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:31:1][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:31:31][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:32:1][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:32:31][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:33:2][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:33:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:34:2][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:34:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:35:2][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:35:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:35:26][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:35:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:35:26]DestroyUnusedResources:4,2,time=,paths: [INFO:2023-4-10 20:35:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:36:3][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:36:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:37:3][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:37:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2023-4-10 20:37:17][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-4-10 20:37:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-4-10 20:37:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 36 [INFO:2023-4-10 20:37:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:17]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-4-10 20:37:17]||||| Sender socketClient version=1 [INFO:2023-4-10 20:37:17]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-4-10 20:37:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:37:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-4-10 20:37:17][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13599039800465 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 116 1 [INFO:2023-4-10 20:37:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:19][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 1 2 当前队列数量= 1 [INFO:2023-4-10 20:37:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest [INFO:2023-4-10 20:37:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:37:19]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9 [INFO:2023-4-10 20:37:19]||||| Sender socketClient version=1 [INFO:2023-4-10 20:37:19][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{func}网络连接着,需要重登陆,主动断开socket连接 [INFO:2023-4-10 20:37:19][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调 [INFO:2023-4-10 20:37:19]1 status:DisConnect [INFO:2023-4-10 20:37:19][logic/common/state/net/ReConnectionMgr.lua:422]:{gotoLogin}开始重新登录 [INFO:2023-4-10 20:37:19]1 sender LostConnect [INFO:2023-4-10 20:37:19]1 headerBuffer== socketClient version=1@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool) at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0 at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46 [INFO:2023-4-10 20:37:19][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-4-10 20:37:19][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-4-10 20:37:19][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [WARN:2023-4-10 20:37:19][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置 [WARN:2023-4-10 20:37:19][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置 [INFO:2023-4-10 20:37:19][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback: logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare' logic/extensions/danpk/controller/DanPkController:19: in function 'onReset' frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension' frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions' logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin' logic/common/state/net/kr/KRReConnectionMgr:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/login/controller/LoginController:345: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-4-10 20:37:19][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [WARN:2023-4-10 20:37:19][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam [INFO:2023-4-10 20:37:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:37:19][logic/common/logic/FrameworkReLogicMgr.lua:261]:{destroy}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:37:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:37:19][logic/scene/SceneMgr.lua:317]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景 [INFO:2023-4-10 20:37:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:19]1 sender DoLostConnect [INFO:2023-4-10 20:37:19][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en [INFO:2023-4-10 20:37:19][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json [INFO:2023-4-10 20:37:19][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1 [INFO:2023-4-10 20:37:19][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}} [INFO:2023-4-10 20:37:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2023-4-10 20:37:19][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2023-4-10 20:37:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2023-4-10 20:37:20][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2023-4-10 20:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:20][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:37:20]DestroyUnusedResources:39,2,time=,paths: [INFO:2023-4-10 20:37:21][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy3 [INFO:2023-4-10 20:37:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-4-10 20:37:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.131.241.226/login0.jsp?account=ljy3&platformId=0 [INFO:2023-4-10 20:37:21][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:37:21][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"37f03d4e-9462-4a6a-9ab0-ffa4f44ff372"} [INFO:2023-4-10 20:37:21][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 37f03d4e-9462-4a6a-9ab0-ffa4f44ff372 [INFO:2023-4-10 20:37:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-4-10 20:37:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=37f03d4e-9462-4a6a-9ab0-ffa4f44ff372&clientVersion=0.0.0&sysType=0&language=en [INFO:2023-4-10 20:37:21][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"e81d0ac2-605b-4037-a275-40d46dc334d5","userName":"0_ljy3","zoneInfo":{"id":102,"name":"韩国(周)","prefix":"","state":1}} [INFO:2023-4-10 20:37:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:showUserCenter, [param]:{} [INFO:2023-4-10 20:37:22][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:37:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:81]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.131.241.226/loadzone.jsp?sessionId=e81d0ac2-605b-4037-a275-40d46dc334d5&btSessionId=37f03d4e-9462-4a6a-9ab0-ffa4f44ff372&clientVersion=0.0.0&zoneId=0 [INFO:2023-4-10 20:37:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:81]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.130.152.39/loadzone.jsp?sessionId=e81d0ac2-605b-4037-a275-40d46dc334d5&btSessionId=37f03d4e-9462-4a6a-9ab0-ffa4f44ff372&clientVersion=0.0.0&zoneId=0 [INFO:2023-4-10 20:37:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:81]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.156.128.30/loadzone.jsp?sessionId=e81d0ac2-605b-4037-a275-40d46dc334d5&btSessionId=37f03d4e-9462-4a6a-9ab0-ffa4f44ff372&clientVersion=0.0.0&zoneId=0 [INFO:2023-4-10 20:37:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:86]:{closure}http-获取服务器列表返回数据========= {"areaId":1,"lastLoginZoneId":102,"recommendZoneId":102,"resultCode":0,"userInfos":[{"frame":11110001,"id":102,"level":50,"name":"哈 哈","portrait":11100001}],"zoneInfos":[{"id":102,"name":"韩国(周)","prefix":"","state":1}]} [INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:86]:{closure}http-获取服务器列表返回数据========= {"areaId":3,"lastLoginZoneId":301,"recommendZoneId":301,"resultCode":0,"userInfos":[{"frame":11110001,"id":301,"level":31,"name":"ljy3","portrait":11100002}],"zoneInfos":[{"id":301,"name":"东南亚(周)","prefix":"","state":1}]} [INFO:2023-4-10 20:37:24][logic/extensions/login/agent/kr/KRLoginAgent.lua:86]:{closure}http-获取服务器列表返回数据========= {"areaId":2,"lastLoginZoneId":201,"recommendZoneId":201,"resultCode":0,"userInfos":[{"frame":11110001,"id":201,"level":40,"name":"ljy3","portrait":11100002}],"zoneInfos":[{"id":201,"name":"欧美(周)","prefix":"","state":1}]} [INFO:2023-4-10 20:38:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:27][logic/common/logic/FrameworkReLogicMgr.lua:261]:{destroy}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1681130307 [INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-4-10 20:38:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2023-4-10 20:38:27][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"e81d0ac2-605b-4037-a275-40d46dc334d5","openKey":""}} [INFO:2023-4-10 20:38:27][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=e81d0ac2-605b-4037-a275-40d46dc334d5&openKey= [INFO:2023-4-10 20:38:27][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1} [INFO:2023-4-10 20:38:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:27][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003 [INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003 [INFO:2023-4-10 20:38:27]==============link network is ipv4============ [INFO:2023-4-10 20:38:27]1 status:Connecting [INFO:2023-4-10 20:38:27]1 Connect,ip=43.131.241.226,port=9003,verson=1 [INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-4-10 20:38:28]1 AsyncConnectCallBack call by system,connectingVersion=1 [INFO:2023-4-10 20:38:28]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-4-10 20:38:28]1 Same version,socket.Connected=True [INFO:2023-4-10 20:38:28]1 Do EndConnect [INFO:2023-4-10 20:38:28]1 Do EndConnect Done [INFO:2023-4-10 20:38:28]1 status:Connected [INFO:2023-4-10 20:38:28]1 ConnectSucc True [INFO:2023-4-10 20:38:28][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=56 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=0,size=18 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=9,status=0,size=16 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 60 } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=131 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15008 name: 哈 哈 gender: 2 portrait: 11100001 exp: 241327 signature: chefTitle: 0 roleNum: 15 heroRate: 26.8 dungeonCount: 27 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 21 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1676020107 lastLogoutTime: 1682469333 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676020221 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"[Max Stamina] Goose Soup just sent you an audio recording — \"Have you had a good rest, Master? Let's embark on our journey!\"","interval":36000000} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:38:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=10,status=0,size=10 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.107690801844 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2023-4-10 20:38:28][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-4-10 20:38:28][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=22,cmd=1,status=0,size=5319 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 3150064 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682459638280 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650009 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3150065 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682466838920 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650008 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650011 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119539 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650010 isInFormation: true masterPlayerID: 15008 heroTypeIdx: 2039 baseAttr { hp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 5 luck: 6 sks { skillId: 41203907 strengthenLevel: 3 } sks { skillId: 41203908 strengthenLevel: 3 } sks { skillId: 41203909 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650003 isInFormation: true masterPlayerID: 15008 heroTypeIdx: 2021 baseAttr { hp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119537 rank: 5 luck: 3 sks { skillId: 41202107 strengthenLevel: 3 } sks { skillId: 41202108 strengthenLevel: 3 } sks { skillId: 41202109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650002 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119535 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650005 isInFormation: true masterPlayerID: 15008 heroTypeIdx: 2002 baseAttr { hp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 5 luck: 4 sks { skillId: 41200207 strengthenLevel: 3 } sks { skillId: 41200208 strengthenLevel: 3 } sks { skillId: 41200209 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650004 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119537 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650007 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1650006 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677943119538 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3150062 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682458439521 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3150063 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682459544873 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 500065 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676020221835 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 3 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2100042 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679212986335 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750009 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355911125 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 256 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750008 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355910956 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 4 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 3150021 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1682458425087 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750003 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355903377 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 256 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750002 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355902877 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750007 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355910610 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750006 isInFormation: true masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355903891 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750005 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355903721 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 4 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 750004 isInFormation: false masterPlayerID: 15008 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676355903551 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.11479640007019 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=3,status=0,size=1932 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=8,cmd=1,status=0,size=263 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=965 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=51,cmd=1,status=0,size=35 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=10,cmd=3,status=0,size=685 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=31,cmd=1,status=0,size=2711 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=33,status=0,size=8 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=67,cmd=1,status=0,size=18 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15008 name: 哈 哈 gender: 2 portrait: 11100001 exp: 241327 signature: chefTitle: 0 roleNum: 15 heroRate: 26.8 dungeonCount: 27 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 21 heroCharCover: 2000 frame: 11110001 touchCountLeft: 5 registerTime: 1676020107 lastLogoutTime: 1682469333 birthday: pvpScore: 1000 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2000 lastUpdateTime: 1676020221 autoChangeDaily: false } isReturn: false mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 5266589 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 9 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 3514 lastRecoverTime: 1682469175000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 4 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 100 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 1682542800000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 1682542800000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1682454301000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676017501000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 60 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.19924930110574 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2023-4-10 20:38:28][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-04-26 08:36:42","roleExp":241327,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-04-26 08:35:33","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":50} [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-04-26 08:36:42","roleExp":241327,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-04-26 08:35:33","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":50} [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"102"} [INFO:2023-4-10 20:38:28][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 102 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 1650010 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1650003 } formationHeros { index: 2 typeId: 1 heroUniqueId: 750006 } formationHeros { index: 3 typeId: 1 heroUniqueId: 1650005 } state: 1 name: 편대1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: 요망 팀 typeId: 2 } formationInfoList { formationId: 2 state: 1 name: 편대2 typeId: 1 } formationInfoList { formationId: 20002 state: 1 name: 포악 팀 typeId: 2 } formationInfoList { formationId: 3 state: 1 name: 편대3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 편대4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 편대5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 편대6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: 편대7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: 편대8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 편대9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 편대10 typeId: 1 } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.19924930110574 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021023 voice: 1021006 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 voice: 1021009 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 3 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002012 voice: 1002011 voice: 1002009 voice: 1002023 voice: 1002006 voice: 1002004 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 0 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004011 voice: 1004009 voice: 1004023 voice: 1004006 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractValues { conditionId: 8 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019023 voice: 1019006 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019012 voice: 1019009 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.19924930110574 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 480002 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1676460787000 loveLevel: 0 } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.2649673037231 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050016 count: 2060 lastUseTime: 1650922054221 composeCount: 0 } dataList { itemId: 11060001 count: 99000 lastUseTime: 1650922025052 composeCount: 0 } dataList { itemId: 11060002 count: 99000 lastUseTime: 1650922030849 composeCount: 0 } dataList { itemId: 11060003 count: 98001 lastUseTime: 1650922016964 composeCount: 0 } dataList { itemId: 11240039 count: 14 lastUseTime: 1650922457134 composeCount: 0 } dataList { itemId: 11060004 count: 98001 lastUseTime: 1650922011130 composeCount: 0 } dataList { itemId: 11060006 count: 41 lastUseTime: 1650924837996 composeCount: 0 } dataList { itemId: 10000008 count: 12 lastUseTime: 1644819273000 composeCount: 0 } dataList { itemId: 10000009 count: 155 lastUseTime: 1644924788000 composeCount: 0 } dataList { itemId: 10000015 count: 1 lastUseTime: 1646409695000 composeCount: 0 } dataList { itemId: 11070001 count: 2400 lastUseTime: 1644819273000 composeCount: 0 } dataList { itemId: 11070002 count: 1900 lastUseTime: 1644819892000 composeCount: 0 } dataList { itemId: 11190024 count: 4 lastUseTime: 1644481501000 composeCount: 0 } dataList { itemId: 11040001 count: 16 lastUseTime: 1650923274952 composeCount: 0 } dataList { itemId: 11240002 count: 14 lastUseTime: 1650922457782 composeCount: 0 } dataList { itemId: 11040002 count: 3 lastUseTime: 1650923545044 composeCount: 0 } dataList { itemId: 11040003 count: 99920 lastUseTime: 1650922003522 composeCount: 0 } dataList { itemId: 11240004 count: 14 lastUseTime: 1650922086200 composeCount: 0 } dataList { itemId: 11050008 count: 2215 lastUseTime: 1650922054221 composeCount: 0 } dataList { itemId: 11050009 count: 9985 lastUseTime: 1644819274000 composeCount: 0 } dataList { itemId: 11050010 count: 1280 lastUseTime: 1650922060834 composeCount: 0 } dataList { itemId: 11050011 count: 2160 lastUseTime: 1650922057613 composeCount: 0 } dataList { itemId: 11050012 count: 2150 lastUseTime: 1650922054221 composeCount: 0 } dataList { itemId: 11050013 count: 9985 lastUseTime: 1644819274000 composeCount: 0 } dataList { itemId: 11050014 count: 1140 lastUseTime: 1650922060834 composeCount: 0 } dataList { itemId: 11050015 count: 2625 lastUseTime: 1650922057613 composeCount: 0 } dataList { itemId: 12200003 count: 1 lastUseTime: 1647680235000 composeCount: 0 } dataList { itemId: 11050001 count: 9995 lastUseTime: 1644819274000 composeCount: 0 } dataList { itemId: 11050002 count: 1130 lastUseTime: 1650922060834 composeCount: 0 } dataList { itemId: 11050003 count: 2425 lastUseTime: 1650922057613 composeCount: 0 } dataList { itemId: 12200001 count: 2 lastUseTime: 1647680235000 composeCount: 0 } dataList { itemId: 11050004 count: 2365 lastUseTime: 1650922054221 composeCount: 0 } dataList { itemId: 11050005 count: 9975 lastUseTime: 1644819274000 composeCount: 0 } dataList { itemId: 11050006 count: 1205 lastUseTime: 1650922060834 composeCount: 0 } dataList { itemId: 11240021 count: 14 lastUseTime: 1650922239337 composeCount: 0 } dataList { itemId: 11050007 count: 2140 lastUseTime: 1650922057613 composeCount: 0 } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.2649673037231 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 8 hasGetBonus: 4#2018#1 bestFightRound: 4 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 8 hasGetBonus: 4#2026#1 bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 8 hasGetBonus: bestFightRound: 10 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 8 hasGetBonus: 4#2054#1 bestFightRound: 4 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 8 hasGetBonus: bestFightRound: 9 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 8 hasGetBonus: bestFightRound: 6 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 0 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 8 hasGetBonus: bestFightRound: 5 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 8 hasGetBonus: bestFightRound: 7 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 120001 barrierId: 120001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 130001 barrierId: 130001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 140001 barrierId: 140001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10007 notFirstInDungeonId: 10003 notFirstInDungeonId: 10006 notFirstInDungeonId: 10005 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.2649673037231 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=11,cmd=4,status=0,size=18 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=11,cmd=3,status=0,size=8 [INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=35,cmd=5,status=0,size=12 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.30189490318298 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.30189490318298 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 198530 totalPayCount: 200170 } [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.31856180354953 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2023-4-10 20:38:28][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2023-4-10 20:38:28][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2023-4-10 20:38:28][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2023-4-10 20:38:28][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:28][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-4-10 20:38:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-4-10 20:38:28][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 5 [INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2023-4-10 20:38:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:38:28][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:38:28][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:38:28]DestroyUnusedResources:17,2,time=,paths: [INFO:2023-4-10 20:38:29][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=46,cmd=1,status=0,size=8 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=37,cmd=9,status=0,size=8 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=37,cmd=2,status=0,size=74 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=20,cmd=30,status=0,size=8 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=54,cmd=1,status=0,size=913 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.58505270071328 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 17 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.58505270071328 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 18 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 750005 cookBookId: 0 num: 0 beginTime: 1676355274000 endTime: 1676355274000 addTime: 0 helpTime: 0 uniqueId: 0 } kitchen { position: 2 heroUniqueId: 750008 cookBookId: 0 num: 0 beginTime: 1676355919000 endTime: 1676355919000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.58505270071328 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 19 1 [INFO:2023-4-10 20:38:29][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:38:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=1467 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=33,cmd=14,status=0,size=33 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=57,cmd=1,status=0,size=167 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=57,cmd=27,status=0,size=10 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.60171970166266 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 20 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1676460793 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000079 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000111 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682459544 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682466838 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677943120 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1682458425 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2021 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1682542800 } [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.60171970166266 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 21 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2018 value: 1 time: 0 } infos { id: 2021 value: 1 time: 0 } infos { id: 2054 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1682542800 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1682481600 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1682582400 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1682479800 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 1650010 value: 1 time: 0 } infos { id: 1650003 value: 1 time: 0 } infos { id: 1650005 value: 1 time: 0 } infos { id: 750006 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 107 infos { id: 10020 value: 1 time: 1682524800 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1682888400 } infos { id: 2 value: 0 time: 1682888400 } infos { id: 3 value: 0 time: 1682888400 } infos { id: 4 value: 0 time: 1682888400 } infos { id: 5 value: 0 time: 1682888400 } infos { id: 6 value: 0 time: 1682888400 } infos { id: 7 value: 0 time: 1682888400 } infos { id: 8 value: 0 time: 1682888400 } infos { id: 9 value: 0 time: 1682888400 } infos { id: 10 value: 0 time: 1682888400 } infos { id: 11 value: 0 time: 1682888400 } infos { id: 12 value: 0 time: 1682888400 } infos { id: 13 value: 0 time: 1682888400 } infos { id: 14 value: 0 time: 1682888400 } infos { id: 15 value: 0 time: 1682888400 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 3 value: 0 time: 1682474400 } infos { id: 4 value: 0 time: 1683061200 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1682542800 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1682863200 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1682542800 } infos { id: 3 value: 1 time: 1682863200 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1682542800 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 1 time: 1682479800 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1682524800 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1682542810 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1682542802 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.60171970166266 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 22 1 [INFO:2023-4-10 20:38:29][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=23,cmd=12,status=0,size=48 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=20,cmd=64,status=0,size=32 [INFO:2023-4-10 20:38:29][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-4-10 20:38:29][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-4-10 20:38:29][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 13504 friendIds: 16001 friendIds: 22002 friendIds: 22501 friendIds: 13501 friendIds: 19502 friendIds: 17007 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.70003010518849 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 23 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 142 name: AQ cliqueId: 1 purpose: fw heroId: 2000 level: 11 liveness: 0 memberCount: 1 auditJoin: false leaderMember { userId: 15008 nickName: 哈 哈 position: 1 liveness: 1422993 isOnline: true datetime: 1682469402 portrait: 11100001 frame: 11110001 level: 50 banChatTime: 0 gender: 2 isReturn: false } myMember { userId: 15008 nickName: 哈 哈 position: 1 liveness: 1422993 isOnline: true datetime: 1682469402 portrait: 11100001 frame: 11110001 level: 50 banChatTime: 0 gender: 2 isReturn: false } extInfo { } capital: 387997 geCapital: 1109997 createTime: 1677947763 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1677947763 leaveReason: 2 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.70003010518849 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 24 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.70003010518849 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 25 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140018 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140009 expirySeconds: 0 isView: false } skinInfos { skinId: 140189 expirySeconds: 0 isView: false } [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.7166973054409 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 26 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.7166973054409 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 27 1 [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2023-4-10 20:38:29][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=4,status=0,size=8 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.22999290376902 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 29 1 [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=22,status=0,size=8 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=20,cmd=22,status=0,size=8 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=4,cmd=6,status=0,size=8 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=75,cmd=1,status=0,size=8 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=1,status=0,size=3109 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=10,status=0,size=517 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=31,cmd=17,status=0,size=10 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.29508830420673 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 30 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.29508830420673 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 31 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.29508830420673 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 32 1 [INFO:2023-4-10 20:38:29][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.31221310421824 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 33 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 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00:00:00","6":68,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4085,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4086,"topupco":{"1":4086,"2":"language_82080961","3":1,"4":"2018-01-01 00:00:00","5":"2038-01-01 00:00:00","6":128,"7":0,"8":0,"9":0,"10":0,"11":0,"12":2,"13":0,"14":false,"15":"10#10472","16":false,"17":0,"18":0,"19":"","20":0,"21":"","22":"11000001","23":"","amount":0},"id":4086,"buyCount":0}] [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.31221310421824 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 35 1 [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=12,status=0,size=8 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=22,cmd=34,status=0,size=116 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[assert]' [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=43,cmd=39,status=0,size=8 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=137,cmd=1,status=0,size=8 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/extensions/store/model/StoreRmbGiftpackModel]:44 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: i, v: 5 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x024434864778 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=11,cmd=2,status=0,size=26 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: infos, v: table: 0x02443db682f8 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (for limit), v: 54 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: mo, v: table: 0x02443dc63d98 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (for index), v: 5 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: topupco, v: table: 0x024434819c78 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: list, v: table: 0x02443dc86540 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (for step), v: 1 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/topup/agent/TopupAgent]:41 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: status, v: 0 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x02427584e348 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: func, v: function: 0x02427584d6e0 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: args, v: table: 0x02426f7cad98 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:61]:{logValues}[logVals l:7] === C