[INFO:2023-4-10 20:20:33]PJG Start
[INFO:2023-4-10 20:20:33]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2023-4-10 20:20:33]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2023-4-10 20:20:33]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2023-4-10 20:20:33]AoUnityStarter Start
[INFO:2023-4-10 20:20:33]Start App
[INFO:2023-4-10 20:20:33]ResourceCache.Instance.resLoadMode=Direct
[INFO:2023-4-10 20:20:33]ResourceCache.Instance.isLuaBundle=False
[INFO:2023-4-10 20:20:33]AoUnityStarter StartLua
[INFO:2023-4-10 20:20:34][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2023-4-10 20:20:34][tolua.lua:12]:os: Windows, arch: x64
[INFO:2023-4-10 20:20:34][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2023-4-10 20:20:34][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包=======================
[WARN:2023-4-10 20:20:34][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly
[INFO:2023-4-10 20:20:34][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2023-4-10 20:20:35]GameDevice isFront = False
[INFO:2023-4-10 20:20:44]GameDevice isFront = True
[INFO:2023-4-10 20:20:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{}
[INFO:2023-4-10 20:20:44][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor
[INFO:2023-4-10 20:20:44]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2023-4-10 20:20:44]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2023-4-10 20:20:44]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2023-4-10 20:20:44]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0
[INFO:2023-4-10 20:20:44][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0
[INFO:2023-4-10 20:20:44][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start
[INFO:2023-4-10 20:20:44][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2023-4-10 20:20:44][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2023-4-10 20:20:46][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start
[INFO:2023-4-10 20:20:46][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false
[INFO:2023-4-10 20:20:46]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"}
[INFO:2023-4-10 20:20:46]GameDevice isFront = False
[INFO:2023-4-10 20:20:52]GameDevice isFront = True
[INFO:2023-4-10 20:20:53][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart
[INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1
[INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0
[INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2023-4-10 20:20:55][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0
[INFO:2023-4-10 20:20:56][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2023-4-10 20:20:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2023-4-10 20:20:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{}
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -112843272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -112756872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -90501672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -90415272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -90328872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -86872872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -86786472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -86700072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -87045672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -86959272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -83848872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -83762472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -83676072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -83589672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -83503272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -83416872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -83330472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -83244072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -83157672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -83071272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -82984872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -82898472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -82812072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -82725672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -82639272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -82552872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -82466472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -82380072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -82293672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -82207272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -82120872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -82034472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -81948072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -81861672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -81775272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -81688872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -81602472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -81516072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -81429672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -81343272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -81688872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -81602472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -81516072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -80824872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -80738472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -80652072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -80565672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -80479272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -80392872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -80306472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -80220072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -80133672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -80047272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -79960872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -79874472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -79788072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -79701672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -79615272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -79528872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -79442472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -79356072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -79269672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -79183272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -79096872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -79010472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -79183272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -79096872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -77973672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -77887272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -77800872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -74949672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -73221672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -73135272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -72357672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -72271272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -70802472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -69506472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -67000872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -66309672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -64840872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -64754472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -64668072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -64581672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -63890472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -62248872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -62162472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -61471272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -59743272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -58620072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -58533672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -56892072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -56805672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -56114472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -56028072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -55941672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -54472872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -54386472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -54300072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -53608872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -52053672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -51967272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -51880872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -51189672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -51103272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -51016872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -50930472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -50844072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -50757672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -50671272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -50584872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -50498472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -50412072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -50325672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -50239272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -50152872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -50066472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -49980072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -49893672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -49807272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -49720872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -49634472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -49548072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -49461672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -49375272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -49288872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -49461672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -49375272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -49288872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -48770472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -47215272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -47128872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -47042472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -45746472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -44191272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -44104872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -44018472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -43327272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -41772072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -41685672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -41599272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -40908072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -39352872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -39266472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -39180072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -38056872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -35724072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -35637672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -35551272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -34860072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -33304872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -33218472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -33132072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -32440872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -30885672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -30799272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -30712872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -30021672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -28466472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -28380072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -28293672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -27602472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -28725672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -28639272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -28552872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -28466472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -28380072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -28293672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -28207272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -28120872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -28034472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -27948072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -27861672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -27775272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -27688872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -27602472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -27516072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -27429672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -27343272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -27256872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -27170472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -27084072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -26997672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -26911272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -26824872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -26738472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -26652072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -26565672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -26479272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -26392872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -26306472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -26220072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -26133672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -26047272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -25960872
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -25874472
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -25183272
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -23628072
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -23541672
[INFO:2023-4-10 20:20:56][logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -23455272
[INFO:2023-4-10 20:20:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"}
[INFO:2023-4-10 20:20:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1023#1024#1025#1027#1028#1029#1032#1033#1034#1037#1038#1039#1041#1042#1043#1045#1046#1047#1048#1049#1050#1053#1054#1055#1058#1059#1060#1063#1064#1065#1068#1069#1070#1073#1074#1075#1078#1079#1080#1083#1084#1085#1088#1089#1090#1093#1094#1095#1098#1099#1100#1103#1104#1105#1108#1109#1110#1113#1114#1115#1118#1119#1120#1123#1124#1125#1128#1129#1130#1133#1134#1135#1138#1139#1140#1143#1144#1145"}
[INFO:2023-4-10 20:20:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018#1020#1021"}
[INFO:2023-4-10 20:20:56][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2023-4-10 20:20:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:20:57][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en
[INFO:2023-4-10 20:20:57][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json
[INFO:2023-4-10 20:20:57][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1
[INFO:2023-4-10 20:20:57][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}}
[INFO:2023-4-10 20:20:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-4-10 20:20:57][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2023-4-10 20:20:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2023-4-10 20:25:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2023-4-10 20:25:21][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2023-4-10 20:25:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:22][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:25:22][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy3
[INFO:2023-4-10 20:25:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-4-10 20:25:22][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.131.241.226/login0.jsp?account=ljy3&platformId=0
[INFO:2023-4-10 20:25:22][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"25657c79-032a-450d-b235-127082a8a436"}
[INFO:2023-4-10 20:25:22][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 25657c79-032a-450d-b235-127082a8a436
[INFO:2023-4-10 20:25:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-4-10 20:25:22][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=25657c79-032a-450d-b235-127082a8a436&clientVersion=0.0.0&sysType=0&language=en
[INFO:2023-4-10 20:25:22][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"96515f1a-e69c-4006-84bc-e5afc99f3d86","userName":"0_ljy3","zoneInfo":{"id":102,"name":"韩国(周)","prefix":"","state":1}}
[INFO:2023-4-10 20:25:23][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1681129523
[INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2023-4-10 20:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-4-10 20:25:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"96515f1a-e69c-4006-84bc-e5afc99f3d86","openKey":""}}
[INFO:2023-4-10 20:25:23][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=96515f1a-e69c-4006-84bc-e5afc99f3d86&openKey=
[INFO:2023-4-10 20:25:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1}
[INFO:2023-4-10 20:25:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:23][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003
[INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003
[INFO:2023-4-10 20:25:23]==============link network is ipv4============
[INFO:2023-4-10 20:25:23]1 status:Connecting
[INFO:2023-4-10 20:25:23]1 Connect,ip=43.131.241.226,port=9003,verson=0
[INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2023-4-10 20:25:23]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2023-4-10 20:25:23]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2023-4-10 20:25:23]1 Same version,socket.Connected=True
[INFO:2023-4-10 20:25:23]1 Do EndConnect
[INFO:2023-4-10 20:25:23]1 Do EndConnect Done
[INFO:2023-4-10 20:25:23]1 status:Connected
[INFO:2023-4-10 20:25:23]1 ConnectSucc True
[INFO:2023-4-10 20:25:23][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2023-4-10 20:25:23]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=56
[INFO:2023-4-10 20:25:23]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 59
}
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2023-4-10 20:25:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.11806840077043 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2023-4-10 20:25:24][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2023-4-10 20:25:24][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=5319
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 1650009
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2041
baseAttr {
hp: 1142
atk: 108
def: 106
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1677943119538
rank: 1
luck: 5
sks {
skillId: 41204100
strengthenLevel: 1
}
sks {
skillId: 41204101
strengthenLevel: 1
}
sks {
skillId: 41204102
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
breakthroughCnt: 0
skinId: 100043
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 3150064
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2026
baseAttr {
hp: 894
atk: 123
def: 88
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1682459638280
rank: 1
luck: 3
sks {
skillId: 41202600
strengthenLevel: 1
}
sks {
skillId: 41202601
strengthenLevel: 1
}
sks {
skillId: 41202602
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
livingSks {
skillId: 40300004
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100028
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 1650008
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2022
baseAttr {
hp: 942
atk: 118
def: 90
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1677943119538
rank: 1
luck: 4
sks {
skillId: 41202200
strengthenLevel: 1
}
sks {
skillId: 41202201
strengthenLevel: 1
}
sks {
skillId: 41202202
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300006
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300003
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100024
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 3150065
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2054
baseAttr {
hp: 947
atk: 110
def: 110
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
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[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.11715000122786 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1932
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=263
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=965
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=35
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 15008
name: 哈 哈
gender: 2
portrait: 11100001
exp: 241327
signature:
chefTitle: 0
roleNum: 15
heroRate: 26.8
dungeonCount: 27
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 21
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1676020107
lastLogoutTime: 1682458878
birthday:
pvpScore: 1000
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
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lastUpdateTime: 1676020221
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
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count: 5266589
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
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count: 9
lastRecoverTime: 1676017501000
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}
currencyInfo {
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count: 3514
lastRecoverTime: 1682468575000
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}
currencyInfo {
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}
currencyInfo {
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}
currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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}
currencyInfo {
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}
currencyInfo {
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}
currencyInfo {
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}
currencyInfo {
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}
currencyInfo {
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}
currencyInfo {
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count: 1
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expiredTime: 1682542800000
}
currencyInfo {
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count: 0
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currencyInfo {
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currencyInfo {
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lastRecoverTime: 1676017501000
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}
currencyInfo {
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}
currencyInfo {
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count: 10
lastRecoverTime: 1682454301000
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expiredTime: 0
}
currencyInfo {
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count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
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}
simplePropertyList {
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value: 200
}
simplePropertyList {
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}
simplePropertyList {
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}
simplePropertyList {
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}
guideInfo {
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guideInfo {
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openInfo {
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isOpen: true
}
openInfo {
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}
openInfo {
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openInfo {
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openInfo {
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openInfo {
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openInfo {
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openInfo {
id: 8
isOpen: true
}
openInfo {
id: 9
isOpen: true
}
openInfo {
id: 10
isOpen: true
}
openInfo {
id: 11
isOpen: true
}
openInfo {
id: 12
isOpen: true
}
openInfo {
id: 13
isOpen: true
}
openInfo {
id: 14
isOpen: true
}
openInfo {
id: 15
isOpen: true
}
openInfo {
id: 16
isOpen: true
}
openInfo {
id: 17
isOpen: true
}
openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: true
}
openInfo {
id: 20
isOpen: true
}
openInfo {
id: 21
isOpen: true
}
openInfo {
id: 22
isOpen: true
}
openInfo {
id: 23
isOpen: true
}
openInfo {
id: 24
isOpen: true
}
openInfo {
id: 25
isOpen: true
}
openInfo {
id: 28
isOpen: true
}
openInfo {
id: 29
isOpen: false
}
openInfo {
id: 30
isOpen: false
}
openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
id: 33
isOpen: true
}
openInfo {
id: 34
isOpen: true
}
openInfo {
id: 35
isOpen: false
}
openInfo {
id: 36
isOpen: true
}
openInfo {
id: 37
isOpen: true
}
openInfo {
id: 38
isOpen: true
}
openInfo {
id: 40
isOpen: true
}
openInfo {
id: 41
isOpen: true
}
openInfo {
id: 42
isOpen: true
}
openInfo {
id: 43
isOpen: false
}
openInfo {
id: 44
isOpen: true
}
openInfo {
id: 45
isOpen: false
}
openInfo {
id: 46
isOpen: true
}
openInfo {
id: 47
isOpen: true
}
openInfo {
id: 48
isOpen: true
}
openInfo {
id: 49
isOpen: true
}
openInfo {
id: 50
isOpen: true
}
openInfo {
id: 51
isOpen: true
}
openInfo {
id: 52
isOpen: true
}
openInfo {
id: 53
isOpen: true
}
openInfo {
id: 54
isOpen: true
}
openInfo {
id: 55
isOpen: true
}
openInfo {
id: 56
isOpen: true
}
openInfo {
id: 57
isOpen: true
}
openInfo {
id: 58
isOpen: true
}
openInfo {
id: 59
isOpen: true
}
openInfo {
id: 60
isOpen: true
}
openInfo {
id: 61
isOpen: true
}
openInfo {
id: 62
isOpen: true
}
openInfo {
id: 63
isOpen: true
}
openInfo {
id: 64
isOpen: true
}
openInfo {
id: 65
isOpen: true
}
openInfo {
id: 66
isOpen: true
}
openInfo {
id: 67
isOpen: true
}
openInfo {
id: 68
isOpen: true
}
openInfo {
id: 69
isOpen: true
}
openInfo {
id: 70
isOpen: true
}
openInfo {
id: 85
isOpen: true
}
openInfo {
id: 86
isOpen: true
}
openInfo {
id: 87
isOpen: true
}
openInfo {
id: 88
isOpen: true
}
openInfo {
id: 89
isOpen: true
}
openInfo {
id: 95
isOpen: false
}
openInfo {
id: 96
isOpen: true
}
openInfo {
id: 97
isOpen: true
}
openInfo {
id: 98
isOpen: true
}
openInfo {
id: 99
isOpen: true
}
openInfo {
id: 100
isOpen: true
}
openInfo {
id: 101
isOpen: true
}
openInfo {
id: 102
isOpen: true
}
openInfo {
id: 103
isOpen: true
}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 106
isOpen: true
}
openInfo {
id: 107
isOpen: true
}
openInfo {
id: 110
isOpen: true
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: true
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 120
isOpen: true
}
openInfo {
id: 125
isOpen: true
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: true
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
openInfo {
id: 3003
isOpen: true
}
openInfo {
id: 3004
isOpen: true
}
openInfo {
id: 3005
isOpen: true
}
openInfo {
id: 3007
isOpen: true
}
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.21767550334334 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=685
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=2711
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2023-4-10 20:25:24][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-04-10 20:25:40","roleExp":241327,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-04-26 05:41:18","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":50}
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-04-10 20:25:40","roleExp":241327,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-04-26 05:41:18","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":50}
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"102"}
[INFO:2023-4-10 20:25:24][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 102
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 20001
state: 1
name: 요망 팀
typeId: 2
}
formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 1650010
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 1650003
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 750006
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 1650005
}
state: 1
name: 편대1
typeId: 1
}
formationInfoList {
formationId: 2
state: 1
name: 편대2
typeId: 1
}
formationInfoList {
formationId: 20002
state: 1
name: 포악 팀
typeId: 2
}
formationInfoList {
formationId: 3
state: 1
name: 편대3
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: 편대4
typeId: 1
}
formationInfoList {
formationId: 5
state: 1
name: 편대5
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: 편대6
typeId: 1
}
formationInfoList {
formationId: 7
state: 1
name: 편대7
typeId: 1
}
formationInfoList {
formationId: 8
state: 2
name: 편대8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: 편대9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: 편대10
typeId: 1
}
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.21767550334334 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021023
voice: 1021006
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
voice: 1021009
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 3
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002012
voice: 1002011
voice: 1002009
voice: 1002023
voice: 1002006
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 0
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004011
voice: 1004009
voice: 1004023
voice: 1004006
voice: 1004004
voice: 1004003
infos: 1000030
unreadInfos: 1000030
usingSkinId: 100007
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019023
voice: 1019006
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019012
voice: 1019009
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.21767550334334 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:25:24][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-4-10 20:25:24]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 480002
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676460787000
loveLevel: 0
}
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.29761370643973 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050016
count: 2060
lastUseTime: 1650922054221
composeCount: 0
}
dataList {
itemId: 11060001
count: 99000
lastUseTime: 1650922025052
composeCount: 0
}
dataList {
itemId: 11060002
count: 99000
lastUseTime: 1650922030849
composeCount: 0
}
dataList {
itemId: 11060003
count: 98001
lastUseTime: 1650922016964
composeCount: 0
}
dataList {
itemId: 11240039
count: 14
lastUseTime: 1650922457134
composeCount: 0
}
dataList {
itemId: 11060004
count: 98001
lastUseTime: 1650922011130
composeCount: 0
}
dataList {
itemId: 11060006
count: 41
lastUseTime: 1650924837996
composeCount: 0
}
dataList {
itemId: 10000008
count: 12
lastUseTime: 1644819273000
composeCount: 0
}
dataList {
itemId: 10000009
count: 155
lastUseTime: 1644924788000
composeCount: 0
}
dataList {
itemId: 10000015
count: 1
lastUseTime: 1646409695000
composeCount: 0
}
dataList {
itemId: 11070001
count: 2400
lastUseTime: 1644819273000
composeCount: 0
}
dataList {
itemId: 11070002
count: 1900
lastUseTime: 1644819892000
composeCount: 0
}
dataList {
itemId: 11190024
count: 4
lastUseTime: 1644481501000
composeCount: 0
}
dataList {
itemId: 11040001
count: 16
lastUseTime: 1650923274952
composeCount: 0
}
dataList {
itemId: 11240002
count: 14
lastUseTime: 1650922457782
composeCount: 0
}
dataList {
itemId: 11040002
count: 3
lastUseTime: 1650923545044
composeCount: 0
}
dataList {
itemId: 11040003
count: 99920
lastUseTime: 1650922003522
composeCount: 0
}
dataList {
itemId: 11240004
count: 14
lastUseTime: 1650922086200
composeCount: 0
}
dataList {
itemId: 11050008
count: 2215
lastUseTime: 1650922054221
composeCount: 0
}
dataList {
itemId: 11050009
count: 9985
lastUseTime: 1644819274000
composeCount: 0
}
dataList {
itemId: 11050010
count: 1280
lastUseTime: 1650922060834
composeCount: 0
}
dataList {
itemId: 11050011
count: 2160
lastUseTime: 1650922057613
composeCount: 0
}
dataList {
itemId: 11050012
count: 2150
lastUseTime: 1650922054221
composeCount: 0
}
dataList {
itemId: 11050013
count: 9985
lastUseTime: 1644819274000
composeCount: 0
}
dataList {
itemId: 11050014
count: 1140
lastUseTime: 1650922060834
composeCount: 0
}
dataList {
itemId: 11050015
count: 2625
lastUseTime: 1650922057613
composeCount: 0
}
dataList {
itemId: 11050001
count: 9995
lastUseTime: 1644819274000
composeCount: 0
}
dataList {
itemId: 12200003
count: 1
lastUseTime: 1647680235000
composeCount: 0
}
dataList {
itemId: 11050002
count: 1130
lastUseTime: 1650922060834
composeCount: 0
}
dataList {
itemId: 11050003
count: 2425
lastUseTime: 1650922057613
composeCount: 0
}
dataList {
itemId: 12200001
count: 2
lastUseTime: 1647680235000
composeCount: 0
}
dataList {
itemId: 11050004
count: 2365
lastUseTime: 1650922054221
composeCount: 0
}
dataList {
itemId: 11050005
count: 9975
lastUseTime: 1644819274000
composeCount: 0
}
dataList {
itemId: 11240021
count: 14
lastUseTime: 1650922239337
composeCount: 0
}
dataList {
itemId: 11050006
count: 1205
lastUseTime: 1650922060834
composeCount: 0
}
dataList {
itemId: 11050007
count: 2140
lastUseTime: 1650922057613
composeCount: 0
}
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.29761370643973 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 10001
barrierId: 10001011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002012
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002022
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002062
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002082
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002123
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003012
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003022
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003062
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003082
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003123
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004012
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004022
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004062
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004082
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10004
barrierId: 10004123
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005012
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005022
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005062
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005082
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10005
barrierId: 10005123
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10006
barrierId: 10006011
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10006
barrierId: 10006012
star: 8
hasGetBonus:
bestFightRound: 5
}
userBarrierList {
dungeonId: 10006
barrierId: 10006021
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 10006
barrierId: 10006022
star: 8
hasGetBonus:
bestFightRound: 5
}
userBarrierList {
dungeonId: 10006
barrierId: 10006031
star: 8
hasGetBonus: 4#2018#1
bestFightRound: 4
}
userBarrierList {
dungeonId: 10006
barrierId: 10006032
star: 8
hasGetBonus: 4#2026#1
bestFightRound: 6
}
userBarrierList {
dungeonId: 10006
barrierId: 10006041
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10006
barrierId: 10006042
star: 8
hasGetBonus:
bestFightRound: 5
}
userBarrierList {
dungeonId: 10006
barrierId: 10006051
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10006
barrierId: 10006052
star: 8
hasGetBonus:
bestFightRound: 6
}
userBarrierList {
dungeonId: 10006
barrierId: 10006061
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10006
barrierId: 10006062
star: 8
hasGetBonus:
bestFightRound: 10
}
userBarrierList {
dungeonId: 10006
barrierId: 10006071
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10006
barrierId: 10006072
star: 8
hasGetBonus:
bestFightRound: 5
}
userBarrierList {
dungeonId: 10006
barrierId: 10006081
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10006
barrierId: 10006082
star: 8
hasGetBonus:
bestFightRound: 6
}
userBarrierList {
dungeonId: 10006
barrierId: 10006091
star: 8
hasGetBonus: 4#2054#1
bestFightRound: 4
}
userBarrierList {
dungeonId: 10006
barrierId: 10006092
star: 8
hasGetBonus:
bestFightRound: 9
}
userBarrierList {
dungeonId: 10006
barrierId: 10006101
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10006
barrierId: 10006102
star: 8
hasGetBonus:
bestFightRound: 6
}
userBarrierList {
dungeonId: 10006
barrierId: 10006111
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10006
barrierId: 10006112
star: 8
hasGetBonus:
bestFightRound: 6
}
userBarrierList {
dungeonId: 10006
barrierId: 10006121
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 10006
barrierId: 10006122
star: 8
hasGetBonus:
bestFightRound: 5
}
userBarrierList {
dungeonId: 10006
barrierId: 10006123
star: 8
hasGetBonus:
bestFightRound: 7
}
userBarrierList {
dungeonId: 10007
barrierId: 10007011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 120001
barrierId: 120001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 130001
barrierId: 130001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 140001
barrierId: 140001011
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10007
notFirstInDungeonId: 10003
notFirstInDungeonId: 10006
notFirstInDungeonId: 10005
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.29761370643973 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2023-4-10 20:25:24]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.33674040809274 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.33674040809274 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 198530
totalPayCount: 200170
}
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2023-4-10 20:25:24][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.35340750776231 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2023-4-10 20:25:24][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2023-4-10 20:25:24][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2023-4-10 20:25:24][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:24][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2023-4-10 20:25:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-4-10 20:25:24]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2023-4-10 20:25:24]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:24][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-4-10 20:25:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 5
[INFO:2023-4-10 20:25:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2023-4-10 20:25:24][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2023-4-10 20:25:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:25:24][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:25:24][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:25:24]DestroyUnusedResources:17,2,time=,paths:
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=74
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=913
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1467
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=33
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=167
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2023-4-10 20:25:25][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.54057869315147 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.54057869315147 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 750005
cookBookId: 0
num: 0