function '[trycall]' [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: (*temporary), v: function: 0x0242638a8d10 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [frameworkext/lmvc/ExtensionMgr]:266 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: i, v: 1 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: self, v: table: 0x024263c41018 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for step), v: 1 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: handler, v: function: 0x02427584d6e0 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: extId, v: 53 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for limit), v: 3 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: count, v: 3 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: agents, v: table: 0x024276baf3a8 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: cmd, v: 10 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: structName, v: GetGiftBagInfoReply [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: status, v: 0 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/common/logic/FrameworkReLogicMgr]:393 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x024263c41018 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: status, v: 0 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: cmd, v: 10 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: extId, v: 53 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: structName, v: GetGiftBagInfoReply [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [bootstrap/starter_lua.lua]:30 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:84]:{logValues}[logVals l:10]upVals k: func, v: function: 0x0242757c9ae0 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:84]:{logValues}[logVals l:10]upVals k: args, v: table: 0x02426f7caa40 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:61]:{logValues}[logVals l:11] === C function '[trycall]' [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (*temporary), v: function: 0x0242638a8d10 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [framework/network/NetConnMgr]:273 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: i, v: 2 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: self, v: table: 0x024263bf8bb0 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: downTag, v: 35 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: status, v: 0 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: extId, v: 53 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for step), v: 1 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: msg, v: infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: data, v: �@( �@( �@( �@( �U( �U( �U( �U( �U( �U( �U( �V( �6( �6( �6( �6( �6( �6( �6( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( �( � ( � ( � ( � ( � ( � ( ��( ��( ��( ��( ��( ��( ��( �M( �N( �N( �N( �N( [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for limit), v: 2 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for index), v: 2 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: cmd, v: 10 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: connType, v: 1 [INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: structName, v: GetGiftBagInfoReply [ERROR:2023-4-10 20:38:29]20:38:29.841-186: [.lua:-1]:logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001 stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'assert' logic/extensions/store/model/StoreRmbGiftpackModel:44: in function 'setShopViewTopupInfos' logic/extensions/topup/agent/TopupAgent:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [ERROR:2023-4-10 20:38:29]20:38:29.841-186: [.lua:-1]:logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001 stack traceback: bootstrap/starter_lua.lua:13: in function [C]: in function 'assert' logic/extensions/store/model/StoreRmbGiftpackModel:44: in function 'setShopViewTopupInfos' logic/extensions/topup/agent/TopupAgent:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function UnityEngine.Debug:LogError (object) LuaInterface.Debugger:LogError (string) LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214) LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732) LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110) LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211) Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34) Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153) Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190) Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231) Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184) [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.4034870006144 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 36 1 [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.4034870006144 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 37 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.4034870006144 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 38 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 1 doneCount: 10 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 1 } heroSkewRare { heroId: 2021 count: 1 poolCount: 2 cdTime: 2 } extraDailyCount: 0 needCountUntilSsr: 8 } summonPools { poolId: 2 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 3 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 133 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.4625415019691 移走了序号= 1 的消息,当前队列数量= 9 || 0 SummonPoolReply 39 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.4625415019691 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetUnReadNewspaperReply 40 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.4625415019691 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetMysteryStoreInfoReply 41 1 [INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=41,cmd=5,status=0,size=18 [INFO:2023-4-10 20:38:29][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.48487110249698 移走了序号= 1 的消息,当前队列数量= 6 || 0 Get137InfosReply 42 1 [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 3514 lastRecoverTime: 1682469175000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.25487819872797 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 43 1 [INFO:2023-4-10 20:38:29][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:38:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.17265799827874 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 44 1 [INFO:2023-4-10 20:38:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:38:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=40,cmd=1,status=0,size=187 [INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=103,cmd=1,status=0,size=977 [INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=107,cmd=1,status=0,size=17 [INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=105,cmd=1,status=0,size=10 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2006 recommendHero: 2025 recommendHero: 2005 recommendHero: 2017 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2026 recommendHero: 2054 recommendHero: 2036 recommendHero: 2019 recommendHero: 9999 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2055 recommendHero: 2034 recommendHero: 2043 recommendHero: 2033 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2003 recommendHero: 2008 recommendHero: 2044 recommendHero: 2037 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2026 recommendHero: 2054 recommendHero: 2036 recommendHero: 2050 recommendHero: 2018 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2013 recommendHero: 2035 recommendHero: 2030 recommendHero: 2000 recommendHero: 2011 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2029 recommendHero: 2004 recommendHero: 2011 recommendHero: 2055 recommendHero: 2022 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.16605360247195 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 45 1 [INFO:2023-4-10 20:38:30][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:38:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.11 } infos { day: 2 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.12 } infos { day: 3 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.13 } infos { day: 4 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.14 } infos { day: 5 hasSignIn: false luckLevel: 5 drawIds: 18 drawIds: 17 drawIds: 16 drawIds: 20 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.15 lunarFestival: Pure Brightness } infos { day: 6 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.16 } infos { day: 7 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.17 } infos { day: 8 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.18 } infos { day: 9 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.19 } infos { day: 10 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.20 } infos { day: 11 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.21 } infos { day: 12 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.22 } infos { day: 13 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.23 } infos { day: 14 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.24 } infos { day: 15 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.25 } infos { day: 16 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.26 } infos { day: 17 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.27 } infos { day: 18 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.28 } infos { day: 19 hasSignIn: false luckLevel: 4 drawIds: 65 drawIds: 19 drawIds: 20 drawIds: 16 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 2.29 } infos { day: 20 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.1 lunarFestival: Grain Rain } infos { day: 21 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.2 } infos { day: 22 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.3 } infos { day: 23 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.4 } infos { day: 24 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.5 } infos { day: 25 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.6 } infos { day: 26 hasSignIn: false luckLevel: 5 drawIds: 17 drawIds: 20 drawIds: 16 drawIds: 18 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 3.7 } serverTime: 1682469404384 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.16605360247195 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 46 1 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800 updateTime: 1682469402 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.16605360247195 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 47 1 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.18335340172052 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 48 1 [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 1 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:30]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-4-10 20:38:30]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=32,cmd=1,status=0,size=1352 [INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 2770026 mailId: 60001 params: attachment: 1#11190024#10 state: 0 createTime: 1678878104000 isCollection: false } userMail { incrId: 3620030 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1679381875000 isCollection: false } userMail { incrId: 4920025 mailId: 300402 params: 哈 哈 attachment: 1#11240004#3 state: 1 createTime: 1682458095519 isCollection: false } userMail { incrId: 4920024 mailId: 300401 params: 哈 哈 attachment: 1#11240004#2 state: 1 createTime: 1682458081393 isCollection: false } userMail { incrId: 4920031 mailId: 302101 params: 哈 哈 attachment: 1#11240021#2 state: 1 createTime: 1682458235295 isCollection: false } userMail { incrId: 4920030 mailId: 300403 params: 哈 哈 attachment: 1#11240004#4 state: 1 createTime: 1682458201182 isCollection: false } userMail { incrId: 1970056 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1677755501000 isCollection: false } userMail { incrId: 4920043 mailId: 300202 params: 哈 哈 attachment: 1#11240002#3 state: 1 createTime: 1682458458986 isCollection: false } userMail { incrId: 4920042 mailId: 303902 params: 哈 哈 attachment: 1#11240039#3 state: 1 createTime: 1682458458424 isCollection: false } userMail { incrId: 4920041 mailId: 300201 params: 哈 哈 attachment: 1#11240002#2 state: 1 createTime: 1682458456973 isCollection: false } userMail { incrId: 3170002 mailId: 20052 params: 3#1805#1 attachment: 2#7#80|2#2#8000 state: 0 createTime: 1679673306000 isCollection: false } userMail { incrId: 4920040 mailId: 300404 params: 哈 哈 attachment: 1#11240004#5 state: 1 createTime: 1682458456481 isCollection: false } userMail { incrId: 4920047 mailId: 300204 params: 哈 哈 attachment: 1#11240002#5 state: 1 createTime: 1682458463456 isCollection: false } userMail { incrId: 3320022 mailId: 20047 params: AQ attachment: 15#1000002#1 state: 0 createTime: 1679693497000 isCollection: false } userMail { incrId: 4620002 mailId: 86 params: attachment: 1#11190024#10 state: 0 createTime: 1680683046000 isCollection: false } userMail { incrId: 3320023 mailId: 20047 params: AQ attachment: 15#1000003#1 state: 0 createTime: 1679693500000 isCollection: false } userMail { incrId: 4620003 mailId: 60003 params: attachment: state: 0 createTime: 1680683047000 isCollection: false } userMail { incrId: 4920046 mailId: 303904 params: 哈 哈 attachment: 1#11240039#5 state: 1 createTime: 1682458461798 isCollection: false } userMail { incrId: 3320020 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1679693215000 isCollection: false } userMail { incrId: 4920045 mailId: 300203 params: 哈 哈 attachment: 1#11240002#4 state: 1 createTime: 1682458460775 isCollection: false } userMail { incrId: 4920044 mailId: 303903 params: 哈 哈 attachment: 1#11240039#4 state: 1 createTime: 1682458460293 isCollection: false } userMail { incrId: 3320021 mailId: 20047 params: AQ attachment: 15#1000001#1 state: 0 createTime: 1679693492000 isCollection: false } userMail { incrId: 4920035 mailId: 302103 params: 哈 哈 attachment: 1#11240021#4 state: 1 createTime: 1682458276632 isCollection: false } userMail { incrId: 3370011 mailId: 20049 params: 해산물#선미훠궈 attachment: 1#11300004#1 state: 0 createTime: 1679695317000 isCollection: false } userMail { incrId: 4920034 mailId: 302102 params: 哈 哈 attachment: 1#11240021#3 state: 1 createTime: 1682458247267 isCollection: false } userMail { incrId: 3320024 mailId: 20047 params: AQ attachment: 15#1000004#1 state: 0 createTime: 1679693503000 isCollection: false } userMail { incrId: 3320025 mailId: 20047 params: AQ attachment: 1#11340011#1 state: 0 createTime: 1679693505000 isCollection: false } userMail { incrId: 4920039 mailId: 303901 params: 哈 哈 attachment: 1#11240039#2 state: 1 createTime: 1682458455989 isCollection: false } userMail { incrId: 4920037 mailId: 302104 params: 哈 哈 attachment: 1#11240021#5 state: 1 createTime: 1682458299266 isCollection: false } userMail { incrId: 2270098 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#6#10 state: 0 createTime: 1678298764000 isCollection: false } userMail { incrId: 2720021 mailId: 20007 params: AQ#哈 哈#6#7 attachment: state: 0 createTime: 1678862588000 isCollection: false } [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.10064209997654 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 49 1 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 50 1 [INFO:2023-4-10 20:38:30][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:38:30]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-4-10 20:38:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:30]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-4-10 20:38:30]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=50,cmd=5,status=0,size=26 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 3 showCount: 0 showCount: 0 showCount: 0 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.21429369784892 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1 [INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:30]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-4-10 20:38:30]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:31]<== Receiver Message, socketClient version=2,extId=50,cmd=6,status=0,size=8 [INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-4-10 20:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.11765240132809 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1 [INFO:2023-4-10 20:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:31]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-4-10 20:38:31]||||| Sender socketClient version=2 [INFO:2023-4-10 20:38:31]<== Receiver Message, socketClient version=2,extId=53,cmd=21,status=0,size=8 [INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-4-10 20:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.11798479780555 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 53 1 [INFO:2023-4-10 20:38:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice' logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk' logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2023-4-10 20:38:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:96: in function 'load' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig' ... logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/common/audio/FmodAudioPlayer:247: in function [INFO:2023-4-10 20:38:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:38:36][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-4-10 20:38:36][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:38:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:wunai.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2023-4-10 20:38:38][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-4-10 20:39:3][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:39:34][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:40:4][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-4-10 20:40:32][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene' logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene' logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene' logic/extensions/main/view/MainView:303: in function [INFO:2023-4-10 20:40:32][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-4-10 20:40:32][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:40:32]DestroyUnusedResources:30,2,time=,paths: [INFO:2023-4-10 20:40:32][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-4-10 20:40:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:32][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish' logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:40:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-4-10 20:40:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:40:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:33]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:40:33]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:33]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:40:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:40:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:40:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.14639260061085 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 65 1 [INFO:2023-4-10 20:40:33][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:40:33]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-4-10 20:40:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 1 [INFO:2023-4-10 20:40:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest [INFO:2023-4-10 20:40:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:36]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9 [INFO:2023-4-10 20:40:36]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:36]<== Receiver Message, socketClient version=2,extId=70,cmd=1,status=0,size=8 [INFO:2023-4-10 20:40:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <--- [INFO:2023-4-10 20:40:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.13637179881334 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 66 1 [INFO:2023-4-10 20:40:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-4-10 20:40:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-4-10 20:40:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007 barrierId: 10007011 formationId: 0 useDouble: false [INFO:2023-4-10 20:40:37]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2023-4-10 20:40:37]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:38]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=12 [INFO:2023-4-10 20:40:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 25 triggerId: 27 [INFO:2023-4-10 20:40:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-4-10 20:40:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.48846120201051 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 67 1 [INFO:2023-4-10 20:40:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:38][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:40:39][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chayao.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-4-10 20:40:39][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chayao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:40:39][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000700 [INFO:2023-4-10 20:40:39]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13 [INFO:2023-4-10 20:40:39]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:39]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:40:39]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000700 barrierId: 10007011 [INFO:2023-4-10 20:40:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 4 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:39]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-4-10 20:40:39]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:39]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-4-10 20:40:39]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:39]<== Receiver Message, socketClient version=2,extId=46,cmd=5,status=0,size=8 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <--- [INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.11781660094857 移走了序号= 1 的消息,当前队列数量= 3 || 0 SkipStoryLogReply 68 1 [INFO:2023-4-10 20:40:39]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:40:39]<== Receiver Message, socketClient version=2,extId=46,cmd=12,status=0,size=8 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.21908610127866 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 69 1 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:39]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=86 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.21908610127866 移走了序号= 1 的消息,当前队列数量= 1 || 0 MainStoryPlayEndLogReply 70 1 [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 183 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 1 value: 0 time: 0 } infos { id: 2 value: 0 time: 0 } infos { id: 3 value: 0 time: 0 } infos { id: 4 value: 0 time: 0 } infos { id: 5 value: 0 time: 0 } infos { id: 6 value: 0 time: 0 } infos { id: 7 value: 0 time: 0 } replaceAll: false } [INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 71 1 [INFO:2023-4-10 20:40:40]<== Receiver Message, socketClient version=2,extId=31,cmd=3,status=0,size=35 [INFO:2023-4-10 20:40:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 newBarrier { dungeonId: 10007 barrierId: 10007012 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-4-10 20:40:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-4-10 20:40:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.40439670160413 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 72 1 [INFO:2023-4-10 20:40:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:40:41][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:40:41]DestroyUnusedResources:9,2,time=,paths: [INFO:2023-4-10 20:40:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10007012 [INFO:2023-4-10 20:40:42]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-4-10 20:40:42]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:42]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=664 [INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2 [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-4-10 20:40:42]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-4-10 20:40:42]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 22002 name: 小怪兽K level: 35 type: 1 logoutTime: 1682469047663 cd: 0 hero { heroId: 1250147 heroTypeIdx: 2029 level: 100 rank: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } skinId: 140183 breakthroughCnt: 7 quality: 0 state: 389 contractUnlock: false contractLevel: 0 } } aidInfos { id: 13501 name: k1 level: 40 type: 1 logoutTime: 0 cd: 0 hero { heroId: 350003 heroTypeIdx: 2000 level: 10 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 17007 name: Blaise Yi level: 67 type: 1 logoutTime: 1682464150430 cd: 0 hero { heroId: 1250279 heroTypeIdx: 2000 level: 12 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 13504 name: kom1 level: 32 type: 1 logoutTime: 1680601501000 cd: 0 hero { heroId: 850006 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 161 contractUnlock: false contractLevel: 0 } } aidInfos { id: 19502 name: ggboy level: 100 type: 1 logoutTime: 1678982115000 cd: 0 hero { heroId: 950002 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 22003 name: 이태� level: 50 type: 2 logoutTime: 1679695221000 cd: 0 hero { heroId: 2350053 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 38002 name: PLAYER3 level: 40 type: 2 logoutTime: 1681848013000 cd: 0 hero { heroId: 3100011 heroTypeIdx: 2000 level: 20 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 28501 name: 이이든 level: 50 type: 2 logoutTime: 1678870690000 cd: 0 hero { heroId: 2000014 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 385 contractUnlock: false contractLevel: 0 } } [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.16571819968522 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 74 1 [INFO:2023-4-10 20:40:42]<== Receiver Message, socketClient version=2,extId=8,cmd=4,status=0,size=65 [INFO:2023-4-10 20:40:42]<== Receiver Message, socketClient version=2,extId=8,cmd=9,status=0,size=10 [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 1650010 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1650003 } formationHeros { index: 2 typeId: 1 heroUniqueId: 750006 } formationHeros { index: 3 typeId: 1 heroUniqueId: 1650005 } state: 1 name: 편대1 typeId: 1 } [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 75 1 [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.1294874008745 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 76 1 [INFO:2023-4-10 20:40:43][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:40:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-4-10 20:40:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-4-10 20:40:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007 barrierId: 10007012 formationId: 1 useDouble: false [INFO:2023-4-10 20:40:43]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2023-4-10 20:40:43]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:44]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=25 [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10070121 battleId: 10070122 battleId: 10070123 triggerId: 27 [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.30210340023041 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 77 1 [INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-4-10 20:40:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:44]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-4-10 20:40:44]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:44]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:40:44]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12226 isShaping:false skinId:130034 otherSkillId:nil skills:[42122261,42122262,0] otherSkills:null allSkillActions:[13003408,13003407] allNormalActions:{} [INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-4-10 20:40:44][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220003 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-4-10 20:40:44][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-4-10 20:40:44][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:40:44]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10608119890094 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 78 1 [INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:40:44]DestroyUnusedResources:35,2,time=,paths: [INFO:2023-4-10 20:40:44]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.14001259766519 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 79 1 [INFO:2023-4-10 20:40:44][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220003 [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2021_2,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_4,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070121_1_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070121_2_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070121_3_12226,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070121_999_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:44][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-4-10 20:40:44][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007012 0 [INFO:2023-4-10 20:40:44][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003 [INFO:2023-4-10 20:40:44][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-4-10 20:40:44][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000301个地图区域]加载完毕! [INFO:2023-4-10 20:40:44][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_1 ====== MyRole_2039_1 英雄的模型 [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_1 ====== MyRole_2039_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab"] [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_1 ====== MyRole_2039_1 英雄的头顶ui [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2021_2 ====== MyRole_2021_2 英雄的头顶ui [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_4 ====== MyRole_2002_4 英雄的头顶ui [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2021_2 ====== MyRole_2021_2 英雄的模型 [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2021_2 ====== MyRole_2021_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"] [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_4 ====== MyRole_2002_4 英雄的模型 [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_4 ====== MyRole_2002_4 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"] [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070121_1_12223 ====== Monster_10070121_1_12223 怪物的模型 [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070121_2_12223 ====== Monster_10070121_2_12223 怪物的模型 [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070121_999_12223 ====== Monster_10070121_999_12223 怪物的模型 [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070121_1_12223 ====== Monster_10070121_1_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070121_2_12223 ====== Monster_10070121_2_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070121_999_12223 ====== Monster_10070121_999_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070121_1_12223 ====== Monster_10070121_1_12223 怪物的头顶ui [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070121_2_12223 ====== Monster_10070121_2_12223 怪物的头顶ui [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070121_3_12226 ====== Monster_10070121_3_12226 怪物的头顶ui [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070121_999_12223 ====== Monster_10070121_999_12223 怪物的头顶ui [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070121_3_12226 ====== Monster_10070121_3_12226 怪物的模型 [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill1.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070121_3_12226 ====== Monster_10070121_3_12226 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-4-10 20:40:45][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-4-10 20:40:45][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-4-10 20:40:45][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10007012 [INFO:2023-4-10 20:40:45][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2023-4-10 20:40:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 27 找到: true [INFO:2023-4-10 20:40:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 27 挂点: zdcj_yanjing_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p [INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:45][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007012 0 [INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10007012 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-4-10 20:40:45][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:40:45][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-4-10 20:40:46][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 27 go: SceneTrigger_27_4 [INFO:2023-4-10 20:40:46][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-4-10 20:40:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-4-10 20:40:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:46]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-4-10 20:40:46]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:46]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8 [INFO:2023-4-10 20:40:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-4-10 20:40:46][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.19777959771454 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 80 1 [INFO:2023-4-10 20:40:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:40:46]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-4-10 20:40:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:49][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007012 1 0 -28.62889289856 0.019732968881726 -2.2999999523163 -30 0 -2 1.3711071014404 [INFO:2023-4-10 20:40:49][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007012 turnIndex: 1 [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:40:49][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:40:49][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.11787469871342 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 81 1 [INFO:2023-4-10 20:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=764 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2039 skinId: 100041 position: 1 baseAttributes { hp: 6054 thp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 1 maxCD: 4 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2021 skinId: 100015 position: 2 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202107 position: 1 CD: 0 } skillInfo { skillId: 41202108 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202109 position: 3 CD: 1 maxCD: 4 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2002 skinId: 100002 position: 4 baseAttributes { hp: 7386 thp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200207 position: 1 CD: 0 } skillInfo { skillId: 41200208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200209 position: 3 CD: 1 maxCD: 4 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15008 } defender { units { id: 5 modelId: 12223 skinId: 130030 position: 1 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12223 skinId: 130030 position: 2 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12226 skinId: 130034 position: 3 baseAttributes { hp: 1248 thp: 1248 atk: 484 def: 792 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122261 position: 1 CD: 0 } skillInfo { skillId: 42122262 position: 2 CD: 2 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.11570520140231 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 82 1 [INFO:2023-4-10 20:40:50][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2039, "skinId":100041, "position":1, "baseAttributes": { "hp":6054, "thp":6054, "atk":982, "def":667, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2021, "skinId":100015, "position":2, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202107, "position":1, "CD":0 }, { "skillId":41202108, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202109, "position":3, "CD":1, "maxCD":4 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2002, "skinId":100002, "position":4, "baseAttributes": { "hp":7386, "thp":7386, "atk":852, "def":698, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200207, "position":1, "CD":0 }, { "skillId":41200208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200209, "position":3, "CD":1, "maxCD":4 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15008" ] }, "defender": { "units": [ { "id":5, "modelId":12223, "skinId":130030, "position":1, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12223, "skinId":130030, "position":2, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12226, "skinId":130034, "position":3, "baseAttributes": { "hp":1248, "thp":1248, "atk":484, "def":792, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122261, "position":1, "CD":0 }, { "skillId":42122262, "position":2, "CD":2, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.21756500005722 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 83 1 [INFO:2023-4-10 20:40:50][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:40:50][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-4-10 20:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:40:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1182816028595 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 84 1 [INFO:2023-4-10 20:40:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10149959847331 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 85 1 [INFO:2023-4-10 20:40:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:40:50][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:40:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-4-10 20:40:52]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-4-10 20:40:52]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:52]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8 [INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-4-10 20:40:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.11786150000989 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 87 1 [INFO:2023-4-10 20:40:52][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-4-10 20:40:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-4-10 20:40:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:40:52]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:52]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=214 [INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203908 actEffect { targetId: 7 effectType: 2 effectNum: 2304 additional: 0 additional2: 2304 additional3: 2304 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203908 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41202108 actEffect { targetId: 5 effectType: 2 effectNum: 1912 additional: 0 additional2: 1912 additional3: 1912 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202108 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 3 effectNum: 3207 additional: 0 additional2: 3207 additional3: 3207 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 12 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:40:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1007681991905 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 88 1 [INFO:2023-4-10 20:40:52][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203908, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":2304, "additional":0, "additional2":2304, "additional3":2304 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203908 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41202108, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1912, "additional":0, "additional2":1912, "additional3":1912 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202108 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":3207, "additional":0, "additional2":3207, "additional3":3207 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":12 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-4-10 20:40:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-4-10 20:40:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203908, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2304, "effectNum":2304, "multipleEffectNum":0, "effectType":2, "additional2":2304 }, { "additional":41203908, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:40:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:40:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:40:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:40:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:40:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 7[Monster_7_3_10070121][3] 一下 [INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:40:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1248/1248 原来有盾: 0 [INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:2304/2304 本段飘:2304 本段扣血:2304 本段扣盾:0 [INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1248 剩余盾: 0 [WARN:2023-4-10 20:40:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:40:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:40:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:40:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41202108, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1912, "effectNum":1912, "multipleEffectNum":0, "effectType":2, "additional2":1912 }, { "additional":41202108, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 5[Monster_5_1_10070121][1] 一下 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1912/1912 本段飘:1912 本段扣血:1912 本段扣盾:0 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070121 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:40:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":3207, "effectNum":3207, "multipleEffectNum":0, "effectType":3, "additional2":3207 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_2_10070121][2] 一下 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:641/3207 本段飘:641 本段扣血:641 本段扣盾:0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1023/1664 剩余盾: 0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1023/1664 原来有盾: 0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1282/3207 本段飘:641 本段扣血:641 本段扣盾:0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 382/1664 剩余盾: 0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 382/1664 原来有盾: 0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1923/3207 本段飘:641 本段扣血:641 本段扣盾:0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070121 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:2564/3207 本段飘:641 本段扣血:641 本段扣盾:0 [INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:3207/3207 本段飘:643 本段扣血:643 本段扣盾:0 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-4-10 20:40:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:40:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-4-10 20:40:56][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:40:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:40:56]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:56]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1177185010165 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 89 1 [INFO:2023-4-10 20:40:56][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-4-10 20:40:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:40:56]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:56]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.11754989996552 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 90 1 [INFO:2023-4-10 20:40:56][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:40:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:56]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-4-10 20:40:56]||||| Sender socketClient version=2 [INFO:2023-4-10 20:40:56]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.13501269929111 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 91 1 [INFO:2023-4-10 20:40:56][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-4-10 20:40:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070121 [INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-4-10 20:40:58][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070122_1_12223 ====== Monster_10070122_1_12223 怪物的模型 [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070122_1_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070122_1_12223 ====== Monster_10070122_1_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab"] [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070122_1_12223 ====== Monster_10070122_1_12223 怪物的头顶ui [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070122_2_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070122_2_12216 ====== Monster_10070122_2_12216 怪物的头顶ui [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070122_3_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070122_3_12215 ====== Monster_10070122_3_12215 怪物的头顶ui [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070122_999_12223 ====== Monster_10070122_999_12223 怪物的模型 [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070122_999_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070122_999_12223 ====== Monster_10070122_999_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab"] [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070122_999_12223 ====== Monster_10070122_999_12223 怪物的头顶ui [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070122_2_12216 ====== Monster_10070122_2_12216 怪物的模型 [INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070122_2_12216 ====== Monster_10070122_2_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab"] [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070122_3_12215 ====== Monster_10070122_3_12215 怪物的模型 [INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool [INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070122_3_12215 ====== Monster_10070122_3_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/hit_bingqilin_skill1.prefab"] [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:59][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-4-10 20:40:59][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-4-10 20:40:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:40:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:40:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:40:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:40:59][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-4-10 20:41:3][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007012 2 1 -60.003852844238 0.019732968881726 -2.2999999523163 -61.5 0 -2 1.4961471557617 [INFO:2023-4-10 20:41:3][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007012 turnIndex: 2 [INFO:2023-4-10 20:41:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:3][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:41:3][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:41:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:4]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-4-10 20:41:4]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:4]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10122740082443 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 93 1 [INFO:2023-4-10 20:41:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:41:4]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:41:4]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:41:4]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:41:4]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000} [INFO:2023-4-10 20:41:4]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=764 [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2039 skinId: 100041 position: 1 baseAttributes { hp: 6054 thp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 0 maxCD: 4 } buffState { buffId: 301033 duration: 1 id: 8 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2021 skinId: 100015 position: 2 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202107 position: 1 CD: 0 } skillInfo { skillId: 41202108 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41202109 position: 3 CD: 0 maxCD: 4 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2002 skinId: 100002 position: 4 baseAttributes { hp: 7386 thp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200207 position: 1 CD: 0 } skillInfo { skillId: 41200208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200209 position: 3 CD: 0 maxCD: 4 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15008 } defender { units { id: 5 modelId: 12223 skinId: 130030 position: 1 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12216 skinId: 130033 position: 2 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122161 position: 1 CD: 0 } skillInfo { skillId: 42122162 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12215 skinId: 130036 position: 3 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122151 position: 1 CD: 0 } skillInfo { skillId: 42122152 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.10786129720509 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 94 1 [INFO:2023-4-10 20:41:4][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2039, "skinId":100041, "position":1, "baseAttributes": { "hp":6054, "thp":6054, "atk":982, "def":667, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":3, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [ { "buffId":301033, "duration":1, "id":8 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2021, "skinId":100015, "position":2, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202107, "position":1, "CD":0 }, { "skillId":41202108, "position":2, "CD":3, "maxCD":4 }, { "skillId":41202109, "position":3, "CD":0, "maxCD":4 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2002, "skinId":100002, "position":4, "baseAttributes": { "hp":7386, "thp":7386, "atk":852, "def":698, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200207, "position":1, "CD":0 }, { "skillId":41200208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200209, "position":3, "CD":0, "maxCD":4 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15008" ] }, "defender": { "units": [ { "id":5, "modelId":12223, "skinId":130030, "position":1, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12216, "skinId":130033, "position":2, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122161, "position":1, "CD":0 }, { "skillId":42122162, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12215, "skinId":130036, "position":3, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122151, "position":1, "CD":0 }, { "skillId":42122152, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2023-4-10 20:41:4]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.19213829748333 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 95 1 [INFO:2023-4-10 20:41:4][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:41:4][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-4-10 20:41:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:41:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:41:4][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:41:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:41:4]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:5]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10046819783747 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1 [INFO:2023-4-10 20:41:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:41:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:41:5]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:5]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10120650008321 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1 [INFO:2023-4-10 20:41:5][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:41:5][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:41:5][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-4-10 20:41:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-4-10 20:41:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:41:5]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:5]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=281 [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203907 actEffect { targetId: 7 effectType: 2 effectNum: 591 additional: 1073 additional2: 591 additional3: 591 } actEffect { targetId: 7 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 12 } } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41202107 actEffect { targetId: 7 effectType: 2 effectNum: 905 additional: 168 additional2: 905 additional3: 905 } targetId: 7 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 7 effectType: 2 effectNum: 860 additional: 0 additional2: 860 additional3: 860 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200208 actEffect { targetId: 6 effectType: 2 effectNum: 742 additional: 922 additional2: 742 additional3: 742 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200208 } targetId: 6 } battleStep { actorType: 1 castorId: 5 actorId: 42122232 actEffect { targetId: 1 effectType: 2 effectNum: 173 additional: 5881 additional2: 173 additional3: 0 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122232 } targetId: 1 } battleStep { actorType: 1 castorId: 6 actorId: 42122162 actEffect { targetId: 1 effectType: 2 effectNum: 172 additional: 5709 additional2: 172 additional3: 0 } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122162 } targetId: 1 } isFinish: false } [INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10053149797022 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 98 1 [INFO:2023-4-10 20:41:5][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203907, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":591, "additional":1073, "additional2":591, "additional3":591 }, { "targetId":7, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":12 } } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41202107, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":905, "additional":168, "additional2":905, "additional3":905 } ], "targetId":7 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":860, "additional":0, "additional2":860, "additional3":860 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200208, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":742, "additional":922, "additional2":742, "additional3":742 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200208 } ], "targetId":6 }, { "actorType":1, "castorId":5, "actorId":42122232, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":173, "additional":5881, "additional2":173, "additional3":0 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122232 } ], "targetId":1 }, { "actorType":1, "castorId":6, "actorId":42122162, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":172, "additional":5709, "additional2":172, "additional3":0 }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122162 } ], "targetId":1 } ], "isFinish":false } } [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203907, "actEffect": [ { "additional":1073, "targetId":7, "multipleEffectNumReal":0, "additional3":591, "effectNum":591, "multipleEffectNum":0, "effectType":2, "additional2":591 }, { "additional":0, "targetId":7, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 7[Monster_7_3_10070122][3] 一下 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:591/591 本段飘:591 本段扣血:591 本段扣盾:0 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1073/1664 剩余盾: 0 [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203907 ,令到 7[Monster_7_3_10070122][3] 增加了一个 buff [301015] [INFO:2023-4-10 20:41:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202107, "actEffect": [ { "additional":168, "targetId":7, "multipleEffectNumReal":0, "additional3":905, "effectNum":905, "multipleEffectNum":0, "effectType":2, "additional2":905 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 7[Monster_7_3_10070122][3] 一下 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1073/1664 原来有盾: 0 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:905/905 本段飘:905 本段扣血:905 本段扣盾:0 [INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 168/1664 剩余盾: 0 [WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":860, "effectNum":860, "multipleEffectNum":0, "effectType":2, "additional2":860 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 7[Monster_7_3_10070122][3] 一下 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 168/1664 原来有盾: 0 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:860/860 本段飘:860 本段扣血:860 本段扣盾:0 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":12, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10070122][3] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:41:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200208, "actEffect": [ { "additional":922, "targetId":6, "multipleEffectNumReal":0, "additional3":742, "effectNum":742, "multipleEffectNum":0, "effectType":2, "additional2":742 }, { "additional":41200208, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200208[10000208] 不是aoe 干了 6[Monster_6_2_10070122][2] 一下 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 922/1664 剩余盾: 0 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070122 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122232, "actEffect": [ { "additional":5881, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":173, "multipleEffectNum":0, "effectType":2, "additional2":173 }, { "additional":42122232, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122232 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10070122][1] 用 42122232[13003008] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6054/6054 原来有盾: 0 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:173/173 本段飘:173 本段扣血:173 本段扣盾:0 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5881/6054 剩余盾: 0 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10070122][1] 使用技能 42122232 ,令到 5[Monster_5_1_10070122][1] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122162, "actEffect": [ { "additional":5709, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":172, "multipleEffectNum":0, "effectType":2, "additional2":172 }, { "additional":42122162, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122162 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10070122][2] 用 42122162[13003308] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5881/6054 原来有盾: 0 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:172/172 本段飘:172 本段扣血:172 本段扣盾:0 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5709/6054 剩余盾: 0 [WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10070122][2] 使用技能 42122162 ,令到 6[Monster_6_2_10070122][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-4-10 20:41:8][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:41:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:41:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:41:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:41:8]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:9]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.11795450001955 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1 [INFO:2023-4-10 20:41:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:41:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:41:9]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:9]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.11782440170646 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1 [INFO:2023-4-10 20:41:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:41:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:41:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-4-10 20:41:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-4-10 20:41:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:41:9]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:9]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=139 [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203907 actEffect { targetId: 6 effectType: 3 effectNum: 1324 additional: 0 additional2: 1324 additional3: 1324 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41202107 actEffect { targetId: 5 effectType: 3 effectNum: 1619 additional: 45 additional2: 1619 additional3: 1619 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 636 additional: 0 additional2: 636 additional3: 636 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.11927750147879 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1 [INFO:2023-4-10 20:41:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203907, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1324, "additional":0, "additional2":1324, "additional3":1324 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41202107, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1619, "additional":45, "additional2":1619, "additional3":1619 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":636, "additional":0, "additional2":636, "additional3":636 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41203907, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1324, "effectNum":1324, "multipleEffectNum":0, "effectType":3, "additional2":1324 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 6[Monster_6_2_10070122][2] 一下 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 922/1664 原来有盾: 0 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1324/1324 本段飘:1324 本段扣血:1324 本段扣盾:0 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:41:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41202107, "actEffect": [ { "additional":45, "targetId":5, "multipleEffectNumReal":0, "additional3":1619, "effectNum":1619, "multipleEffectNum":0, "effectType":3, "additional2":1619 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 5[Monster_5_1_10070122][1] 一下 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1619/1619 本段飘:1619 本段扣血:1619 本段扣盾:0 [INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 45/1664 剩余盾: 0 [WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":636, "effectNum":636, "multipleEffectNum":0, "effectType":2, "additional2":636 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_1_10070122][1] 一下 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070122 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 45/1664 原来有盾: 0 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:636/636 本段飘:636 本段扣血:636 本段扣盾:0 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:41:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-4-10 20:41:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:41:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:41:10]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:10]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:41:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12142530083656 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 102 1 [INFO:2023-4-10 20:41:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-4-10 20:41:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:41:10]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:11]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:41:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1180811971426 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1 [INFO:2023-4-10 20:41:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:41:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-4-10 20:41:11]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:11]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-4-10 20:41:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.11797420121729 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 104 1 [INFO:2023-4-10 20:41:11][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-4-10 20:41:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070122 [INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-4-10 20:41:13][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12226 isShaping:false skinId:130034 otherSkillId:nil skills:[42122261,42122262,0] otherSkills:null allSkillActions:[13003408,13003407] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12217 isShaping:false skinId:130031 otherSkillId:nil skills:[42122171,42122172,0] otherSkills:null allSkillActions:[13003108,13003107] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12217 isShaping:false skinId:130031 otherSkillId:nil skills:[42122171,42122172,0] otherSkills:null allSkillActions:[13003108,13003107] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22212 isShaping:false skinId:130015 otherSkillId:nil skills:[42222121,42222122,0] otherSkills:null allSkillActions:[13001508,13001507] allNormalActions:[13001506,13001504] [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22212 isShaping:false skinId:130015 otherSkillId:nil skills:[42222121,42222122,0] otherSkills:null allSkillActions:[13001508,13001507] allNormalActions:[13001506,13001504] [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_1_12226 ====== Monster_10070123_1_12226 怪物的模型 [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_1_12226,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill1.prefab effect obj pool create effect/prefabs/atk_zhenzhunaicha_skill2.prefab effect obj pool [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_1_12226 ====== Monster_10070123_1_12226 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab"] [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_1_12226 ====== Monster_10070123_1_12226 怪物的头顶ui [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_2_12217,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_2_12217 ====== Monster_10070123_2_12217 怪物的头顶ui [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_3_12217,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_3_12217 ====== Monster_10070123_3_12217 怪物的头顶ui [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_4_22212,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_4_22212 ====== Monster_10070123_4_22212 怪物的头顶ui [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_999_22212,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_999_22212 ====== Monster_10070123_999_22212 怪物的头顶ui [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_2_12217 ====== Monster_10070123_2_12217 怪物的模型 [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_3_12217 ====== Monster_10070123_3_12217 怪物的模型 [INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/hit_chonfengzhu_skill1.prefab effect obj pool [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_2_12217 ====== Monster_10070123_2_12217 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab"] [INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/hit_chonfengzhu_skill1.prefab effect obj pool [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_3_12217 ====== Monster_10070123_3_12217 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab"] [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_4_22212 ====== Monster_10070123_4_22212 怪物的模型 [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_999_22212 ====== Monster_10070123_999_22212 怪物的模型 [INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan3_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shiyan3_skill2.prefab effect obj pool create effect/prefabs/show_shiyan_boss_skill2.prefab effect obj pool create effect/prefabs/show_shiyan3_boss_boneskill.prefab effect obj pool [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_4_22212 ====== Monster_10070123_4_22212 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab"] [INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan3_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shiyan3_skill2.prefab effect obj pool create effect/prefabs/show_shiyan_boss_skill2.prefab effect obj pool create effect/prefabs/show_shiyan3_boss_boneskill.prefab effect obj pool [INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_999_22212 ====== Monster_10070123_999_22212 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab"] [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:14][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-4-10 20:41:14][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-4-10 20:41:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:14][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-4-10 20:41:16][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007012 3 2 -83.494583129883 0.019732968881726 -2.2999999523163 -84.9 0 -2 1.4054168701172 [INFO:2023-4-10 20:41:16][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007012 turnIndex: 3 [INFO:2023-4-10 20:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:16][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:41:16][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:41:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.100451502949 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 106 1 [INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=855 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2039 skinId: 100041 position: 1 baseAttributes { hp: 5709 thp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 0 maxCD: 4 } buffState { buffId: 301033 duration: 1 id: 9 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2021 skinId: 100015 position: 2 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202107 position: 1 CD: 0 } skillInfo { skillId: 41202108 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41202109 position: 3 CD: 0 maxCD: 4 } buffState { buffId: 301033 duration: 1 id: 10 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } buffState { buffId: 301033 duration: 1 id: 11 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2002 skinId: 100002 position: 4 baseAttributes { hp: 7386 thp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200207 position: 1 CD: 0 } skillInfo { skillId: 41200208 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41200209 position: 3 CD: 0 maxCD: 4 } buffState { buffId: 301033 duration: 1 id: 12 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15008 } defender { units { id: 5 modelId: 12226 skinId: 130034 position: 1 baseAttributes { hp: 1248 thp: 1248 atk: 484 def: 792 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122261 position: 1 CD: 0 } skillInfo { skillId: 42122262 position: 2 CD: 2 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12217 skinId: 130031 position: 2 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 400 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122171 position: 1 CD: 0 } skillInfo { skillId: 42122172 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12217 skinId: 130031 position: 3 baseAttributes { hp: 1664 thp: 1664 atk: 605 def: 634 critic: 400 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122171 position: 1 CD: 0 } skillInfo { skillId: 42122172 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22212 skinId: 130015 position: 4 baseAttributes { hp: 13314 thp: 13314 atk: 783 def: 634 critic: 200 critic_dmg: 880 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222121 position: 1 CD: 0 } skillInfo { skillId: 42222122 