beginTime: 1676355274000
endTime: 1676355274000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 2
heroUniqueId: 750008
cookBookId: 0
num: 0
beginTime: 1676355919000
endTime: 1676355919000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.54057869315147 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1
[INFO:2023-4-10 20:25:25][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:25:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.65800829231739 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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heroCounts {
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heroCounts {
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heroCounts {
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heroCounts {
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heroCounts {
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heroCounts {
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heroCounts {
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heroCounts {
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heroCounts {
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[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.65800829231739 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
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[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.65800829231739 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 13504
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friendIds: 22002
friendIds: 22501
friendIds: 13501
friendIds: 19502
friendIds: 17007
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.68138079158962 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
guildId: 142
name: AQ
cliqueId: 1
purpose: fw
heroId: 2000
level: 11
liveness: 0
memberCount: 1
auditJoin: false
leaderMember {
userId: 15008
nickName: 哈 哈
position: 1
liveness: 1422993
isOnline: true
datetime: 1682458881
portrait: 11100001
frame: 11110001
level: 50
banChatTime: 0
gender: 2
isReturn: false
}
myMember {
userId: 15008
nickName: 哈 哈
position: 1
liveness: 1422993
isOnline: true
datetime: 1682458881
portrait: 11100001
frame: 11110001
level: 50
banChatTime: 0
gender: 2
isReturn: false
}
extInfo {
}
capital: 387997
geCapital: 1109997
createTime: 1677947763
mergeTime: 0
}
createSNCount: 0
leaveTime: 0
joinTime: 1677947763
leaveReason: 2
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.68138079158962 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.68138079158962 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 23 1
[INFO:2023-4-10 20:25:25][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=48
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32
[INFO:2023-4-10 20:25:25][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-4-10 20:25:25][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-4-10 20:25:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140018
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140011
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140009
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140189
expirySeconds: 0
isView: false
}
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.77698989026248 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 24 1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.77698989026248 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 25 1
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2023-4-10 20:25:25][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-4-10 20:25:25][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.32565189898014 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 27 1
[INFO:2023-4-10 20:25:25][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-4-10 20:25:25][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-4-10 20:25:25]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-4-10 20:25:25]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3109
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=517
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:25:25][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=116
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=8
[INFO:2023-4-10 20:25:25]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.49301159568131 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 28 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.49301159568131 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 29 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.49301159568131 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 30 1
[INFO:2023-4-10 20:25:26][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2023-4-10 20:25:26][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.54119809530675 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 31 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 6212
buyCount: 0
}
infos {
topupId: 6213
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
}
infos {
topupId: 8301
buyCount: 0
}
infos {
topupId: 8302
buyCount: 0
}
infos {
topupId: 8303
buyCount: 0
}
infos {
topupId: 8304
buyCount: 0
}
infos {
topupId: 8305
buyCount: 0
}
infos {
topupId: 8306
buyCount: 0
}
infos {
topupId: 8307
buyCount: 0
}
infos {
topupId: 8308
buyCount: 0
}
infos {
topupId: 8309
buyCount: 0
}
infos {
topupId: 8310
buyCount: 0
}
infos {
topupId: 8311
buyCount: 0
}
infos {
topupId: 8312
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[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
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[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
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[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30
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[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: count, v: 3
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: agents, v: table: 0x024276baf3a8
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: cmd, v: 10
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: structName, v: GetGiftBagInfoReply
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: status, v: 0
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/common/logic/FrameworkReLogicMgr]:393
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x024263c41018
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: msg, v: infos {
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infos {
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buyCount: 0
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[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: status, v: 0
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: cmd, v: 10
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: extId, v: 53
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: structName, v: GetGiftBagInfoReply
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [bootstrap/starter_lua.lua]:30
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:84]:{logValues}[logVals l:10]upVals k: func, v: function: 0x0242757c9ae0
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:84]:{logValues}[logVals l:10]upVals k: args, v: table: 0x02426fd5e708
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:61]:{logValues}[logVals l:11] === C function '[trycall]'
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (*temporary), v: function: 0x0242638a8d10
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [framework/network/NetConnMgr]:273
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[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: self, v: table: 0x024263bf8bb0
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: downTag, v: 33
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: status, v: 0
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: extId, v: 53
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for step), v: 1
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: msg, v: infos {
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buyCount: 0
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buyCount: 0
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infos {
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buyCount: 0
expiredTime: 0
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infos {
id: 1201
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
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infos {
id: 1401
buyCount: 0
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infos {
id: 1402
buyCount: 0
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infos {
id: 1403
buyCount: 0
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buyCount: 0
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buyCount: 0
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buyCount: 0
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buyCount: 0
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buyCount: 0
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buyCount: 0
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buyCount: 0
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[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: data, v:
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[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for limit), v: 2
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for index), v: 2
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: cmd, v: 10
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: connType, v: 1
[INFO:2023-4-10 20:25:26][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: structName, v: GetGiftBagInfoReply
[ERROR:2023-4-10 20:25:26]20:25:26.134-983: [.lua:-1]:logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001
stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'assert'
logic/extensions/store/model/StoreRmbGiftpackModel:44: in function 'setShopViewTopupInfos'
logic/extensions/topup/agent/TopupAgent:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211)
Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34)
Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153)
Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190)
Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231)
Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184)
[ERROR:2023-4-10 20:25:26]20:25:26.134-983: [.lua:-1]:logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001
stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'assert'
logic/extensions/store/model/StoreRmbGiftpackModel:44: in function 'setShopViewTopupInfos'
logic/extensions/topup/agent/TopupAgent:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211)
Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34)
Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153)
Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190)
Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231)
Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184)
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
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startTime: 1546376400000
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}
activityInfos {
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}
activityInfos {
id: 10005
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}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
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endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
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activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.62876619212329 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 34 1
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.62876619212329 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 35 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.62876619212329 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 36 1
[INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 1
doneCount: 10
actGainCount: 0
actIsGained: false
poolSkewRare {
rareId: 5
count: 1
}
heroSkewRare {
heroId: 2021
count: 1
poolCount: 2
cdTime: 2
}
extraDailyCount: 0
needCountUntilSsr: 8
}
summonPools {
poolId: 2
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 3
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 4
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 133
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.69864558987319 移走了序号= 1 的消息,当前队列数量= 9 || 0 SummonPoolReply 37 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.69864558987319 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetUnReadNewspaperReply 38 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.69864558987319 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetMysteryStoreInfoReply 39 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.72904209047556 移走了序号= 1 的消息,当前队列数量= 6 || 0 Get137InfosReply 40 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 3514
lastRecoverTime: 1682468575000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.40339019149542 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 41 1
[INFO:2023-4-10 20:25:26][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:25:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.18784399516881 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 42 1
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 5
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:26][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:25:26][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187
[INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=977
[INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17
[INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2003
recommendHero: 2006
recommendHero: 2025
recommendHero: 2005
recommendHero: 2017
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2026
recommendHero: 2054
recommendHero: 2036
recommendHero: 2019
recommendHero: 9999
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2022
recommendHero: 2055
recommendHero: 2034
recommendHero: 2043
recommendHero: 2033
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2003
recommendHero: 2008
recommendHero: 2044
recommendHero: 2037
recommendHero: 2029
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2054
recommendHero: 2036
recommendHero: 2050
recommendHero: 2018
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2013
recommendHero: 2035
recommendHero: 2030
recommendHero: 2000
recommendHero: 2011
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2029
recommendHero: 2004
recommendHero: 2011
recommendHero: 2055
recommendHero: 2022
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.17206029780209 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 43 1
[INFO:2023-4-10 20:25:26][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:25:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.11
}
infos {
day: 2
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.12
}
infos {
day: 3
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.13
}
infos {
day: 4
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.14
}
infos {
day: 5
hasSignIn: false
luckLevel: 5
drawIds: 18
drawIds: 17
drawIds: 16
drawIds: 20
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.15
lunarFestival: Pure Brightness
}
infos {
day: 6
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.16
}
infos {
day: 7
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.17
}
infos {
day: 8
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.18
}
infos {
day: 9
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.19
}
infos {
day: 10
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.20
}
infos {
day: 11
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.21
}
infos {
day: 12
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.22
}
infos {
day: 13
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.23
}
infos {
day: 14
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.24
}
infos {
day: 15
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.25
}
infos {
day: 16
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.26
}
infos {
day: 17
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.27
}
infos {
day: 18
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.28
}
infos {
day: 19
hasSignIn: false
luckLevel: 4
drawIds: 65
drawIds: 19
drawIds: 20
drawIds: 16
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.29
}
infos {
day: 20
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.1
lunarFestival: Grain Rain
}
infos {
day: 21
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.2
}
infos {
day: 22
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.3
}
infos {
day: 23
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.4
}
infos {
day: 24
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.5
}
infos {
day: 25
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.6
}
infos {
day: 26
hasSignIn: false
luckLevel: 5
drawIds: 17
drawIds: 20
drawIds: 16
drawIds: 18
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.7
}
serverTime: 1682468620697
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.17206029780209 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 44 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800
updateTime: 1682468618
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.18962659873068 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 45 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.18962659873068 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 46 1
[INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=1352
[INFO:2023-4-10 20:25:26]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2023-4-10 20:25:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:25:26]DestroyUnusedResources:2,2,time=,paths:
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 2770026
mailId: 60001
params:
attachment: 1#11190024#10
state: 0
createTime: 1678878104000
isCollection: false
}
userMail {
incrId: 3620030
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1679381875000
isCollection: false
}
userMail {
incrId: 4920025
mailId: 300402
params: 哈 哈
attachment: 1#11240004#3
state: 1
createTime: 1682458095519
isCollection: false
}
userMail {
incrId: 4920024
mailId: 300401
params: 哈 哈
attachment: 1#11240004#2
state: 1
createTime: 1682458081393
isCollection: false
}
userMail {
incrId: 4920031
mailId: 302101
params: 哈 哈
attachment: 1#11240021#2
state: 1
createTime: 1682458235295
isCollection: false
}
userMail {
incrId: 4920030
mailId: 300403
params: 哈 哈
attachment: 1#11240004#4
state: 1
createTime: 1682458201182
isCollection: false
}
userMail {
incrId: 1970056
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1677755501000
isCollection: false
}
userMail {
incrId: 4920043
mailId: 300202
params: 哈 哈
attachment: 1#11240002#3
state: 1
createTime: 1682458458986
isCollection: false
}
userMail {
incrId: 4920042
mailId: 303902
params: 哈 哈
attachment: 1#11240039#3
state: 1
createTime: 1682458458424
isCollection: false
}
userMail {
incrId: 3170002
mailId: 20052
params: 3#1805#1
attachment: 2#7#80|2#2#8000
state: 0
createTime: 1679673306000
isCollection: false
}
userMail {
incrId: 4920041
mailId: 300201
params: 哈 哈
attachment: 1#11240002#2
state: 1
createTime: 1682458456973
isCollection: false
}
userMail {
incrId: 4920040
mailId: 300404
params: 哈 哈
attachment: 1#11240004#5
state: 1
createTime: 1682458456481
isCollection: false
}
userMail {
incrId: 3320022
mailId: 20047
params: AQ
attachment: 15#1000002#1
state: 0
createTime: 1679693497000
isCollection: false
}
userMail {
incrId: 4920047
mailId: 300204
params: 哈 哈
attachment: 1#11240002#5
state: 1
createTime: 1682458463456
isCollection: false
}
userMail {
incrId: 4620002
mailId: 86
params:
attachment: 1#11190024#10
state: 0
createTime: 1680683046000
isCollection: false
}
userMail {
incrId: 3320023
mailId: 20047
params: AQ
attachment: 15#1000003#1
state: 0
createTime: 1679693500000
isCollection: false
}
userMail {
incrId: 4620003
mailId: 60003
params:
attachment:
state: 0
createTime: 1680683047000
isCollection: false
}
userMail {
incrId: 4920046
mailId: 303904
params: 哈 哈
attachment: 1#11240039#5
state: 1
createTime: 1682458461798
isCollection: false
}
userMail {
incrId: 4920045
mailId: 300203
params: 哈 哈
attachment: 1#11240002#4
state: 1
createTime: 1682458460775
isCollection: false
}
userMail {
incrId: 3320020
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1679693215000
isCollection: false
}
userMail {
incrId: 3320021
mailId: 20047
params: AQ
attachment: 15#1000001#1
state: 0
createTime: 1679693492000
isCollection: false
}
userMail {
incrId: 4920044
mailId: 303903
params: 哈 哈
attachment: 1#11240039#4
state: 1
createTime: 1682458460293
isCollection: false
}
userMail {
incrId: 4920035
mailId: 302103
params: 哈 哈
attachment: 1#11240021#4
state: 1
createTime: 1682458276632
isCollection: false
}
userMail {
incrId: 3370011
mailId: 20049
params: 해산물#선미훠궈
attachment: 1#11300004#1
state: 0
createTime: 1679695317000
isCollection: false
}
userMail {
incrId: 4920034
mailId: 302102
params: 哈 哈
attachment: 1#11240021#3
state: 1
createTime: 1682458247267
isCollection: false
}
userMail {
incrId: 3320024
mailId: 20047
params: AQ
attachment: 15#1000004#1
state: 0
createTime: 1679693503000
isCollection: false
}
userMail {
incrId: 3320025
mailId: 20047
params: AQ
attachment: 1#11340011#1
state: 0
createTime: 1679693505000
isCollection: false
}
userMail {
incrId: 4920039
mailId: 303901
params: 哈 哈
attachment: 1#11240039#2
state: 1
createTime: 1682458455989
isCollection: false
}
userMail {
incrId: 4920037
mailId: 302104
params: 哈 哈
attachment: 1#11240021#5
state: 1
createTime: 1682458299266
isCollection: false
}
userMail {
incrId: 2270098
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#6#10
state: 0
createTime: 1678298764000
isCollection: false
}
userMail {
incrId: 2720021
mailId: 20007
params: AQ#哈 哈#6#7
attachment:
state: 0
createTime: 1678862588000
isCollection: false
}
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.15738639980555 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 47 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1
[INFO:2023-4-10 20:25:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:25:26][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2023-4-10 20:25:26][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:26]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2023-4-10 20:25:26]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:27]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=26
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 3
showCount: 0
showCount: 0
showCount: 0
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.11824889853597 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 49 1
[INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:27]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9
[INFO:2023-4-10 20:25:27]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:27]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.11760129965842 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 50 1
[INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:27]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2023-4-10 20:25:27]||||| Sender socketClient version=1
[INFO:2023-4-10 20:25:27]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:25:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2023-4-10 20:25:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.11769600212574 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 51 1
[INFO:2023-4-10 20:25:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice'
logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk'
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2023-4-10 20:25:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:96: in function 'load'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
...
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2023-4-10 20:25:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:25:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2023-4-10 20:25:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:25:35][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:wunai.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2023-4-10 20:25:35][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-4-10 20:26:0][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:26:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:27:0][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:27:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:28:0][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:28:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:29:0][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:29:30][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:30:1][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:30:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1}
[INFO:2023-4-10 20:30:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:30:26][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:30:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:30:26]DestroyUnusedResources:4,2,time=,paths:
[INFO:2023-4-10 20:30:31][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:31:1][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:31:31][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:32:1][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:32:31][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:33:2][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:33:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:34:2][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:34:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:35:2][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:35:26][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:35:26][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:35:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:35:26]DestroyUnusedResources:4,2,time=,paths:
[INFO:2023-4-10 20:35:32][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:36:3][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:36:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:37:3][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:37:17]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2023-4-10 20:37:17][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-4-10 20:37:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-4-10 20:37:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 36
[INFO:2023-4-10 20:37:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:17]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-4-10 20:37:17]||||| Sender socketClient version=1
[INFO:2023-4-10 20:37:17]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-4-10 20:37:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:37:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-4-10 20:37:17][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13599039800465 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 116 1
[INFO:2023-4-10 20:37:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:19][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 1 2 当前队列数量= 1
[INFO:2023-4-10 20:37:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = DebugLogoutRequest
[INFO:2023-4-10 20:37:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:37:19]==> Sender Auto Serialize Message,extId=1,cmd=2,size=9
[INFO:2023-4-10 20:37:19]||||| Sender socketClient version=1
[INFO:2023-4-10 20:37:19][logic/common/state/net/kr/KRReConnectionMgr.lua:13]:{func}网络连接着,需要重登陆,主动断开socket连接
[INFO:2023-4-10 20:37:19][logic/extensions/login/controller/LoginController.lua:212]:{execCleanSocket}手动断开Socket连接,会过滤掉Socket连接断开的回调
[INFO:2023-4-10 20:37:19]1 status:DisConnect
[INFO:2023-4-10 20:37:19][logic/common/state/net/ReConnectionMgr.lua:422]:{gotoLogin}开始重新登录
[INFO:2023-4-10 20:37:19]1 sender LostConnect
[INFO:2023-4-10 20:37:19]1 headerBuffer== socketClient version=1@ThreadAbortException@ at (wrapper managed-to-native) System.Net.Sockets.Socket.Receive_internal(intptr,byte*,int,System.Net.Sockets.SocketFlags,int&,bool)
at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x0000c] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x0002e] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <5a2009c85b134970925993880e2ecb2e>:0
at Framework.ByteMsgReceiver.Run () [0x0001b] in C:\PJG\pjg-client\UnityProj\Assets\aounity-framework\Scripts\CSharp\Framework\Network\Socket\Impl\ByteMsgReceiver.cs:46
[INFO:2023-4-10 20:37:19][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-4-10 20:37:19][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-4-10 20:37:19][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[WARN:2023-4-10 20:37:19][@logic/extensions/monopoly/model/MonopolyModel.lua:22]:{onReset}MonopolyModel重置
[WARN:2023-4-10 20:37:19][@logic/extensions/monopoly/controller/MonopolyPropsCardController.lua:9]:{onReset}MonopolyPropsCardController重置
[INFO:2023-4-10 20:37:19][logic/extensions/danpk/controller/DanPkController.lua:83]:{stopPrepare}DanPkController:stopPrepare nil stack traceback:
logic/extensions/danpk/controller/DanPkController:83: in function 'stopPrepare'
logic/extensions/danpk/controller/DanPkController:19: in function 'onReset'
frameworkext/lmvc/ExtensionMgr:215: in function '_resetExtension'
frameworkext/lmvc/ExtensionMgr:252: in function 'resetAllExtensions'
logic/common/state/net/ReConnectionMgr:439: in function 'gotoLogin'
logic/common/state/net/kr/KRReConnectionMgr:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/login/controller/LoginController:345: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-4-10 20:37:19][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[WARN:2023-4-10 20:37:19][@logic/extensions/common/controller/WebCamTextureController.lua:147]:{closeWebCam}closeWebCam
[INFO:2023-4-10 20:37:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:37:19][logic/common/logic/FrameworkReLogicMgr.lua:261]:{destroy}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:37:19][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:37:19][logic/scene/SceneMgr.lua:317]:{onExitFinished}成功退出了全部场景,目前没有场景,进入了空场景
[INFO:2023-4-10 20:37:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:19]1 sender DoLostConnect
[INFO:2023-4-10 20:37:19][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en
[INFO:2023-4-10 20:37:19][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json
[INFO:2023-4-10 20:37:19][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1
[INFO:2023-4-10 20:37:19][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}}
[INFO:2023-4-10 20:37:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2023-4-10 20:37:19][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2023-4-10 20:37:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2023-4-10 20:37:20][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2023-4-10 20:37:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:20][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:37:20]DestroyUnusedResources:39,2,time=,paths:
[INFO:2023-4-10 20:37:21][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy3
[INFO:2023-4-10 20:37:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-4-10 20:37:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.131.241.226/login0.jsp?account=ljy3&platformId=0
[INFO:2023-4-10 20:37:21][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:37:21][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"37f03d4e-9462-4a6a-9ab0-ffa4f44ff372"}
[INFO:2023-4-10 20:37:21][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 37f03d4e-9462-4a6a-9ab0-ffa4f44ff372
[INFO:2023-4-10 20:37:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-4-10 20:37:21][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.131.241.226/login.jsp?btSessionId=37f03d4e-9462-4a6a-9ab0-ffa4f44ff372&clientVersion=0.0.0&sysType=0&language=en
[INFO:2023-4-10 20:37:21][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":1,"isAdmin":true,"resultCode":0,"sessionId":"e81d0ac2-605b-4037-a275-40d46dc334d5","userName":"0_ljy3","zoneInfo":{"id":102,"name":"韩国(周)","prefix":"","state":1}}
[INFO:2023-4-10 20:37:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:showUserCenter, [param]:{}
[INFO:2023-4-10 20:37:22][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:37:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:81]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.131.241.226/loadzone.jsp?sessionId=e81d0ac2-605b-4037-a275-40d46dc334d5&btSessionId=37f03d4e-9462-4a6a-9ab0-ffa4f44ff372&clientVersion=0.0.0&zoneId=0
[INFO:2023-4-10 20:37:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:81]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.130.152.39/loadzone.jsp?sessionId=e81d0ac2-605b-4037-a275-40d46dc334d5&btSessionId=37f03d4e-9462-4a6a-9ab0-ffa4f44ff372&clientVersion=0.0.0&zoneId=0
[INFO:2023-4-10 20:37:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:81]:{sendHttpGetServerListRequest}http-获取服务器列表url===== http://43.156.128.30/loadzone.jsp?sessionId=e81d0ac2-605b-4037-a275-40d46dc334d5&btSessionId=37f03d4e-9462-4a6a-9ab0-ffa4f44ff372&clientVersion=0.0.0&zoneId=0
[INFO:2023-4-10 20:37:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:86]:{closure}http-获取服务器列表返回数据========= {"areaId":1,"lastLoginZoneId":102,"recommendZoneId":102,"resultCode":0,"userInfos":[{"frame":11110001,"id":102,"level":50,"name":"哈 哈","portrait":11100001}],"zoneInfos":[{"id":102,"name":"韩国(周)","prefix":"","state":1}]}
[INFO:2023-4-10 20:37:23][logic/extensions/login/agent/kr/KRLoginAgent.lua:86]:{closure}http-获取服务器列表返回数据========= {"areaId":3,"lastLoginZoneId":301,"recommendZoneId":301,"resultCode":0,"userInfos":[{"frame":11110001,"id":301,"level":31,"name":"ljy3","portrait":11100002}],"zoneInfos":[{"id":301,"name":"东南亚(周)","prefix":"","state":1}]}
[INFO:2023-4-10 20:37:24][logic/extensions/login/agent/kr/KRLoginAgent.lua:86]:{closure}http-获取服务器列表返回数据========= {"areaId":2,"lastLoginZoneId":201,"recommendZoneId":201,"resultCode":0,"userInfos":[{"frame":11110001,"id":201,"level":40,"name":"ljy3","portrait":11100002}],"zoneInfos":[{"id":201,"name":"欧美(周)","prefix":"","state":1}]}
[INFO:2023-4-10 20:38:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:27][logic/common/logic/FrameworkReLogicMgr.lua:261]:{destroy}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1681130307
[INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2023-4-10 20:38:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2023-4-10 20:38:27][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.131.241.226/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.131.241.226\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":102,"sessionId":"e81d0ac2-605b-4037-a275-40d46dc334d5","openKey":""}}
[INFO:2023-4-10 20:38:27][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.131.241.226/startgame.jsp?pfKey=&pf=&zoneId=102&sessionId=e81d0ac2-605b-4037-a275-40d46dc334d5&openKey=
[INFO:2023-4-10 20:38:27][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.131.241.226","isAdmin":true,"pid":102001,"port":9003,"resultCode":0,"state":1}
[INFO:2023-4-10 20:38:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:27][logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=43.131.241.226,port=9003
[INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.131.241.226 9003
[INFO:2023-4-10 20:38:27]==============link network is ipv4============
[INFO:2023-4-10 20:38:27]1 status:Connecting
[INFO:2023-4-10 20:38:27]1 Connect,ip=43.131.241.226,port=9003,verson=1
[INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2023-4-10 20:38:27][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2023-4-10 20:38:28]1 AsyncConnectCallBack call by system,connectingVersion=1
[INFO:2023-4-10 20:38:28]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2023-4-10 20:38:28]1 Same version,socket.Connected=True
[INFO:2023-4-10 20:38:28]1 Do EndConnect
[INFO:2023-4-10 20:38:28]1 Do EndConnect Done
[INFO:2023-4-10 20:38:28]1 status:Connected
[INFO:2023-4-10 20:38:28]1 ConnectSucc True
[INFO:2023-4-10 20:38:28][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=56
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=-1,cmd=1,status=0,size=18
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=23
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=9,status=0,size=16
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 506
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 60
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=4,status=0,size=131
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 15008
name: 哈 哈
gender: 2
portrait: 11100001
exp: 241327
signature:
chefTitle: 0
roleNum: 15
heroRate: 26.8
dungeonCount: 27
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 21
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1676020107
lastLogoutTime: 1682469333
birthday:
pvpScore: 1000
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1676020221
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1002,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"[Max Stamina] Goose Soup just sent you an audio recording — \"Have you had a good rest, Master? Let's embark on our journey!\"","interval":36000000}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:38:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=10,status=0,size=10
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.107690801844 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1
[INFO:2023-4-10 20:38:28][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2023-4-10 20:38:28][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=22,cmd=1,status=0,size=5319
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros {
heroId: 3150064
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2026
baseAttr {
hp: 894
atk: 123
def: 88
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1682459638280
rank: 1
luck: 3
sks {
skillId: 41202600
strengthenLevel: 1
}
sks {
skillId: 41202601
strengthenLevel: 1
}
sks {
skillId: 41202602
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
livingSks {
skillId: 40300004
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100028
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 1650009
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2041
baseAttr {
hp: 1142
atk: 108
def: 106
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1677943119538
rank: 1
luck: 5
sks {
skillId: 41204100
strengthenLevel: 1
}
sks {
skillId: 41204101
strengthenLevel: 1
}
sks {
skillId: 41204102
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
breakthroughCnt: 0
skinId: 100043
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 3150065
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2054
baseAttr {
hp: 947
atk: 110
def: 110
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1682466838920
rank: 1
luck: 4
sks {
skillId: 41205400
strengthenLevel: 1
}
sks {
skillId: 41205401
strengthenLevel: 1
}
sks {
skillId: 41205402
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100056
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 1650008
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2022
baseAttr {
hp: 942
atk: 118
def: 90
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1677943119538
rank: 1
luck: 4
sks {
skillId: 41202200
strengthenLevel: 1
}
sks {
skillId: 41202201
strengthenLevel: 1
}
sks {
skillId: 41202202
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300006
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300003
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100024
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 1650011
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2055
baseAttr {
hp: 956
atk: 110
def: 108
critic: 100
critic_dmg: 500
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1677943119539
rank: 1
luck: 4
sks {
skillId: 41205500
strengthenLevel: 1
}
sks {
skillId: 41205501
strengthenLevel: 1
}
sks {
skillId: 41205502
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300004
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100058
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 1650010
isInFormation: true
masterPlayerID: 15008
heroTypeIdx: 2039
baseAttr {
hp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1677943119538
rank: 5
luck: 6
sks {
skillId: 41203907
strengthenLevel: 3
}
sks {
skillId: 41203908
strengthenLevel: 3
}
sks {
skillId: 41203909