position: 2 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 4 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.10919529758394 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 107 1 [INFO:2023-4-10 20:41:18][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2039, "skinId":100041, "position":1, "baseAttributes": { "hp":5709, "thp":6054, "atk":982, "def":667, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":1, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [ { "buffId":301033, "duration":1, "id":9 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2021, "skinId":100015, "position":2, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202107, "position":1, "CD":0 }, { "skillId":41202108, "position":2, "CD":1, "maxCD":4 }, { "skillId":41202109, "position":3, "CD":0, "maxCD":4 } ], "buffState": [ { "buffId":301033, "duration":1, "id":10 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":1, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [ { "buffId":301033, "duration":1, "id":11 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2002, "skinId":100002, "position":4, "baseAttributes": { "hp":7386, "thp":7386, "atk":852, "def":698, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200207, "position":1, "CD":0 }, { "skillId":41200208, "position":2, "CD":2, "maxCD":4 }, { "skillId":41200209, "position":3, "CD":0, "maxCD":4 } ], "buffState": [ { "buffId":301033, "duration":1, "id":12 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15008" ] }, "defender": { "units": [ { "id":5, "modelId":12226, "skinId":130034, "position":1, "baseAttributes": { "hp":1248, "thp":1248, "atk":484, "def":792, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122261, "position":1, "CD":0 }, { "skillId":42122262, "position":2, "CD":2, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12217, "skinId":130031, "position":2, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":400, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122171, "position":1, "CD":0 }, { "skillId":42122172, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12217, "skinId":130031, "position":3, "baseAttributes": { "hp":1664, "thp":1664, "atk":605, "def":634, "critic":400, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122171, "position":1, "CD":0 }, { "skillId":42122172, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22212, "skinId":130015, "position":4, "baseAttributes": { "hp":13314, "thp":13314, "atk":783, "def":634, "critic":200, "critic_dmg":880, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222121, "position":1, "CD":0 }, { "skillId":42222122, "position":2, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":4, "maxRound":30, "isFinish":false } [INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.19289869628847 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 108 1 [INFO:2023-4-10 20:41:18][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:41:18][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-4-10 20:41:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:41:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:41:18][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10070280171931 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 109 1 [INFO:2023-4-10 20:41:18][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.11856600269675 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 110 1 [INFO:2023-4-10 20:41:18][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:41:18][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:41:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:41:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:41:18][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=402 [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203909 actEffect { targetId: 8 effectType: 2 effectNum: 2077 additional: 11237 additional2: 2077 additional3: 2077 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 13 additional: 909 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203909 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41202109 actEffect { targetId: 8 effectType: 2 effectNum: 3246 additional: 7991 additional2: 3246 additional3: 3246 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202109 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 1348 additional: 0 additional2: 1348 additional3: 1348 } actEffect { targetId: 6 effectType: 2 effectNum: 1441 additional: 223 additional2: 1441 additional3: 1441 } actEffect { targetId: 7 effectType: 3 effectNum: 3143 additional: 0 additional2: 3143 additional3: 3143 } actEffect { targetId: 8 effectType: 2 effectNum: 1395 additional: 6596 additional2: 1395 additional3: 1395 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 14 } } actEffect { targetId: 8 effectType: 5 effectNum: 1 buff { buffId: 301021 duration: 1 id: 15 } } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200209 actEffect { targetId: 6 effectType: 2 effectNum: 1520 additional: 0 additional2: 1520 additional3: 1520 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200209 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 4 castorId: 8 actorId: 0 targetId: 0 } battleStep { actorType: 2 castorId: 8 actorId: 15 actEffect { targetId: 8 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 13 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } isFinish: false } [INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.11968769878149 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 111 1 [INFO:2023-4-10 20:41:18][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203909, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":2077, "additional":11237, "additional2":2077, "additional3":2077 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":13, "additional":909 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203909 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41202109, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":3246, "additional":7991, "additional2":3246, "additional3":3246 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202109 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1348, "additional":0, "additional2":1348, "additional3":1348 }, { "targetId":6, "effectType":2, "effectNum":1441, "additional":223, "additional2":1441, "additional3":1441 }, { "targetId":7, "effectType":3, "effectNum":3143, "additional":0, "additional2":3143, "additional3":3143 }, { "targetId":8, "effectType":2, "effectNum":1395, "additional":6596, "additional2":1395, "additional3":1395 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":14 } }, { "targetId":8, "effectType":5, "effectNum":1, "buff": { "buffId":301021, "duration":1, "id":15 } }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200209, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1520, "additional":0, "additional2":1520, "additional3":1520 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200209 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":4, "castorId":8, "actorId":0, "actEffect": [], "targetId":0 }, { "actorType":2, "castorId":8, "actorId":15, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":13, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-4-10 20:41:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-4-10 20:41:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203909, "actEffect": [ { "additional":11237, "targetId":8, "multipleEffectNumReal":0, "additional3":2077, "effectNum":2077, "multipleEffectNum":0, "effectType":2, "additional2":2077 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":909, "duration":2, "id":13, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203909, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:41:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:41:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-4-10 20:41:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203909 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203909[10003409] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下 [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13314/13314 原来有盾: 0 [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2077/2077 本段飘:2077 本段扣血:2077 本段扣盾:0 [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11237/13314 剩余盾: 0 [WARN:2023-4-10 20:41:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203909 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:41:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/jrjss/jrjss6 [INFO:2023-4-10 20:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202109, "actEffect": [ { "additional":7991, "targetId":8, "multipleEffectNumReal":0, "additional3":3246, "effectNum":3246, "multipleEffectNum":0, "effectType":2, "additional2":3246 }, { "additional":41202109, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202109 , 大招:true 结束方式:闪光帧 [INFO:2023-4-10 20:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202109[10001509] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下 [INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11237/13314 原来有盾: 0 [INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:649/3246 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10588/13314 剩余盾: 0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 175 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10588/13314 原来有盾: 0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1298/3246 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9939/13314 剩余盾: 0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 185 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9939/13314 原来有盾: 0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1947/3246 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9290/13314 剩余盾: 0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9290/13314 原来有盾: 0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:2596/3246 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8641/13314 剩余盾: 0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8641/13314 原来有盾: 0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3246/3246 本段飘:650 本段扣血:650 本段扣盾:0 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7991/13314 剩余盾: 0 [WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202109 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 245 [INFO:2023-4-10 20:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-4-10 20:41:27][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3246 [INFO:2023-4-10 20:41:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-4-10 20:41:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-4-10 20:41:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-4-10 20:41:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-4-10 20:41:28][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-4-10 20:41:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1348, "effectNum":1348, "multipleEffectNum":0, "effectType":2, "additional2":1348 }, { "additional":223, "targetId":6, "multipleEffectNumReal":0, "additional3":1441, "effectNum":1441, "multipleEffectNum":0, "effectType":2, "additional2":1441 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":3143, "effectNum":3143, "multipleEffectNum":0, "effectType":3, "additional2":3143 }, { "additional":6596, "targetId":8, "multipleEffectNumReal":0, "additional3":1395, "effectNum":1395, "multipleEffectNum":0, "effectType":2, "additional2":1395 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":8, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301021, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:41:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2023-4-10 20:41:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2023-4-10 20:41:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7 [INFO:2023-4-10 20:41:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-4-10 20:41:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1248/1248 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:202/1348 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1046/1248 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:216/1441 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1448/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.15) -》 多段已飘:471/3143 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1193/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7991/13314 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:209/1395 本段飘:209 本段扣血:209 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7782/13314 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1046/1248 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:404/1348 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 844/1248 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1448/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:432/1441 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1232/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1193/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.15) -》 多段已飘:942/3143 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 722/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7782/13314 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:418/1395 本段飘:209 本段扣血:209 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7573/13314 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 844/1248 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:606/1348 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 642/1248 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1232/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:648/1441 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1016/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 722/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.15) -》 多段已飘:1413/3143 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 251/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7573/13314 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:627/1395 本段飘:209 本段扣血:209 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7364/13314 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 642/1248 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:808/1348 本段飘:202 本段扣血:202 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 440/1248 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1016/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:864/1441 本段飘:216 本段扣血:216 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 800/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 251/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.15) -》 多段已飘:1884/3143 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7364/13314 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:836/1395 本段飘:209 本段扣血:209 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7155/13314 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 440/1248 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1077/1348 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 171/1248 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 800/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1152/1441 本段飘:288 本段扣血:288 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 512/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.2) -》 多段已飘:2512/3143 本段飘:628 本段扣血:628 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7155/13314 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1115/1395 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6876/13314 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 171/1248 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1348/1348 本段飘:271 本段扣血:271 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1248 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 512/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1441/1441 本段飘:289 本段扣血:289 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 223/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:3143/3143 本段飘:631 本段扣血:631 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 6876/13314 原来有盾: 0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1395/1395 本段飘:280 本段扣血:280 本段扣盾:0 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6596/13314 剩余盾: 0 [WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7 [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_2_10070123][2] 增加了一个 buff [301021] [INFO:2023-4-10 20:41:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 8[Monster_8_4_10070123][4] 增加了一个 buff [301021] [INFO:2023-4-10 20:41:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7 [INFO:2023-4-10 20:41:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-4-10 20:41:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-4-10 20:41:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 7327 [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:41:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:41:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200209, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1520, "effectNum":1520, "multipleEffectNum":0, "effectType":2, "additional2":1520 }, { "additional":41200209, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200209 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200209[10000209] 不是aoe 干了 6[Monster_6_2_10070123][2] 一下 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070123 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070123 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 223/1664 原来有盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:152/1520 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 71/1664 剩余盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 71/1664 原来有盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:304/1520 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:456/1520 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:607/1520 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:758/1520 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:909/1520 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1520/1520 本段飘:611 本段扣血:611 本段扣盾:0 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200209 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":14, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10070123][2] 覆盖移除了一个 buff[301021],不提示id不需要播放效果 [WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:41:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit----------------------------- 8[Monster_8_4_10070123][4] 无法出手,眩晕等状态限制了技能使用 { "actorType":4, "targetId":0, "actorId":0, "actEffect": [], "castorId":8, "originalTargetId":0 } [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:15 buffId:301021 [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:13 buffId:301009 持续时间:1 [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-4-10 20:41:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:41:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:41:37]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:37]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10148520022631 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1 [INFO:2023-4-10 20:41:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:41:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:41:37]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070123 [INFO:2023-4-10 20:41:37]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1017577983439 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1 [INFO:2023-4-10 20:41:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:41:37][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:41:37][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-4-10 20:41:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-4-10 20:41:37]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:41:37]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:37]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=199 [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203908 actEffect { targetId: 8 effectType: 3 effectNum: 4730 additional: 1866 additional2: 4730 additional3: 4730 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203908 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41202108 actEffect { targetId: 8 effectType: 2 effectNum: 1864 additional: 2 additional2: 1864 additional3: 1864 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202108 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 8 effectType: 2 effectNum: 1366 additional: 0 additional2: 1366 additional3: 1366 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 16 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 13 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } isFinish: true } [INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12349589914083 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 116 1 [INFO:2023-4-10 20:41:37][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203908, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":4730, "additional":1866, "additional2":4730, "additional3":4730 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203908 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41202108, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1864, "additional":2, "additional2":1864, "additional3":1864 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202108 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1366, "additional":0, "additional2":1366, "additional3":1366 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":16 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":13, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203908, "actEffect": [ { "additional":1866, "targetId":8, "multipleEffectNumReal":0, "additional3":4730, "effectNum":4730, "multipleEffectNum":0, "effectType":3, "additional2":4730 }, { "additional":41203908, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 6596/13314 原来有盾: 0 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:4730/4730 本段飘:4730 本段扣血:4730 本段扣盾:0 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1866/13314 剩余盾: 0 [WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202108, "actEffect": [ { "additional":2, "targetId":8, "multipleEffectNumReal":0, "additional3":1864, "effectNum":1864, "multipleEffectNum":0, "effectType":2, "additional2":1864 }, { "additional":41202108, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1866/13314 原来有盾: 0 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1864/1864 本段飘:1864 本段扣血:1864 本段扣盾:0 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2/13314 剩余盾: 0 [WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200408, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":1366, "effectNum":1366, "multipleEffectNum":0, "effectType":2, "additional2":1366 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2/13314 原来有盾: 0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:273/1366 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/13314 原来有盾: 0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:546/1366 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/13314 原来有盾: 0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:819/1366 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/13314 原来有盾: 0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1092/1366 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/13314 原来有盾: 0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1366/1366 本段飘:274 本段扣血:274 本段扣盾:0 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0 [WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:41:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:41:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:41:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:41:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:41:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":13, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:13 buffId:301009 [INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2023-4-10 20:41:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:41:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:41:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10691110230982 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2023-4-10 20:41:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-4-10 20:41:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:41:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 5 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10163719952106 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2023-4-10 20:41:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:41:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:41]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-4-10 20:41:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 6 count: 3508 } [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 119 1 [INFO:2023-4-10 20:41:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:41:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_10070123 [INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=60 [INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=102 [INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=18 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 100 hasFinished: false donCount: 1 } taskInfos { id: 61000007 progress: 102 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 102 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 100 hasFinished: false donCount: 1 } [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 120 1 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 99 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 135 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 138 infos { id: 2 value: 0 time: 0 } infos { id: 4 value: 1 time: 0 } infos { id: 5 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 270 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 3 time: 1682542800 } replaceAll: false } [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 121 1 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 1 change: 20 count: 198550 } [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 122 1 [INFO:2023-4-10 20:41:41][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000030 count: 1 lastUseTime: 1650933596154 composeCount: 0 } [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 123 1 [INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=20 [INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=231 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 810 count: 5267399 } [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 124 1 [INFO:2023-4-10 20:41:41][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 3150064 value: 0 time: 0 } infos { id: 1650009 value: 0 time: 0 } infos { id: 3150065 value: 0 time: 0 } infos { id: 1650008 value: 0 time: 0 } infos { id: 1650011 value: 0 time: 0 } infos { id: 500065 value: 0 time: 0 } infos { id: 2100042 value: 0 time: 0 } infos { id: 1650002 value: 0 time: 0 } infos { id: 1650004 value: 0 time: 0 } infos { id: 1650007 value: 0 time: 0 } infos { id: 1650006 value: 0 time: 0 } infos { id: 750009 value: 0 time: 0 } infos { id: 750008 value: 0 time: 0 } infos { id: 3150021 value: 0 time: 0 } infos { id: 750003 value: 0 time: 0 } infos { id: 750002 value: 0 time: 0 } infos { id: 750007 value: 0 time: 0 } infos { id: 3150062 value: 0 time: 0 } infos { id: 750005 value: 0 time: 0 } infos { id: 3150063 value: 0 time: 0 } infos { id: 750004 value: 0 time: 0 } replaceAll: false } [INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 125 1 [INFO:2023-4-10 20:41:42]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=12 [INFO:2023-4-10 20:41:42]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 241387 [INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-4-10 20:41:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 126 1 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040001 count: 17 lastUseTime: 1650923274952 composeCount: 0 } [INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-4-10 20:41:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 127 1 [INFO:2023-4-10 20:41:42]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=165 [INFO:2023-4-10 20:41:42]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 60 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 10000030 change: 1 } firstBonus { materilType: 2 materilId: 1 change: 20 } dropBonus { materilType: 1 materilId: 11040001 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 810 } newBarrier { dungeonId: 10007 barrierId: 10007021 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 844 hasGetBonus: allDamage: 57753 itemAdditionShow { } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 57753 teamGetDamage: 690 unitDamages { position: 1 damage: 17549 getDamage: 690 unqiueId: 1650010 } unitDamages { position: 2 damage: 15894 getDamage: 0 unqiueId: 1650003 } unitDamages { position: 3 damage: 21306 getDamage: 0 unqiueId: 750006 } unitDamages { position: 4 damage: 3004 getDamage: 0 unqiueId: 1650005 } } [INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-4-10 20:41:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 0 1 [INFO:2023-4-10 20:41:42][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"57753", "teamGetDamage":"690", "unitDamages": [ { "position":1, "damage":"17549", "getDamage":"690", "unqiueId":"1650010" }, { "position":2, "damage":"15894", "getDamage":"0", "unqiueId":"1650003" }, { "position":3, "damage":"21306", "getDamage":"0", "unqiueId":"750006" }, { "position":4, "damage":"3004", "getDamage":"0", "unqiueId":"1650005" } ] } [INFO:2023-4-10 20:41:42][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-4-10 20:41:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.245911700651 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 1 1 [INFO:2023-4-10 20:41:42][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-4-10 20:41:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:41:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:41:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:41:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-4-10 20:41:44][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-4-10 20:41:44][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 10007012 0 [INFO:2023-4-10 20:41:44][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-4-10 20:41:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:44][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-4-10 20:41:44][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-4-10 20:41:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:41:46][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-4-10 20:41:46][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-4-10 20:42:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-4-10 20:42:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:42:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:42:35]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:42:35]||||| Sender socketClient version=2 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2023-4-10 20:42:35]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:42:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:42:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:42:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.12311210110784 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 7 1 [INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10007012 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-4-10 20:42:35][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-4-10 20:42:35][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220003 [INFO:2023-4-10 20:42:35][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:42:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:42:36][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:42:36][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:42:36]DestroyUnusedResources:117,2,time=,paths: [INFO:2023-4-10 20:42:36][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-4-10 20:42:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-4-10 20:42:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:42:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:42:36]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:42:36]||||| Sender socketClient version=2 [INFO:2023-4-10 20:42:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:37]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:42:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:37][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-4-10 20:42:37][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-4-10 20:42:37][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-4-10 20:42:37][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:42:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:42:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:42:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.19911210238934 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 8 1 [INFO:2023-4-10 20:42:38][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:42:38]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-4-10 20:42:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:39][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:42:39][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:42:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-4-10 20:42:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-4-10 20:42:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007 barrierId: 10007021 formationId: 0 useDouble: false [INFO:2023-4-10 20:42:41]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2023-4-10 20:42:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:42:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:42:41]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=12 [INFO:2023-4-10 20:42:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 26 triggerId: 27 [INFO:2023-4-10 20:42:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-4-10 20:42:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.47110350243747 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartBarrierReply 9 1 [INFO:2023-4-10 20:42:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:42][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chayao.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-4-10 20:42:42][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:42:42][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chayao.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:42:42][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-4-10 20:42:42][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:42:42]DestroyUnusedResources:9,2,time=,paths: [INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1 [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000701 [INFO:2023-4-10 20:42:43]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13 [INFO:2023-4-10 20:42:43]||||| Sender socketClient version=2 [INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:42:43]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:42:43]||||| Sender socketClient version=2 [INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3 [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000701 barrierId: 10007021 [INFO:2023-4-10 20:42:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 4 [INFO:2023-4-10 20:42:43]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-4-10 20:42:43]||||| Sender socketClient version=2 [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:42:43]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-4-10 20:42:43]||||| Sender socketClient version=2 [INFO:2023-4-10 20:42:43]<== Receiver Message, socketClient version=2,extId=46,cmd=5,status=0,size=8 [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <--- [INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.1462382003665 移走了序号= 1 的消息,当前队列数量= 3 || 0 SkipStoryLogReply 11 1 [INFO:2023-4-10 20:42:43]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:42:43]<== Receiver Message, socketClient version=2,extId=46,cmd=12,status=0,size=8 [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.2640742007643 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 12 1 [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.2640742007643 移走了序号= 1 的消息,当前队列数量= 1 || 0 MainStoryPlayEndLogReply 13 1 [INFO:2023-4-10 20:42:43]<== Receiver Message, socketClient version=2,extId=31,cmd=3,status=0,size=35 [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 newBarrier { dungeonId: 10007 barrierId: 10007022 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.44912260398269 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 14 1 [INFO:2023-4-10 20:42:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:42:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:42:45][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:42:45]DestroyUnusedResources:9,2,time=,paths: [INFO:2023-4-10 20:43:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:20][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:43:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-4-10 20:43:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-4-10 20:43:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10007022 [INFO:2023-4-10 20:43:21]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-4-10 20:43:21]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:21]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=663 [INFO:2023-4-10 20:43:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 22002 name: 小怪兽K level: 35 type: 1 logoutTime: 1682469047663 cd: 0 hero { heroId: 1250147 heroTypeIdx: 2029 level: 100 rank: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } skinId: 140183 breakthroughCnt: 7 quality: 0 state: 389 contractUnlock: false contractLevel: 0 } } aidInfos { id: 13501 name: k1 level: 40 type: 1 logoutTime: 0 cd: 0 hero { heroId: 350003 heroTypeIdx: 2000 level: 10 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 17007 name: Blaise Yi level: 67 type: 1 logoutTime: 1682464150430 cd: 0 hero { heroId: 1250279 heroTypeIdx: 2000 level: 12 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 13504 name: kom1 level: 32 type: 1 logoutTime: 1680601501000 cd: 0 hero { heroId: 850006 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 161 contractUnlock: false contractLevel: 0 } } aidInfos { id: 19502 name: ggboy level: 100 type: 1 logoutTime: 1678982115000 cd: 0 hero { heroId: 950002 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 22003 name: 이태� level: 50 type: 2 logoutTime: 1679695221000 cd: 0 hero { heroId: 2350053 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200002 strengthenLevel: 1 } skinId: 100001 breakthroughCnt: 0 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 38002 name: PLAYER3 level: 40 type: 2 logoutTime: 1681848013000 cd: 0 hero { heroId: 3100011 heroTypeIdx: 2000 level: 20 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 38004 name: player2 level: 40 type: 2 logoutTime: 1682460550429 cd: 0 hero { heroId: 3100016 heroTypeIdx: 2000 level: 20 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-4-10 20:43:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-4-10 20:43:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.15396719798446 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 18 1 [INFO:2023-4-10 20:43:22][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:43:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007 barrierId: 10007022 formationId: 1 useDouble: false [INFO:2023-4-10 20:43:22]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2023-4-10 20:43:22]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:22]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=27 [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10070221 battleId: 10070222 battleId: 10070223 triggerId: 25 triggerId: 26 [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.45459220185876 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 19 1 [INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-4-10 20:43:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:22]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-4-10 20:43:22]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:22]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:43:22]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{} [INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12226 isShaping:false skinId:130034 otherSkillId:nil skills:[42122261,42122262,0] otherSkills:null allSkillActions:[13003408,13003407] allNormalActions:{} [INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{} [INFO:2023-4-10 20:43:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220003 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-4-10 20:43:22][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-4-10 20:43:22][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:43:22]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10977939888835 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 20 1 [INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:43:22]DestroyUnusedResources:39,2,time=,paths: [INFO:2023-4-10 20:43:22]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:43:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:43:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:43:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.14373599924147 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 21 1 [INFO:2023-4-10 20:43:23][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220003 [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2021_2,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_4,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070221_1_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070221_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070221_3_12226,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070221_999_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-4-10 20:43:23][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007022 0 [INFO:2023-4-10 20:43:23][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003 [INFO:2023-4-10 20:43:23][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-4-10 20:43:23][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000301个地图区域]加载完毕! [INFO:2023-4-10 20:43:23][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_1 ====== MyRole_2039_1 英雄的模型 [INFO:2023-4-10 20:43:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_1 ====== MyRole_2039_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_1 ====== MyRole_2039_1 英雄的头顶ui [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2021_2 ====== MyRole_2021_2 英雄的头顶ui [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_4 ====== MyRole_2002_4 英雄的头顶ui [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2021_2 ====== MyRole_2021_2 英雄的模型 [INFO:2023-4-10 20:43:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2021_2 ====== MyRole_2021_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-4-10 20:43:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_4 ====== MyRole_2002_4 英雄的模型 [INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_4 ====== MyRole_2002_4 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"] [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070221_1_12216 ====== Monster_10070221_1_12216 怪物的模型 [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070221_999_12216 ====== Monster_10070221_999_12216 怪物的模型 [INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070221_1_12216 ====== Monster_10070221_1_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab"] [INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070221_999_12216 ====== Monster_10070221_999_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab"] [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070221_1_12216 ====== Monster_10070221_1_12216 怪物的头顶ui [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070221_2_12222 ====== Monster_10070221_2_12222 怪物的头顶ui [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070221_3_12226 ====== Monster_10070221_3_12226 怪物的头顶ui [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070221_999_12216 ====== Monster_10070221_999_12216 怪物的头顶ui [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070221_2_12222 ====== Monster_10070221_2_12222 怪物的模型 [INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070221_2_12222 ====== Monster_10070221_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"] [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070221_3_12226 ====== Monster_10070221_3_12226 怪物的模型 [INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill1.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070221_3_12226 ====== Monster_10070221_3_12226 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-4-10 20:43:24][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-4-10 20:43:24][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-4-10 20:43:24][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10007022 [INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil [INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 25 找到: true [INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 26 找到: true [INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 25 挂点: zdcj_wenren_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p [INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 26 挂点: zdcj_yu_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p [INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:24][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007022 0 [INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10007022 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-4-10 20:43:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:43:24][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 25 go: SceneTrigger_25_4 [INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 26 go: SceneTrigger_26_4 [INFO:2023-4-10 20:43:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:43:25]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-4-10 20:43:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:27][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007022 1 0 -28.625421524048 0.019732968881726 -2.2999999523163 -30 0 -2 1.3745784759521 [INFO:2023-4-10 20:43:27][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007022 turnIndex: 1 [INFO:2023-4-10 20:43:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:43:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:43:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:28]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-4-10 20:43:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:28]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10399790108204 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 23 1 [INFO:2023-4-10 20:43:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:28]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:43:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:43:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:43:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-4-10 20:43:28]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=724 [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2039 skinId: 100041 position: 1 baseAttributes { hp: 6054 thp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2021 skinId: 100015 position: 2 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202107 position: 1 CD: 0 } skillInfo { skillId: 41202108 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202109 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2002 skinId: 100002 position: 4 baseAttributes { hp: 7386 thp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200207 position: 1 CD: 0 } skillInfo { skillId: 41200208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200209 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15008 } defender { units { id: 5 modelId: 12216 skinId: 130033 position: 1 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122161 position: 1 CD: 0 } skillInfo { skillId: 42122162 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12226 skinId: 130034 position: 3 baseAttributes { hp: 1275 thp: 1275 atk: 494 def: 810 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122261 position: 1 CD: 0 } skillInfo { skillId: 42122262 position: 2 CD: 2 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.11334369517863 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 24 1 [INFO:2023-4-10 20:43:28][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2039, "skinId":100041, "position":1, "baseAttributes": { "hp":6054, "thp":6054, "atk":982, "def":667, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2021, "skinId":100015, "position":2, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202107, "position":1, "CD":0 }, { "skillId":41202108, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202109, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2002, "skinId":100002, "position":4, "baseAttributes": { "hp":7386, "thp":7386, "atk":852, "def":698, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200207, "position":1, "CD":0 }, { "skillId":41200208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200209, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15008" ] }, "defender": { "units": [ { "id":5, "modelId":12216, "skinId":130033, "position":1, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122161, "position":1, "CD":0 }, { "skillId":42122162, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12226, "skinId":130034, "position":3, "baseAttributes": { "hp":1275, "thp":1275, "atk":494, "def":810, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122261, "position":1, "CD":0 }, { "skillId":42122262, "position":2, "CD":2, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-4-10 20:43:28]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20179239660501 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 25 1 [INFO:2023-4-10 20:43:28][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:43:28][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:43:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:43:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:43:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:29]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10376810096204 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1 [INFO:2023-4-10 20:43:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:43:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:43:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:29]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10397260077298 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1 [INFO:2023-4-10 20:43:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:43:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:43:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-4-10 20:43:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-4-10 20:43:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:43:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:29]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=258 [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203908 actEffect { targetId: 7 effectType: 2 effectNum: 2304 additional: 0 additional2: 2304 additional3: 2304 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203908 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41202108 actEffect { targetId: 5 effectType: 2 effectNum: 1760 additional: 0 additional2: 1760 additional3: 1760 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202108 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 2 effectNum: 1471 additional: 230 additional2: 1471 additional3: 1471 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 8 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41200208 actEffect { targetId: 6 effectType: 2 effectNum: 711 additional: 0 additional2: 711 additional3: 711 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200208 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1058556009084 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 28 1 [INFO:2023-4-10 20:43:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203908, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":2304, "additional":0, "additional2":2304, "additional3":2304 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203908 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41202108, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1760, "additional":0, "additional2":1760, "additional3":1760 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202108 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1471, "additional":230, "additional2":1471, "additional3":1471 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":8 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41200208, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":711, "additional":0, "additional2":711, "additional3":711 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200208 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-4-10 20:43:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-4-10 20:43:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203908, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2304, "effectNum":2304, "multipleEffectNum":0, "effectType":2, "additional2":2304 }, { "additional":41203908, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:43:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 7[Monster_7_3_10070221][3] 一下 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1275/1275 原来有盾: 0 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:2304/2304 本段飘:2304 本段扣血:2304 本段扣盾:0 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1275 剩余盾: 0 [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:43:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41202108, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1760, "effectNum":1760, "multipleEffectNum":0, "effectType":2, "additional2":1760 }, { "additional":41202108, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 5[Monster_5_1_10070221][1] 一下 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1760/1760 本段飘:1760 本段扣血:1760 本段扣盾:0 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070221 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:43:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":230, "targetId":6, "multipleEffectNumReal":0, "additional3":1471, "effectNum":1471, "multipleEffectNum":0, "effectType":2, "additional2":1471 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_2_10070221][2] 一下 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:294/1471 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1407/1701 剩余盾: 0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1407/1701 原来有盾: 0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:588/1471 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1113/1701 剩余盾: 0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1113/1701 原来有盾: 0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:882/1471 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 819/1701 剩余盾: 0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070221 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 819/1701 原来有盾: 0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1176/1471 本段飘:294 本段扣血:294 本段扣盾:0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 525/1701 剩余盾: 0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 525/1701 原来有盾: 0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1471/1471 本段飘:295 本段扣血:295 本段扣盾:0 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 230/1701 剩余盾: 0 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-4-10 20:43:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200208, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":711, "effectNum":711, "multipleEffectNum":0, "effectType":2, "additional2":711 }, { "additional":41200208, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200208[10000208] 不是aoe 干了 6[Monster_6_2_10070221][2] 一下 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 230/1701 原来有盾: 0 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:711/711 本段飘:711 本段扣血:711 本段扣盾:0 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:43:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-4-10 20:43:33][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:43:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:43:33]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:33]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10600600019097 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 29 1 [INFO:2023-4-10 20:43:33][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-4-10 20:43:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:43:33]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:33]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10295290127397 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 30 1 [INFO:2023-4-10 20:43:33][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:43:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:33]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-4-10 20:43:33]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:33]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.10594520159066 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 31 1 [INFO:2023-4-10 20:43:33][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-4-10 20:43:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070221 [INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-4-10 20:43:35][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070222_1_12222 ====== Monster_10070222_1_12222 怪物的模型 [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070222_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070222_1_12222 ====== Monster_10070222_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab"] [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070222_1_12222 ====== Monster_10070222_1_12222 怪物的头顶ui [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070222_2_12216 ====== Monster_10070222_2_12216 怪物的模型 [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070222_2_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070222_2_12216 ====== Monster_10070222_2_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab"] [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070222_2_12216 ====== Monster_10070222_2_12216 怪物的头顶ui [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070222_3_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070222_3_12215 ====== Monster_10070222_3_12215 怪物的头顶ui [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070222_999_12222 ====== Monster_10070222_999_12222 怪物的模型 [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070222_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070222_999_12222 ====== Monster_10070222_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab"] [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070222_999_12222 ====== Monster_10070222_999_12222 怪物的头顶ui [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070222_3_12215 ====== Monster_10070222_3_12215 怪物的模型 [INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool [INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070222_3_12215 ====== Monster_10070222_3_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/hit_bingqilin_skill1.prefab"] [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:36][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-4-10 20:43:36][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-4-10 20:43:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:36][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-4-10 20:43:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-4-10 20:43:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter [INFO:2023-4-10 20:43:40][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007022 2 1 -60.044960021973 0.019732968881726 -2.2999999523163 -61.5 0 -2 1.4550399780273 [INFO:2023-4-10 20:43:40][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007022 turnIndex: 2 [INFO:2023-4-10 20:43:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:40][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:43:40][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:43:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:41]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-4-10 20:43:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:41]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.14055369980633 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 33 1 [INFO:2023-4-10 20:43:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-4-10 20:43:41]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:43:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:43:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:43:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-4-10 20:43:41]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=724 [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2039 skinId: 100041 position: 1 baseAttributes { hp: 6054 thp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2021 skinId: 100015 position: 2 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202107 position: 1 CD: 0 } skillInfo { skillId: 41202108 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41202109 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2002 skinId: 100002 position: 4 baseAttributes { hp: 7386 thp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200207 position: 1 CD: 0 } skillInfo { skillId: 41200208 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200209 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15008 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12216 skinId: 130033 position: 2 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122161 position: 1 CD: 0 } skillInfo { skillId: 42122162 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12215 skinId: 130036 position: 3 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122151 position: 1 CD: 0 } skillInfo { skillId: 42122152 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13372749835253 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 34 1 [INFO:2023-4-10 20:43:41][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2039, "skinId":100041, "position":1, "baseAttributes": { "hp":6054, "thp":6054, "atk":982, "def":667, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":3, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2021, "skinId":100015, "position":2, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202107, "position":1, "CD":0 }, { "skillId":41202108, "position":2, "CD":3, "maxCD":4 }, { "skillId":41202109, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2002, "skinId":100002, "position":4, "baseAttributes": { "hp":7386, "thp":7386, "atk":852, "def":698, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200207, "position":1, "CD":0 }, { "skillId":41200208, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200209, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15008" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12216, "skinId":130033, "position":2, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122161, "position":1, "CD":0 }, { "skillId":42122162, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12215, "skinId":130036, "position":3, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122151, "position":1, "CD":0 }, { "skillId":42122152, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2023-4-10 20:43:41]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.23817549832165 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 35 1 [INFO:2023-4-10 20:43:41][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:43:41][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:43:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:43:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:43:42]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:42]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12390219978988 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 36 1 [INFO:2023-4-10 20:43:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:43:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:43:42]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:42]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12555410154164 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 37 1 [INFO:2023-4-10 20:43:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:43:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:43:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-4-10 20:43:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-4-10 20:43:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:43:42]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:42]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=361 [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203907 actEffect { targetId: 5 effectType: 2 effectNum: 591 additional: 1110 additional2: 591 additional3: 591 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41202107 actEffect { targetId: 6 effectType: 2 effectNum: 737 additional: 964 additional2: 737 additional3: 737 } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 7 effectType: 2 effectNum: 661 additional: 1040 additional2: 661 additional3: 661 } targetId: 7 } battleStep { actorType: 1 castorId: 4 actorId: 41200207 actEffect { targetId: 6 effectType: 2 effectNum: 476 additional: 488 additional2: 476 additional3: 476 } targetId: 6 } battleStep { actorType: 1 castorId: 5 actorId: 42122222 actEffect { targetId: 4 effectType: 3 effectNum: 1540 additional: 5846 additional2: 1540 additional3: 0 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 42122222 } targetId: 4 } battleStep { actorType: 1 castorId: 6 actorId: 42122162 actEffect { targetId: 4 effectType: 2 effectNum: 874 additional: 4972 additional2: 874 additional3: 0 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 8 } } actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122162 } targetId: 4 } battleStep { actorType: 1 castorId: 7 actorId: 42122152 actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 9 } } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301002 duration: 2 id: 10 } } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301005 duration: 2 id: 11 } } actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122152 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 9 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 8 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 8 } targetId: 0 } isFinish: false } [INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12577840127051 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 38 1 [INFO:2023-4-10 20:43:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203907, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":591, "additional":1110, "additional2":591, "additional3":591 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41202107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":737, "additional":964, "additional2":737, "additional3":737 } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":661, "additional":1040, "additional2":661, "additional3":661 } ], "targetId":7 }, { "actorType":1, "castorId":4, "actorId":41200207, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":476, "additional":488, "additional2":476, "additional3":476 } ], "targetId":6 }, { "actorType":1, "castorId":5, "actorId":42122222, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":1540, "additional":5846, "additional2":1540, "additional3":0 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":42122222 } ], "targetId":4 }, { "actorType":1, "castorId":6, "actorId":42122162, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":874, "additional":4972, "additional2":874, "additional3":0 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":8 } }, { "targetId":6, "effectType":8, "effectNum":3, "additional":42122162 } ], "targetId":4 }, { "actorType":1, "castorId":7, "actorId":42122152, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":9 } }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301002, "duration":2, "id":10 } }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301005, "duration":2, "id":11 } }, { "targetId":7, "effectType":8, "effectNum":3, "additional":42122152 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":9, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":8, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":8 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41203907, "actEffect": [ { "additional":1110, "targetId":5, "multipleEffectNumReal":0, "additional3":591, "effectNum":591, "multipleEffectNum":0, "effectType":2, "additional2":591 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 5[Monster_5_1_10070222][1] 一下 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:591/591 本段飘:591 本段扣血:591 本段扣盾:0 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1110/1701 剩余盾: 0 [WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202107, "actEffect": [ { "additional":964, "targetId":6, "multipleEffectNumReal":0, "additional3":737, "effectNum":737, "multipleEffectNum":0, "effectType":2, "additional2":737 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 6[Monster_6_2_10070222][2] 一下 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:737/737 本段飘:737 本段扣血:737 本段扣盾:0 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 964/1701 剩余盾: 0 [WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200407, "actEffect": [ { "additional":1040, "targetId":7, "multipleEffectNumReal":0, "additional3":661, "effectNum":661, "multipleEffectNum":0, "effectType":2, "additional2":661 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 7[Monster_7_3_10070222][3] 一下 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:661 本段扣血:661 本段扣盾:0 [INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1040/1701 剩余盾: 0 [WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200207, "actEffect": [ { "additional":488, "targetId":6, "multipleEffectNumReal":0, "additional3":476, "effectNum":476, "multipleEffectNum":0, "effectType":2, "additional2":476 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200207[10000207] 不是aoe 干了 6[Monster_6_2_10070222][2] 一下 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 964/1701 原来有盾: 0 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:238/476 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 726/1701 剩余盾: 0 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 726/1701 原来有盾: 0 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:476/476 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 488/1701 剩余盾: 0 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122222, "actEffect": [ { "additional":5846, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1540, "multipleEffectNum":0, "effectType":3, "additional2":1540 }, { "additional":42122222, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122222 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10070222][1] 用 42122222[13003208] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7386/7386 原来有盾: 0 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1540/1540 本段飘:1540 本段扣血:1540 本段扣盾:0 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5846/7386 剩余盾: 0 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10070222][1] 使用技能 42122222 ,令到 5[Monster_5_1_10070222][1] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42122162, "actEffect": [ { "additional":4972, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":874, "multipleEffectNum":0, "effectType":2, "additional2":874 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122162, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122162 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10070222][2] 用 42122162[13003308] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5846/7386 原来有盾: 0 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:874/874 本段飘:874 本段扣血:874 本段扣盾:0 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4972/7386 剩余盾: 0 [WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10070222][2] 用 42122162 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015] [INFO:2023-4-10 20:43:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10070222][2] 使用技能 42122162 ,令到 6[Monster_6_2_10070222][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122152, "actEffect": [ { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42122152, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122152 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10070222][3] 用 42122152[13003608] 不是aoe 干了 6[Monster_6_2_10070222][2] 一下 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301005, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42122152, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-4-10 20:43:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10070222][3] 用 42122152 ,令到 6[Monster_6_2_10070222][2] 增加了一个 buff [301001] [INFO:2023-4-10 20:43:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10070222][3] 用 42122152 ,令到 5[Monster_5_1_10070222][1] 增加了一个 buff [301002] [INFO:2023-4-10 20:43:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10070222][3] 用 42122152 ,令到 6[Monster_6_2_10070222][2] 增加了一个 buff [301005] [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_10070222][3] 使用技能 42122152 ,令到 7[Monster_7_3_10070222][3] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:43:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":8, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:9 buffId:301001 持续时间:1 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:8 buffId:301015 持续时间:1 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-4-10 20:43:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:43:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:43:46]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:46]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13322660140693 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 39 1 [INFO:2023-4-10 20:43:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:43:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:43:46]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:46]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12233770079911 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 40 1 [INFO:2023-4-10 20:43:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:43:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:43:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:43:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:43:46][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-4-10 20:43:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-4-10 20:43:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:43:46]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:47]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=207 [INFO:2023-4-10 20:43:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203907 actEffect { targetId: 7 effectType: 3 effectNum: 1317 additional: 0 additional2: 1317 additional3: 1317 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41202107 actEffect { targetId: 5 effectType: 3 effectNum: 1267 additional: 0 additional2: 1267 additional3: 1267 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 1398 additional: 0 additional2: 1398 additional3: 1398 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 8 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: true } [INFO:2023-4-10 20:43:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:43:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12658459879458 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 41 1 [INFO:2023-4-10 20:43:47][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203907, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":1317, "additional":0, "additional2":1317, "additional3":1317 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41202107, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1267, "additional":0, "additional2":1267, "additional3":1267 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1398, "additional":0, "additional2":1398, "additional3":1398 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":8, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203907, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1317, "effectNum":1317, "multipleEffectNum":0, "effectType":3, "additional2":1317 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 7[Monster_7_3_10070222][3] 一下 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1040/1701 原来有盾: 0 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1317/1317 本段飘:1317 本段扣血:1317 本段扣盾:0 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:43:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41202107, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":1267, "effectNum":1267, "multipleEffectNum":0, "effectType":3, "additional2":1267 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 5[Monster_5_1_10070222][1] 一下 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1110/1701 原来有盾: 0 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1267/1267 本段飘:1267 本段扣血:1267 本段扣盾:0 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10070222][1] 覆盖移除了一个 buff[301002],不提示id不需要播放效果 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070222 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:43:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":1398, "effectNum":1398, "multipleEffectNum":0, "effectType":3, "additional2":1398 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_2_10070222][2] 一下 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 488/1701 原来有盾: 0 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1398/1398 本段飘:1398 本段扣血:1398 本段扣盾:0 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10070222][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10070222][2] 覆盖移除了一个 buff[301005],不提示id不需要播放效果 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070222 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:43:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:8 buffId:301015 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-4-10 20:43:48][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:43:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:43:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:43:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:43:48]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:49]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12267010100186 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1 [INFO:2023-4-10 20:43:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-4-10 20:43:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:43:49]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:49]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12245309911668 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1 [INFO:2023-4-10 20:43:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:43:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:49]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-4-10 20:43:49]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:49]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.12237420119345 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 45 1 [INFO:2023-4-10 20:43:49][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-4-10 20:43:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070222 [INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-4-10 20:43:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22212 isShaping:false skinId:130015 otherSkillId:nil skills:[42222121,42222122,0] otherSkills:null allSkillActions:[13001508,13001507] allNormalActions:[13001506,13001504] [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22212 isShaping:false skinId:130015 otherSkillId:nil skills:[42222121,42222122,0] otherSkills:null allSkillActions:[13001508,13001507] allNormalActions:[13001506,13001504] [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_1_12222 ====== Monster_10070223_1_12222 怪物的模型 [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_1_12222 ====== Monster_10070223_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab"] [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_1_12222 ====== Monster_10070223_1_12222 怪物的头顶ui [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_2_12222 ====== Monster_10070223_2_12222 怪物的模型 [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_2_12222 ====== Monster_10070223_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab"] [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_2_12222 ====== Monster_10070223_2_12222 怪物的头顶ui [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_3_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_3_12223 ====== Monster_10070223_3_12223 怪物的头顶ui [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_4_22212,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_4_22212 ====== Monster_10070223_4_22212 怪物的头顶ui [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_999_22212,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_999_22212 ====== Monster_10070223_999_22212 怪物的头顶ui [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_3_12223 ====== Monster_10070223_3_12223 怪物的模型 [INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_3_12223 ====== Monster_10070223_3_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"] [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_4_22212 ====== Monster_10070223_4_22212 怪物的模型 [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_999_22212 ====== Monster_10070223_999_22212 怪物的模型 [INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan3_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shiyan3_skill2.prefab effect obj pool create effect/prefabs/show_shiyan_boss_skill2.prefab effect obj pool create effect/prefabs/show_shiyan3_boss_boneskill.prefab effect obj pool [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_4_22212 ====== Monster_10070223_4_22212 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab"] [INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan3_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shiyan3_skill2.prefab effect obj pool create effect/prefabs/show_shiyan_boss_skill2.prefab effect obj pool create effect/prefabs/show_shiyan3_boss_boneskill.prefab effect obj pool [INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_999_22212 ====== Monster_10070223_999_22212 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab"] [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:52][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-4-10 20:43:52][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-4-10 20:43:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:52][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-4-10 20:43:55][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007022 3 2 -83.43628692627 0.019732968881726 -2.2999999523163 -84.9 0 -2 1.4637130737305 [INFO:2023-4-10 20:43:55][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007022 turnIndex: 3 [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:43:55][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:43:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:56]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-4-10 20:43:56]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:56]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.14207350090146 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 46 1 [INFO:2023-4-10 20:43:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:43:56]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-4-10 20:43:56]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:43:56]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:43:56]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-4-10 20:43:56]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=815 [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2039 skinId: 100041 position: 1 baseAttributes { hp: 6054 thp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2021 skinId: 100015 position: 2 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202107 position: 1 CD: 0 } skillInfo { skillId: 41202108 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41202109 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2002 skinId: 100002 position: 4 baseAttributes { hp: 4972 thp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200207 position: 1 CD: 0 } skillInfo { skillId: 41200208 position: 2 CD: 1 maxCD: 4 } skillInfo { skillId: 41200209 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15008 } defender { units { id: 5 modelId: 12222 skinId: 130032 position: 1 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12222 skinId: 130032 position: 2 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122221 position: 1 CD: 0 } skillInfo { skillId: 42122222 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12223 skinId: 130030 position: 3 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122231 position: 1 CD: 0 } skillInfo { skillId: 42122232 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 8 modelId: 22212 skinId: 130015 position: 4 baseAttributes { hp: 13608 thp: 13608 atk: 800 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42222121 position: 1 CD: 0 } skillInfo { skillId: 42222122 position: 2 CD: 1 maxCD: 4 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 4 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13043260015547 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 47 1 [INFO:2023-4-10 20:43:56][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2039, "skinId":100041, "position":1, "baseAttributes": { "hp":6054, "thp":6054, "atk":982, "def":667, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":1, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2021, "skinId":100015, "position":2, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202107, "position":1, "CD":0 }, { "skillId":41202108, "position":2, "CD":1, "maxCD":4 }, { "skillId":41202109, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":1, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2002, "skinId":100002, "position":4, "baseAttributes": { "hp":4972, "thp":7386, "atk":852, "def":698, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200207, "position":1, "CD":0 }, { "skillId":41200208, "position":2, "CD":1, "maxCD":4 }, { "skillId":41200209, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15008" ] }, "defender": { "units": [ { "id":5, "modelId":12222, "skinId":130032, "position":1, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12222, "skinId":130032, "position":2, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122221, "position":1, "CD":0 }, { "skillId":42122222, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12223, "skinId":130030, "position":3, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122231, "position":1, "CD":0 }, { "skillId":42122232, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":8, "modelId":22212, "skinId":130015, "position":4, "baseAttributes": { "hp":13608, "thp":13608, "atk":800, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42222121, "position":1, "CD":0 }, { "skillId":42222122, "position":2, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":4, "maxRound":30, "isFinish":false } [INFO:2023-4-10 20:43:56]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:43:56][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:43:56][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.25386929884553 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 48 1 [WARN:2023-4-10 20:43:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:43:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:43:56][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:43:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:43:56]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:57]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12480410002172 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 49 1 [INFO:2023-4-10 20:43:57][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:43:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:43:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:43:57]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:57]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12294899858534 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 50 1 [INFO:2023-4-10 20:43:57][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:43:57][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:43:57][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-4-10 20:43:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-4-10 20:43:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:43:57]||||| Sender socketClient version=2 [INFO:2023-4-10 20:43:57]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=384 [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203909 actEffect { targetId: 7 effectType: 3 effectNum: 4567 additional: 0 additional2: 4567 additional3: 4567 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301009 duration: 2 id: 9 additional: 909 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203909 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41202109 actEffect { targetId: 5 effectType: 3 effectNum: 7163 additional: 0 additional2: 7163 additional3: 7163 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202109 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 3 effectNum: 3135 additional: 0 additional2: 3135 additional3: 3135 } actEffect { targetId: 8 effectType: 2 effectNum: 1344 additional: 12264 additional2: 1344 additional3: 1344 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 6 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200209 actEffect { targetId: 8 effectType: 2 effectNum: 1547 additional: 10717 additional2: 1547 additional3: 1547 } actEffect { targetId: 8 effectType: 5 effectNum: 3 buff { buffId: 301015 duration: 3 id: 10 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200209 } targetId: 8 } battleStep { actorType: 2 castorId: 8 actorId: 10 actEffect { targetId: 8 effectType: 7 effectNum: 2 additional: 10 } targetId: 0 } battleStep { actorType: 1 castorId: 8 actorId: 42222121 actEffect { targetId: 1 effectType: 2 effectNum: 529 additional: 6054 additional2: 0 additional3: 0 } actEffect { targetId: 8 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 11 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } isFinish: false } [INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12706729955971 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 51 1 [INFO:2023-4-10 20:43:57][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203909, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":4567, "additional":0, "additional2":4567, "additional3":4567 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301009, "duration":2, "id":9, "additional":909 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203909 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41202109, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":7163, "additional":0, "additional2":7163, "additional3":7163 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202109 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":3135, "additional":0, "additional2":3135, "additional3":3135 }, { "targetId":8, "effectType":2, "effectNum":1344, "additional":12264, "additional2":1344, "additional3":1344 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":6 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200209, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1547, "additional":10717, "additional2":1547, "additional3":1547 }, { "targetId":8, "effectType":5, "effectNum":3, "buff": { "buffId":301015, "duration":3, "id":10 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200209 } ], "targetId":8 }, { "actorType":2, "castorId":8, "actorId":10, "actEffect": [ { "targetId":8, "effectType":7, "effectNum":2, "additional":10 } ], "targetId":0 }, { "actorType":1, "castorId":8, "actorId":42222121, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":529, "additional":6054, "additional2":0, "additional3":0 }, { "targetId":8, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":11 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-4-10 20:43:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10 [INFO:2023-4-10 20:43:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203909, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":4567, "effectNum":4567, "multipleEffectNum":0, "effectType":3, "additional2":4567 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":909, "duration":2, "id":9, "buffId":301009, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41203909, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-4-10 20:43:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203909 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:43:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203909[10003409] 不是aoe 干了 7[Monster_7_3_10070223][3] 一下 [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:43:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:4567/4567 本段飘:4567 本段扣血:4567 本段扣盾:0 [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:43:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:43:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009] [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203909 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:43:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:43:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10 [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:44:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:44:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:44:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:44:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:44:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10 [INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/jrjss/jrjss6 [INFO:2023-4-10 20:44:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070223 [INFO:2023-4-10 20:44:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41202109, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":7163, "effectNum":7163, "multipleEffectNum":0, "effectType":3, "additional2":7163 }, { "additional":41202109, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:44:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:44:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:44:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:44:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202109 , 大招:true 结束方式:闪光帧 [INFO:2023-4-10 20:44:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202109[10001509] 不是aoe 干了 5[Monster_5_1_10070223][1] 一下 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1432/7163 本段飘:1432 本段扣血:1432 本段扣盾:0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269/1701 剩余盾: 0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 175 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269/1701 原来有盾: 0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:2864/7163 本段飘:1432 本段扣血:1432 本段扣盾:0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 185 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1701 原来有盾: 0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:4296/7163 本段飘:1432 本段扣血:1432 本段扣盾:0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1701 原来有盾: 0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:5728/7163 本段飘:1432 本段扣血:1432 本段扣盾:0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1701 原来有盾: 0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:7163/7163 本段飘:1435 本段扣血:1435 本段扣盾:0 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202109 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 245 [INFO:2023-4-10 20:44:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 7163 [INFO:2023-4-10 20:44:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-4-10 20:44:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10 [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:44:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:44:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:44:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:44:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:44:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10 [INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-4-10 20:44:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070223 [INFO:2023-4-10 20:44:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":3135, "effectNum":3135, "multipleEffectNum":0, "effectType":3, "additional2":3135 }, { "additional":12264, "targetId":8, "multipleEffectNumReal":0, "additional3":1344, "effectNum":1344, "multipleEffectNum":0, "effectType":2, "additional2":1344 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:44:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:44:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2 [WARN:2023-4-10 20:44:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3 [INFO:2023-4-10 20:44:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-4-10 20:44:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2 [INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:470/3135 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1231/1701 剩余盾: 0 [INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13608/13608 原来有盾: 0 [INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:201/1344 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 13407/13608 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1231/1701 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:940/3135 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 761/1701 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13407/13608 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:402/1344 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 13206/13608 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 761/1701 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:1410/3135 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 291/1701 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13206/13608 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:603/1344 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 13005/13608 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 291/1701 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:1880/3135 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13005/13608 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:804/1344 本段飘:201 本段扣血:201 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12804/13608 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1701 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:2507/3135 本段飘:627 本段扣血:627 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12804/13608 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1072/1344 本段飘:268 本段扣血:268 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12536/13608 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1701 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:3135/3135 本段飘:628 本段扣血:628 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12536/13608 原来有盾: 0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1344/1344 本段飘:272 本段扣血:272 本段扣盾:0 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12264/13608 剩余盾: 0 [WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2 [WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 4479 [INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step [INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10 [INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:44:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:44:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:44:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:44:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:44:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step [INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200209, "actEffect": [ { "additional":10717, "targetId":8, "multipleEffectNumReal":0, "additional3":1547, "effectNum":1547, "multipleEffectNum":0, "effectType":2, "additional2":1547 }, { "additional":0, "targetId":8, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":10, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200209, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200209 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200209[10000209] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070223 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12264/13608 原来有盾: 0 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:154/1547 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12110/13608 剩余盾: 0 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12110/13608 原来有盾: 0 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:308/1547 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11956/13608 剩余盾: 0 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11956/13608 原来有盾: 0 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:462/1547 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11802/13608 剩余盾: 0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11802/13608 原来有盾: 0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:616/1547 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11648/13608 剩余盾: 0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11648/13608 原来有盾: 0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:770/1547 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11494/13608 剩余盾: 0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11494/13608 原来有盾: 0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:924/1547 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11340/13608 剩余盾: 0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11340/13608 原来有盾: 0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1547/1547 本段飘:623 本段扣血:623 本段扣盾:0 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10717/13608 剩余盾: 0 [WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200209 ,令到 8[Monster_8_4_10070223][4] 增加了一个 buff [301015] [INFO:2023-4-10 20:44:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200209 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:10 buffId:301015 持续时间:2 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42222121, "actEffect": [ { "additional":6054, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":529, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":8, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":8, "originalTargetId":0 } [WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222121 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_10070223][4] 用 42222121[13001507] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6054/6054 原来有盾: 909 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:529/529 本段飘:529 本段扣血:0 本段扣盾:529 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6054/6054 剩余盾: 380 [WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10070223][4] 用 42222121 ,令到 8[Monster_8_4_10070223][4] 增加了一个 buff [301001] [INFO:2023-4-10 20:44:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301009 持续时间:1 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done [INFO:2023-4-10 20:44:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:44:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:44:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:44:15]||||| Sender socketClient version=2 [INFO:2023-4-10 20:44:15]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.14455850236118 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 54 1 [INFO:2023-4-10 20:44:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:44:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:44:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:44:15]||||| Sender socketClient version=2 [INFO:2023-4-10 20:44:15]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.14289689809084 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 55 1 [INFO:2023-4-10 20:44:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:44:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:44:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-4-10 20:44:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-4-10 20:44:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:44:15]||||| Sender socketClient version=2 [INFO:2023-4-10 20:44:16]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=264 [INFO:2023-4-10 20:44:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203908 actEffect { targetId: 8 effectType: 2 effectNum: 2191 additional: 8526 additional2: 2191 additional3: 2191 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203908 } targetId: 8 } battleStep { actorType: 1 castorId: 2 actorId: 41202108 actEffect { targetId: 8 effectType: 3 effectNum: 5132 additional: 3394 additional2: 5132 additional3: 5132 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202108 } targetId: 8 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 8 effectType: 2 effectNum: 1917 additional: 1477 additional2: 1917 additional3: 1917 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 12 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 8 } battleStep { actorType: 1 castorId: 4 actorId: 41200208 actEffect { targetId: 8 effectType: 3 effectNum: 2164 additional: 0 additional2: 2164 additional3: 2164 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200208 } targetId: 8 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 8 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 8 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } isFinish: true } [INFO:2023-4-10 20:44:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:44:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.14838910102844 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 56 1 [INFO:2023-4-10 20:44:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203908, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":2191, "additional":8526, "additional2":2191, "additional3":2191 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203908 } ], "targetId":8 }, { "actorType":1, "castorId":2, "actorId":41202108, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":5132, "additional":3394, "additional2":5132, "additional3":5132 