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300015
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100041
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 1650003
isInFormation: true
masterPlayerID: 15008
heroTypeIdx: 2021
baseAttr {
hp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1677943119537
rank: 5
luck: 3
sks {
skillId: 41202107
strengthenLevel: 3
}
sks {
skillId: 41202108
strengthenLevel: 3
}
sks {
skillId: 41202109
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 1650002
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2012
baseAttr {
hp: 1160
atk: 122
def: 125
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1677943119535
rank: 1
luck: 6
sks {
skillId: 41201200
strengthenLevel: 1
}
sks {
skillId: 41201201
strengthenLevel: 1
}
sks {
skillId: 41201202
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
breakthroughCnt: 0
skinId: 100017
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
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heroId: 750007
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2002
baseAttr {
hp: 1073
atk: 114
def: 104
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1676355910610
rank: 1
luck: 4
sks {
skillId: 41200200
strengthenLevel: 1
}
sks {
skillId: 41200201
strengthenLevel: 1
}
sks {
skillId: 41200202
strengthenLevel: 1
}
exp: 0
state: 1
strengthenRate: 0
livingSks {
skillId: 40300006
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100002
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
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dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 750006
isInFormation: true
masterPlayerID: 15008
heroTypeIdx: 2004
baseAttr {
hp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1676355903891
rank: 5
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
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dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 750005
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2004
baseAttr {
hp: 1252
atk: 138
def: 123
critic: 120
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1676355903721
rank: 1
luck: 2
sks {
skillId: 41200400
strengthenLevel: 1
}
sks {
skillId: 41200401
strengthenLevel: 1
}
sks {
skillId: 41200402
strengthenLevel: 1
}
exp: 0
state: 4
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
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dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 750004
isInFormation: false
masterPlayerID: 15008
heroTypeIdx: 2004
baseAttr {
hp: 1252
atk: 138
def: 123
critic: 120
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1676355903551
rank: 1
luck: 2
sks {
skillId: 41200400
strengthenLevel: 1
}
sks {
skillId: 41200401
strengthenLevel: 1
}
sks {
skillId: 41200402
strengthenLevel: 1
}
exp: 0
state: 0
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100007
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.11479640007019 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=3,status=0,size=1932
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=8,cmd=1,status=0,size=263
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=23,cmd=1,status=0,size=965
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=51,cmd=1,status=0,size=35
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=10,cmd=3,status=0,size=685
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=31,cmd=1,status=0,size=2711
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=20,cmd=33,status=0,size=8
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=67,cmd=1,status=0,size=18
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 15008
name: 哈 哈
gender: 2
portrait: 11100001
exp: 241327
signature:
chefTitle: 0
roleNum: 15
heroRate: 26.8
dungeonCount: 27
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 21
heroCharCover: 2000
frame: 11110001
touchCountLeft: 5
registerTime: 1676020107
lastLogoutTime: 1682469333
birthday:
pvpScore: 1000
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2000
lastUpdateTime: 1676020221
autoChangeDaily: false
}
isReturn: false
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
currencyInfo {
currencyId: 2
count: 5266589
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 3
count: 9
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 4
count: 3514
lastRecoverTime: 1682469175000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 5
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 6
count: 4
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 7
count: 100
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 8
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 9
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 10
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 11
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 12
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 13
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 14
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 1682542800000
}
currencyInfo {
currencyId: 16
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 21
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 22
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 23
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 24
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 1682542800000
}
currencyInfo {
currencyId: 26
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 27
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 31
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 33
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 37
count: 10
lastRecoverTime: 1682454301000
dailyRecoveredCount: 0
expiredTime: 0
}
currencyInfo {
currencyId: 38
count: 0
lastRecoverTime: 1676017501000
dailyRecoveredCount: 0
expiredTime: 0
}
simplePropertyList {
id: 4
value: 200
}
simplePropertyList {
id: 11
value: 200
}
simplePropertyList {
id: 25
value: 10001
}
simplePropertyList {
id: 29
value: 60
}
guideInfo {
guideId: 1
stepId: -1
}
guideInfo {
guideId: 2
stepId: -1
}
guideInfo {
guideId: 3
stepId: -1
}
guideInfo {
guideId: 4
stepId: -1
}
guideInfo {
guideId: 5
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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}
guideInfo {
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stepId: -1
}
guideInfo {
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stepId: -1
}
guideInfo {
guideId: 15
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}
guideInfo {
guideId: 16
stepId: -1
}
guideInfo {
guideId: 17
stepId: -1
}
guideInfo {
guideId: 18
stepId: -1
}
guideInfo {
guideId: 19
stepId: -1
}
guideInfo {
guideId: 20
stepId: -1
}
guideInfo {
guideId: 22
stepId: -1
}
guideInfo {
guideId: 23
stepId: -1
}
guideInfo {
guideId: 24
stepId: -1
}
guideInfo {
guideId: 25
stepId: -1
}
guideInfo {
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stepId: -1
}
guideInfo {
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stepId: -1
}
guideInfo {
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}
guideInfo {
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stepId: -1
}
guideInfo {
guideId: 45
stepId: -1
}
guideInfo {
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stepId: -1
}
guideInfo {
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stepId: -1
}
guideInfo {
guideId: 50
stepId: -1
}
guideInfo {
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stepId: -1
}
guideInfo {
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stepId: -1
}
guideInfo {
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stepId: -1
}
guideInfo {
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stepId: -1
}
guideInfo {
guideId: 57
stepId: -1
}
guideInfo {
guideId: 58
stepId: -1
}
openInfo {
id: 1
isOpen: true
}
openInfo {
id: 2
isOpen: true
}
openInfo {
id: 3
isOpen: true
}
openInfo {
id: 4
isOpen: true
}
openInfo {
id: 5
isOpen: true
}
openInfo {
id: 6
isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
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openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
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isOpen: true
}
openInfo {
id: 16
isOpen: true
}
openInfo {
id: 17
isOpen: true
}
openInfo {
id: 18
isOpen: true
}
openInfo {
id: 19
isOpen: true
}
openInfo {
id: 20
isOpen: true
}
openInfo {
id: 21
isOpen: true
}
openInfo {
id: 22
isOpen: true
}
openInfo {
id: 23
isOpen: true
}
openInfo {
id: 24
isOpen: true
}
openInfo {
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isOpen: true
}
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isOpen: true
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openInfo {
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isOpen: false
}
openInfo {
id: 30
isOpen: false
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openInfo {
id: 31
isOpen: true
}
openInfo {
id: 32
isOpen: false
}
openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: false
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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isOpen: true
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isOpen: false
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openInfo {
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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openInfo {
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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openInfo {
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isOpen: true
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isOpen: false
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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isOpen: true
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openInfo {
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openInfo {
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isOpen: true
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openInfo {
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}
openInfo {
id: 3007
isOpen: true
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.19924930110574 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1
[INFO:2023-4-10 20:38:28][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-04-26 08:36:42","roleExp":241327,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-04-26 08:35:33","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":50}
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2023-04-26 08:36:42","roleExp":241327,"serverId":"102","registerTime":1676020107,"lastLogoutTime":"2023-04-26 08:35:33","roleId":"15008","roleCTime":1676020107,"type":2,"roleName":"哈 哈","serverName":"韩国(周)","roleLevel":50}
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"102"}
[INFO:2023-4-10 20:38:28][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 102
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 1650010
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 1650003
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 750006
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 1650005
}
state: 1
name: 편대1
typeId: 1
}
formationInfoList {
formationId: 20001
state: 1
name: 요망 팀
typeId: 2
}
formationInfoList {
formationId: 2
state: 1
name: 편대2
typeId: 1
}
formationInfoList {
formationId: 20002
state: 1
name: 포악 팀
typeId: 2
}
formationInfoList {
formationId: 3
state: 1
name: 편대3
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: 편대4
typeId: 1
}
formationInfoList {
formationId: 5
state: 1
name: 편대5
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: 편대6
typeId: 1
}
formationInfoList {
formationId: 7
state: 1
name: 편대7
typeId: 1
}
formationInfoList {
formationId: 8
state: 2
name: 편대8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: 편대9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: 편대10
typeId: 1
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.19924930110574 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021023
voice: 1021006
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
voice: 1021009
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 3
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002012
voice: 1002011
voice: 1002009
voice: 1002023
voice: 1002006
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 0
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004011
voice: 1004009
voice: 1004023
voice: 1004006
voice: 1004004
voice: 1004003
infos: 1000030
unreadInfos: 1000030
usingSkinId: 100007
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractValues {
conditionId: 8
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019023
voice: 1019006
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019012
voice: 1019009
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.19924930110574 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:38:28][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-4-10 20:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 480002
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1676460787000
loveLevel: 0
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.2649673037231 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050016
count: 2060
lastUseTime: 1650922054221
composeCount: 0
}
dataList {
itemId: 11060001
count: 99000
lastUseTime: 1650922025052
composeCount: 0
}
dataList {
itemId: 11060002
count: 99000
lastUseTime: 1650922030849
composeCount: 0
}
dataList {
itemId: 11060003
count: 98001
lastUseTime: 1650922016964
composeCount: 0
}
dataList {
itemId: 11240039
count: 14
lastUseTime: 1650922457134
composeCount: 0
}
dataList {
itemId: 11060004
count: 98001
lastUseTime: 1650922011130
composeCount: 0
}
dataList {
itemId: 11060006
count: 41
lastUseTime: 1650924837996
composeCount: 0
}
dataList {
itemId: 10000008
count: 12
lastUseTime: 1644819273000
composeCount: 0
}
dataList {
itemId: 10000009
count: 155
lastUseTime: 1644924788000
composeCount: 0
}
dataList {
itemId: 10000015
count: 1
lastUseTime: 1646409695000
composeCount: 0
}
dataList {
itemId: 11070001
count: 2400
lastUseTime: 1644819273000
composeCount: 0
}
dataList {
itemId: 11070002
count: 1900
lastUseTime: 1644819892000
composeCount: 0
}
dataList {
itemId: 11190024
count: 4
lastUseTime: 1644481501000
composeCount: 0
}
dataList {
itemId: 11040001
count: 16
lastUseTime: 1650923274952
composeCount: 0
}
dataList {
itemId: 11240002
count: 14
lastUseTime: 1650922457782
composeCount: 0
}
dataList {
itemId: 11040002
count: 3
lastUseTime: 1650923545044
composeCount: 0
}
dataList {
itemId: 11040003
count: 99920
lastUseTime: 1650922003522
composeCount: 0
}
dataList {
itemId: 11240004
count: 14
lastUseTime: 1650922086200
composeCount: 0
}
dataList {
itemId: 11050008
count: 2215
lastUseTime: 1650922054221
composeCount: 0
}
dataList {
itemId: 11050009
count: 9985
lastUseTime: 1644819274000
composeCount: 0
}
dataList {
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[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.2649673037231 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
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barrierId: 10001011
star: 2
hasGetBonus:
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}
userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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userBarrierList {
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bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 120001
barrierId: 120001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 130001
barrierId: 130001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 140001
barrierId: 140001011
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10007
notFirstInDungeonId: 10003
notFirstInDungeonId: 10006
notFirstInDungeonId: 10005
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.2649673037231 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=11,cmd=4,status=0,size=18
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=11,cmd=3,status=0,size=8
[INFO:2023-4-10 20:38:28]<== Receiver Message, socketClient version=2,extId=35,cmd=5,status=0,size=12
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.30189490318298 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.30189490318298 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 198530
totalPayCount: 200170
}
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1
[INFO:2023-4-10 20:38:28][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.31856180354953 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1
[INFO:2023-4-10 20:38:28][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2023-4-10 20:38:28][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2023-4-10 20:38:28][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2023-4-10 20:38:28][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:28][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2023-4-10 20:38:28][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-4-10 20:38:28][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-4-10 20:38:28]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2023-4-10 20:38:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 5
[INFO:2023-4-10 20:38:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2023-4-10 20:38:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1
[INFO:2023-4-10 20:38:28][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:38:28][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:38:28][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:38:28]DestroyUnusedResources:17,2,time=,paths:
[INFO:2023-4-10 20:38:29][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=46,cmd=1,status=0,size=8
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=37,cmd=9,status=0,size=8
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=37,cmd=2,status=0,size=74
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=20,cmd=30,status=0,size=8
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=54,cmd=1,status=0,size=913
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.58505270071328 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 17 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.58505270071328 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 18 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 750005
cookBookId: 0
num: 0
beginTime: 1676355274000
endTime: 1676355274000
addTime: 0
helpTime: 0
uniqueId: 0
}
kitchen {
position: 2
heroUniqueId: 750008
cookBookId: 0
num: 0
beginTime: 1676355919000
endTime: 1676355919000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.58505270071328 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 19 1
[INFO:2023-4-10 20:38:29][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:38:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=49,cmd=1,status=0,size=1467
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=33,cmd=14,status=0,size=33
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=57,cmd=1,status=0,size=167
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=57,cmd=27,status=0,size=10
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.60171970166266 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 20 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676460793
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000065
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676460793
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000003
state: 0
heroUniqueId: 0
heroId: 2002
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676460793
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000035
state: 0
heroUniqueId: 0
heroId: 2034
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000005
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676460793
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000037
state: 0
heroUniqueId: 0
heroId: 2036
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000071
state: 0
heroUniqueId: 0
heroId: 2012
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000105
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1676460793
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000040
state: 0
heroUniqueId: 0
heroId: 2039
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000042
state: 0
heroUniqueId: 0
heroId: 2041
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000013
state: 0
heroUniqueId: 0
heroId: 2012
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000079
state: 0
heroUniqueId: 0
heroId: 2021
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000111
state: 0
heroUniqueId: 0
heroId: 2021
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000019
state: 0
heroUniqueId: 0
heroId: 2018
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682459544
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000055
state: 0
heroUniqueId: 0
heroId: 2054
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682466838
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000023
state: 0
heroUniqueId: 0
heroId: 2022
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000022
state: 0
heroUniqueId: 0
heroId: 2021
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000056
state: 0
heroUniqueId: 0
heroId: 2055
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000027
state: 0
heroUniqueId: 0
heroId: 2026
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1677943120
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000063
state: 0
heroUniqueId: 0
heroId: 9999
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1682458425
doneCount: 0
lastFinishedTime: 0
}
heroCounts {
heroId: 2018
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2021
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2054
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2022
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2055
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2026
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 9999
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2000
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2034
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2002
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2004
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2036
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2039
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2041
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
heroCounts {
heroId: 2012
isUnLocked: true
dailyCount: 0
expireTime: 1682542800
}
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.60171970166266 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 21 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 512
replaceAll: false
}
redDotInfos {
defineId: 256
replaceAll: false
}
redDotInfos {
defineId: 1
replaceAll: false
}
redDotInfos {
defineId: 257
replaceAll: false
}
redDotInfos {
defineId: 258
replaceAll: false
}
redDotInfos {
defineId: 6
infos {
id: 2018
value: 1
time: 0
}
infos {
id: 2021
value: 1
time: 0
}
infos {
id: 2054
value: 1
time: 0
}
infos {
id: 2022
value: 1
time: 0
}
infos {
id: 2055
value: 1
time: 0
}
infos {
id: 2026
value: 1
time: 0
}
infos {
id: 9999
value: 1
time: 0
}
infos {
id: 2000
value: 1
time: 0
}
infos {
id: 2002
value: 1
time: 0
}
infos {
id: 2034
value: 1
time: 0
}
infos {
id: 2004
value: 1
time: 0
}
infos {
id: 2036
value: 1
time: 0
}
infos {
id: 2039
value: 1
time: 0
}
infos {
id: 2041
value: 1
time: 0
}
infos {
id: 2012
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 11
replaceAll: false
}
redDotInfos {
defineId: 268
replaceAll: false
}
redDotInfos {
defineId: 269
replaceAll: false
}
redDotInfos {
defineId: 270
replaceAll: false
}
redDotInfos {
defineId: 276
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 280
replaceAll: false
}
redDotInfos {
defineId: 281
infos {
id: 0
value: 0
time: 1682542800
}
replaceAll: false
}
redDotInfos {
defineId: 286
replaceAll: false
}
redDotInfos {
defineId: 32
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 33
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 289
replaceAll: false
}
redDotInfos {
defineId: 34
replaceAll: false
}
redDotInfos {
defineId: 552
replaceAll: false
}
redDotInfos {
defineId: 296
replaceAll: false
}
redDotInfos {
defineId: 297
replaceAll: false
}
redDotInfos {
defineId: 298
replaceAll: false
}
redDotInfos {
defineId: 43
replaceAll: false
}
redDotInfos {
defineId: 44
infos {
id: 0
value: 1
time: 1682481600
}
replaceAll: false
}
redDotInfos {
defineId: 45
replaceAll: false
}
redDotInfos {
defineId: 49
replaceAll: false
}
redDotInfos {
defineId: 50
infos {
id: 0
value: 1
time: 1682582400
}
replaceAll: false
}
redDotInfos {
defineId: 51
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10004
value: 1
time: 0
}
infos {
id: 10011
value: 0
time: 1682479800
}
replaceAll: false
}
redDotInfos {
defineId: 569
replaceAll: false
}
redDotInfos {
defineId: 570
replaceAll: false
}
redDotInfos {
defineId: 61
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 573
replaceAll: false
}
redDotInfos {
defineId: 62
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 319
replaceAll: false
}
redDotInfos {
defineId: 322
replaceAll: false
}
redDotInfos {
defineId: 326
replaceAll: false
}
redDotInfos {
defineId: 327
replaceAll: false
}
redDotInfos {
defineId: 72
replaceAll: false
}
redDotInfos {
defineId: 81
infos {
id: 1
value: 1
time: 0
}
infos {
id: 2
value: 1
time: 0
}
infos {
id: 3
value: 1
time: 0
}
infos {
id: 4
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 83
replaceAll: false
}
redDotInfos {
defineId: 339
replaceAll: false
}
redDotInfos {
defineId: 88
replaceAll: false
}
redDotInfos {
defineId: 89
replaceAll: false
}
redDotInfos {
defineId: 93
replaceAll: false
}
redDotInfos {
defineId: 99
replaceAll: false
}
redDotInfos {
defineId: 355
replaceAll: false
}
redDotInfos {
defineId: 100
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 1650010
value: 1
time: 0
}
infos {
id: 1650003
value: 1
time: 0
}
infos {
id: 1650005
value: 1
time: 0
}
infos {
id: 750006
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 107
infos {
id: 10020
value: 1
time: 1682524800
}
replaceAll: false
}
redDotInfos {
defineId: 108
infos {
id: 1
value: 0
time: 1682888400
}
infos {
id: 2
value: 0
time: 1682888400
}
infos {
id: 3
value: 0
time: 1682888400
}
infos {
id: 4
value: 0
time: 1682888400
}
infos {
id: 5
value: 0
time: 1682888400
}
infos {
id: 6
value: 0
time: 1682888400
}
infos {
id: 7
value: 0
time: 1682888400
}
infos {
id: 8
value: 0
time: 1682888400
}
infos {
id: 9
value: 0
time: 1682888400
}
infos {
id: 10
value: 0
time: 1682888400
}
infos {
id: 11
value: 0
time: 1682888400
}
infos {
id: 12
value: 0
time: 1682888400
}
infos {
id: 13
value: 0
time: 1682888400
}
infos {
id: 14
value: 0
time: 1682888400
}
infos {
id: 15
value: 0
time: 1682888400
}
replaceAll: false
}
redDotInfos {
defineId: 623
replaceAll: false
}
redDotInfos {
defineId: 117
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 121
replaceAll: false
}
redDotInfos {
defineId: 378
replaceAll: false
}
redDotInfos {
defineId: 123
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 124
replaceAll: false
}
redDotInfos {
defineId: 126
infos {
id: 3
value: 0
time: 1682474400
}
infos {
id: 4
value: 0
time: 1683061200
}
replaceAll: false
}
redDotInfos {
defineId: 386
replaceAll: false
}
redDotInfos {
defineId: 131
infos {
id: 0
value: 1
time: 1682542800
}
replaceAll: false
}
redDotInfos {
defineId: 387
replaceAll: false
}
redDotInfos {
defineId: 132
infos {
id: 0
value: 1
time: 1682863200
}
replaceAll: false
}
redDotInfos {
defineId: 133
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 135
replaceAll: false
}
redDotInfos {
defineId: 137
replaceAll: false
}
redDotInfos {
defineId: 138
infos {
id: 1
value: 1
time: 1682542800
}
infos {
id: 3
value: 1
time: 1682863200
}
replaceAll: false
}
redDotInfos {
defineId: 395
replaceAll: false
}
redDotInfos {
defineId: 396
replaceAll: false
}
redDotInfos {
defineId: 397
replaceAll: false
}
redDotInfos {
defineId: 142
infos {
id: 0
value: 2
time: 1682542800
}
replaceAll: false
}
redDotInfos {
defineId: 398
replaceAll: false
}
redDotInfos {
defineId: 143
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 144
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 145
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 148
replaceAll: false
}
redDotInfos {
defineId: 150
replaceAll: false
}
redDotInfos {
defineId: 152
replaceAll: false
}
redDotInfos {
defineId: 412
replaceAll: false
}
redDotInfos {
defineId: 161
infos {
id: 0
value: 1
time: 1682479800
}
replaceAll: false
}
redDotInfos {
defineId: 162
replaceAll: false
}
redDotInfos {
defineId: 164
infos {
id: 6
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 167
infos {
id: 0
value: 0
time: 1682524800
}
replaceAll: false
}
redDotInfos {
defineId: 168
replaceAll: false
}
redDotInfos {
defineId: 175
infos {
id: 0
value: 1
time: 1682542810
}
replaceAll: false
}
redDotInfos {
defineId: 176
replaceAll: false
}
redDotInfos {
defineId: 177
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 182
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 183
replaceAll: false
}
redDotInfos {
defineId: 184
replaceAll: false
}
redDotInfos {
defineId: 192
replaceAll: false
}
redDotInfos {
defineId: 208
replaceAll: false
}
redDotInfos {
defineId: 464
replaceAll: false
}
redDotInfos {
defineId: 209
replaceAll: false
}
redDotInfos {
defineId: 465
replaceAll: false
}
redDotInfos {
defineId: 466
replaceAll: false
}
redDotInfos {
defineId: 467
replaceAll: false
}
redDotInfos {
defineId: 468
replaceAll: false
}
redDotInfos {
defineId: 213
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 214
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 473
replaceAll: false
}
redDotInfos {
defineId: 474
replaceAll: false
}
redDotInfos {
defineId: 223
replaceAll: false
}
redDotInfos {
defineId: 226
replaceAll: false
}
redDotInfos {
defineId: 227
replaceAll: false
}
redDotInfos {
defineId: 239
replaceAll: false
}
redDotInfos {
defineId: 242
replaceAll: false
}
redDotInfos {
defineId: 246
replaceAll: false
}
redDotInfos {
defineId: 249
infos {
id: 0
value: 0
time: 1682542802
}
replaceAll: false
}
redDotInfos {
defineId: 506
replaceAll: false
}
redDotInfos {
defineId: 252
replaceAll: false
}
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.60171970166266 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 22 1
[INFO:2023-4-10 20:38:29][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=23,cmd=12,status=0,size=48
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=20,cmd=64,status=0,size=32
[INFO:2023-4-10 20:38:29][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-4-10 20:38:29][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-4-10 20:38:29][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 13504
friendIds: 16001
friendIds: 22002
friendIds: 22501
friendIds: 13501
friendIds: 19502
friendIds: 17007
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.70003010518849 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 23 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
guildId: 142
name: AQ
cliqueId: 1
purpose: fw
heroId: 2000
level: 11
liveness: 0
memberCount: 1
auditJoin: false
leaderMember {
userId: 15008
nickName: 哈 哈
position: 1
liveness: 1422993
isOnline: true
datetime: 1682469402
portrait: 11100001
frame: 11110001
level: 50
banChatTime: 0
gender: 2
isReturn: false
}
myMember {
userId: 15008
nickName: 哈 哈
position: 1
liveness: 1422993
isOnline: true
datetime: 1682469402
portrait: 11100001
frame: 11110001
level: 50
banChatTime: 0
gender: 2
isReturn: false
}
extInfo {
}
capital: 387997
geCapital: 1109997
createTime: 1677947763
mergeTime: 0
}
createSNCount: 0
leaveTime: 0
joinTime: 1677947763
leaveReason: 2
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.70003010518849 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 24 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.70003010518849 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 25 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140018
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140011
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140009
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140189
expirySeconds: 0
isView: false
}
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.7166973054409 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 26 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.7166973054409 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 27 1
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2023-4-10 20:38:29][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=4,status=0,size=8
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.22999290376902 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 29 1
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=22,status=0,size=8
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=20,cmd=22,status=0,size=8
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=4,cmd=6,status=0,size=8
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=75,cmd=1,status=0,size=8
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=1,status=0,size=3109
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=10,status=0,size=517
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=31,cmd=17,status=0,size=10
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.29508830420673 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 30 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.29508830420673 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 31 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.29508830420673 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 32 1
[INFO:2023-4-10 20:38:29][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.31221310421824 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 33 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 6212
buyCount: 0
}
infos {
topupId: 6213
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
}
infos {
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buyCount: 0
}
infos {
topupId: 8302
buyCount: 0
}
infos {
topupId: 8303
buyCount: 0
}
infos {
topupId: 8304
buyCount: 0
}
infos {
topupId: 8305
buyCount: 0
}
infos {
topupId: 8306
buyCount: 0
}
infos {
topupId: 8307
buyCount: 0
}
infos {
topupId: 8308
buyCount: 0
}
infos {
topupId: 8309
buyCount: 0
}
infos {
topupId: 8310
buyCount: 0
}
infos {
topupId: 8311
buyCount: 0
}
infos {
topupId: 8312
buyCount: 0
}
infos {
topupId: 6303
buyCount: 0
}
infos {
topupId: 8401
buyCount: 0
}
infos {
topupId: 8402
buyCount: 0
}
infos {
topupId: 8403
buyCount: 0
}
infos {
topupId: 8404
buyCount: 0
}
infos {
topupId: 8405
buyCount: 0
}
infos {
topupId: 8406
buyCount: 0
}
infos {
topupId: 8407
buyCount: 0
}
infos {
topupId: 8408
buyCount: 0
}
infos {
topupId: 8409
buyCount: 0
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infos {
topupId: 8410
buyCount: 0
}
infos {
topupId: 8411
buyCount: 0
}
infos {
topupId: 8412
buyCount: 0
}
infos {
topupId: 8413
buyCount: 0
}
infos {
topupId: 8414
buyCount: 0
}
infos {
topupId: 8415
buyCount: 0
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infos {
topupId: 8416
buyCount: 0
}
infos {
topupId: 8417
buyCount: 0
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infos {
topupId: 8418
buyCount: 0
}
infos {
topupId: 8603
buyCount: 0
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infos {
topupId: 8604
buyCount: 0
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infos {
topupId: 8605
buyCount: 0
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infos {
topupId: 8606
buyCount: 0
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infos {
topupId: 8607
buyCount: 0
}
infos {
topupId: 8608
buyCount: 0
}
infos {
topupId: 8701
buyCount: 0
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infos {
topupId: 8702
buyCount: 0
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infos {
topupId: 8703
buyCount: 0
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infos {
topupId: 8704
buyCount: 0
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infos {
topupId: 8705
buyCount: 0
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infos {
topupId: 8706
buyCount: 0
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infos {
topupId: 8707
buyCount: 0
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infos {
topupId: 8801
buyCount: 0
}
infos {
topupId: 8802
buyCount: 0
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infos {
topupId: 8803
buyCount: 0
}
infos {
topupId: 8804
buyCount: 0
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infos {
topupId: 8805
buyCount: 0
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infos {
topupId: 8806
buyCount: 0
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infos {
topupId: 8807
buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 8809
buyCount: 0
}
infos {
topupId: 8810
buyCount: 0
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infos {
topupId: 8811
buyCount: 0
}
infos {
topupId: 8812
buyCount: 0
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infos {
topupId: 8813
buyCount: 0
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infos {
topupId: 8814
buyCount: 0
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infos {
topupId: 8815
buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 8902
buyCount: 0
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infos {
topupId: 8903
buyCount: 0
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infos {
topupId: 8904
buyCount: 0
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infos {
topupId: 4809
buyCount: 0
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infos {
topupId: 8905
buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 6901
buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 6903
buyCount: 0
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infos {
topupId: 6904
buyCount: 0
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infos {
topupId: 6905
buyCount: 0
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infos {
topupId: 6906
buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 9002
buyCount: 0
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infos {
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buyCount: 0
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infos {
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infos {
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buyCount: 0
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buyCount: 0
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infos {
topupId: 4909
buyCount: 0
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buyCount: 0
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infos {
topupId: 4910
buyCount: 0
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infos {
topupId: 9006
buyCount: 0
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infos {
topupId: 4911
buyCount: 0
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infos {
topupId: 9007
buyCount: 0
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infos {
topupId: 9008
buyCount: 0
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buyCount: 0
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infos {
topupId: 9010
buyCount: 0
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buyCount: 0
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infos {
topupId: 9012
buyCount: 0
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infos {
topupId: 9013
buyCount: 0
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infos {
topupId: 9014
buyCount: 0
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infos {
topupId: 9015
buyCount: 0
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infos {
topupId: 7001
buyCount: 0
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topupId: 7002
buyCount: 0
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infos {
topupId: 7003
buyCount: 0
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infos {
topupId: 7004
buyCount: 0
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infos {
topupId: 7005
buyCount: 0
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infos {
topupId: 7006
buyCount: 0
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infos {
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infos {
topupId: 9101
buyCount: 0
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infos {
topupId: 9102
buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 9104
buyCount: 0
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infos {
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infos {
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buyCount: 0
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infos {
topupId: 7101
buyCount: 0
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infos {
topupId: 7102
buyCount: 0
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infos {
topupId: 7103
buyCount: 0
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infos {
topupId: 7104
buyCount: 0
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infos {
topupId: 7105
buyCount: 0
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infos {
topupId: 7106
buyCount: 0
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infos {
topupId: 7107
buyCount: 0
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infos {
topupId: 7108
buyCount: 0
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infos {
topupId: 7109
buyCount: 0
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infos {
topupId: 7110
buyCount: 0
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infos {
topupId: 7111
buyCount: 0
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infos {
topupId: 7112
buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 7114
buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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infos {
topupId: 1005
buyCount: 0
}
infos {
topupId: 1006
buyCount: 0
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infos {
topupId: 1007
buyCount: 0
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infos {
topupId: 1008
buyCount: 0
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infos {
topupId: 1009
buyCount: 0
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infos {
topupId: 1010
buyCount: 0
}
infos {
topupId: 9202
buyCount: 0
}
infos {
topupId: 9203
buyCount: 0
}
infos {
topupId: 9204
buyCount: 0
}
infos {
topupId: 9205
buyCount: 0
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infos {
topupId: 9206
buyCount: 0
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infos {
topupId: 9207
buyCount: 0
}
infos {
topupId: 9208
buyCount: 0
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infos {
topupId: 9209
buyCount: 0
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infos {
topupId: 9210
buyCount: 0
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infos {
topupId: 9211
buyCount: 0
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infos {
topupId: 9212
buyCount: 0
}
infos {
topupId: 9213
buyCount: 0
}
infos {
topupId: 9214
buyCount: 0
}
infos {
topupId: 9215
buyCount: 0
}
infos {
topupId: 1024
buyCount: 0
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infos {
topupId: 9216
buyCount: 0
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infos {
topupId: 1025
buyCount: 0
}
infos {
topupId: 9217
buyCount: 0
}
infos {
topupId: 1026
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[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.31221310421824 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 34 1
[INFO:2023-4-10 20:38:29][logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============
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[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.31221310421824 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 35 1
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:2] === [bootstrap/starter_lua.lua]:12
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=53,cmd=12,status=0,size=8
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:2]localVals k: msg, v: logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=22,cmd=34,status=0,size=116
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:61]:{logValues}[logVals l:3] === C function '[assert]'
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=43,cmd=39,status=0,size=8
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:3]localVals k: (*temporary), v: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=137,cmd=1,status=0,size=8
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:4] === [logic/extensions/store/model/StoreRmbGiftpackModel]:44
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: i, v: 5
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: self, v: table: 0x024434864778
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=11,cmd=2,status=0,size=26
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: infos, v: table: 0x02443db682f8
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (for limit), v: 54
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: mo, v: table: 0x02443dc63d98
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (for index), v: 5
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: topupco, v: table: 0x024434819c78
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: list, v: table: 0x02443dc86540
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:4]localVals k: (for step), v: 1
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:5] === [logic/extensions/topup/agent/TopupAgent]:41
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: status, v: 0
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: self, v: table: 0x02427584e348
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:5]localVals k: msg, v: infos {
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[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:6] === [bootstrap/starter_lua.lua]:30
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: func, v: function: 0x02427584d6e0
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:84]:{logValues}[logVals l:6]upVals k: args, v: table: 0x02426f7cad98
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:61]:{logValues}[logVals l:7] === C function '[trycall]'
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:7]localVals k: (*temporary), v: function: 0x0242638a8d10
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:8] === [frameworkext/lmvc/ExtensionMgr]:266
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: i, v: 1
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: self, v: table: 0x024263c41018
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for step), v: 1
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: handler, v: function: 0x02427584d6e0
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: extId, v: 53
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for limit), v: 3
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: msg, v: infos {
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[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: (for index), v: 1
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: count, v: 3
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: agents, v: table: 0x024276baf3a8
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: cmd, v: 10
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: structName, v: GetGiftBagInfoReply
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:8]localVals k: status, v: 0
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:9] === [logic/common/logic/FrameworkReLogicMgr]:393
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: self, v: table: 0x024263c41018
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: msg, v: infos {
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[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: status, v: 0
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: cmd, v: 10
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: extId, v: 53
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:9]localVals k: structName, v: GetGiftBagInfoReply
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:10] === [bootstrap/starter_lua.lua]:30
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:84]:{logValues}[logVals l:10]upVals k: func, v: function: 0x0242757c9ae0
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:84]:{logValues}[logVals l:10]upVals k: args, v: table: 0x02426f7caa40
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:61]:{logValues}[logVals l:11] === C function '[trycall]'
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:11]localVals k: (*temporary), v: function: 0x0242638a8d10
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:63]:{logValues}[logVals l:12] === [framework/network/NetConnMgr]:273
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: i, v: 2
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: self, v: table: 0x024263bf8bb0
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: downTag, v: 35
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: status, v: 0
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: extId, v: 53
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for step), v: 1
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: msg, v: infos {
id: 8201
buyCount: 0
expiredTime: 0
}
infos {
id: 8202
buyCount: 0
expiredTime: 0
}
infos {
id: 8203
buyCount: 0
expiredTime: 0
}
infos {
id: 8204
buyCount: 0
expiredTime: 0
}
infos {
id: 11001
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 11002
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 11003
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 11004
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 11005
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 11006
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 11007
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 11008
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 7001
buyCount: 0
expiredTime: 0
}
infos {
id: 7002
buyCount: 0
expiredTime: 0
}
infos {
id: 7003
buyCount: 0
expiredTime: 0
}
infos {
id: 7004
buyCount: 0
expiredTime: 0
}
infos {
id: 7005
buyCount: 0
expiredTime: 0
}
infos {
id: 7006
buyCount: 0
expiredTime: 0
}
infos {
id: 7007
buyCount: 0
expiredTime: 0
}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 0
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 0
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 0
expiredTime: 0
}
infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 0
expiredTime: 0
}
infos {
id: 1113
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1201
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 1401
buyCount: 0
expiredTime: 0
}
infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
expiredTime: 0
}
infos {
id: 1404
buyCount: 0
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
expiredTime: 0
}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
expiredTime: 0
}
infos {
id: 9923
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10016
buyCount: 0
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: data, v:
�@ (
�@ (
�@ (
�@ (
�U (
�U (
�U (
�U (
�U (
�U (
�U (
�V (
�6 (
�6 (
�6 (
�6 (
�6 (
�6 (
�6 (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
� (
�
(
�
(
�
(
�
(
�� (
�� (
�� (
�� (
�� (
�� (
�� (
�M (
�N (
�N (
�N (
�N (
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for limit), v: 2
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: (for index), v: 2
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: cmd, v: 10
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: connType, v: 1
[INFO:2023-4-10 20:38:29][bootstrap/core/debug.lua:80]:{logValues}[logVals l:12]localVals k: structName, v: GetGiftBagInfoReply
[ERROR:2023-4-10 20:38:29]20:38:29.841-186: [.lua:-1]:logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001
stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'assert'
logic/extensions/store/model/StoreRmbGiftpackModel:44: in function 'setShopViewTopupInfos'
logic/extensions/topup/agent/TopupAgent:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211)
Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34)
Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153)
Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190)
Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231)
Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184)
[ERROR:2023-4-10 20:38:29]20:38:29.841-186: [.lua:-1]:logic/extensions/store/model/StoreRmbGiftpackModel:44: 请检查X天礼包是否配置正确,前后端表是否一致,Id:11001
stack traceback:
bootstrap/starter_lua.lua:13: in function
[C]: in function 'assert'
logic/extensions/store/model/StoreRmbGiftpackModel:44: in function 'setShopViewTopupInfos'
logic/extensions/topup/agent/TopupAgent:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
UnityEngine.Debug:LogError (object)
LuaInterface.Debugger:LogError (string)
LuaInterface.ToLua:PrintError (intptr) (at Assets/aounity-framework/ToLua/Core/ToLua.cs:214)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,int16,int,int,LuaInterface.LuaByteBuffer,byte,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:211)
Framework.LuaMsgHandler:Handle (int16,int,int,byte[],byte,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/LuaMsgHandler.cs:34)
Framework.SocketMgr:HandleSocketMsg (Framework.IMsgPacket,int) (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:153)
Framework.ByteMsgReceiver:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/ByteMsgReceiver.cs:190)
Framework.SocketClient:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/Impl/SocketClient.cs:231)
Framework.SocketMgr:Update () (at Assets/aounity-framework/Scripts/CSharp/Framework/Network/Socket/SocketMgr.cs:184)
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.4034870006144 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 36 1
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2023-4-10 20:38:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.4034870006144 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 37 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 0.4034870006144 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetCustomizedGiftBagInfoReply 38 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 1
doneCount: 10
actGainCount: 0
actIsGained: false
poolSkewRare {
rareId: 5
count: 1
}
heroSkewRare {
heroId: 2021
count: 1
poolCount: 2
cdTime: 2
}
extraDailyCount: 0
needCountUntilSsr: 8
}
summonPools {
poolId: 2
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 3
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 4
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 133
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.4625415019691 移走了序号= 1 的消息,当前队列数量= 9 || 0 SummonPoolReply 39 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.4625415019691 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetUnReadNewspaperReply 40 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.4625415019691 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetMysteryStoreInfoReply 41 1
[INFO:2023-4-10 20:38:29]<== Receiver Message, socketClient version=2,extId=41,cmd=5,status=0,size=18
[INFO:2023-4-10 20:38:29][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.48487110249698 移走了序号= 1 的消息,当前队列数量= 6 || 0 Get137InfosReply 42 1
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 3514
lastRecoverTime: 1682469175000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.25487819872797 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 43 1
[INFO:2023-4-10 20:38:29][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:38:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-4-10 20:38:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-4-10 20:38:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.17265799827874 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 44 1
[INFO:2023-4-10 20:38:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:38:29][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=40,cmd=1,status=0,size=187
[INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=103,cmd=1,status=0,size=977
[INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=107,cmd=1,status=0,size=17
[INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=105,cmd=1,status=0,size=10
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2003
recommendHero: 2006
recommendHero: 2025
recommendHero: 2005
recommendHero: 2017
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2026
recommendHero: 2054
recommendHero: 2036
recommendHero: 2019
recommendHero: 9999
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2022
recommendHero: 2055
recommendHero: 2034
recommendHero: 2043
recommendHero: 2033
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2003
recommendHero: 2008
recommendHero: 2044
recommendHero: 2037
recommendHero: 2029
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2054
recommendHero: 2036
recommendHero: 2050
recommendHero: 2018
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2013
recommendHero: 2035
recommendHero: 2030
recommendHero: 2000
recommendHero: 2011
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2029
recommendHero: 2004
recommendHero: 2011
recommendHero: 2055
recommendHero: 2022
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.16605360247195 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 45 1
[INFO:2023-4-10 20:38:30][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:38:30]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.11
}
infos {
day: 2
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.12
}
infos {
day: 3
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.13
}
infos {
day: 4
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.14
}
infos {
day: 5
hasSignIn: false
luckLevel: 5
drawIds: 18
drawIds: 17
drawIds: 16
drawIds: 20
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.15
lunarFestival: Pure Brightness
}
infos {
day: 6
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.16
}
infos {
day: 7
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.17
}
infos {
day: 8
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.18
}
infos {
day: 9
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.19
}
infos {
day: 10
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.20
}
infos {
day: 11
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.21
}
infos {
day: 12
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.22
}
infos {
day: 13
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.23
}
infos {
day: 14
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.24
}
infos {
day: 15
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.25
}
infos {
day: 16
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.26
}
infos {
day: 17
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.27
}
infos {
day: 18
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.28
}
infos {
day: 19
hasSignIn: false
luckLevel: 4
drawIds: 65
drawIds: 19
drawIds: 20
drawIds: 16
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 2.29
}
infos {
day: 20
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.1
lunarFestival: Grain Rain
}
infos {
day: 21
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.2
}
infos {
day: 22
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.3
}
infos {
day: 23
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.4
}
infos {
day: 24
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.5
}
infos {
day: 25
hasSignIn: false
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.6
}
infos {
day: 26
hasSignIn: false
luckLevel: 5
drawIds: 17
drawIds: 20
drawIds: 16
drawIds: 18
lunarYear: Year of GuiMao Rabbit
lunarMonthAndDay: 3.7
}
serverTime: 1682469404384
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.16605360247195 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 46 1
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 4800
updateTime: 1682469402
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.16605360247195 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 47 1
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.18335340172052 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 48 1
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 1
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:30]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2023-4-10 20:38:30]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=32,cmd=1,status=0,size=1352
[INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=22
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 2770026
mailId: 60001
params:
attachment: 1#11190024#10
state: 0
createTime: 1678878104000
isCollection: false
}
userMail {
incrId: 3620030
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1679381875000
isCollection: false
}
userMail {
incrId: 4920025
mailId: 300402
params: 哈 哈
attachment: 1#11240004#3
state: 1
createTime: 1682458095519
isCollection: false
}
userMail {
incrId: 4920024
mailId: 300401
params: 哈 哈
attachment: 1#11240004#2
state: 1
createTime: 1682458081393
isCollection: false
}
userMail {
incrId: 4920031
mailId: 302101
params: 哈 哈
attachment: 1#11240021#2
state: 1
createTime: 1682458235295
isCollection: false
}
userMail {
incrId: 4920030
mailId: 300403
params: 哈 哈
attachment: 1#11240004#4
state: 1
createTime: 1682458201182
isCollection: false
}
userMail {
incrId: 1970056
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1677755501000
isCollection: false
}
userMail {
incrId: 4920043
mailId: 300202
params: 哈 哈
attachment: 1#11240002#3
state: 1
createTime: 1682458458986
isCollection: false
}
userMail {
incrId: 4920042
mailId: 303902
params: 哈 哈
attachment: 1#11240039#3
state: 1
createTime: 1682458458424
isCollection: false
}
userMail {
incrId: 4920041
mailId: 300201
params: 哈 哈
attachment: 1#11240002#2
state: 1
createTime: 1682458456973
isCollection: false
}
userMail {
incrId: 3170002
mailId: 20052
params: 3#1805#1
attachment: 2#7#80|2#2#8000
state: 0
createTime: 1679673306000
isCollection: false
}
userMail {
incrId: 4920040
mailId: 300404
params: 哈 哈
attachment: 1#11240004#5
state: 1
createTime: 1682458456481
isCollection: false
}
userMail {
incrId: 4920047
mailId: 300204
params: 哈 哈
attachment: 1#11240002#5
state: 1
createTime: 1682458463456
isCollection: false
}
userMail {
incrId: 3320022
mailId: 20047
params: AQ
attachment: 15#1000002#1
state: 0
createTime: 1679693497000
isCollection: false
}
userMail {
incrId: 4620002
mailId: 86
params:
attachment: 1#11190024#10
state: 0
createTime: 1680683046000
isCollection: false
}
userMail {
incrId: 3320023
mailId: 20047
params: AQ
attachment: 15#1000003#1
state: 0
createTime: 1679693500000
isCollection: false
}
userMail {
incrId: 4620003
mailId: 60003
params:
attachment:
state: 0
createTime: 1680683047000
isCollection: false
}
userMail {
incrId: 4920046
mailId: 303904
params: 哈 哈
attachment: 1#11240039#5
state: 1
createTime: 1682458461798
isCollection: false
}
userMail {
incrId: 3320020
mailId: 29
params:
attachment: 2#2#1000
state: 0
createTime: 1679693215000
isCollection: false
}
userMail {
incrId: 4920045
mailId: 300203
params: 哈 哈
attachment: 1#11240002#4
state: 1
createTime: 1682458460775
isCollection: false
}
userMail {
incrId: 4920044
mailId: 303903
params: 哈 哈
attachment: 1#11240039#4
state: 1
createTime: 1682458460293
isCollection: false
}
userMail {
incrId: 3320021
mailId: 20047
params: AQ
attachment: 15#1000001#1
state: 0
createTime: 1679693492000
isCollection: false
}
userMail {
incrId: 4920035
mailId: 302103
params: 哈 哈
attachment: 1#11240021#4
state: 1
createTime: 1682458276632
isCollection: false
}
userMail {
incrId: 3370011
mailId: 20049
params: 해산물#선미훠궈
attachment: 1#11300004#1
state: 0
createTime: 1679695317000
isCollection: false
}
userMail {
incrId: 4920034
mailId: 302102
params: 哈 哈
attachment: 1#11240021#3
state: 1
createTime: 1682458247267
isCollection: false
}
userMail {
incrId: 3320024
mailId: 20047
params: AQ
attachment: 15#1000004#1
state: 0
createTime: 1679693503000
isCollection: false
}
userMail {
incrId: 3320025
mailId: 20047
params: AQ
attachment: 1#11340011#1
state: 0
createTime: 1679693505000
isCollection: false
}
userMail {
incrId: 4920039
mailId: 303901
params: 哈 哈
attachment: 1#11240039#2
state: 1
createTime: 1682458455989
isCollection: false
}
userMail {
incrId: 4920037
mailId: 302104
params: 哈 哈
attachment: 1#11240021#5
state: 1
createTime: 1682458299266
isCollection: false
}
userMail {
incrId: 2270098
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|2#6#10
state: 0
createTime: 1678298764000
isCollection: false
}
userMail {
incrId: 2720021
mailId: 20007
params: AQ#哈 哈#6#7
attachment:
state: 0
createTime: 1678862588000
isCollection: false
}
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.10064209997654 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 49 1
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 50 1
[INFO:2023-4-10 20:38:30][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:38:30]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-4-10 20:38:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:30]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2023-4-10 20:38:30]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:30]<== Receiver Message, socketClient version=2,extId=50,cmd=5,status=0,size=26
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 3
showCount: 0
showCount: 0
showCount: 0
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.21429369784892 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 51 1
[INFO:2023-4-10 20:38:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2023-4-10 20:38:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:30]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9
[INFO:2023-4-10 20:38:30]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:31]<== Receiver Message, socketClient version=2,extId=50,cmd=6,status=0,size=8
[INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2023-4-10 20:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.11765240132809 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1
[INFO:2023-4-10 20:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:31]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2023-4-10 20:38:31]||||| Sender socketClient version=2
[INFO:2023-4-10 20:38:31]<== Receiver Message, socketClient version=2,extId=53,cmd=21,status=0,size=8
[INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2023-4-10 20:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.11798479780555 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 53 1
[INFO:2023-4-10 20:38:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:157: in function 'playVoice'
logic/extensions/main/view/MainCharacterView:160: in function '_onCheckLive2dTimeTalk'
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2023-4-10 20:38:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:96: in function 'load'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:150: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson:91: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter:92: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter:73: in function 'playLive2DByConfig'
...
logic/extensions/main/view/MainCharacterView:151: in function '_audioFinishCallback'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:407: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/common/unit/component/live2d/UnitCompLive2DTalk:118: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/common/audio/FmodAudioPlayer:247: in function
[INFO:2023-4-10 20:38:33][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:38:36][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2023-4-10 20:38:36][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:wunai.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:38:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:wunai.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2023-4-10 20:38:38][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-4-10 20:39:3][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:39:34][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:40:4][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-4-10 20:40:32][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbEnterOperController:143: in function '_startEnterFbScene'
logic/extensions/fb/controller/FbEnterOperController:43: in function 'enterMainFbScene'
logic/extensions/fb/facade/FbFacade:7: in function 'enterFbSelectScene'
logic/extensions/main/view/MainView:303: in function
[INFO:2023-4-10 20:40:32][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2023-4-10 20:40:32][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:40:32]DestroyUnusedResources:30,2,time=,paths:
[INFO:2023-4-10 20:40:32][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-4-10 20:40:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:32][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:49: in function '_onZonesLoadFinish'
logic/scene/fbselect/factory/FbSelectSceneFactory:129: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-4-10 20:40:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:40:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-4-10 20:40:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:40:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:33]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:40:33]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:33]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:40:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:40:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:40:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.14639260061085 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 65 1
[INFO:2023-4-10 20:40:33][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:40:33]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-4-10 20:40:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 70 1 当前队列数量= 1
[INFO:2023-4-10 20:40:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetConsumeItemRequest
[INFO:2023-4-10 20:40:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:36]==> Sender Auto Serialize Message,extId=70,cmd=1,size=9
[INFO:2023-4-10 20:40:36]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:36]<== Receiver Message, socketClient version=2,extId=70,cmd=1,status=0,size=8
[INFO:2023-4-10 20:40:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetConsumeItemReply <---
[INFO:2023-4-10 20:40:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 70 1 所需时间单位秒 = 0.13637179881334 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetConsumeItemReply 66 1
[INFO:2023-4-10 20:40:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-4-10 20:40:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-4-10 20:40:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007
barrierId: 10007011
formationId: 0
useDouble: false
[INFO:2023-4-10 20:40:37]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2023-4-10 20:40:37]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:38]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=12
[INFO:2023-4-10 20:40:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 25
triggerId: 27
[INFO:2023-4-10 20:40:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-4-10 20:40:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.48846120201051 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 67 1
[INFO:2023-4-10 20:40:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:38][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:40:39][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chayao.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-4-10 20:40:39][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chayao.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:40:39][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:idle.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000700
[INFO:2023-4-10 20:40:39]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13
[INFO:2023-4-10 20:40:39]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:39]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:40:39]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000700
barrierId: 10007011
[INFO:2023-4-10 20:40:39][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 4
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:39]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18
[INFO:2023-4-10 20:40:39]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:39]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9
[INFO:2023-4-10 20:40:39]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:39]<== Receiver Message, socketClient version=2,extId=46,cmd=5,status=0,size=8
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <---
[INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.11781660094857 移走了序号= 1 的消息,当前队列数量= 3 || 0 SkipStoryLogReply 68 1
[INFO:2023-4-10 20:40:39]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:40:39]<== Receiver Message, socketClient version=2,extId=46,cmd=12,status=0,size=8
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.21908610127866 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 69 1
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:39]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=86
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <---
[INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.21908610127866 移走了序号= 1 的消息,当前队列数量= 1 || 0 MainStoryPlayEndLogReply 70 1
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 183
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 184
infos {
id: 1
value: 0
time: 0
}
infos {
id: 2
value: 0
time: 0
}
infos {
id: 3
value: 0
time: 0
}
infos {
id: 4
value: 0
time: 0
}
infos {
id: 5
value: 0
time: 0
}
infos {
id: 6
value: 0
time: 0
}
infos {
id: 7
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-4-10 20:40:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-4-10 20:40:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 71 1
[INFO:2023-4-10 20:40:40]<== Receiver Message, socketClient version=2,extId=31,cmd=3,status=0,size=35
[INFO:2023-4-10 20:40:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0
newBarrier {
dungeonId: 10007
barrierId: 10007012
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2023-4-10 20:40:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <---
[INFO:2023-4-10 20:40:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.40439670160413 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 72 1
[INFO:2023-4-10 20:40:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:40:41][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:40:41]DestroyUnusedResources:9,2,time=,paths:
[INFO:2023-4-10 20:40:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
id: 10007012
[INFO:2023-4-10 20:40:42]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16
[INFO:2023-4-10 20:40:42]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:42]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=664
[INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 2
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2023-4-10 20:40:42]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2023-4-10 20:40:42]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 22002
name: 小怪兽K
level: 35
type: 1
logoutTime: 1682469047663
cd: 0
hero {
heroId: 1250147
heroTypeIdx: 2029
level: 100
rank: 5
sks {
skillId: 41202907
strengthenLevel: 3
}
sks {
skillId: 41202908
strengthenLevel: 3
}
sks {
skillId: 41202909
strengthenLevel: 4
}
skinId: 140183
breakthroughCnt: 7
quality: 0
state: 389
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 13501
name: k1
level: 40
type: 1
logoutTime: 0
cd: 0
hero {
heroId: 350003
heroTypeIdx: 2000
level: 10
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 17007
name: Blaise Yi
level: 67
type: 1
logoutTime: 1682464150430
cd: 0
hero {
heroId: 1250279
heroTypeIdx: 2000
level: 12
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 13504
name: kom1
level: 32
type: 1
logoutTime: 1680601501000
cd: 0
hero {
heroId: 850006
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 161
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 19502
name: ggboy
level: 100
type: 1
logoutTime: 1678982115000
cd: 0
hero {
heroId: 950002
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 22003
name: 이태�
level: 50
type: 2
logoutTime: 1679695221000
cd: 0
hero {
heroId: 2350053
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 38002
name: PLAYER3
level: 40
type: 2
logoutTime: 1681848013000
cd: 0
hero {
heroId: 3100011
heroTypeIdx: 2000
level: 20
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 100001
breakthroughCnt: 4
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 28501
name: 이이든
level: 50
type: 2
logoutTime: 1678870690000
cd: 0
hero {
heroId: 2000014
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 385
contractUnlock: false
contractLevel: 0
}
}
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.16571819968522 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAidInfoListReply 74 1
[INFO:2023-4-10 20:40:42]<== Receiver Message, socketClient version=2,extId=8,cmd=4,status=0,size=65
[INFO:2023-4-10 20:40:42]<== Receiver Message, socketClient version=2,extId=8,cmd=9,status=0,size=10
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 1650010
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 1650003
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 750006
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 1650005
}
state: 1
name: 편대1
typeId: 1
}
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 75 1
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2023-4-10 20:40:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2023-4-10 20:40:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.1294874008745 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 76 1
[INFO:2023-4-10 20:40:43][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:40:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-4-10 20:40:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-4-10 20:40:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007
barrierId: 10007012
formationId: 1
useDouble: false
[INFO:2023-4-10 20:40:43]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2023-4-10 20:40:43]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:44]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=25
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10070121
battleId: 10070122
battleId: 10070123
triggerId: 27
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.30210340023041 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 77 1
[INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-4-10 20:40:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:44]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-4-10 20:40:44]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:44]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:40:44]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{}
[INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{}
[INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12226 isShaping:false skinId:130034 otherSkillId:nil skills:[42122261,42122262,0] otherSkills:null allSkillActions:[13003408,13003407] allNormalActions:{}
[INFO:2023-4-10 20:40:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{}
[INFO:2023-4-10 20:40:44][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220003
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-4-10 20:40:44][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-4-10 20:40:44][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:40:44]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10608119890094 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 78 1
[INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:40:44][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:40:44]DestroyUnusedResources:35,2,time=,paths:
[INFO:2023-4-10 20:40:44]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:40:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:40:44][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.14001259766519 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 79 1
[INFO:2023-4-10 20:40:44][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220003
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2021_2,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_4,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070121_1_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070121_2_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070121_3_12226,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070121_999_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:44][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-4-10 20:40:44][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007012 0
[INFO:2023-4-10 20:40:44][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003
[INFO:2023-4-10 20:40:44][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-4-10 20:40:44][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000301个地图区域]加载完毕!
[INFO:2023-4-10 20:40:44][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-4-10 20:40:44][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_1 ====== MyRole_2039_1 英雄的模型
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_1 ====== MyRole_2039_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab"]
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_1 ====== MyRole_2039_1 英雄的头顶ui
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2021_2 ====== MyRole_2021_2 英雄的头顶ui
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_4 ====== MyRole_2002_4 英雄的头顶ui
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2021_2 ====== MyRole_2021_2 英雄的模型
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2021_2 ====== MyRole_2021_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"]
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_4 ====== MyRole_2002_4 英雄的模型
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_4 ====== MyRole_2002_4 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"]
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070121_1_12223 ====== Monster_10070121_1_12223 怪物的模型
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070121_2_12223 ====== Monster_10070121_2_12223 怪物的模型
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070121_999_12223 ====== Monster_10070121_999_12223 怪物的模型
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070121_1_12223 ====== Monster_10070121_1_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"]
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070121_2_12223 ====== Monster_10070121_2_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"]
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070121_999_12223 ====== Monster_10070121_999_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"]
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070121_1_12223 ====== Monster_10070121_1_12223 怪物的头顶ui
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070121_2_12223 ====== Monster_10070121_2_12223 怪物的头顶ui
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070121_3_12226 ====== Monster_10070121_3_12226 怪物的头顶ui
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070121_999_12223 ====== Monster_10070121_999_12223 怪物的头顶ui
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070121_3_12226 ====== Monster_10070121_3_12226 怪物的模型
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill1.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-4-10 20:40:45][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070121_3_12226 ====== Monster_10070121_3_12226 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-4-10 20:40:45][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-4-10 20:40:45][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-4-10 20:40:45][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10007012
[INFO:2023-4-10 20:40:45][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil
[INFO:2023-4-10 20:40:45][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 27 找到: true
[INFO:2023-4-10 20:40:45][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 27 挂点: zdcj_yanjing_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p
[INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:45][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007012 0
[INFO:2023-4-10 20:40:45][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10007012
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-4-10 20:40:45][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:40:45][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-4-10 20:40:46][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 27 go: SceneTrigger_27_4
[INFO:2023-4-10 20:40:46][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2023-4-10 20:40:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2023-4-10 20:40:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:46]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2023-4-10 20:40:46]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:46]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8
[INFO:2023-4-10 20:40:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2023-4-10 20:40:46][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.19777959771454 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 80 1
[INFO:2023-4-10 20:40:46][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:40:46]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-4-10 20:40:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:49][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007012 1 0 -28.62889289856 0.019732968881726 -2.2999999523163 -30 0 -2 1.3711071014404
[INFO:2023-4-10 20:40:49][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007012 turnIndex: 1
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:40:49][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:40:49][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.11787469871342 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 81 1
[INFO:2023-4-10 20:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:40:50][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-4-10 20:40:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=764
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2039
skinId: 100041
position: 1
baseAttributes {
hp: 6054
thp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203907
position: 1
CD: 0
}
skillInfo {
skillId: 41203908
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203909
position: 3
CD: 1
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2021
skinId: 100015
position: 2
baseAttributes {
hp: 7087
thp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202107
position: 1
CD: 0
}
skillInfo {
skillId: 41202108
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41202109
position: 3
CD: 1
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 10
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2002
skinId: 100002
position: 4
baseAttributes {
hp: 7386
thp: 7386
atk: 852
def: 698
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200207
position: 1
CD: 0
}
skillInfo {
skillId: 41200208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200209
position: 3
CD: 1
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 11
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 15008
}
defender {
units {
id: 5
modelId: 12223
skinId: 130030
position: 1
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122231
position: 1
CD: 0
}
skillInfo {
skillId: 42122232
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12223
skinId: 130030
position: 2
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122231
position: 1
CD: 0
}
skillInfo {
skillId: 42122232
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12226
skinId: 130034
position: 3
baseAttributes {
hp: 1248
thp: 1248
atk: 484
def: 792
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122261
position: 1
CD: 0
}
skillInfo {
skillId: 42122262
position: 2
CD: 2
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.11570520140231 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 82 1
[INFO:2023-4-10 20:40:50][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2039,
"skinId":100041,
"position":1,
"baseAttributes":
{
"hp":6054,
"thp":6054,
"atk":982,
"def":667,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2021,
"skinId":100015,
"position":2,
"baseAttributes":
{
"hp":7087,
"thp":7087,
"atk":1129,
"def":752,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202107,
"position":1,
"CD":0
},
{
"skillId":41202108,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41202109,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":10
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2002,
"skinId":100002,
"position":4,
"baseAttributes":
{
"hp":7386,
"thp":7386,
"atk":852,
"def":698,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200207,
"position":1,
"CD":0
},
{
"skillId":41200208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200209,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":11
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"15008"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12223,
"skinId":130030,
"position":1,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122231,
"position":1,
"CD":0
},
{
"skillId":42122232,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12223,
"skinId":130030,
"position":2,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122231,
"position":1,
"CD":0
},
{
"skillId":42122232,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12226,
"skinId":130034,
"position":3,
"baseAttributes":
{
"hp":1248,
"thp":1248,
"atk":484,
"def":792,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122261,
"position":1,
"CD":0
},
{
"skillId":42122262,
"position":2,
"CD":2,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.21756500005722 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 83 1
[INFO:2023-4-10 20:40:50][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:40:50][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-4-10 20:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:40:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1182816028595 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 84 1
[INFO:2023-4-10 20:40:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:40:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:40:50]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:50]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-4-10 20:40:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:40:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10149959847331 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 85 1
[INFO:2023-4-10 20:40:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:40:50][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:40:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:40:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2023-4-10 20:40:52]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2023-4-10 20:40:52]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:52]<== Receiver Message, socketClient version=2,extId=45,cmd=14,status=0,size=8
[INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2023-4-10 20:40:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.11786150000989 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 87 1
[INFO:2023-4-10 20:40:52][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:40:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-4-10 20:40:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:40:52]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:52]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=214
[INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203908
actEffect {
targetId: 7
effectType: 2
effectNum: 2304
additional: 0
additional2: 2304
additional3: 2304
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41203908
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202108
actEffect {
targetId: 5
effectType: 2
effectNum: 1912
additional: 0
additional2: 1912
additional3: 1912
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41202108
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 6
effectType: 3
effectNum: 3207
additional: 0
additional2: 3207
additional3: 3207
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 12
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-4-10 20:40:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:40:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1007681991905 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 88 1
[INFO:2023-4-10 20:40:52][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203908,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":2304,
"additional":0,
"additional2":2304,
"additional3":2304
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41203908
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41202108,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1912,
"additional":0,
"additional2":1912,
"additional3":1912
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41202108
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":3207,
"additional":0,
"additional2":3207,
"additional3":3207
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":12
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-4-10 20:40:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-4-10 20:40:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203908,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":2304,
"effectNum":2304,
"multipleEffectNum":0,
"effectType":2,
"additional2":2304
},
{
"additional":41203908,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:40:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:40:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:40:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:40:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:40:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 7[Monster_7_3_10070121][3] 一下
[INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:40:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1248/1248 原来有盾: 0
[INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:2304/2304 本段飘:2304 本段扣血:2304 本段扣盾:0
[INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1248 剩余盾: 0
[WARN:2023-4-10 20:40:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:40:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:40:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-4-10 20:40:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:40:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41202108,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1912,
"effectNum":1912,
"multipleEffectNum":0,
"effectType":2,
"additional2":1912
},
{
"additional":41202108,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 5[Monster_5_1_10070121][1] 一下
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1912/1912 本段飘:1912 本段扣血:1912 本段扣盾:0
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:40:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:40:54][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070121
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:40:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3207,
"effectNum":3207,
"multipleEffectNum":0,
"effectType":3,
"additional2":3207
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_2_10070121][2] 一下
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:641/3207 本段飘:641 本段扣血:641 本段扣盾:0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1023/1664 剩余盾: 0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1023/1664 原来有盾: 0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1282/3207 本段飘:641 本段扣血:641 本段扣盾:0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 382/1664 剩余盾: 0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 382/1664 原来有盾: 0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1923/3207 本段飘:641 本段扣血:641 本段扣盾:0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070121
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:40:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:2564/3207 本段飘:641 本段扣血:641 本段扣盾:0
[INFO:2023-4-10 20:40:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:3207/3207 本段飘:643 本段扣血:643 本段扣盾:0
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-4-10 20:40:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:40:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:40:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:40:56][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-4-10 20:40:56][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:40:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:40:56]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:56]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1177185010165 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 89 1
[INFO:2023-4-10 20:40:56][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-4-10 20:40:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:40:56]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:56]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.11754989996552 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 90 1
[INFO:2023-4-10 20:40:56][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:40:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:56]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-4-10 20:40:56]||||| Sender socketClient version=2
[INFO:2023-4-10 20:40:56]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:40:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-4-10 20:40:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.13501269929111 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 91 1
[INFO:2023-4-10 20:40:56][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-4-10 20:40:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070121
[INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-4-10 20:40:58][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070122_1_12223 ====== Monster_10070122_1_12223 怪物的模型
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070122_1_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070122_1_12223 ====== Monster_10070122_1_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab"]
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070122_1_12223 ====== Monster_10070122_1_12223 怪物的头顶ui
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070122_2_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070122_2_12216 ====== Monster_10070122_2_12216 怪物的头顶ui
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070122_3_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070122_3_12215 ====== Monster_10070122_3_12215 怪物的头顶ui
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070122_999_12223 ====== Monster_10070122_999_12223 怪物的模型
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070122_999_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070122_999_12223 ====== Monster_10070122_999_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab"]
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070122_999_12223 ====== Monster_10070122_999_12223 怪物的头顶ui
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070122_2_12216 ====== Monster_10070122_2_12216 怪物的模型
[INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070122_2_12216 ====== Monster_10070122_2_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab"]
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070122_3_12215 ====== Monster_10070122_3_12215 怪物的模型
[INFO:2023-4-10 20:40:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool
[INFO:2023-4-10 20:40:58][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070122_3_12215 ====== Monster_10070122_3_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/hit_bingqilin_skill1.prefab"]
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:58][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:59][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-4-10 20:40:59][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-4-10 20:40:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:40:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:40:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:40:59][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:40:59][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2023-4-10 20:41:3][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007012 2 1 -60.003852844238 0.019732968881726 -2.2999999523163 -61.5 0 -2 1.4961471557617
[INFO:2023-4-10 20:41:3][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007012 turnIndex: 2
[INFO:2023-4-10 20:41:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:3][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:3][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:41:3][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:41:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:4]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-4-10 20:41:4]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:4]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10122740082443 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 93 1
[INFO:2023-4-10 20:41:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:41:4]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:41:4]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:41:4]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:41:4]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:41:4][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-4-10 20:41:4]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1042,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"What's keeping you so busy? You haven't been back at Kongsang for a long time. I have purchased everything you need. It's all in your room. Please come back and check it out.\" To Braised Trepang, these are all necessary expenses to get his secretary back.","interval":432000000}
[INFO:2023-4-10 20:41:4]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=764
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2039
skinId: 100041
position: 1
baseAttributes {
hp: 6054
thp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203907
position: 1
CD: 0
}
skillInfo {
skillId: 41203908
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41203909
position: 3
CD: 0
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2021
skinId: 100015
position: 2
baseAttributes {
hp: 7087
thp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202107
position: 1
CD: 0
}
skillInfo {
skillId: 41202108
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41202109
position: 3
CD: 0
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 10
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2002
skinId: 100002
position: 4
baseAttributes {
hp: 7386
thp: 7386
atk: 852
def: 698
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200207
position: 1
CD: 0
}
skillInfo {
skillId: 41200208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200209
position: 3
CD: 0
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 11
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 15008
}
defender {
units {
id: 5
modelId: 12223
skinId: 130030
position: 1
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122231
position: 1
CD: 0
}
skillInfo {
skillId: 42122232
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12216
skinId: 130033
position: 2
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122161
position: 1
CD: 0
}
skillInfo {
skillId: 42122162
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12215
skinId: 130036
position: 3
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122151
position: 1
CD: 0
}
skillInfo {
skillId: 42122152
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 2
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.10786129720509 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 94 1
[INFO:2023-4-10 20:41:4][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2039,
"skinId":100041,
"position":1,
"baseAttributes":
{
"hp":6054,
"thp":6054,
"atk":982,
"def":667,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2021,
"skinId":100015,
"position":2,
"baseAttributes":
{
"hp":7087,
"thp":7087,
"atk":1129,
"def":752,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202107,
"position":1,
"CD":0
},
{
"skillId":41202108,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41202109,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":10
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2002,
"skinId":100002,
"position":4,
"baseAttributes":
{
"hp":7386,
"thp":7386,
"atk":852,
"def":698,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200207,
"position":1,
"CD":0
},
{
"skillId":41200208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200209,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":11
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"15008"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12223,
"skinId":130030,
"position":1,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122231,
"position":1,
"CD":0
},
{
"skillId":42122232,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12216,
"skinId":130033,
"position":2,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122161,
"position":1,
"CD":0
},
{
"skillId":42122162,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12215,
"skinId":130036,
"position":3,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122151,
"position":1,
"CD":0
},
{
"skillId":42122152,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":2,
"maxRound":30,
"isFinish":false
}
[INFO:2023-4-10 20:41:4]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.19213829748333 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 95 1
[INFO:2023-4-10 20:41:4][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:41:4][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-4-10 20:41:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:41:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:41:4][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:41:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:41:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:41:4]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:5]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10046819783747 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 96 1
[INFO:2023-4-10 20:41:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:41:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:41:5]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:5]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10120650008321 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 97 1
[INFO:2023-4-10 20:41:5][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:41:5][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:41:5][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:41:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-4-10 20:41:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:41:5]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:5]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=281
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203907
actEffect {
targetId: 7
effectType: 2
effectNum: 591
additional: 1073
additional2: 591
additional3: 591
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301015
duration: 1
id: 12
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202107
actEffect {
targetId: 7
effectType: 2
effectNum: 905
additional: 168
additional2: 905
additional3: 905
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 7
effectType: 2
effectNum: 860
additional: 0
additional2: 860
additional3: 860
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200208
actEffect {
targetId: 6
effectType: 2
effectNum: 742
additional: 922
additional2: 742
additional3: 742
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41200208
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122232
actEffect {
targetId: 1
effectType: 2
effectNum: 173
additional: 5881
additional2: 173
additional3: 0
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122232
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122162
actEffect {
targetId: 1
effectType: 2
effectNum: 172
additional: 5709
additional2: 172
additional3: 0
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122162
}
targetId: 1
}
isFinish: false
}
[INFO:2023-4-10 20:41:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:41:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.10053149797022 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 98 1
[INFO:2023-4-10 20:41:5][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203907,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":591,
"additional":1073,
"additional2":591,
"additional3":591
},
{
"targetId":7,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301015,
"duration":1,
"id":12
}
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41202107,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":905,
"additional":168,
"additional2":905,
"additional3":905
}
],
"targetId":7
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":860,
"additional":0,
"additional2":860,
"additional3":860
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":12
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41200208,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":742,
"additional":922,
"additional2":742,
"additional3":742
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41200208
}
],
"targetId":6
},
{
"actorType":1,
"castorId":5,
"actorId":42122232,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":173,
"additional":5881,
"additional2":173,
"additional3":0
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122232
}
],
"targetId":1
},
{
"actorType":1,
"castorId":6,
"actorId":42122162,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":172,
"additional":5709,
"additional2":172,
"additional3":0
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122162
}
],
"targetId":1
}
],
"isFinish":false
}
}
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203907,
"actEffect":
[
{
"additional":1073,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":591,
"effectNum":591,
"multipleEffectNum":0,
"effectType":2,
"additional2":591
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 7[Monster_7_3_10070122][3] 一下
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:591/591 本段飘:591 本段扣血:591 本段扣盾:0
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1073/1664 剩余盾: 0
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203907 ,令到 7[Monster_7_3_10070122][3] 增加了一个 buff [301015]
[INFO:2023-4-10 20:41:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41202107,
"actEffect":
[
{
"additional":168,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":905,
"effectNum":905,
"multipleEffectNum":0,
"effectType":2,
"additional2":905
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 7[Monster_7_3_10070122][3] 一下
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1073/1664 原来有盾: 0
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:905/905 本段飘:905 本段扣血:905 本段扣盾:0
[INFO:2023-4-10 20:41:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 168/1664 剩余盾: 0
[WARN:2023-4-10 20:41:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":860,
"effectNum":860,
"multipleEffectNum":0,
"effectType":2,
"additional2":860
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 7[Monster_7_3_10070122][3] 一下
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 168/1664 原来有盾: 0
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:860/860 本段飘:860 本段扣血:860 本段扣盾:0
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":12,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_10070122][3] 覆盖移除了一个 buff[301015],不提示id不需要播放效果
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:41:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200208,
"actEffect":
[
{
"additional":922,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":742,
"effectNum":742,
"multipleEffectNum":0,
"effectType":2,
"additional2":742
},
{
"additional":41200208,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200208[10000208] 不是aoe 干了 6[Monster_6_2_10070122][2] 一下
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 922/1664 剩余盾: 0
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070122
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122232,
"actEffect":
[
{
"additional":5881,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":173,
"multipleEffectNum":0,
"effectType":2,
"additional2":173
},
{
"additional":42122232,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122232 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10070122][1] 用 42122232[13003008] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6054/6054 原来有盾: 0
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:173/173 本段飘:173 本段扣血:173 本段扣盾:0
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5881/6054 剩余盾: 0
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10070122][1] 使用技能 42122232 ,令到 5[Monster_5_1_10070122][1] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122162,
"actEffect":
[
{
"additional":5709,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":172,
"multipleEffectNum":0,
"effectType":2,
"additional2":172
},
{
"additional":42122162,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122162 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10070122][2] 用 42122162[13003308] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5881/6054 原来有盾: 0
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:172/172 本段飘:172 本段扣血:172 本段扣盾:0
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5709/6054 剩余盾: 0
[WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10070122][2] 使用技能 42122162 ,令到 6[Monster_6_2_10070122][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:8][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-4-10 20:41:8][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:41:8][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:8][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:41:8][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:41:8][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:41:8]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:9]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.11795450001955 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1
[INFO:2023-4-10 20:41:9][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:41:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:41:9]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:9]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.11782440170646 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1
[INFO:2023-4-10 20:41:9][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:41:9][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:41:9][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:41:9][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-4-10 20:41:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:41:9]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:9]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=139
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203907
actEffect {
targetId: 6
effectType: 3
effectNum: 1324
additional: 0
additional2: 1324
additional3: 1324
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202107
actEffect {
targetId: 5
effectType: 3
effectNum: 1619
additional: 45
additional2: 1619
additional3: 1619
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 636
additional: 0
additional2: 636
additional3: 636
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-4-10 20:41:9][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:41:9][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.11927750147879 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1
[INFO:2023-4-10 20:41:9][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203907,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1324,
"additional":0,
"additional2":1324,
"additional3":1324
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41202107,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1619,
"additional":45,
"additional2":1619,
"additional3":1619
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":636,
"additional":0,
"additional2":636,
"additional3":636
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41203907,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1324,
"effectNum":1324,
"multipleEffectNum":0,
"effectType":3,
"additional2":1324
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 6[Monster_6_2_10070122][2] 一下
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 922/1664 原来有盾: 0
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1324/1324 本段飘:1324 本段扣血:1324 本段扣盾:0
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:41:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41202107,
"actEffect":
[
{
"additional":45,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1619,
"effectNum":1619,
"multipleEffectNum":0,
"effectType":3,
"additional2":1619
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 5[Monster_5_1_10070122][1] 一下
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1619/1619 本段飘:1619 本段扣血:1619 本段扣盾:0
[INFO:2023-4-10 20:41:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 45/1664 剩余盾: 0
[WARN:2023-4-10 20:41:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":636,
"effectNum":636,
"multipleEffectNum":0,
"effectType":2,
"additional2":636
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_1_10070122][1] 一下
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070122
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 45/1664 原来有盾: 0
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:636/636 本段飘:636 本段扣血:636 本段扣盾:0
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:41:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:41:10][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-4-10 20:41:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:41:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:41:10]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:10]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:41:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12142530083656 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 102 1
[INFO:2023-4-10 20:41:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-4-10 20:41:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:41:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:41:10]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:11]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:41:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1180811971426 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1
[INFO:2023-4-10 20:41:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:41:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:11]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-4-10 20:41:11]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:11]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-4-10 20:41:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.11797420121729 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 104 1
[INFO:2023-4-10 20:41:11][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-4-10 20:41:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070122
[INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-4-10 20:41:13][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12226 isShaping:false skinId:130034 otherSkillId:nil skills:[42122261,42122262,0] otherSkills:null allSkillActions:[13003408,13003407] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12217 isShaping:false skinId:130031 otherSkillId:nil skills:[42122171,42122172,0] otherSkills:null allSkillActions:[13003108,13003107] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12217 isShaping:false skinId:130031 otherSkillId:nil skills:[42122171,42122172,0] otherSkills:null allSkillActions:[13003108,13003107] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22212 isShaping:false skinId:130015 otherSkillId:nil skills:[42222121,42222122,0] otherSkills:null allSkillActions:[13001508,13001507] allNormalActions:[13001506,13001504]
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22212 isShaping:false skinId:130015 otherSkillId:nil skills:[42222121,42222122,0] otherSkills:null allSkillActions:[13001508,13001507] allNormalActions:[13001506,13001504]
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_1_12226 ====== Monster_10070123_1_12226 怪物的模型
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_1_12226,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill1.prefab effect obj pool create effect/prefabs/atk_zhenzhunaicha_skill2.prefab effect obj pool
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_1_12226 ====== Monster_10070123_1_12226 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab"]
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_1_12226 ====== Monster_10070123_1_12226 怪物的头顶ui
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_2_12217,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_2_12217 ====== Monster_10070123_2_12217 怪物的头顶ui
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_3_12217,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_3_12217 ====== Monster_10070123_3_12217 怪物的头顶ui
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_4_22212,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_4_22212 ====== Monster_10070123_4_22212 怪物的头顶ui
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070123_999_22212,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070123_999_22212 ====== Monster_10070123_999_22212 怪物的头顶ui
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_2_12217 ====== Monster_10070123_2_12217 怪物的模型
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_3_12217 ====== Monster_10070123_3_12217 怪物的模型
[INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/hit_chonfengzhu_skill1.prefab effect obj pool
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_2_12217 ====== Monster_10070123_2_12217 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab"]
[INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_chonfengzhu_skill2.prefab effect obj pool create effect/prefabs/hit_chonfengzhu_skill1.prefab effect obj pool
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_3_12217 ====== Monster_10070123_3_12217 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/show_chonfengzhu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_chonfengzhu_skill2.prefab","effect\/prefabs\/hit_chonfengzhu_skill1.prefab"]
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_4_22212 ====== Monster_10070123_4_22212 怪物的模型
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070123_999_22212 ====== Monster_10070123_999_22212 怪物的模型
[INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan3_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shiyan3_skill2.prefab effect obj pool create effect/prefabs/show_shiyan_boss_skill2.prefab effect obj pool create effect/prefabs/show_shiyan3_boss_boneskill.prefab effect obj pool
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_4_22212 ====== Monster_10070123_4_22212 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab"]
[INFO:2023-4-10 20:41:13][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan3_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shiyan3_skill2.prefab effect obj pool create effect/prefabs/show_shiyan_boss_skill2.prefab effect obj pool create effect/prefabs/show_shiyan3_boss_boneskill.prefab effect obj pool
[INFO:2023-4-10 20:41:13][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070123_999_22212 ====== Monster_10070123_999_22212 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab"]
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:13][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:14][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-4-10 20:41:14][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-4-10 20:41:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:14][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:14][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2023-4-10 20:41:16][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007012 3 2 -83.494583129883 0.019732968881726 -2.2999999523163 -84.9 0 -2 1.4054168701172
[INFO:2023-4-10 20:41:16][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007012 turnIndex: 3
[INFO:2023-4-10 20:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:16][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:16][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:41:16][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:41:16][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.100451502949 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 106 1
[INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:41:18][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-4-10 20:41:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=855
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2039
skinId: 100041
position: 1
baseAttributes {
hp: 5709
thp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203907
position: 1
CD: 0
}
skillInfo {
skillId: 41203908
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41203909
position: 3
CD: 0
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2021
skinId: 100015
position: 2
baseAttributes {
hp: 7087
thp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202107
position: 1
CD: 0
}
skillInfo {
skillId: 41202108
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41202109
position: 3
CD: 0
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 10
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 11
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2002
skinId: 100002
position: 4
baseAttributes {
hp: 7386
thp: 7386
atk: 852
def: 698
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200207
position: 1
CD: 0
}
skillInfo {
skillId: 41200208
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41200209
position: 3
CD: 0
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 12
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 15008
}
defender {
units {
id: 5
modelId: 12226
skinId: 130034
position: 1
baseAttributes {
hp: 1248
thp: 1248
atk: 484
def: 792
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122261
position: 1
CD: 0
}
skillInfo {
skillId: 42122262
position: 2
CD: 2
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12217
skinId: 130031
position: 2
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 400
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122171
position: 1
CD: 0
}
skillInfo {
skillId: 42122172
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12217
skinId: 130031
position: 3
baseAttributes {
hp: 1664
thp: 1664
atk: 605
def: 634
critic: 400
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122171
position: 1
CD: 0
}
skillInfo {
skillId: 42122172
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 22212
skinId: 130015
position: 4
baseAttributes {
hp: 13314
thp: 13314
atk: 783
def: 634
critic: 200
critic_dmg: 880
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222121
position: 1
CD: 0
}
skillInfo {
skillId: 42222122
position: 2
CD: 1
maxCD: 4
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 4
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.10919529758394 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 107 1
[INFO:2023-4-10 20:41:18][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2039,
"skinId":100041,
"position":1,
"baseAttributes":
{
"hp":5709,
"thp":6054,
"atk":982,
"def":667,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2021,
"skinId":100015,
"position":2,
"baseAttributes":
{
"hp":7087,
"thp":7087,
"atk":1129,
"def":752,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202107,
"position":1,
"CD":0
},
{
"skillId":41202108,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41202109,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":10
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":11
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2002,
"skinId":100002,
"position":4,
"baseAttributes":
{
"hp":7386,
"thp":7386,
"atk":852,
"def":698,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200207,
"position":1,
"CD":0
},
{
"skillId":41200208,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41200209,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":12
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"15008"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12226,
"skinId":130034,
"position":1,
"baseAttributes":
{
"hp":1248,
"thp":1248,
"atk":484,
"def":792,
"critic":200,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122261,
"position":1,
"CD":0
},
{
"skillId":42122262,
"position":2,
"CD":2,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12217,
"skinId":130031,
"position":2,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":400,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122171,
"position":1,
"CD":0
},
{
"skillId":42122172,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12217,
"skinId":130031,
"position":3,
"baseAttributes":
{
"hp":1664,
"thp":1664,
"atk":605,
"def":634,
"critic":400,
"critic_dmg":880,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
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"position":1,
"CD":0
},
{
"skillId":42122172,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":22212,
"skinId":130015,
"position":4,
"baseAttributes":
{
"hp":13314,
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"critic":200,
"critic_dmg":880,
"dodge":0,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222121,
"position":1,
"CD":0
},
{
"skillId":42222122,
"position":2,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":4,
"maxRound":30,
"isFinish":false
}
[INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.19289869628847 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 108 1
[INFO:2023-4-10 20:41:18][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:41:18][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-4-10 20:41:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:41:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:41:18][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10070280171931 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 109 1
[INFO:2023-4-10 20:41:18][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.11856600269675 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 110 1
[INFO:2023-4-10 20:41:18][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:41:18][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:41:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:41:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:41:18][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:41:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-4-10 20:41:18]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:41:18]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:18]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=402
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203909
actEffect {
targetId: 8
effectType: 2
effectNum: 2077
additional: 11237
additional2: 2077
additional3: 2077
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 13
additional: 909
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41203909
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202109
actEffect {
targetId: 8
effectType: 2
effectNum: 3246
additional: 7991
additional2: 3246
additional3: 3246
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41202109
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 1348
additional: 0
additional2: 1348
additional3: 1348
}
actEffect {
targetId: 6
effectType: 2
effectNum: 1441
additional: 223
additional2: 1441
additional3: 1441
}
actEffect {
targetId: 7
effectType: 3
effectNum: 3143
additional: 0
additional2: 3143
additional3: 3143
}
actEffect {
targetId: 8
effectType: 2
effectNum: 1395
additional: 6596
additional2: 1395
additional3: 1395
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 14
}
}
actEffect {
targetId: 8
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 15
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200209
actEffect {
targetId: 6
effectType: 2
effectNum: 1520
additional: 0
additional2: 1520
additional3: 1520
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41200209
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 4
castorId: 8
actorId: 0
targetId: 0
}
battleStep {
actorType: 2
castorId: 8
actorId: 15
actEffect {
targetId: 8
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 13
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
isFinish: false
}
[INFO:2023-4-10 20:41:18][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:41:18][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.11968769878149 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 111 1
[INFO:2023-4-10 20:41:18][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203909,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":2077,
"additional":11237,
"additional2":2077,
"additional3":2077
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":13,
"additional":909
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41203909
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41202109,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":3246,
"additional":7991,
"additional2":3246,
"additional3":3246
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41202109
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1348,
"additional":0,
"additional2":1348,
"additional3":1348
},
{
"targetId":6,
"effectType":2,
"effectNum":1441,
"additional":223,
"additional2":1441,
"additional3":1441
},
{
"targetId":7,
"effectType":3,
"effectNum":3143,
"additional":0,
"additional2":3143,
"additional3":3143
},
{
"targetId":8,
"effectType":2,
"effectNum":1395,
"additional":6596,
"additional2":1395,
"additional3":1395
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":14
}
},
{
"targetId":8,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":15
}
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41200209,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1520,
"additional":0,
"additional2":1520,
"additional3":1520
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41200209
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":14
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":4,
"castorId":8,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":2,
"castorId":8,
"actorId":15,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":13,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-4-10 20:41:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-4-10 20:41:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203909,
"actEffect":
[
{
"additional":11237,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":2077,
"effectNum":2077,
"multipleEffectNum":0,
"effectType":2,
"additional2":2077
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":909,
"duration":2,
"id":13,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41203909,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:41:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-4-10 20:41:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203909 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203909[10003409] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13314/13314 原来有盾: 0
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2077/2077 本段飘:2077 本段扣血:2077 本段扣盾:0
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11237/13314 剩余盾: 0
[WARN:2023-4-10 20:41:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203909 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:41:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130
[INFO:2023-4-10 20:41:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-4-10 20:41:22][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/jrjss/jrjss6
[INFO:2023-4-10 20:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41202109,
"actEffect":
[
{
"additional":7991,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":3246,
"effectNum":3246,
"multipleEffectNum":0,
"effectType":2,
"additional2":3246
},
{
"additional":41202109,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202109 , 大招:true 结束方式:闪光帧
[INFO:2023-4-10 20:41:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202109[10001509] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下
[INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11237/13314 原来有盾: 0
[INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:649/3246 本段飘:649 本段扣血:649 本段扣盾:0
[INFO:2023-4-10 20:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10588/13314 剩余盾: 0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 175
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10588/13314 原来有盾: 0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1298/3246 本段飘:649 本段扣血:649 本段扣盾:0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9939/13314 剩余盾: 0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 185
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9939/13314 原来有盾: 0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1947/3246 本段飘:649 本段扣血:649 本段扣盾:0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 9290/13314 剩余盾: 0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 9290/13314 原来有盾: 0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:2596/3246 本段飘:649 本段扣血:649 本段扣盾:0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8641/13314 剩余盾: 0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8641/13314 原来有盾: 0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:3246/3246 本段飘:650 本段扣血:650 本段扣盾:0
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7991/13314 剩余盾: 0
[WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202109 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 245
[INFO:2023-4-10 20:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-4-10 20:41:27][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3246
[INFO:2023-4-10 20:41:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-4-10 20:41:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-4-10 20:41:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-4-10 20:41:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-4-10 20:41:28][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-4-10 20:41:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200409,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1348,
"effectNum":1348,
"multipleEffectNum":0,
"effectType":2,
"additional2":1348
},
{
"additional":223,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1441,
"effectNum":1441,
"multipleEffectNum":0,
"effectType":2,
"additional2":1441
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":3143,
"effectNum":3143,
"multipleEffectNum":0,
"effectType":3,
"additional2":3143
},
{
"additional":6596,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1395,
"effectNum":1395,
"multipleEffectNum":0,
"effectType":2,
"additional2":1395
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":8,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2023-4-10 20:41:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2023-4-10 20:41:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 7
[INFO:2023-4-10 20:41:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-4-10 20:41:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1248/1248 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:202/1348 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1046/1248 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:216/1441 本段飘:216 本段扣血:216 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1448/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1664/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.15) -》 多段已飘:471/3143 本段飘:471 本段扣血:471 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1193/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7991/13314 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:209/1395 本段飘:209 本段扣血:209 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7782/13314 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1046/1248 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:404/1348 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 844/1248 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1448/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:432/1441 本段飘:216 本段扣血:216 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1232/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1193/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.15) -》 多段已飘:942/3143 本段飘:471 本段扣血:471 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 722/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7782/13314 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:418/1395 本段飘:209 本段扣血:209 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7573/13314 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 844/1248 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:606/1348 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 642/1248 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1232/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:648/1441 本段飘:216 本段扣血:216 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1016/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 722/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.15) -》 多段已飘:1413/3143 本段飘:471 本段扣血:471 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 251/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7573/13314 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:627/1395 本段飘:209 本段扣血:209 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7364/13314 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 642/1248 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:808/1348 本段飘:202 本段扣血:202 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 440/1248 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1016/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:864/1441 本段飘:216 本段扣血:216 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 800/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 251/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.15) -》 多段已飘:1884/3143 本段飘:471 本段扣血:471 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7364/13314 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:836/1395 本段飘:209 本段扣血:209 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 7155/13314 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 440/1248 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1077/1348 本段飘:269 本段扣血:269 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 171/1248 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 800/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1152/1441 本段飘:288 本段扣血:288 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 512/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.2) -》 多段已飘:2512/3143 本段飘:628 本段扣血:628 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 7155/13314 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1115/1395 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6876/13314 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 171/1248 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1348/1348 本段飘:271 本段扣血:271 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1248 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 512/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1441/1441 本段飘:289 本段扣血:289 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 223/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:3143/3143 本段飘:631 本段扣血:631 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 6876/13314 原来有盾: 0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1395/1395 本段飘:280 本段扣血:280 本段扣盾:0
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 6596/13314 剩余盾: 0
[WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 7
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_2_10070123][2] 增加了一个 buff [301021]
[INFO:2023-4-10 20:41:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 8[Monster_8_4_10070123][4] 增加了一个 buff [301021]
[INFO:2023-4-10 20:41:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-4-10 20:41:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 7
[INFO:2023-4-10 20:41:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-4-10 20:41:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-4-10 20:41:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 7327
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2
[WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2
[WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:41:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:41:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200209,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1520,
"effectNum":1520,
"multipleEffectNum":0,
"effectType":2,
"additional2":1520
},
{
"additional":41200209,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200209 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200209[10000209] 不是aoe 干了 6[Monster_6_2_10070123][2] 一下
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070123
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070123
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 223/1664 原来有盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:152/1520 本段飘:152 本段扣血:152 本段扣盾:0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 71/1664 剩余盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 71/1664 原来有盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:304/1520 本段飘:152 本段扣血:152 本段扣盾:0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:456/1520 本段飘:152 本段扣血:152 本段扣盾:0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:607/1520 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:758/1520 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.1) -》 多段已飘:909/1520 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1664 原来有盾: 0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1520/1520 本段飘:611 本段扣血:611 本段扣盾:0
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1664 剩余盾: 0
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200209 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":14,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10070123][2] 覆盖移除了一个 buff[301021],不提示id不需要播放效果
[WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-4-10 20:41:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:41:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-4-10 20:41:36][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
8[Monster_8_4_10070123][4] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":8,
"originalTargetId":0
}
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:8 buffServerId:15 buffId:301021
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:13 buffId:301009 持续时间:1
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-4-10 20:41:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:41:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:41:37]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:37]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10148520022631 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1
[INFO:2023-4-10 20:41:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:41:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:41:37]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070123
[INFO:2023-4-10 20:41:37]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1017577983439 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1
[INFO:2023-4-10 20:41:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:41:37][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:41:37][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:41:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-4-10 20:41:37]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:41:37]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:37]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=199
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203908
actEffect {
targetId: 8
effectType: 3
effectNum: 4730
additional: 1866
additional2: 4730
additional3: 4730
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41203908
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202108
actEffect {
targetId: 8
effectType: 2
effectNum: 1864
additional: 2
additional2: 1864
additional3: 1864
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41202108
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 8
effectType: 2
effectNum: 1366
additional: 0
additional2: 1366
additional3: 1366
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 16
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 13
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: true
}
[INFO:2023-4-10 20:41:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:41:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12349589914083 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 116 1
[INFO:2023-4-10 20:41:37][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203908,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":4730,
"additional":1866,
"additional2":4730,
"additional3":4730
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41203908
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41202108,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1864,
"additional":2,
"additional2":1864,
"additional3":1864
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41202108
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1366,
"additional":0,
"additional2":1366,
"additional3":1366
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":16
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":13,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203908,
"actEffect":
[
{
"additional":1866,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":4730,
"effectNum":4730,
"multipleEffectNum":0,
"effectType":3,
"additional2":4730
},
{
"additional":41203908,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 6596/13314 原来有盾: 0
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:4730/4730 本段飘:4730 本段扣血:4730 本段扣盾:0
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1866/13314 剩余盾: 0
[WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41202108,
"actEffect":
[
{
"additional":2,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1864,
"effectNum":1864,
"multipleEffectNum":0,
"effectType":2,
"additional2":1864
},
{
"additional":41202108,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1866/13314 原来有盾: 0
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1864/1864 本段飘:1864 本段扣血:1864 本段扣盾:0
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2/13314 剩余盾: 0
[WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200408,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1366,
"effectNum":1366,
"multipleEffectNum":0,
"effectType":2,
"additional2":1366
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":16,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:41:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:41:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 8[Monster_8_4_10070123][4] 一下
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2/13314 原来有盾: 0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:273/1366 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/13314 原来有盾: 0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:546/1366 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/13314 原来有盾: 0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:819/1366 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/13314 原来有盾: 0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1092/1366 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 0/13314 原来有盾: 0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1366/1366 本段飘:274 本段扣血:274 本段扣盾:0
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13314 剩余盾: 0
[WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:41:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5
[INFO:2023-4-10 20:41:40][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:41:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:41:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:41:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:41:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:41:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step
[INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5
[INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":13,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:13 buffId:301009
[INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done
[INFO:2023-4-10 20:41:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:41:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:41:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10691110230982 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1
[INFO:2023-4-10 20:41:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-4-10 20:41:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:41:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 5
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10163719952106 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1
[INFO:2023-4-10 20:41:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:41:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:41]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-4-10 20:41:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 6
count: 3508
}
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 119 1
[INFO:2023-4-10 20:41:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:41:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:41:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_10070123
[INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=60
[INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=102
[INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=18
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 63000001
progress: 100
hasFinished: false
donCount: 1
}
taskInfos {
id: 61000007
progress: 102
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 102
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 100
hasFinished: false
donCount: 1
}
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 120 1
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 99
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 135
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 138
infos {
id: 2
value: 0
time: 0
}
infos {
id: 4
value: 1
time: 0
}
infos {
id: 5
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 270
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 142
infos {
id: 0
value: 3
time: 1682542800
}
replaceAll: false
}
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 121 1
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 1
change: 20
count: 198550
}
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 122 1
[INFO:2023-4-10 20:41:41][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000030
count: 1
lastUseTime: 1650933596154
composeCount: 0
}
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 123 1
[INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=20
[INFO:2023-4-10 20:41:41]<== Receiver Message, socketClient version=2,extId=49,cmd=2,status=0,size=231
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 810
count: 5267399
}
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 124 1
[INFO:2023-4-10 20:41:41][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 3150064
value: 0
time: 0
}
infos {
id: 1650009
value: 0
time: 0
}
infos {
id: 3150065
value: 0
time: 0
}
infos {
id: 1650008
value: 0
time: 0
}
infos {
id: 1650011
value: 0
time: 0
}
infos {
id: 500065
value: 0
time: 0
}
infos {
id: 2100042
value: 0
time: 0
}
infos {
id: 1650002
value: 0
time: 0
}
infos {
id: 1650004
value: 0
time: 0
}
infos {
id: 1650007
value: 0
time: 0
}
infos {
id: 1650006
value: 0
time: 0
}
infos {
id: 750009
value: 0
time: 0
}
infos {
id: 750008
value: 0
time: 0
}
infos {
id: 3150021
value: 0
time: 0
}
infos {
id: 750003
value: 0
time: 0
}
infos {
id: 750002
value: 0
time: 0
}
infos {
id: 750007
value: 0
time: 0
}
infos {
id: 3150062
value: 0
time: 0
}
infos {
id: 750005
value: 0
time: 0
}
infos {
id: 3150063
value: 0
time: 0
}
infos {
id: 750004
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-4-10 20:41:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-4-10 20:41:41][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 125 1
[INFO:2023-4-10 20:41:42]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=12
[INFO:2023-4-10 20:41:42]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26
[INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 241387
[INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-4-10 20:41:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 126 1
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:41:42][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-4-10 20:41:42]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11040001
count: 17
lastUseTime: 1650923274952
composeCount: 0
}
[INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-4-10 20:41:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 127 1
[INFO:2023-4-10 20:41:42]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=165
[INFO:2023-4-10 20:41:42]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 60
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
firstBonus {
materilType: 1
materilId: 10000030
change: 1
}
firstBonus {
materilType: 2
materilId: 1
change: 20
}
dropBonus {
materilType: 1
materilId: 11040001
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 810
}
newBarrier {
dungeonId: 10007
barrierId: 10007021
star: -1
hasGetBonus:
bestFightRound: 0
}
exExp: 844
hasGetBonus:
allDamage: 57753
itemAdditionShow {
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 57753
teamGetDamage: 690
unitDamages {
position: 1
damage: 17549
getDamage: 690
unqiueId: 1650010
}
unitDamages {
position: 2
damage: 15894
getDamage: 0
unqiueId: 1650003
}
unitDamages {
position: 3
damage: 21306
getDamage: 0
unqiueId: 750006
}
unitDamages {
position: 4
damage: 3004
getDamage: 0
unqiueId: 1650005
}
}
[INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-4-10 20:41:42][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 0 1
[INFO:2023-4-10 20:41:42][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"57753",
"teamGetDamage":"690",
"unitDamages":
[
{
"position":1,
"damage":"17549",
"getDamage":"690",
"unqiueId":"1650010"
},
{
"position":2,
"damage":"15894",
"getDamage":"0",
"unqiueId":"1650003"
},
{
"position":3,
"damage":"21306",
"getDamage":"0",
"unqiueId":"750006"
},
{
"position":4,
"damage":"3004",
"getDamage":"0",
"unqiueId":"1650005"
}
]
}
[INFO:2023-4-10 20:41:42][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:41:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-4-10 20:41:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.245911700651 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 1 1
[INFO:2023-4-10 20:41:42][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-4-10 20:41:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:41:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:41:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:41:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-4-10 20:41:44][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-4-10 20:41:44][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 10007012 0
[INFO:2023-4-10 20:41:44][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-4-10 20:41:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:44][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-4-10 20:41:44][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-4-10 20:41:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:41:46][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-4-10 20:41:46][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-4-10 20:42:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-4-10 20:42:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:42:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:42:35]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:42:35]||||| Sender socketClient version=2
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:42:35][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-4-10 20:42:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2023-4-10 20:42:35]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:42:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:42:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:42:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.12311210110784 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 7 1
[INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10007012
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2023-4-10 20:42:35][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-4-10 20:42:35][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220003
[INFO:2023-4-10 20:42:35][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:42:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:42:36][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:42:36][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:42:36][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:42:36]DestroyUnusedResources:117,2,time=,paths:
[INFO:2023-4-10 20:42:36][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-4-10 20:42:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-4-10 20:42:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:42:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:42:36]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:42:36]||||| Sender socketClient version=2
[INFO:2023-4-10 20:42:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:37]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:42:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:37][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-4-10 20:42:37][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-4-10 20:42:37][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-4-10 20:42:37][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:42:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:42:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:42:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.19911210238934 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 8 1
[INFO:2023-4-10 20:42:38][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:42:38]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-4-10 20:42:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:39][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:42:39][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:42:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-4-10 20:42:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-4-10 20:42:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007
barrierId: 10007021
formationId: 0
useDouble: false
[INFO:2023-4-10 20:42:41]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2023-4-10 20:42:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:42:41][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:42:41]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=12
[INFO:2023-4-10 20:42:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 26
triggerId: 27
[INFO:2023-4-10 20:42:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-4-10 20:42:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.47110350243747 移走了序号= 1 的消息,当前队列数量= 1 || 0 StartBarrierReply 9 1
[INFO:2023-4-10 20:42:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:42][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):chayao.mtn,default:nil
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-4-10 20:42:42][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:42:42][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: chayao.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:42:42][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:nanguo.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-4-10 20:42:42][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:42:42]DestroyUnusedResources:9,2,time=,paths:
[INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000701
[INFO:2023-4-10 20:42:43]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13
[INFO:2023-4-10 20:42:43]||||| Sender socketClient version=2
[INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:42:43]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:42:43]||||| Sender socketClient version=2
[INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000701
barrierId: 10007021
[INFO:2023-4-10 20:42:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 4
[INFO:2023-4-10 20:42:43]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18
[INFO:2023-4-10 20:42:43]||||| Sender socketClient version=2
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:42:43]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9
[INFO:2023-4-10 20:42:43]||||| Sender socketClient version=2
[INFO:2023-4-10 20:42:43]<== Receiver Message, socketClient version=2,extId=46,cmd=5,status=0,size=8
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <---
[INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.1462382003665 移走了序号= 1 的消息,当前队列数量= 3 || 0 SkipStoryLogReply 11 1
[INFO:2023-4-10 20:42:43]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:42:43]<== Receiver Message, socketClient version=2,extId=46,cmd=12,status=0,size=8
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.2640742007643 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 12 1
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <---
[INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.2640742007643 移走了序号= 1 的消息,当前队列数量= 1 || 0 MainStoryPlayEndLogReply 13 1
[INFO:2023-4-10 20:42:43]<== Receiver Message, socketClient version=2,extId=31,cmd=3,status=0,size=35
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0
newBarrier {
dungeonId: 10007
barrierId: 10007022
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2023-4-10 20:42:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <---
[INFO:2023-4-10 20:42:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.44912260398269 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 14 1
[INFO:2023-4-10 20:42:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:42:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:42:45][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:42:45]DestroyUnusedResources:9,2,time=,paths:
[INFO:2023-4-10 20:43:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:20][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:43:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2023-4-10 20:43:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2023-4-10 20:43:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
id: 10007022
[INFO:2023-4-10 20:43:21]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16
[INFO:2023-4-10 20:43:21]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:21]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=663
[INFO:2023-4-10 20:43:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 22002
name: 小怪兽K
level: 35
type: 1
logoutTime: 1682469047663
cd: 0
hero {
heroId: 1250147
heroTypeIdx: 2029
level: 100
rank: 5
sks {
skillId: 41202907
strengthenLevel: 3
}
sks {
skillId: 41202908
strengthenLevel: 3
}
sks {
skillId: 41202909
strengthenLevel: 4
}
skinId: 140183
breakthroughCnt: 7
quality: 0
state: 389
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 13501
name: k1
level: 40
type: 1
logoutTime: 0
cd: 0
hero {
heroId: 350003
heroTypeIdx: 2000
level: 10
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 17007
name: Blaise Yi
level: 67
type: 1
logoutTime: 1682464150430
cd: 0
hero {
heroId: 1250279
heroTypeIdx: 2000
level: 12
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 13504
name: kom1
level: 32
type: 1
logoutTime: 1680601501000
cd: 0
hero {
heroId: 850006
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 161
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 19502
name: ggboy
level: 100
type: 1
logoutTime: 1678982115000
cd: 0
hero {
heroId: 950002
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 22003
name: 이태�
level: 50
type: 2
logoutTime: 1679695221000
cd: 0
hero {
heroId: 2350053
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200002
strengthenLevel: 1
}
skinId: 100001
breakthroughCnt: 0
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 38002
name: PLAYER3
level: 40
type: 2
logoutTime: 1681848013000
cd: 0
hero {
heroId: 3100011
heroTypeIdx: 2000
level: 20
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 100001
breakthroughCnt: 4
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 38004
name: player2
level: 40
type: 2
logoutTime: 1682460550429
cd: 0
hero {
heroId: 3100016
heroTypeIdx: 2000
level: 20
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 100001
breakthroughCnt: 4
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
[INFO:2023-4-10 20:43:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2023-4-10 20:43:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.15396719798446 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 18 1
[INFO:2023-4-10 20:43:22][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:43:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007
barrierId: 10007022
formationId: 1
useDouble: false
[INFO:2023-4-10 20:43:22]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2023-4-10 20:43:22]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:22]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=27
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10070221
battleId: 10070222
battleId: 10070223
triggerId: 25
triggerId: 26
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.45459220185876 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 19 1
[INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-4-10 20:43:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:22]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2023-4-10 20:43:22]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:22]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:43:22]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{}
[INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{}
[INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12226 isShaping:false skinId:130034 otherSkillId:nil skills:[42122261,42122262,0] otherSkills:null allSkillActions:[13003408,13003407] allNormalActions:{}
[INFO:2023-4-10 20:43:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{}
[INFO:2023-4-10 20:43:22][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220003
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-4-10 20:43:22][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-4-10 20:43:22][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:43:22]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-4-10 20:43:22][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10977939888835 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 20 1
[INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:43:22][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:43:22]DestroyUnusedResources:39,2,time=,paths:
[INFO:2023-4-10 20:43:22]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:43:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:43:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:43:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.14373599924147 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 21 1
[INFO:2023-4-10 20:43:23][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220003
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2021_2,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_4,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070221_1_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070221_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070221_3_12226,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070221_999_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-4-10 20:43:23][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007022 0
[INFO:2023-4-10 20:43:23][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003
[INFO:2023-4-10 20:43:23][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-4-10 20:43:23][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000301个地图区域]加载完毕!
[INFO:2023-4-10 20:43:23][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_1 ====== MyRole_2039_1 英雄的模型
[INFO:2023-4-10 20:43:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_1 ====== MyRole_2039_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_1 ====== MyRole_2039_1 英雄的头顶ui
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2021_2 ====== MyRole_2021_2 英雄的头顶ui
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_4 ====== MyRole_2002_4 英雄的头顶ui
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2021_2 ====== MyRole_2021_2 英雄的模型
[INFO:2023-4-10 20:43:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2021_2 ====== MyRole_2021_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-4-10 20:43:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-4-10 20:43:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_4 ====== MyRole_2002_4 英雄的模型
[INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_4 ====== MyRole_2002_4 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"]
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070221_1_12216 ====== Monster_10070221_1_12216 怪物的模型
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070221_999_12216 ====== Monster_10070221_999_12216 怪物的模型
[INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070221_1_12216 ====== Monster_10070221_1_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab"]
[INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070221_999_12216 ====== Monster_10070221_999_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab"]
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070221_1_12216 ====== Monster_10070221_1_12216 怪物的头顶ui
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070221_2_12222 ====== Monster_10070221_2_12222 怪物的头顶ui
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070221_3_12226 ====== Monster_10070221_3_12226 怪物的头顶ui
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070221_999_12216 ====== Monster_10070221_999_12216 怪物的头顶ui
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070221_2_12222 ====== Monster_10070221_2_12222 怪物的模型
[INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070221_2_12222 ====== Monster_10070221_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab"]
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070221_3_12226 ====== Monster_10070221_3_12226 怪物的模型
[INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill1.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-4-10 20:43:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070221_3_12226 ====== Monster_10070221_3_12226 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-4-10 20:43:24][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-4-10 20:43:24][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-4-10 20:43:24][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10007022
[INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 2 zoneId: nil
[INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 25 找到: true
[INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 26 找到: true
[INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 25 挂点: zdcj_wenren_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p
[INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 26 挂点: zdcj_yu_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p
[INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:24][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007022 0
[INFO:2023-4-10 20:43:24][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10007022
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-4-10 20:43:24][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:43:24][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 25 go: SceneTrigger_25_4
[INFO:2023-4-10 20:43:24][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 26 go: SceneTrigger_26_4
[INFO:2023-4-10 20:43:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:25][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:43:25]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-4-10 20:43:26][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:27][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007022 1 0 -28.625421524048 0.019732968881726 -2.2999999523163 -30 0 -2 1.3745784759521
[INFO:2023-4-10 20:43:27][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007022 turnIndex: 1
[INFO:2023-4-10 20:43:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:27][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:43:27][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:43:27][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:28]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-4-10 20:43:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:28]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.10399790108204 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 23 1
[INFO:2023-4-10 20:43:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:28]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:43:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:43:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:43:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:43:28][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-4-10 20:43:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-4-10 20:43:28]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=724
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2039
skinId: 100041
position: 1
baseAttributes {
hp: 6054
thp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203907
position: 1
CD: 0
}
skillInfo {
skillId: 41203908
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2021
skinId: 100015
position: 2
baseAttributes {
hp: 7087
thp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202107
position: 1
CD: 0
}
skillInfo {
skillId: 41202108
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41202109
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2002
skinId: 100002
position: 4
baseAttributes {
hp: 7386
thp: 7386
atk: 852
def: 698
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200207
position: 1
CD: 0
}
skillInfo {
skillId: 41200208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200209
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 15008
}
defender {
units {
id: 5
modelId: 12216
skinId: 130033
position: 1
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122161
position: 1
CD: 0
}
skillInfo {
skillId: 42122162
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12222
skinId: 130032
position: 2
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122221
position: 1
CD: 0
}
skillInfo {
skillId: 42122222
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12226
skinId: 130034
position: 3
baseAttributes {
hp: 1275
thp: 1275
atk: 494
def: 810
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122261
position: 1
CD: 0
}
skillInfo {
skillId: 42122262
position: 2
CD: 2
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.11334369517863 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 24 1
[INFO:2023-4-10 20:43:28][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2039,
"skinId":100041,
"position":1,
"baseAttributes":
{
"hp":6054,
"thp":6054,
"atk":982,
"def":667,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2021,
"skinId":100015,
"position":2,
"baseAttributes":
{
"hp":7087,
"thp":7087,
"atk":1129,
"def":752,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202107,
"position":1,
"CD":0
},
{
"skillId":41202108,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41202109,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2002,
"skinId":100002,
"position":4,
"baseAttributes":
{
"hp":7386,
"thp":7386,
"atk":852,
"def":698,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200207,
"position":1,
"CD":0
},
{
"skillId":41200208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200209,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"15008"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12216,
"skinId":130033,
"position":1,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122161,
"position":1,
"CD":0
},
{
"skillId":42122162,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12222,
"skinId":130032,
"position":2,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122221,
"position":1,
"CD":0
},
{
"skillId":42122222,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12226,
"skinId":130034,
"position":3,
"baseAttributes":
{
"hp":1275,
"thp":1275,
"atk":494,
"def":810,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122261,
"position":1,
"CD":0
},
{
"skillId":42122262,
"position":2,
"CD":2,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-4-10 20:43:28]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:43:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:43:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20179239660501 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 25 1
[INFO:2023-4-10 20:43:28][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:43:28][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:43:29][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:43:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:43:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:29]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10376810096204 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1
[INFO:2023-4-10 20:43:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:43:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:43:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:29]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10397260077298 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1
[INFO:2023-4-10 20:43:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:43:29][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:43:29][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:43:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-4-10 20:43:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:43:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:29]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=258
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203908
actEffect {
targetId: 7
effectType: 2
effectNum: 2304
additional: 0
additional2: 2304
additional3: 2304
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41203908
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202108
actEffect {
targetId: 5
effectType: 2
effectNum: 1760
additional: 0
additional2: 1760
additional3: 1760
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41202108
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 6
effectType: 2
effectNum: 1471
additional: 230
additional2: 1471
additional3: 1471
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 8
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200208
actEffect {
targetId: 6
effectType: 2
effectNum: 711
additional: 0
additional2: 711
additional3: 711
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41200208
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-4-10 20:43:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:43:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1058556009084 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 28 1
[INFO:2023-4-10 20:43:29][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203908,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":2304,
"additional":0,
"additional2":2304,
"additional3":2304
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41203908
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41202108,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1760,
"additional":0,
"additional2":1760,
"additional3":1760
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41202108
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1471,
"additional":230,
"additional2":1471,
"additional3":1471
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":8
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41200208,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":711,
"additional":0,
"additional2":711,
"additional3":711
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41200208
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-4-10 20:43:29][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-4-10 20:43:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203908,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":2304,
"effectNum":2304,
"multipleEffectNum":0,
"effectType":2,
"additional2":2304
},
{
"additional":41203908,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:43:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 7[Monster_7_3_10070221][3] 一下
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1275/1275 原来有盾: 0
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:2304/2304 本段飘:2304 本段扣血:2304 本段扣盾:0
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1275 剩余盾: 0
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:43:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41202108,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1760,
"effectNum":1760,
"multipleEffectNum":0,
"effectType":2,
"additional2":1760
},
{
"additional":41202108,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 5[Monster_5_1_10070221][1] 一下
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1760/1760 本段飘:1760 本段扣血:1760 本段扣盾:0
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070221
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:43:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":230,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1471,
"effectNum":1471,
"multipleEffectNum":0,
"effectType":2,
"additional2":1471
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":8,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_2_10070221][2] 一下
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:294/1471 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1407/1701 剩余盾: 0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1407/1701 原来有盾: 0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:588/1471 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1113/1701 剩余盾: 0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1113/1701 原来有盾: 0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:882/1471 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 819/1701 剩余盾: 0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070221
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 819/1701 原来有盾: 0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:1176/1471 本段飘:294 本段扣血:294 本段扣盾:0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 525/1701 剩余盾: 0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 525/1701 原来有盾: 0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1471/1471 本段飘:295 本段扣血:295 本段扣盾:0
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 230/1701 剩余盾: 0
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-4-10 20:43:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200208,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":711,
"effectNum":711,
"multipleEffectNum":0,
"effectType":2,
"additional2":711
},
{
"additional":41200208,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200208[10000208] 不是aoe 干了 6[Monster_6_2_10070221][2] 一下
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 230/1701 原来有盾: 0
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:711/711 本段飘:711 本段扣血:711 本段扣盾:0
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:43:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-4-10 20:43:33][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:43:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:43:33]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:33]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.10600600019097 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 29 1
[INFO:2023-4-10 20:43:33][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-4-10 20:43:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:43:33]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:33]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.10295290127397 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 30 1
[INFO:2023-4-10 20:43:33][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:43:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:33]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-4-10 20:43:33]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:33]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-4-10 20:43:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.10594520159066 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 31 1
[INFO:2023-4-10 20:43:33][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-4-10 20:43:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070221
[INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-4-10 20:43:35][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12216 isShaping:false skinId:130033 otherSkillId:nil skills:[42122161,42122162,0] otherSkills:null allSkillActions:[13003308,13003307] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070222_1_12222 ====== Monster_10070222_1_12222 怪物的模型
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070222_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070222_1_12222 ====== Monster_10070222_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab"]
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070222_1_12222 ====== Monster_10070222_1_12222 怪物的头顶ui
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070222_2_12216 ====== Monster_10070222_2_12216 怪物的模型
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070222_2_12216,加载的特效[总数=]5,路径=["effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_chayedan_skill2.prefab effect obj pool create effect/prefabs/show_chayedan_skill2.prefab effect obj pool create effect/prefabs/hit_chayedan_skill1.prefab effect obj pool
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070222_2_12216 ====== Monster_10070222_2_12216 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_chayedan_skill2.prefab","effect\/prefabs\/show_chayedan_skill2.prefab","effect\/prefabs\/hit_chayedan_skill1.prefab"]
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070222_2_12216 ====== Monster_10070222_2_12216 怪物的头顶ui
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070222_3_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070222_3_12215 ====== Monster_10070222_3_12215 怪物的头顶ui
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070222_999_12222 ====== Monster_10070222_999_12222 怪物的模型
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070222_999_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070222_999_12222 ====== Monster_10070222_999_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab"]
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070222_999_12222 ====== Monster_10070222_999_12222 怪物的头顶ui
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070222_3_12215 ====== Monster_10070222_3_12215 怪物的模型
[INFO:2023-4-10 20:43:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool
[INFO:2023-4-10 20:43:35][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070222_3_12215 ====== Monster_10070222_3_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/hit_bingqilin_skill1.prefab"]
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:36][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-4-10 20:43:36][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-4-10 20:43:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:36][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2023-4-10 20:43:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-4-10 20:43:38][logic/scene/common/trigger/TriggerCommonderBase.lua:35]:{func}not enter
[INFO:2023-4-10 20:43:40][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007022 2 1 -60.044960021973 0.019732968881726 -2.2999999523163 -61.5 0 -2 1.4550399780273
[INFO:2023-4-10 20:43:40][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007022 turnIndex: 2
[INFO:2023-4-10 20:43:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:40][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:43:40][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:43:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:41]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-4-10 20:43:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:41]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.14055369980633 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 33 1
[INFO:2023-4-10 20:43:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-4-10 20:43:41]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:43:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:43:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:43:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:43:41][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-4-10 20:43:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-4-10 20:43:41]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=724
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2039
skinId: 100041
position: 1
baseAttributes {
hp: 6054
thp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203907
position: 1
CD: 0
}
skillInfo {
skillId: 41203908
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41203909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2021
skinId: 100015
position: 2
baseAttributes {
hp: 7087
thp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202107
position: 1
CD: 0
}
skillInfo {
skillId: 41202108
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41202109
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2002
skinId: 100002
position: 4
baseAttributes {
hp: 7386
thp: 7386
atk: 852
def: 698
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200207
position: 1
CD: 0
}
skillInfo {
skillId: 41200208
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41200209
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 15008
}
defender {
units {
id: 5
modelId: 12222
skinId: 130032
position: 1
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122221
position: 1
CD: 0
}
skillInfo {
skillId: 42122222
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12216
skinId: 130033
position: 2
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122161
position: 1
CD: 0
}
skillInfo {
skillId: 42122162
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12215
skinId: 130036
position: 3
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122151
position: 1
CD: 0
}
skillInfo {
skillId: 42122152
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 2
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13372749835253 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 34 1
[INFO:2023-4-10 20:43:41][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2039,
"skinId":100041,
"position":1,
"baseAttributes":
{
"hp":6054,
"thp":6054,
"atk":982,
"def":667,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2021,
"skinId":100015,
"position":2,
"baseAttributes":
{
"hp":7087,
"thp":7087,
"atk":1129,
"def":752,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202107,
"position":1,
"CD":0
},
{
"skillId":41202108,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41202109,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2002,
"skinId":100002,
"position":4,
"baseAttributes":
{
"hp":7386,
"thp":7386,
"atk":852,
"def":698,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200207,
"position":1,
"CD":0
},
{
"skillId":41200208,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41200209,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"15008"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12222,
"skinId":130032,
"position":1,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122221,
"position":1,
"CD":0
},
{
"skillId":42122222,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12216,
"skinId":130033,
"position":2,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122161,
"position":1,
"CD":0
},
{
"skillId":42122162,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12215,
"skinId":130036,
"position":3,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122151,
"position":1,
"CD":0
},
{
"skillId":42122152,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":2,
"maxRound":30,
"isFinish":false
}
[INFO:2023-4-10 20:43:41]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:43:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:43:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.23817549832165 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 35 1
[INFO:2023-4-10 20:43:41][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:43:41][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:43:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:43:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:43:42]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:42]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12390219978988 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 36 1
[INFO:2023-4-10 20:43:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:43:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:43:42]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:42]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12555410154164 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 37 1
[INFO:2023-4-10 20:43:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:43:42][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:43:42][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:43:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-4-10 20:43:42]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:43:42]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:42]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=361
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203907
actEffect {
targetId: 5
effectType: 2
effectNum: 591
additional: 1110
additional2: 591
additional3: 591
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202107
actEffect {
targetId: 6
effectType: 2
effectNum: 737
additional: 964
additional2: 737
additional3: 737
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 7
effectType: 2
effectNum: 661
additional: 1040
additional2: 661
additional3: 661
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200207
actEffect {
targetId: 6
effectType: 2
effectNum: 476
additional: 488
additional2: 476
additional3: 476
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 5
actorId: 42122222
actEffect {
targetId: 4
effectType: 3
effectNum: 1540
additional: 5846
additional2: 1540
additional3: 0
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 42122222
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122162
actEffect {
targetId: 4
effectType: 2
effectNum: 874
additional: 4972
additional2: 874
additional3: 0
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 8
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122162
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122152
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 9
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301002
duration: 2
id: 10
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301005
duration: 2
id: 11
}
}
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122152
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 9
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 8
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 8
}
targetId: 0
}
isFinish: false
}
[INFO:2023-4-10 20:43:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:43:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12577840127051 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 38 1
[INFO:2023-4-10 20:43:42][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203907,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":591,
"additional":1110,
"additional2":591,
"additional3":591
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41202107,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":737,
"additional":964,
"additional2":737,
"additional3":737
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":661,
"additional":1040,
"additional2":661,
"additional3":661
}
],
"targetId":7
},
{
"actorType":1,
"castorId":4,
"actorId":41200207,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":476,
"additional":488,
"additional2":476,
"additional3":476
}
],
"targetId":6
},
{
"actorType":1,
"castorId":5,
"actorId":42122222,
"actEffect":
[
{
"targetId":4,
"effectType":3,
"effectNum":1540,
"additional":5846,
"additional2":1540,
"additional3":0
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":42122222
}
],
"targetId":4
},
{
"actorType":1,
"castorId":6,
"actorId":42122162,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":874,
"additional":4972,
"additional2":874,
"additional3":0
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":8
}
},
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122162
}
],
"targetId":4
},
{
"actorType":1,
"castorId":7,
"actorId":42122152,
"actEffect":
[
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":9
}
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301002,
"duration":2,
"id":10
}
},
{
"targetId":6,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301005,
"duration":2,
"id":11
}
},
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122152
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":9,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":8,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":8
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41203907,
"actEffect":
[
{
"additional":1110,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":591,
"effectNum":591,
"multipleEffectNum":0,
"effectType":2,
"additional2":591
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 5[Monster_5_1_10070222][1] 一下
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:591/591 本段飘:591 本段扣血:591 本段扣盾:0
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1110/1701 剩余盾: 0
[WARN:2023-4-10 20:43:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:43:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202107,
"actEffect":
[
{
"additional":964,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":737,
"effectNum":737,
"multipleEffectNum":0,
"effectType":2,
"additional2":737
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 6[Monster_6_2_10070222][2] 一下
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:737/737 本段飘:737 本段扣血:737 本段扣盾:0
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 964/1701 剩余盾: 0
[WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200407,
"actEffect":
[
{
"additional":1040,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":661,
"effectNum":661,
"multipleEffectNum":0,
"effectType":2,
"additional2":661
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 7[Monster_7_3_10070222][3] 一下
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:661/661 本段飘:661 本段扣血:661 本段扣盾:0
[INFO:2023-4-10 20:43:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1040/1701 剩余盾: 0
[WARN:2023-4-10 20:43:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200207,
"actEffect":
[
{
"additional":488,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":476,
"effectNum":476,
"multipleEffectNum":0,
"effectType":2,
"additional2":476
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200207[10000207] 不是aoe 干了 6[Monster_6_2_10070222][2] 一下
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 964/1701 原来有盾: 0
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.5) -》 多段已飘:238/476 本段飘:238 本段扣血:238 本段扣盾:0
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 726/1701 剩余盾: 0
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 726/1701 原来有盾: 0
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:476/476 本段飘:238 本段扣血:238 本段扣盾:0
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 488/1701 剩余盾: 0
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122222,
"actEffect":
[
{
"additional":5846,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1540,
"multipleEffectNum":0,
"effectType":3,
"additional2":1540
},
{
"additional":42122222,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122222 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_1_10070222][1] 用 42122222[13003208] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7386/7386 原来有盾: 0
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1540/1540 本段飘:1540 本段扣血:1540 本段扣盾:0
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5846/7386 剩余盾: 0
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:43:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_1_10070222][1] 使用技能 42122222 ,令到 5[Monster_5_1_10070222][1] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:43:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42122162,
"actEffect":
[
{
"additional":4972,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":874,
"multipleEffectNum":0,
"effectType":2,
"additional2":874
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":8,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122162,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122162 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10070222][2] 用 42122162[13003308] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5846/7386 原来有盾: 0
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:874/874 本段飘:874 本段扣血:874 本段扣盾:0
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4972/7386 剩余盾: 0
[WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10070222][2] 用 42122162 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301015]
[INFO:2023-4-10 20:43:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10070222][2] 使用技能 42122162 ,令到 6[Monster_6_2_10070222][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122152,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":9,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301005,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42122152,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-4-10 20:43:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122152 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10070222][3] 用 42122152[13003608] 不是aoe 干了 6[Monster_6_2_10070222][2] 一下
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":9,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301005,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42122152,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-4-10 20:43:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10070222][3] 用 42122152 ,令到 6[Monster_6_2_10070222][2] 增加了一个 buff [301001]
[INFO:2023-4-10 20:43:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10070222][3] 用 42122152 ,令到 5[Monster_5_1_10070222][1] 增加了一个 buff [301002]
[INFO:2023-4-10 20:43:46][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_10070222][3] 用 42122152 ,令到 6[Monster_6_2_10070222][2] 增加了一个 buff [301005]
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_10070222][3] 使用技能 42122152 ,令到 7[Monster_7_3_10070222][3] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:43:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":8,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:9 buffId:301001 持续时间:1
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:8 buffId:301015 持续时间:1
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-4-10 20:43:46][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:43:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:43:46]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:46]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13322660140693 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 39 1
[INFO:2023-4-10 20:43:46][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:43:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:43:46]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:46]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12233770079911 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 40 1
[INFO:2023-4-10 20:43:46][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:43:46][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:43:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:43:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:43:46][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:43:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:46][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:43:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-4-10 20:43:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:43:46]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:47]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=207
[INFO:2023-4-10 20:43:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203907
actEffect {
targetId: 7
effectType: 3
effectNum: 1317
additional: 0
additional2: 1317
additional3: 1317
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202107
actEffect {
targetId: 5
effectType: 3
effectNum: 1267
additional: 0
additional2: 1267
additional3: 1267
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 1398
additional: 0
additional2: 1398
additional3: 1398
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 8
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
isFinish: true
}
[INFO:2023-4-10 20:43:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:43:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12658459879458 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 41 1
[INFO:2023-4-10 20:43:47][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203907,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":1317,
"additional":0,
"additional2":1317,
"additional3":1317
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41202107,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1267,
"additional":0,
"additional2":1267,
"additional3":1267
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1398,
"additional":0,
"additional2":1398,
"additional3":1398
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":9
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":8,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203907,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1317,
"effectNum":1317,
"multipleEffectNum":0,
"effectType":3,
"additional2":1317
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 7[Monster_7_3_10070222][3] 一下
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1040/1701 原来有盾: 0
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1317/1317 本段飘:1317 本段扣血:1317 本段扣盾:0
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:43:47][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41202107,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1267,
"effectNum":1267,
"multipleEffectNum":0,
"effectType":3,
"additional2":1267
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 5[Monster_5_1_10070222][1] 一下
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1110/1701 原来有盾: 0
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1267/1267 本段飘:1267 本段扣血:1267 本段扣盾:0
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:43:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:43:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10070222][1] 覆盖移除了一个 buff[301002],不提示id不需要播放效果
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070222
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:43:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1398,
"effectNum":1398,
"multipleEffectNum":0,
"effectType":3,
"additional2":1398
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_2_10070222][2] 一下
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 488/1701 原来有盾: 0
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1398/1398 本段飘:1398 本段扣血:1398 本段扣盾:0
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":11,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10070222][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_10070222][2] 覆盖移除了一个 buff[301005],不提示id不需要播放效果
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070222
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2023-4-10 20:43:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:43:48][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:8 buffId:301015
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:43:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-4-10 20:43:48][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:43:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:43:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:43:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:43:48]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:49]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12267010100186 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1
[INFO:2023-4-10 20:43:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-4-10 20:43:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:43:49]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:49]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12245309911668 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1
[INFO:2023-4-10 20:43:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:43:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:49]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-4-10 20:43:49]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:49]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-4-10 20:43:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.12237420119345 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 45 1
[INFO:2023-4-10 20:43:49][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-4-10 20:43:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070222
[INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-4-10 20:43:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12222 isShaping:false skinId:130032 otherSkillId:nil skills:[42122221,42122222,0] otherSkills:null allSkillActions:[13003207,13003208] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12223 isShaping:false skinId:130030 otherSkillId:nil skills:[42122231,42122232,0] otherSkills:null allSkillActions:[13003007,13003008] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22212 isShaping:false skinId:130015 otherSkillId:nil skills:[42222121,42222122,0] otherSkills:null allSkillActions:[13001508,13001507] allNormalActions:[13001506,13001504]
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22212 isShaping:false skinId:130015 otherSkillId:nil skills:[42222121,42222122,0] otherSkills:null allSkillActions:[13001508,13001507] allNormalActions:[13001506,13001504]
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_1_12222 ====== Monster_10070223_1_12222 怪物的模型
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_1_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_1_12222 ====== Monster_10070223_1_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab"]
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_1_12222 ====== Monster_10070223_1_12222 怪物的头顶ui
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_2_12222 ====== Monster_10070223_2_12222 怪物的模型
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_2_12222,加载的特效[总数=]6,路径=["effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill1.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/show_lanpingguo_skill2.prefab effect obj pool create effect/prefabs/hit_lanpingguo_skill1.prefab effect obj pool
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_2_12222 ====== Monster_10070223_2_12222 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_lanpingguo_skill1.prefab","effect\/prefabs\/hit_lanpingguo_skill2.prefab","effect\/prefabs\/show_lanpingguo_skill2.prefab","effect\/prefabs\/hit_lanpingguo_skill1.prefab"]
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_2_12222 ====== Monster_10070223_2_12222 怪物的头顶ui
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_3_12223,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_3_12223 ====== Monster_10070223_3_12223 怪物的头顶ui
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_4_22212,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_4_22212 ====== Monster_10070223_4_22212 怪物的头顶ui
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070223_999_22212,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070223_999_22212 ====== Monster_10070223_999_22212 怪物的头顶ui
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_3_12223 ====== Monster_10070223_3_12223 怪物的模型
[INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill1.prefab effect obj pool create effect/prefabs/hit_sanchajixianyu_skill2.prefab effect obj pool create effect/prefabs/show_sanchajixianyu_skill2.prefab effect obj pool
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_3_12223 ====== Monster_10070223_3_12223 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_sanchajixianyu_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_sanchajixianyu_skill1.prefab","effect\/prefabs\/hit_sanchajixianyu_skill2.prefab","effect\/prefabs\/show_sanchajixianyu_skill2.prefab"]
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_4_22212 ====== Monster_10070223_4_22212 怪物的模型
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070223_999_22212 ====== Monster_10070223_999_22212 怪物的模型
[INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan3_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shiyan3_skill2.prefab effect obj pool create effect/prefabs/show_shiyan_boss_skill2.prefab effect obj pool create effect/prefabs/show_shiyan3_boss_boneskill.prefab effect obj pool
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_4_22212 ====== Monster_10070223_4_22212 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab"]
[INFO:2023-4-10 20:43:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_shiyan3_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shiyan3_skill2.prefab effect obj pool create effect/prefabs/show_shiyan_boss_skill2.prefab effect obj pool create effect/prefabs/show_shiyan3_boss_boneskill.prefab effect obj pool
[INFO:2023-4-10 20:43:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070223_999_22212 ====== Monster_10070223_999_22212 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_shiyan3_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shiyan3_skill2.prefab","effect\/prefabs\/show_shiyan_boss_skill2.prefab","effect\/prefabs\/show_shiyan3_boss_boneskill.prefab"]
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:52][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-4-10 20:43:52][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-4-10 20:43:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:52][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2023-4-10 20:43:55][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007022 3 2 -83.43628692627 0.019732968881726 -2.2999999523163 -84.9 0 -2 1.4637130737305
[INFO:2023-4-10 20:43:55][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007022 turnIndex: 3
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:43:55][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:43:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:55][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:56]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-4-10 20:43:56]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:56]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.14207350090146 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 46 1
[INFO:2023-4-10 20:43:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:43:56]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-4-10 20:43:56]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:43:56]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:43:56]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:43:56][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-4-10 20:43:56]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-4-10 20:43:56]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=815
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2039
skinId: 100041
position: 1
baseAttributes {
hp: 6054
thp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203907
position: 1
CD: 0
}
skillInfo {
skillId: 41203908
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41203909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2021
skinId: 100015
position: 2
baseAttributes {
hp: 7087
thp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202107
position: 1
CD: 0
}
skillInfo {
skillId: 41202108
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41202109
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2002
skinId: 100002
position: 4
baseAttributes {
hp: 4972
thp: 7386
atk: 852
def: 698
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200207
position: 1
CD: 0
}
skillInfo {
skillId: 41200208
position: 2
CD: 1
maxCD: 4
}
skillInfo {
skillId: 41200209
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 15008
}
defender {
units {
id: 5
modelId: 12222
skinId: 130032
position: 1
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122221
position: 1
CD: 0
}
skillInfo {
skillId: 42122222
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12222
skinId: 130032
position: 2
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122221
position: 1
CD: 0
}
skillInfo {
skillId: 42122222
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12223
skinId: 130030
position: 3
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122231
position: 1
CD: 0
}
skillInfo {
skillId: 42122232
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 22212
skinId: 130015
position: 4
baseAttributes {
hp: 13608
thp: 13608
atk: 800
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42222121
position: 1
CD: 0
}
skillInfo {
skillId: 42222122
position: 2
CD: 1
maxCD: 4
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 4
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13043260015547 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 47 1
[INFO:2023-4-10 20:43:56][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2039,
"skinId":100041,
"position":1,
"baseAttributes":
{
"hp":6054,
"thp":6054,
"atk":982,
"def":667,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2021,
"skinId":100015,
"position":2,
"baseAttributes":
{
"hp":7087,
"thp":7087,
"atk":1129,
"def":752,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202107,
"position":1,
"CD":0
},
{
"skillId":41202108,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41202109,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2002,
"skinId":100002,
"position":4,
"baseAttributes":
{
"hp":4972,
"thp":7386,
"atk":852,
"def":698,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200207,
"position":1,
"CD":0
},
{
"skillId":41200208,
"position":2,
"CD":1,
"maxCD":4
},
{
"skillId":41200209,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"15008"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12222,
"skinId":130032,
"position":1,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122221,
"position":1,
"CD":0
},
{
"skillId":42122222,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12222,
"skinId":130032,
"position":2,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122221,
"position":1,
"CD":0
},
{
"skillId":42122222,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12223,
"skinId":130030,
"position":3,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122231,
"position":1,
"CD":0
},
{
"skillId":42122232,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":22212,
"skinId":130015,
"position":4,
"baseAttributes":
{
"hp":13608,
"thp":13608,
"atk":800,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42222121,
"position":1,
"CD":0
},
{
"skillId":42222122,
"position":2,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":4,
"maxRound":30,
"isFinish":false
}
[INFO:2023-4-10 20:43:56]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:43:56][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:43:56][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.25386929884553 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 48 1
[WARN:2023-4-10 20:43:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:43:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:43:56][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:43:56][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:56][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:43:56][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:43:56]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:57]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12480410002172 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 49 1
[INFO:2023-4-10 20:43:57][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:43:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:43:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:43:57]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:57]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12294899858534 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 50 1
[INFO:2023-4-10 20:43:57][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:43:57][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:43:57][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:43:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-4-10 20:43:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:43:57]||||| Sender socketClient version=2
[INFO:2023-4-10 20:43:57]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=384
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203909
actEffect {
targetId: 7
effectType: 3
effectNum: 4567
additional: 0
additional2: 4567
additional3: 4567
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301009
duration: 2
id: 9
additional: 909
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41203909
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202109
actEffect {
targetId: 5
effectType: 3
effectNum: 7163
additional: 0
additional2: 7163
additional3: 7163
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41202109
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 6
effectType: 3
effectNum: 3135
additional: 0
additional2: 3135
additional3: 3135
}
actEffect {
targetId: 8
effectType: 2
effectNum: 1344
additional: 12264
additional2: 1344
additional3: 1344
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200209
actEffect {
targetId: 8
effectType: 2
effectNum: 1547
additional: 10717
additional2: 1547
additional3: 1547
}
actEffect {
targetId: 8
effectType: 5
effectNum: 3
buff {
buffId: 301015
duration: 3
id: 10
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41200209
}
targetId: 8
}
battleStep {
actorType: 2
castorId: 8
actorId: 10
actEffect {
targetId: 8
effectType: 7
effectNum: 2
additional: 10
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 8
actorId: 42222121
actEffect {
targetId: 1
effectType: 2
effectNum: 529
additional: 6054
additional2: 0
additional3: 0
}
actEffect {
targetId: 8
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 11
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
isFinish: false
}
[INFO:2023-4-10 20:43:57][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:43:57][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12706729955971 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 51 1
[INFO:2023-4-10 20:43:57][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203909,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":4567,
"additional":0,
"additional2":4567,
"additional3":4567
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301009,
"duration":2,
"id":9,
"additional":909
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41203909
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41202109,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":7163,
"additional":0,
"additional2":7163,
"additional3":7163
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41202109
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41200409,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":3135,
"additional":0,
"additional2":3135,
"additional3":3135
},
{
"targetId":8,
"effectType":2,
"effectNum":1344,
"additional":12264,
"additional2":1344,
"additional3":1344
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41200209,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1547,
"additional":10717,
"additional2":1547,
"additional3":1547
},
{
"targetId":8,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301015,
"duration":3,
"id":10
}
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41200209
}
],
"targetId":8
},
{
"actorType":2,
"castorId":8,
"actorId":10,
"actEffect":
[
{
"targetId":8,
"effectType":7,
"effectNum":2,
"additional":10
}
],
"targetId":0
},
{
"actorType":1,
"castorId":8,
"actorId":42222121,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":529,
"additional":6054,
"additional2":0,
"additional3":0
},
{
"targetId":8,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":11
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-4-10 20:43:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/10
[INFO:2023-4-10 20:43:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203909,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":4567,
"effectNum":4567,
"multipleEffectNum":0,
"effectType":3,
"additional2":4567
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":909,
"duration":2,
"id":9,
"buffId":301009,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41203909,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:43:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-4-10 20:43:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203909 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:43:57][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203909[10003409] 不是aoe 干了 7[Monster_7_3_10070223][3] 一下
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:43:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:4567/4567 本段飘:4567 本段扣血:4567 本段扣盾:0
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:43:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:43:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203909 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301009]
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301009 effect/prefabs/battle_shield.prefab
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203909 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:43:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:43:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130
[INFO:2023-4-10 20:43:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/10, next step
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/10
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:44:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:44:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:44:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:44:0][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/10, next step
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/10
[INFO:2023-4-10 20:44:0][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/jrjss/jrjss6
[INFO:2023-4-10 20:44:1][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070223
[INFO:2023-4-10 20:44:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41202109,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":7163,
"effectNum":7163,
"multipleEffectNum":0,
"effectType":3,
"additional2":7163
},
{
"additional":41202109,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:44:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:44:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:44:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202109 , 大招:true 结束方式:闪光帧
[INFO:2023-4-10 20:44:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202109[10001509] 不是aoe 干了 5[Monster_5_1_10070223][1] 一下
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1432/7163 本段飘:1432 本段扣血:1432 本段扣盾:0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 269/1701 剩余盾: 0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 175
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 269/1701 原来有盾: 0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:2864/7163 本段飘:1432 本段扣血:1432 本段扣盾:0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 185
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1701 原来有盾: 0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:4296/7163 本段飘:1432 本段扣血:1432 本段扣盾:0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 195
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1701 原来有盾: 0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:5728/7163 本段飘:1432 本段扣血:1432 本段扣盾:0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 205
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 0/1701 原来有盾: 0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:7163/7163 本段飘:1435 本段扣血:1435 本段扣盾:0
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202109 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:44:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 245
[INFO:2023-4-10 20:44:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 7163
[INFO:2023-4-10 20:44:6][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-4-10 20:44:6][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/10, next step
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/10
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:44:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:44:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:44:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:44:6][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/10, next step
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/10
[INFO:2023-4-10 20:44:6][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-4-10 20:44:7][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070223
[INFO:2023-4-10 20:44:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3135,
"effectNum":3135,
"multipleEffectNum":0,
"effectType":3,
"additional2":3135
},
{
"additional":12264,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1344,
"effectNum":1344,
"multipleEffectNum":0,
"effectType":2,
"additional2":1344
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:44:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 2
[WARN:2023-4-10 20:44:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2023-4-10 20:44:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-4-10 20:44:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134
[INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 2
[INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:470/3135 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1231/1701 剩余盾: 0
[INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13608/13608 原来有盾: 0
[INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:201/1344 本段飘:201 本段扣血:201 本段扣盾:0
[INFO:2023-4-10 20:44:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 13407/13608 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1231/1701 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:940/3135 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 761/1701 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13407/13608 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:402/1344 本段飘:201 本段扣血:201 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 13206/13608 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 761/1701 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:1410/3135 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 291/1701 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13206/13608 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:603/1344 本段飘:201 本段扣血:201 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 13005/13608 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 291/1701 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.15) -》 多段已飘:1880/3135 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 13005/13608 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.15) -》 多段已飘:804/1344 本段飘:201 本段扣血:201 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12804/13608 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1701 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:0.2) -》 多段已飘:2507/3135 本段飘:627 本段扣血:627 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12804/13608 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1072/1344 本段飘:268 本段扣血:268 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12536/13608 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 2
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 0/1701 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:3135/3135 本段飘:628 本段扣血:628 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12536/13608 原来有盾: 0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1344/1344 本段飘:272 本段扣血:272 本段扣盾:0
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12264/13608 剩余盾: 0
[WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 2
[WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:44:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:44:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 4479
[INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/10, next step
[INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/10
[INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:44:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:44:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:44:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:44:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/10, next step
[INFO:2023-4-10 20:44:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/10
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200209,
"actEffect":
[
{
"additional":10717,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1547,
"effectNum":1547,
"multipleEffectNum":0,
"effectType":2,
"additional2":1547
},
{
"additional":0,
"targetId":8,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":10,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200209,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200209 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200209[10000209] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070223
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 21
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.1 1.4 1
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12264/13608 原来有盾: 0
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:154/1547 本段飘:154 本段扣血:154 本段扣盾:0
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 12110/13608 剩余盾: 0
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 34
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 12110/13608 原来有盾: 0
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:308/1547 本段飘:154 本段扣血:154 本段扣盾:0
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11956/13608 剩余盾: 0
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 41
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11956/13608 原来有盾: 0
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:462/1547 本段飘:154 本段扣血:154 本段扣盾:0
[INFO:2023-4-10 20:44:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11802/13608 剩余盾: 0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 48
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11802/13608 原来有盾: 0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:616/1547 本段飘:154 本段扣血:154 本段扣盾:0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11648/13608 剩余盾: 0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11648/13608 原来有盾: 0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:770/1547 本段飘:154 本段扣血:154 本段扣盾:0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11494/13608 剩余盾: 0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11494/13608 原来有盾: 0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.1) -》 多段已飘:924/1547 本段飘:154 本段扣血:154 本段扣盾:0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 11340/13608 剩余盾: 0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 68
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 0.4 1 1
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 11340/13608 原来有盾: 0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1547/1547 本段飘:623 本段扣血:623 本段扣盾:0
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 10717/13608 剩余盾: 0
[WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200209 ,令到 8[Monster_8_4_10070223][4] 增加了一个 buff [301015]
[INFO:2023-4-10 20:44:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200209 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:44:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:44:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 76
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:289]:{func}【普通技能】 闪光帧结束,等攻击动作结束
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/10, next step
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/10
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:8 buffServerId:10 buffId:301015 持续时间:2
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/10, next step
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/10
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42222121,
"actEffect":
[
{
"additional":6054,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":529,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":8,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42222121 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_10070223][4] 用 42222121[13001507] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6054/6054 原来有盾: 909
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:529/529 本段飘:529 本段扣血:0 本段扣盾:529
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6054/6054 剩余盾: 380
[WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_10070223][4] 用 42222121 ,令到 8[Monster_8_4_10070223][4] 增加了一个 buff [301001]
[INFO:2023-4-10 20:44:15][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/10, next step
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/10
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301009 持续时间:1
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:10/10, round done
[INFO:2023-4-10 20:44:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:44:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:44:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:44:15]||||| Sender socketClient version=2
[INFO:2023-4-10 20:44:15]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.14455850236118 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 54 1
[INFO:2023-4-10 20:44:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:44:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:44:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:44:15]||||| Sender socketClient version=2
[INFO:2023-4-10 20:44:15]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.14289689809084 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 55 1
[INFO:2023-4-10 20:44:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:44:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:44:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:44:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:44:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:44:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-4-10 20:44:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:44:15]||||| Sender socketClient version=2
[INFO:2023-4-10 20:44:16]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=264
[INFO:2023-4-10 20:44:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203908
actEffect {
targetId: 8
effectType: 2
effectNum: 2191
additional: 8526
additional2: 2191
additional3: 2191
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41203908
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202108
actEffect {
targetId: 8
effectType: 3
effectNum: 5132
additional: 3394
additional2: 5132
additional3: 5132
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41202108
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 8
effectType: 2
effectNum: 1917
additional: 1477
additional2: 1917
additional3: 1917
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 12
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200208
actEffect {
targetId: 8
effectType: 3
effectNum: 2164
additional: 0
additional2: 2164
additional3: 2164
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41200208
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 8
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
isFinish: true
}
[INFO:2023-4-10 20:44:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:44:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.14838910102844 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 56 1
[INFO:2023-4-10 20:44:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203908,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":2191,
"additional":8526,
"additional2":2191,
"additional3":2191
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41203908
}
],
"targetId":8
},
{
"actorType":1,
"castorId":2,
"actorId":41202108,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":5132,
"additional":3394,
"additional2":5132,
"additional3":5132
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41202108
}
],
"targetId":8
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":1917,
"additional":1477,
"additional2":1917,
"additional3":1917
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":12
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":8
},
{
"actorType":1,
"castorId":4,
"actorId":41200208,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":2164,
"additional":0,
"additional2":2164,
"additional3":2164
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41200208
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":10
},
{
"targetId":8,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":9,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41203908,
"actEffect":
[
{
"additional":8526,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":2191,
"effectNum":2191,
"multipleEffectNum":0,
"effectType":2,
"additional2":2191
},
{
"additional":41203908,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 10717/13608 原来有盾: 0
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2191/2191 本段飘:2191 本段扣血:2191 本段扣盾:0
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 8526/13608 剩余盾: 0
[WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:44:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-4-10 20:44:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41202108,
"actEffect":
[
{
"additional":3394,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":5132,
"effectNum":5132,
"multipleEffectNum":0,
"effectType":3,
"additional2":5132
},
{
"additional":41202108,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:44:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:44:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:44:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 8526/13608 原来有盾: 0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:5132/5132 本段飘:5132 本段扣血:5132 本段扣盾:0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3394/13608 剩余盾: 0
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200408,
"actEffect":
[
{
"additional":1477,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1917,
"effectNum":1917,
"multipleEffectNum":0,
"effectType":2,
"additional2":1917
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3394/13608 原来有盾: 0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:383/1917 本段飘:383 本段扣血:383 本段扣盾:0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 3011/13608 剩余盾: 0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3011/13608 原来有盾: 0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:766/1917 本段飘:383 本段扣血:383 本段扣盾:0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2628/13608 剩余盾: 0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2628/13608 原来有盾: 0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1149/1917 本段飘:383 本段扣血:383 本段扣盾:0
[INFO:2023-4-10 20:44:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2245/13608 剩余盾: 0
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2245/13608 原来有盾: 0
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:0.2) -》 多段已飘:1532/1917 本段飘:383 本段扣血:383 本段扣盾:0
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1862/13608 剩余盾: 0
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1862/13608 原来有盾: 0
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1917/1917 本段飘:385 本段扣血:385 本段扣盾:0
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1477/13608 剩余盾: 0
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41200208,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":2164,
"effectNum":2164,
"multipleEffectNum":0,
"effectType":3,
"additional2":2164
},
{
"additional":41200208,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200208[10000208] 不是aoe 干了 8[Monster_8_4_10070223][4] 一下
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1477/13608 原来有盾: 0
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:2164/2164 本段飘:2164 本段扣血:2164 本段扣盾:0
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/13608 剩余盾: 0
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:44:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":11,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10070223][4] 覆盖移除了一个 buff[301015],不提示id不需要播放效果
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 8[Monster_8_4_10070223][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2023-4-10 20:44:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:44:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:9 buffId:301009
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-4-10 20:44:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:44:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:44:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:44:20]||||| Sender socketClient version=2
[INFO:2023-4-10 20:44:20]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.1669189017266 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 57 1
[INFO:2023-4-10 20:44:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-4-10 20:44:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:44:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:44:20]||||| Sender socketClient version=2
[INFO:2023-4-10 20:44:20]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 5
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.27631149813533 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1
[INFO:2023-4-10 20:44:20][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:44:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:44:20]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-4-10 20:44:20]||||| Sender socketClient version=2
[INFO:2023-4-10 20:44:20]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=17
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 6
count: 3502
}
[INFO:2023-4-10 20:44:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-4-10 20:44:20][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 60 1
[INFO:2023-4-10 20:44:20][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:44:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:44:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_10070223
[INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=45,cmd=3,status=0,size=34
[INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=18
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 108
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 108
hasFinished: false
donCount: 0
}
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 61 1
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 1
change: 20
count: 198570
}
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 62 1
[INFO:2023-4-10 20:44:21][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000030
count: 2
lastUseTime: 1650933596154
composeCount: 0
}
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 63 1
[INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=11,cmd=1,status=0,size=20
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 820
count: 5268219
}
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 64 1
[INFO:2023-4-10 20:44:21][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=20,cmd=42,status=0,size=12
[INFO:2023-4-10 20:44:21]<== Receiver Message, socketClient version=2,extId=10,cmd=1,status=0,size=26
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 241447
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 65 1
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:44:21][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-4-10 20:44:21]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11040001
count: 18
lastUseTime: 1650923274952
composeCount: 0
}
[INFO:2023-4-10 20:44:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-4-10 20:44:21][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 66 1
[INFO:2023-4-10 20:44:22]<== Receiver Message, socketClient version=2,extId=31,cmd=5,status=0,size=166
[INFO:2023-4-10 20:44:22]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2023-4-10 20:44:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 60
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
firstBonus {
materilType: 1
materilId: 10000030
change: 1
}
firstBonus {
materilType: 2
materilId: 1
change: 20
}
dropBonus {
materilType: 1
materilId: 11040001
change: 1
}
dropBonus {
materilType: 2
materilId: 2
change: 820
}
newBarrier {
dungeonId: 10007
barrierId: 10007031
star: -1
hasGetBonus:
bestFightRound: 0
}
exExp: 848
hasGetBonus:
allDamage: 60792
itemAdditionShow {
}
isReturnFight: false
teamDamage {
teamTypeId: 1
teamDamage: 60792
teamGetDamage: 5357
unitDamages {
position: 1
damage: 17486
getDamage: 529
unqiueId: 1650010
}
unitDamages {
position: 2
damage: 21583
getDamage: 0
unqiueId: 1650003
}
unitDamages {
position: 3
damage: 14927
getDamage: 0
unqiueId: 750006
}
unitDamages {
position: 4
damage: 6796
getDamage: 4828
unqiueId: 1650005
}
}
[INFO:2023-4-10 20:44:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2023-4-10 20:44:22][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 67 1
[INFO:2023-4-10 20:44:22][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"60792",
"teamGetDamage":"5357",
"unitDamages":
[
{
"position":1,
"damage":"17486",
"getDamage":"529",
"unqiueId":"1650010"
},
{
"position":2,
"damage":"21583",
"getDamage":"0",
"unqiueId":"1650003"
},
{
"position":3,
"damage":"14927",
"getDamage":"0",
"unqiueId":"750006"
},
{
"position":4,
"damage":"6796",
"getDamage":"4828",
"unqiueId":"1650005"
}
]
}
[INFO:2023-4-10 20:44:22][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2023-4-10 20:44:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:44:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-4-10 20:44:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.3252962995321 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 68 1
[INFO:2023-4-10 20:44:22][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-4-10 20:44:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:44:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:44:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:44:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-4-10 20:44:24][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-4-10 20:44:24][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 10007022 0
[INFO:2023-4-10 20:44:24][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-4-10 20:44:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:24][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-4-10 20:44:24][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2023-4-10 20:44:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:26][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-4-10 20:44:26][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2023-4-10 20:44:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2023-4-10 20:44:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:44:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:44:33]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:44:33]||||| Sender socketClient version=2
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:44:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:44:33][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:44:34][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-4-10 20:44:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-4-10 20:44:34]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:44:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:44:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:44:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.1577633023262 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 70 1
[INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 1; 10007022
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=5,id=105
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/config/FbExitConfig:195: in function 'exitMainFb'
logic/extensions/fb/config/FbExitConfig:146: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2023-4-10 20:44:54][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2023-4-10 20:44:54][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220003
[INFO:2023-4-10 20:44:54][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:44:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:44:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:44:54][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:44:54][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:44:54]DestroyUnusedResources:119,2,time=,paths:
[INFO:2023-4-10 20:44:55][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=5,id=105
[INFO:2023-4-10 20:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 1
[INFO:2023-4-10 20:44:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:44:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:44:55]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:44:55]||||| Sender socketClient version=2
[INFO:2023-4-10 20:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:55]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:55][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-4-10 20:44:55][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2023-4-10 20:44:55][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=5,id=105,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:36: in function '_onAllResLoaded'
logic/scene/fbselect/stage/FbSelectSceneStage:42: in function 'onViewsLoaded'
logic/scene/fbselect/viewhandler/FbSelectSceneViewHandler:103: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-4-10 20:44:55][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:44:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:44:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:44:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.20759950578213 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 73 1
[INFO:2023-4-10 20:44:56][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:44:56]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-4-10 20:44:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:57][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:57][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:44:58][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:44:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:44:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:45:1][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:45:1]DestroyUnusedResources:6,2,time=,paths:
[INFO:2023-4-10 20:45:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-4-10 20:45:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-4-10 20:45:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007
barrierId: 10007031
formationId: 0
useDouble: false
[INFO:2023-4-10 20:45:1]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2023-4-10 20:45:1]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:1]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=10
[INFO:2023-4-10 20:45:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}triggerId: 26
[INFO:2023-4-10 20:45:1][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-4-10 20:45:1][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.79944280907512 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 74 1
[INFO:2023-4-10 20:45:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:2][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000702
[INFO:2023-4-10 20:45:4]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13
[INFO:2023-4-10 20:45:4]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:4]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:45:4]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 1000702
barrierId: 10007031
[INFO:2023-4-10 20:45:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 3 当前队列数量= 4
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndStoryBarrierRequest
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:4]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18
[INFO:2023-4-10 20:45:4]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:4]==> Sender Auto Serialize Message,extId=31,cmd=3,size=9
[INFO:2023-4-10 20:45:4]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:4]<== Receiver Message, socketClient version=2,extId=46,cmd=5,status=0,size=8
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <---
[INFO:2023-4-10 20:45:4][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.15404910035431 移走了序号= 1 的消息,当前队列数量= 3 || 0 SkipStoryLogReply 76 1
[INFO:2023-4-10 20:45:5]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:45:5]<== Receiver Message, socketClient version=2,extId=46,cmd=12,status=0,size=8
[INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:45:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.26037940010428 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetMysteryStoreInfoReply 77 1
[INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <---
[INFO:2023-4-10 20:45:5][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.26037940010428 移走了序号= 1 的消息,当前队列数量= 1 || 0 MainStoryPlayEndLogReply 78 1
[INFO:2023-4-10 20:45:5]<== Receiver Message, socketClient version=2,extId=31,cmd=3,status=0,size=35
[INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 0
newBarrier {
dungeonId: 10007
barrierId: 10007032
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2023-4-10 20:45:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndStoryBarrierReply <---
[INFO:2023-4-10 20:45:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 3 所需时间单位秒 = 0.41858400031924 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndStoryBarrierReply 79 1
[INFO:2023-4-10 20:45:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:5][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:45:6][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:45:6]DestroyUnusedResources:5,2,time=,paths:
[INFO:2023-4-10 20:45:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 52 2 当前队列数量= 1
[INFO:2023-4-10 20:45:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAidInfoListRequest
[INFO:2023-4-10 20:45:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 1
id: 10007032
[INFO:2023-4-10 20:45:15]==> Sender Auto Serialize Message,extId=52,cmd=2,size=16
[INFO:2023-4-10 20:45:15]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:15]<== Receiver Message, socketClient version=2,extId=52,cmd=2,status=0,size=663
[INFO:2023-4-10 20:45:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}aidInfos {
id: 22002
name: 小怪兽K
level: 35
type: 1
logoutTime: 1682469047663
cd: 0
hero {
heroId: 1250147
heroTypeIdx: 2029
level: 100
rank: 5
sks {
skillId: 41202907
strengthenLevel: 3
}
sks {
skillId: 41202908
strengthenLevel: 3
}
sks {
skillId: 41202909
strengthenLevel: 4
}
skinId: 140183
breakthroughCnt: 7
quality: 0
state: 389
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 13501
name: k1
level: 40
type: 1
logoutTime: 0
cd: 0
hero {
heroId: 350003
heroTypeIdx: 2000
level: 10
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 17007
name: Blaise Yi
level: 67
type: 1
logoutTime: 1682464150430
cd: 0
hero {
heroId: 1250279
heroTypeIdx: 2000
level: 12
rank: 1
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 1
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 13504
name: kom1
level: 32
type: 1
logoutTime: 1680601501000
cd: 0
hero {
heroId: 850006
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200000
strengthenLevel: 1
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 1
quality: 0
state: 161
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 19502
name: ggboy
level: 100
type: 1
logoutTime: 1678982115000
cd: 0
hero {
heroId: 950002
heroTypeIdx: 2000
level: 100
rank: 5
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 129
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 27002
name: Bishop Yi
level: 50
type: 2
logoutTime: 1678877052000
cd: 0
hero {
heroId: 1800020
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200001
strengthenLevel: 1
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 2
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 24502
name: 이지성
level: 50
type: 2
logoutTime: 1678845728000
cd: 0
hero {
heroId: 1550099
heroTypeIdx: 2000
level: 1
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200003
strengthenLevel: 2
}
skinId: 100001
breakthroughCnt: 3
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
aidInfos {
id: 38003
name: player1
level