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202108 } ], "targetId":8 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":8, "effectType":2, "effectNum":1917, "additional":1477, "additional2":1917, "additional3":1917 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":12 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":8 }, { "actorType":1, "castorId":4, "actorId":41200208, "actEffect": [ { "targetId":8, "effectType":3, "effectNum":2164, "additional":0, "additional2":2164, "additional3":2164 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200208 } ], "targetId":8 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":8, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":8, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":8, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41203908, "actEffect": [ { "additional":8526, "targetId":8, "multipleEffectNumReal":0, "additional3":2191, "effectNum":2191, "multipleEffectNum":0, "effectType":2, "additional2":2191 }, { "additional":41203908, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10717/13608 原来有盾: 0 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2191/2191 本段飘:2191 本段扣血:2191 本段扣盾:0 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8526/13608 剩余盾: 0 [WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41202108, "actEffect": [ { "additional":3394, "targetId":8, "multipleEffectNumReal":0, "additional3":5132, "effectNum":5132, "multipleEffectNum":0, "effectType":3, "additional2":5132 }, { "additional":41202108, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:44:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:44:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:44:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8526/13608 原来有盾: 0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:5132/5132 本段飘:5132 本段扣血:5132 本段扣盾:0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3394/13608 剩余盾: 0 [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200408, "actEffect": [ { "additional":1477, "targetId":8, "multipleEffectNumReal":0, "additional3":1917, "effectNum":1917, "multipleEffectNum":0, "effectType":2, "additional2":1917 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3394/13608 原来有盾: 0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:383/1917 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3011/13608 剩余盾: 0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3011/13608 原来有盾: 0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:766/1917 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2628/13608 剩余盾: 0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2628/13608 原来有盾: 0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1149/1917 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2245/13608 剩余盾: 0 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2245/13608 原来有盾: 0 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1532/1917 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1862/13608 剩余盾: 0 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1862/13608 原来有盾: 0 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1917/1917 本段飘:385 本段扣血:385 本段扣盾:0 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1477/13608 剩余盾: 0 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":8, "actorId":41200208, "actEffect": [ { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":2164, "effectNum":2164, "multipleEffectNum":0, "effectType":3, "additional2":2164 }, { "additional":41200208, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200208[10000208] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1477/13608 原来有盾: 0 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2164/2164 本段飘:2164 本段扣血:2164 本段扣盾:0 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13608 剩余盾: 0 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":11, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":8, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10070223][4] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10070223][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:44:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301009 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-4-10 20:44:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:44:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:44:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:44:20]||||| Sender socketClient version=2 [INFO:2023-4-10 20:44:20]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1669189017266 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 57 1 [INFO:2023-4-10 20:44:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-4-10 20:44:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2 [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:44:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:44:20]||||| Sender socketClient version=2 [INFO:2023-4-10 20:44:20]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 5 [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.27631149813533 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1 [INFO:2023-4-10 20:44:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:44:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:44:20]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-4-10 20:44:20]||||| Sender socketClient version=2 [INFO:2023-4-10 20:44:20]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17 [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 4 change: 6 count: 3502 } [INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 60 1 [INFO:2023-4-10 20:44:20][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:44:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_10070223 [INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=34 [INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=18 [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 61000007 progress: 108 hasFinished: false donCount: 0 } taskInfos { id: 60000010 progress: 108 hasFinished: false donCount: 0 } [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 61 1 [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 1 change: 20 count: 198570 } [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 62 1 [INFO:2023-4-10 20:44:21][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000030 count: 2 lastUseTime: 1650933596154 composeCount: 0 } [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 63 1 [INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=20 [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 820 count: 5268219 } [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 64 1 [INFO:2023-4-10 20:44:21][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=12 [INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26 [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 241447 [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <--- [INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 65 1 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11040001 count: 18 lastUseTime: 1650923274952 composeCount: 0 } [INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 66 1 [INFO:2023-4-10 20:44:22]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=166 [INFO:2023-4-10 20:44:22]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2023-4-10 20:44:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 60 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 firstBonus { materilType: 1 materilId: 10000030 change: 1 } firstBonus { materilType: 2 materilId: 1 change: 20 } dropBonus { materilType: 1 materilId: 11040001 change: 1 } dropBonus { materilType: 2 materilId: 2 change: 820 } newBarrier { dungeonId: 10007 barrierId: 10007031 star: -1 hasGetBonus: bestFightRound: 0 } exExp: 848 hasGetBonus: allDamage: 60792 itemAdditionShow { } isReturnFight: false teamDamage { teamTypeId: 1 teamDamage: 60792 teamGetDamage: 5357 unitDamages { position: 1 damage: 17486 getDamage: 529 unqiueId: 1650010 } unitDamages { position: 2 damage: 21583 getDamage: 0 unqiueId: 1650003 } unitDamages { position: 3 damage: 14927 getDamage: 0 unqiueId: 750006 } unitDamages { position: 4 damage: 6796 getDamage: 4828 unqiueId: 1650005 } } [INFO:2023-4-10 20:44:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2023-4-10 20:44:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 67 1 [INFO:2023-4-10 20:44:22][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"60792", "teamGetDamage":"5357", "unitDamages": [ { "position":1, "damage":"17486", "getDamage":"529", "unqiueId":"1650010" }, { "position":2, "damage":"21583", "getDamage":"0", "unqiueId":"1650003" }, { "position":3, "damage":"14927", "getDamage":"0", "unqiueId":"750006" }, { "position":4, "damage":"6796", "getDamage":"4828", "unqiueId":"1650005" } ] } [INFO:2023-4-10 20:44:22][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2023-4-10 20:44:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:44:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-4-10 20:44:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.3252962995321 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 68 1 [INFO:2023-4-10 20:44:22][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-4-10 20:44:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:44:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:44:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:44:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-4-10 20:44:24][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-4-10 20:44:24][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 10007022 0 [INFO:2023-4-10 20:44:24][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-4-10 20:44:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:24][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-4-10 20:44:24][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2023-4-10 20:44:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:26][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-4-10 20:44:26][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2023-4-10 20:44:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2023-4-10 20:44:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:44:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:44:33]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:44:33]||||| Sender socketClient version=2 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-4-10 20:44:34]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:44:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:44:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:44:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.1577633023262 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 70 1 [INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10007022 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb' logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2023-4-10 20:44:54][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2023-4-10 20:44:54][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220003 [INFO:2023-4-10 20:44:54][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:44:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:44:54][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:44:54][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:44:54]DestroyUnusedResources:119,2,time=,paths: [INFO:2023-4-10 20:44:55][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105 [INFO:2023-4-10 20:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1 [INFO:2023-4-10 20:44:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:44:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:44:55]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:44:55]||||| Sender socketClient version=2 [INFO:2023-4-10 20:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:55]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:55][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-4-10 20:44:55][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2023-4-10 20:44:55][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded' logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded' logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-4-10 20:44:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:44:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:44:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:44:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.20759950578213 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 73 1 [INFO:2023-4-10 20:44:56][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:44:56]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-4-10 20:44:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:57][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:44:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:44:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:44:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:45:1][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:45:1]DestroyUnusedResources:6,2,time=,paths: [INFO:2023-4-10 20:45:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-4-10 20:45:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-4-10 20:45:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007 barrierId: 10007031 formationId: 0 useDouble: false [INFO:2023-4-10 20:45:1]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2023-4-10 20:45:1]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:1]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=10 [INFO:2023-4-10 20:45:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 26 [INFO:2023-4-10 20:45:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-4-10 20:45:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.79944280907512 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 74 1 [INFO:2023-4-10 20:45:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:2][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1 [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000702 [INFO:2023-4-10 20:45:4]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13 [INFO:2023-4-10 20:45:4]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:4]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:45:4]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3 [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000702 barrierId: 10007031 [INFO:2023-4-10 20:45:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 4 [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:4]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-4-10 20:45:4]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:4]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9 [INFO:2023-4-10 20:45:4]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:4]<== Receiver Message, socketClient version=2,extId=46,cmd=5,status=0,size=8 [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <--- [INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.15404910035431 移走了序号= 1 的消息,当前队列数量= 3 || 0 SkipStoryLogReply 76 1 [INFO:2023-4-10 20:45:5]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:45:5]<== Receiver Message, socketClient version=2,extId=46,cmd=12,status=0,size=8 [INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:45:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.26037940010428 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 77 1 [INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-4-10 20:45:5][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.26037940010428 移走了序号= 1 的消息,当前队列数量= 1 || 0 MainStoryPlayEndLogReply 78 1 [INFO:2023-4-10 20:45:5]<== Receiver Message, socketClient version=2,extId=31,cmd=3,status=0,size=35 [INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0 newBarrier { dungeonId: 10007 barrierId: 10007032 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <--- [INFO:2023-4-10 20:45:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.41858400031924 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 79 1 [INFO:2023-4-10 20:45:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:45:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:45:6]DestroyUnusedResources:5,2,time=,paths: [INFO:2023-4-10 20:45:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1 [INFO:2023-4-10 20:45:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest [INFO:2023-4-10 20:45:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1 id: 10007032 [INFO:2023-4-10 20:45:15]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16 [INFO:2023-4-10 20:45:15]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:15]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=663 [INFO:2023-4-10 20:45:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos { id: 22002 name: 小怪兽K level: 35 type: 1 logoutTime: 1682469047663 cd: 0 hero { heroId: 1250147 heroTypeIdx: 2029 level: 100 rank: 5 sks { skillId: 41202907 strengthenLevel: 3 } sks { skillId: 41202908 strengthenLevel: 3 } sks { skillId: 41202909 strengthenLevel: 4 } skinId: 140183 breakthroughCnt: 7 quality: 0 state: 389 contractUnlock: false contractLevel: 0 } } aidInfos { id: 13501 name: k1 level: 40 type: 1 logoutTime: 0 cd: 0 hero { heroId: 350003 heroTypeIdx: 2000 level: 10 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 17007 name: Blaise Yi level: 67 type: 1 logoutTime: 1682464150430 cd: 0 hero { heroId: 1250279 heroTypeIdx: 2000 level: 12 rank: 1 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 1 contractUnlock: false contractLevel: 0 } } aidInfos { id: 13504 name: kom1 level: 32 type: 1 logoutTime: 1680601501000 cd: 0 hero { heroId: 850006 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 1 quality: 0 state: 161 contractUnlock: false contractLevel: 0 } } aidInfos { id: 19502 name: ggboy level: 100 type: 1 logoutTime: 1678982115000 cd: 0 hero { heroId: 950002 heroTypeIdx: 2000 level: 100 rank: 5 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 129 contractUnlock: false contractLevel: 0 } } aidInfos { id: 27002 name: Bishop Yi level: 50 type: 2 logoutTime: 1678877052000 cd: 0 hero { heroId: 1800020 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 2 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 24502 name: 이지성 level: 50 type: 2 logoutTime: 1678845728000 cd: 0 hero { heroId: 1550099 heroTypeIdx: 2000 level: 1 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } skinId: 100001 breakthroughCnt: 3 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } aidInfos { id: 38003 name: player1 level: 40 type: 2 logoutTime: 1681112760000 cd: 0 hero { heroId: 3100006 heroTypeIdx: 2000 level: 20 rank: 1 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } skinId: 100001 breakthroughCnt: 4 quality: 0 state: 257 contractUnlock: false contractLevel: 0 } } [INFO:2023-4-10 20:45:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <--- [INFO:2023-4-10 20:45:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.16859109885991 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 80 1 [INFO:2023-4-10 20:45:15][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:45:16][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-4-10 20:45:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-4-10 20:45:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-4-10 20:45:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007 barrierId: 10007032 formationId: 1 useDouble: false [INFO:2023-4-10 20:45:16]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21 [INFO:2023-4-10 20:45:16]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:16]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=25 [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10070321 battleId: 10070322 battleId: 10070323 triggerId: 25 [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.49775450117886 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 82 1 [INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2023-4-10 20:45:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:17]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-4-10 20:45:17]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2 [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:17]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-4-10 20:45:17]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{} [INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12225 isShaping:false skinId:130035 otherSkillId:nil skills:[42122251,42122252,0] otherSkills:[42122253] allSkillActions:[13003507,13003508] allNormalActions:{} [INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,0] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{} [INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{} [INFO:2023-4-10 20:45:17][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220003 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:54: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-4-10 20:45:17][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105 [INFO:2023-4-10 20:45:17][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:45:17]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8 [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13303579948843 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 83 1 [INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:45:17]DestroyUnusedResources:41,2,time=,paths: [INFO:2023-4-10 20:45:17]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12 [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.15358129888773 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 84 1 [INFO:2023-4-10 20:45:17][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220003 [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2021_2,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_4,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070321_1_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070321_2_12225,加载的特效[总数=]5,路径=["effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070321_3_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070321_999_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:17][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-4-10 20:45:17][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007032 0 [INFO:2023-4-10 20:45:17][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003 [INFO:2023-4-10 20:45:17][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-4-10 20:45:17][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000301个地图区域]加载完毕! [INFO:2023-4-10 20:45:17][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_1 ====== MyRole_2039_1 英雄的模型 [INFO:2023-4-10 20:45:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool [INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_1 ====== MyRole_2039_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab"] [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_1 ====== MyRole_2039_1 英雄的头顶ui [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2021_2 ====== MyRole_2021_2 英雄的头顶ui [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_4 ====== MyRole_2002_4 英雄的头顶ui [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2021_2 ====== MyRole_2021_2 英雄的模型 [INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2021_2 ====== MyRole_2021_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"] [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_4 ====== MyRole_2002_4 英雄的模型 [INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_4 ====== MyRole_2002_4 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"] [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070321_1_12215 ====== Monster_10070321_1_12215 怪物的模型 [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070321_999_12215 ====== Monster_10070321_999_12215 怪物的模型 [INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070321_1_12215 ====== Monster_10070321_1_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab"] [INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070321_999_12215 ====== Monster_10070321_999_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab"] [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070321_1_12215 ====== Monster_10070321_1_12215 怪物的头顶ui [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070321_2_12225 ====== Monster_10070321_2_12225 怪物的头顶ui [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070321_3_12201 ====== Monster_10070321_3_12201 怪物的头顶ui [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070321_999_12215 ====== Monster_10070321_999_12215 怪物的头顶ui [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070321_2_12225 ====== Monster_10070321_2_12225 怪物的模型 [INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_kaoyouyu_skill1.prefab effect obj pool create effect/prefabs/show_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070321_2_12225 ====== Monster_10070321_2_12225 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"] [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070321_3_12201 ====== Monster_10070321_3_12201 怪物的模型 [INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool [INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070321_3_12201 ====== Monster_10070321_3_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"] [INFO:2023-4-10 20:45:18][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-4-10 20:45:18][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-4-10 20:45:18][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10007032 [INFO:2023-4-10 20:45:18][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil [INFO:2023-4-10 20:45:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 25 找到: true [INFO:2023-4-10 20:45:18][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 25 挂点: zdcj_wenren_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p [INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:18][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007032 0 [INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10007032 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-4-10 20:45:18][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2023-4-10 20:45:18][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-4-10 20:45:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 25 go: SceneTrigger_25_4 [INFO:2023-4-10 20:45:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:19][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2023-4-10 20:45:19]DestroyUnusedResources:0,1,time=,paths: [INFO:2023-4-10 20:45:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:22][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007032 1 0 -28.613771438599 0.019732968881726 -2.2999999523163 -30 0 -2 1.3862285614014 [INFO:2023-4-10 20:45:22][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007032 turnIndex: 1 [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:45:22][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:45:22][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.12481770291924 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 85 1 [INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=723 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2039 skinId: 100041 position: 1 baseAttributes { hp: 6054 thp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2021 skinId: 100015 position: 2 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202107 position: 1 CD: 0 } skillInfo { skillId: 41202108 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202109 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2002 skinId: 100002 position: 4 baseAttributes { hp: 7386 thp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200207 position: 1 CD: 0 } skillInfo { skillId: 41200208 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200209 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15008 } defender { units { id: 5 modelId: 12215 skinId: 130036 position: 1 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122151 position: 1 CD: 0 } skillInfo { skillId: 42122152 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12225 skinId: 130035 position: 2 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 50 critic_dmg: 445 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122251 position: 1 CD: 0 } skillInfo { skillId: 42122252 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12201 skinId: 130004 position: 3 baseAttributes { hp: 1615 thp: 1615 atk: 648 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122011 position: 1 CD: 0 } skillInfo { skillId: 42122012 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.1393312998116 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 86 1 [INFO:2023-4-10 20:45:23][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2039, "skinId":100041, "position":1, "baseAttributes": { "hp":6054, "thp":6054, "atk":982, "def":667, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":0, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2021, "skinId":100015, "position":2, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202107, "position":1, "CD":0 }, { "skillId":41202108, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202109, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2002, "skinId":100002, "position":4, "baseAttributes": { "hp":7386, "thp":7386, "atk":852, "def":698, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200207, "position":1, "CD":0 }, { "skillId":41200208, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200209, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15008" ] }, "defender": { "units": [ { "id":5, "modelId":12215, "skinId":130036, "position":1, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122151, "position":1, "CD":0 }, { "skillId":42122152, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12225, "skinId":130035, "position":2, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":50, "critic_dmg":445, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122251, "position":1, "CD":0 }, { "skillId":42122252, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12201, "skinId":130004, "position":3, "baseAttributes": { "hp":1615, "thp":1615, "atk":648, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122011, "position":1, "CD":0 }, { "skillId":42122012, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":30, "isFinish":false } [INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.25745000131428 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 87 1 [INFO:2023-4-10 20:45:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:45:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-4-10 20:45:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:45:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:45:23][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13555070012808 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1 [INFO:2023-4-10 20:45:23][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12864530086517 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1 [INFO:2023-4-10 20:45:23][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:45:23][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:45:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:45:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:45:23][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:24]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=314 [INFO:2023-4-10 20:45:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203908 actEffect { targetId: 7 effectType: 2 effectNum: 2275 additional: 0 additional2: 2275 additional3: 2275 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41203908 } targetId: 7 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41202108 actEffect { targetId: 6 effectType: 3 effectNum: 3845 additional: 0 additional2: 3845 additional3: 3845 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41202108 } targetId: 6 } battleStep { actorType: 1 castorId: 6 actorId: 42122252 actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122252 } targetId: 2 } battleStep { actorType: 1 castorId: 6 actorId: 42122253 actEffect { targetId: 1 effectType: 2 effectNum: 3634 additional: 2420 additional2: 3634 additional3: 0 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 1416 additional: 285 additional2: 1416 additional3: 1416 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 8 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200208 actEffect { targetId: 5 effectType: 2 effectNum: 708 additional: 0 additional2: 708 additional3: 708 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200208 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2023-4-10 20:45:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:45:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12977389805019 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 90 1 [INFO:2023-4-10 20:45:24][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203908, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":2275, "additional":0, "additional2":2275, "additional3":2275 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41203908 } ], "targetId":7 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41202108, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":3845, "additional":0, "additional2":3845, "additional3":3845 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41202108 } ], "targetId":6 }, { "actorType":1, "castorId":6, "actorId":42122252, "actEffect": [ { "targetId":6, "effectType":8, "effectNum":3, "additional":42122252 } ], "targetId":2 }, { "actorType":1, "castorId":6, "actorId":42122253, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3634, "additional":2420, "additional2":3634, "additional3":0 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1416, "additional":285, "additional2":1416, "additional3":1416 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":8 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200208, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":708, "additional":0, "additional2":708, "additional3":708 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200208 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203908, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":2275, "effectNum":2275, "multipleEffectNum":0, "effectType":2, "additional2":2275 }, { "additional":41203908, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 7[Monster_7_3_10070321][3] 一下 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1615/1615 原来有盾: 0 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:2275/2275 本段飘:2275 本段扣血:2275 本段扣盾:0 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1615 剩余盾: 0 [WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60 [INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:45:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202108, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":3845, "effectNum":3845, "multipleEffectNum":0, "effectType":3, "additional2":3845 }, { "additional":41202108, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 6[Monster_6_2_10070321][2] 一下 [INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070321 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:3845/3845 本段飘:3845 本段扣血:3845 本段扣盾:0 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122252, "actEffect": [ { "additional":42122252, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42122252, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10070321][2] 使用技能 42122252 ,令到 6[Monster_6_2_10070321][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122253, "actEffect": [ { "additional":2420, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3634, "multipleEffectNum":0, "effectType":2, "additional2":3634 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122253 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10070321][2] 用 42122253[13003508] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6054/6054 原来有盾: 0 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:3634/3634 本段飘:3634 本段扣血:3634 本段扣盾:0 [INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2420/6054 剩余盾: 0 [WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:45:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":285, "targetId":5, "multipleEffectNumReal":0, "additional3":1416, "effectNum":1416, "multipleEffectNum":0, "effectType":2, "additional2":1416 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":8, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_1_10070321][1] 一下 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:283/1416 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1418/1701 剩余盾: 0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1418/1701 原来有盾: 0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:566/1416 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1135/1701 剩余盾: 0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1135/1701 原来有盾: 0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:849/1416 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 852/1701 剩余盾: 0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070321 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 852/1701 原来有盾: 0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1132/1416 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 569/1701 剩余盾: 0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 569/1701 原来有盾: 0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1416/1416 本段飘:284 本段扣血:284 本段扣盾:0 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 285/1701 剩余盾: 0 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2023-4-10 20:45:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200208, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":708, "effectNum":708, "multipleEffectNum":0, "effectType":2, "additional2":708 }, { "additional":41200208, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200208[10000208] 不是aoe 干了 5[Monster_5_1_10070321][1] 一下 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 285/1701 原来有盾: 0 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:708 本段扣血:708 本段扣盾:0 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:45:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-4-10 20:45:28][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:45:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:45:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:45:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:45:28]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:28]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13881309889257 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 92 1 [INFO:2023-4-10 20:45:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-4-10 20:45:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:45:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:29]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 1 [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1287946999073 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 93 1 [INFO:2023-4-10 20:45:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:45:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:29]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-4-10 20:45:29]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:29]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.12948839738965 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 94 1 [INFO:2023-4-10 20:45:29][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-4-10 20:45:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070321 [INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-4-10 20:45:31][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,0] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12225 isShaping:false skinId:130035 otherSkillId:nil skills:[42122251,42122252,0] otherSkills:[42122253] allSkillActions:[13003507,13003508] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12225 isShaping:false skinId:130035 otherSkillId:nil skills:[42122251,42122252,0] otherSkills:[42122253] allSkillActions:[13003507,13003508] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,0] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070322_1_12201 ====== Monster_10070322_1_12201 怪物的模型 [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070322_1_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070322_1_12201 ====== Monster_10070322_1_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"] [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070322_1_12201 ====== Monster_10070322_1_12201 怪物的头顶ui [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070322_2_12225 ====== Monster_10070322_2_12225 怪物的模型 [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070322_2_12225,加载的特效[总数=]5,路径=["effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill1.prefab effect obj pool [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070322_2_12225 ====== Monster_10070322_2_12225 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab"] [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070322_2_12225 ====== Monster_10070322_2_12225 怪物的头顶ui [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070322_3_12225 ====== Monster_10070322_3_12225 怪物的模型 [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070322_3_12225,加载的特效[总数=]5,路径=["effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill1.prefab effect obj pool [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070322_3_12225 ====== Monster_10070322_3_12225 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab"] [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070322_3_12225 ====== Monster_10070322_3_12225 怪物的头顶ui [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070322_999_12201 ====== Monster_10070322_999_12201 怪物的模型 [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070322_999_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070322_999_12201 ====== Monster_10070322_999_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"] [INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070322_999_12201 ====== Monster_10070322_999_12201 怪物的头顶ui [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-4-10 20:45:31][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:31][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort [INFO:2023-4-10 20:45:35][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007032 2 1 -60.121322631836 0.019732968881726 -2.2999999523163 -61.5 0 -2 1.3786773681641 [INFO:2023-4-10 20:45:35][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007032 turnIndex: 2 [INFO:2023-4-10 20:45:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:35][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:45:35][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-4-10 20:45:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:36]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-4-10 20:45:36]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:36]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8 [INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-4-10 20:45:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13069769926369 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 95 1 [INFO:2023-4-10 20:45:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:36]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-4-10 20:45:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-4-10 20:45:36]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-4-10 20:45:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-4-10 20:45:36]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1} [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=722 [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2039 skinId: 100041 position: 1 baseAttributes { hp: 2420 thp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2021 skinId: 100015 position: 2 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202107 position: 1 CD: 0 } skillInfo { skillId: 41202108 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41202109 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 100007 position: 3 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 0 maxCD: 5 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2002 skinId: 100002 position: 4 baseAttributes { hp: 7386 thp: 7386 atk: 852 def: 698 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200207 position: 1 CD: 0 } skillInfo { skillId: 41200208 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41200209 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 4 remainReliveCount: 4 userIds: 15008 } defender { units { id: 5 modelId: 12201 skinId: 130004 position: 1 baseAttributes { hp: 1615 thp: 1615 atk: 648 def: 648 critic: 200 critic_dmg: 890 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122011 position: 1 CD: 0 } skillInfo { skillId: 42122012 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 6 modelId: 12225 skinId: 130035 position: 2 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 50 critic_dmg: 445 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122251 position: 1 CD: 0 } skillInfo { skillId: 42122252 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 7 modelId: 12225 skinId: 130035 position: 3 baseAttributes { hp: 1701 thp: 1701 atk: 618 def: 648 critic: 50 critic_dmg: 445 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122251 position: 1 CD: 0 } skillInfo { skillId: 42122252 position: 2 CD: 0 maxCD: 3 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 2 maxRound: 30 isFinish: false } round0 { isFinish: false } [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13669660128653 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 96 1 [INFO:2023-4-10 20:45:37][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2039, "skinId":100041, "position":1, "baseAttributes": { "hp":2420, "thp":6054, "atk":982, "def":667, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":3, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2021, "skinId":100015, "position":2, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202107, "position":1, "CD":0 }, { "skillId":41202108, "position":2, "CD":3, "maxCD":4 }, { "skillId":41202109, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":100007, "position":3, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":0, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2002, "skinId":100002, "position":4, "baseAttributes": { "hp":7386, "thp":7386, "atk":852, "def":698, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200207, "position":1, "CD":0 }, { "skillId":41200208, "position":2, "CD":3, "maxCD":4 }, { "skillId":41200209, "position":3, "CD":0, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":4, "remainReliveCount":4, "sceneSummons": [], "userIds": [ "15008" ] }, "defender": { "units": [ { "id":5, "modelId":12201, "skinId":130004, "position":1, "baseAttributes": { "hp":1615, "thp":1615, "atk":648, "def":648, "critic":200, "critic_dmg":890, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122011, "position":1, "CD":0 }, { "skillId":42122012, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":6, "modelId":12225, "skinId":130035, "position":2, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":50, "critic_dmg":445, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122251, "position":1, "CD":0 }, { "skillId":42122252, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":7, "modelId":12225, "skinId":130035, "position":3, "baseAttributes": { "hp":1701, "thp":1701, "atk":618, "def":648, "critic":50, "critic_dmg":445, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122251, "position":1, "CD":0 }, { "skillId":42122252, "position":2, "CD":0, "maxCD":3 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":2, "maxRound":30, "isFinish":false } [INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240 [INFO:2023-4-10 20:45:37][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:45:37][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10003 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10020 startTime: 1682456400000 endTime: 1683647999000 } activityInfos { id: 10024 startTime: 1682439000000 endTime: 1683647999000 } activityInfos { id: 10027 startTime: 1682439000000 endTime: 1683820799000 } activityInfos { id: 10032 startTime: 1681851600000 endTime: 1683043199000 } activityInfos { id: 10035 startTime: 1682049600000 endTime: 1682481600000 } activityInfos { id: 10051 startTime: 1682439000000 endTime: 1682783999000 } activityInfos { id: 50001 startTime: 1677618000000 endTime: 1689282000000 } [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.27444990351796 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 97 1 [WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:45:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:45:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:45:37]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12872160039842 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1 [INFO:2023-4-10 20:45:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:45:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:45:37]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12936759926379 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 99 1 [INFO:2023-4-10 20:45:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:45:37][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:45:37][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-4-10 20:45:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 2 [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-4-10 20:45:37]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:45:37]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=280 [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203907 actEffect { targetId: 5 effectType: 2 effectNum: 571 additional: 1044 additional2: 571 additional3: 571 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 8 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41202107 actEffect { targetId: 5 effectType: 3 effectNum: 2076 additional: 0 additional2: 2076 additional3: 2076 } targetId: 5 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 8 } actEffect { targetId: 5 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 1396 additional: 305 additional2: 1396 additional3: 1396 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41200207 actEffect { targetId: 7 effectType: 2 effectNum: 503 additional: 1198 additional2: 503 additional3: 503 } targetId: 7 } battleStep { actorType: 1 castorId: 6 actorId: 42122251 actEffect { targetId: 2 effectType: 2 effectNum: 277 additional: 6810 additional2: 277 additional3: 0 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 9 } } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 42122251 actEffect { targetId: 2 effectType: 2 effectNum: 424 additional: 6386 additional2: 424 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } isFinish: false } [INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.25154469534755 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1 [INFO:2023-4-10 20:45:37][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203907, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":571, "additional":1044, "additional2":571, "additional3":571 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":8 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41202107, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2076, "additional":0, "additional2":2076, "additional3":2076 } ], "targetId":5 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":1, "additional":8 }, { "targetId":5, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1396, "additional":305, "additional2":1396, "additional3":1396 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41200207, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":503, "additional":1198, "additional2":503, "additional3":503 } ], "targetId":7 }, { "actorType":1, "castorId":6, "actorId":42122251, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":277, "additional":6810, "additional2":277, "additional3":0 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":9 } } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":42122251, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":424, "additional":6386, "additional2":424, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 } ], "isFinish":false } } [INFO:2023-4-10 20:45:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-4-10 20:45:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41203907, "actEffect": [ { "additional":1044, "targetId":5, "multipleEffectNumReal":0, "additional3":571, "effectNum":571, "multipleEffectNum":0, "effectType":2, "additional2":571 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:45:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 5[Monster_5_1_10070322][1] 一下 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1615/1615 原来有盾: 0 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:571/571 本段飘:571 本段扣血:571 本段扣盾:0 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1044/1615 剩余盾: 0 [WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203907 ,令到 5[Monster_5_1_10070322][1] 增加了一个 buff [301015] [INFO:2023-4-10 20:45:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41202107, "actEffect": [ { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":2076, "effectNum":2076, "multipleEffectNum":0, "effectType":3, "additional2":2076 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 5[Monster_5_1_10070322][1] 一下 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1044/1615 原来有盾: 0 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2076/2076 本段飘:2076 本段扣血:2076 本段扣盾:0 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1615 剩余盾: 0 [WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":8, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10070322][1] 覆盖移除了一个 buff[301015],不提示id不需要播放效果 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:45:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":305, "targetId":6, "multipleEffectNumReal":0, "additional3":1396, "effectNum":1396, "multipleEffectNum":0, "effectType":3, "additional2":1396 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_2_10070322][2] 一下 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1396/1396 本段飘:1396 本段扣血:1396 本段扣盾:0 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 305/1701 剩余盾: 0 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41200207, "actEffect": [ { "additional":1198, "targetId":7, "multipleEffectNumReal":0, "additional3":503, "effectNum":503, "multipleEffectNum":0, "effectType":2, "additional2":503 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200207[10000207] 不是aoe 干了 7[Monster_7_3_10070322][3] 一下 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070322 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1701/1701 原来有盾: 0 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:251/503 本段飘:251 本段扣血:251 本段扣盾:0 [INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1450/1701 剩余盾: 0 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1450/1701 原来有盾: 0 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:503/503 本段飘:252 本段扣血:252 本段扣盾:0 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1198/1701 剩余盾: 0 [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122251, "actEffect": [ { "additional":6810, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":277, "multipleEffectNum":0, "effectType":2, "additional2":277 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122251 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10070322][2] 用 42122251[13003507] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7087/7087 原来有盾: 0 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:277/277 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6810/7087 剩余盾: 0 [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10070322][2] 用 42122251 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301015] [INFO:2023-4-10 20:45:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122251, "actEffect": [ { "additional":6386, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":424, "multipleEffectNum":0, "effectType":2, "additional2":424 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122251 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10070322][3] 用 42122251[13003507] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6810/7087 原来有盾: 0 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:424/424 本段飘:424 本段扣血:424 本段扣盾:0 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6386/7087 剩余盾: 0 [WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301015 持续时间:1 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-4-10 20:45:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-4-10 20:45:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-4-10 20:45:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:41]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12 [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13171650283039 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 102 1 [INFO:2023-4-10 20:45:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-4-10 20:45:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:45:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:41]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.14282200112939 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1 [INFO:2023-4-10 20:45:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:45:41][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4 [WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2023-4-10 20:45:41][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":true, "focusTeamMateId":0 } [INFO:2023-4-10 20:45:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: true focusTeamMateId: 0 [INFO:2023-4-10 20:45:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-4-10 20:45:41]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:41]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=249 [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41203907 actEffect { targetId: 7 effectType: 2 effectNum: 603 additional: 595 additional2: 603 additional3: 603 } targetId: 7 } battleStep { actorType: 1 castorId: 2 actorId: 41202107 actEffect { targetId: 7 effectType: 3 effectNum: 1529 additional: 0 additional2: 1529 additional3: 1529 } targetId: 7 } battleStep { actorType: 1 castorId: 7 actorId: 42122252 actEffect { targetId: 7 effectType: 8 effectNum: 3 additional: 42122252 } targetId: 2 } battleStep { actorType: 1 castorId: 7 actorId: 42122253 actEffect { targetId: 1 effectType: 2 effectNum: 3658 additional: 0 additional2: 3658 additional3: 0 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 9 effectNum: 0 } actEffect { targetId: 7 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 681 additional: 0 additional2: 681 additional3: 681 } targetId: 6 } battleStep { actorType: 1 castorId: 6 actorId: 42122252 actEffect { targetId: 6 effectType: 8 effectNum: 3 additional: 42122252 } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 9 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } isFinish: true } [INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13264979980886 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 104 1 [INFO:2023-4-10 20:45:41][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41203907, "actEffect": [ { "targetId":7, "effectType":2, "effectNum":603, "additional":595, "additional2":603, "additional3":603 } ], "targetId":7 }, { "actorType":1, "castorId":2, "actorId":41202107, "actEffect": [ { "targetId":7, "effectType":3, "effectNum":1529, "additional":0, "additional2":1529, "additional3":1529 } ], "targetId":7 }, { "actorType":1, "castorId":7, "actorId":42122252, "actEffect": [ { "targetId":7, "effectType":8, "effectNum":3, "additional":42122252 } ], "targetId":2 }, { "actorType":1, "castorId":7, "actorId":42122253, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3658, "additional":0, "additional2":3658, "additional3":0 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":9, "effectNum":0 }, { "targetId":7, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":681, "additional":0, "additional2":681, "additional3":681 } ], "targetId":6 }, { "actorType":1, "castorId":6, "actorId":42122252, "actEffect": [ { "targetId":6, "effectType":8, "effectNum":3, "additional":42122252 } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":6, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":9, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 } ], "isFinish":true } } [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41203907, "actEffect": [ { "additional":595, "targetId":7, "multipleEffectNumReal":0, "additional3":603, "effectNum":603, "multipleEffectNum":0, "effectType":2, "additional2":603 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 7[Monster_7_3_10070322][3] 一下 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1198/1701 原来有盾: 0 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:603/603 本段飘:603 本段扣血:603 本段扣盾:0 [INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 595/1701 剩余盾: 0 [WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":7, "actorId":41202107, "actEffect": [ { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":1529, "effectNum":1529, "multipleEffectNum":0, "effectType":3, "additional2":1529 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 7[Monster_7_3_10070322][3] 一下 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 595/1701 原来有盾: 0 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1529/1529 本段飘:1529 本段扣血:1529 本段扣盾:0 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42122252, "actEffect": [ { "additional":42122252, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42122252, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_10070322][3] 使用技能 42122252 ,令到 7[Monster_7_3_10070322][3] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42122253, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3658, "multipleEffectNum":0, "effectType":2, "additional2":3658 } ], "castorId":7, "originalTargetId":0 } [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122253 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10070322][3] 用 42122253[13003508] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2420/6054 原来有盾: 0 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:3658/3658 本段飘:3658 本段扣血:3658 本段扣盾:0 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/6054 剩余盾: 0 [WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":7, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2 [WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2 [WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:45:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 1 [INFO:2023-4-10 20:45:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070322 [INFO:2023-4-10 20:45:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_1_1 [INFO:2023-4-10 20:45:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:4 [INFO:2023-4-10 20:45:44][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2023-4-10 20:45:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-4-10 20:45:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:539]:{_doRelive}救了 1 [INFO:2023-4-10 20:45:44]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-4-10 20:45:44]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:44]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8 [INFO:2023-4-10 20:45:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-4-10 20:45:44][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.14095730148256 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 105 1 [INFO:2023-4-10 20:45:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9 [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":681, "effectNum":681, "multipleEffectNum":0, "effectType":2, "additional2":681 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-4-10 20:45:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_2_10070322][2] 一下 [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2023-4-10 20:45:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 305/1701 原来有盾: 0 [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:681/681 本段飘:681 本段扣血:681 本段扣盾:0 [INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0 [WARN:2023-4-10 20:45:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42122252, "actEffect": [ { "additional":42122252, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42122252, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10070322][2] 使用技能 42122252 ,令到 6[Monster_6_2_10070322][2] 此技能进入 技能CD 等待 [WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2023-4-10 20:45:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301015 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done [INFO:2023-4-10 20:45:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- { "reliveUnitIds": [ 1 ] } [INFO:2023-4-10 20:45:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveUnitIds: 1 [INFO:2023-4-10 20:45:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=11 [INFO:2023-4-10 20:45:49]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:49]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=116 [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { reliveUnitInfos { id: 1 modelId: 2039 skinId: 100041 position: 1 baseAttributes { hp: 303 thp: 6054 atk: 982 def: 667 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41203907 position: 1 CD: 0 } skillInfo { skillId: 41203908 position: 2 CD: 2 maxCD: 4 } skillInfo { skillId: 41203909 position: 3 CD: 0 maxCD: 4 } battleUnitType: 1 userId: 15008 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } isFinish: true } [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12653149850667 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1 [INFO:2023-4-10 20:45:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "reliveUnitInfos": [ { "id":1, "modelId":2039, "skinId":100041, "position":1, "baseAttributes": { "hp":303, "thp":6054, "atk":982, "def":667, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41203907, "position":1, "CD":0 }, { "skillId":41203908, "position":2, "CD":2, "maxCD":4 }, { "skillId":41203909, "position":3, "CD":0, "maxCD":4 } ], "battleUnitType":1, "userId":"15008", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false } ], "isFinish":true } } [INFO:2023-4-10 20:45:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-4-10 20:45:49]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:49]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12 [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13962129876018 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1 [INFO:2023-4-10 20:45:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-4-10 20:45:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:49]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-4-10 20:45:49]||||| Sender socketClient version=2 [INFO:2023-4-10 20:45:49]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8 [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.11500249989331 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 109 1 [INFO:2023-4-10 20:45:49][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070322 [INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2023-4-10 20:45:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2022 isShaping:false skinId:100024 otherSkillId:nil skills:[41202207,41202208,41202209] otherSkills:null allSkillActions:[10004108,10004109,10004107] allNormalActions:{} [INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2030 isShaping:false skinId:100032 otherSkillId:nil skills:[41203007,41203008,41203009] otherSkills:null allSkillActions:[10003207,10003208,10003209] allNormalActions:{} [INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{} [INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{} [INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{} [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5 [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_1_2022,加载的特效[总数=]7,路径=["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_1_2022 ====== Monster_10070323_1_2022 怪物的头顶ui [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_2_2030,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xihucuyu_skill2.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_2_2030 ====== Monster_10070323_2_2030 怪物的头顶ui [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_3_2010 ====== Monster_10070323_3_2010 怪物的头顶ui [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_4_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_4_2015 ====== Monster_10070323_4_2015 怪物的头顶ui [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_999_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_999_2015 ====== Monster_10070323_999_2015 怪物的头顶ui [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_1_2022 ====== Monster_10070323_1_2022 怪物的模型 [INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_chunjuan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_chunjuan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill3.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill2.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill1.prefab effect obj pool [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_1_2022 ====== Monster_10070323_1_2022 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab"] [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_2_2030 ====== Monster_10070323_2_2030 怪物的模型 [INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_xihucuyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/hit_xihucuyu_skill1.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill2.prefab effect obj pool [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_2_2030 ====== Monster_10070323_2_2030 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/show_xihucuyu_skill2.prefab"] [INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_3_2010 ====== Monster_10070323_3_2010 怪物的模型 [INFO:2023-4-10 20:45:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool [INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_3_2010 ====== Monster_10070323_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"] [INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_4_2015 ====== Monster_10070323_4_2015 怪物的模型 [INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_999_2015 ====== Monster_10070323_999_2015 怪物的模型 [INFO:2023-4-10 20:45:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool [INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_4_2015 ====== Monster_10070323_4_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"] [INFO:2023-4-10 20:45:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool [INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_999_2015 ====== Monster_10070323_999_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"] [INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:52][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story [INFO:2023-4-10 20:45:52][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{} [INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{} [INFO:2023-4-10 20:45:52][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort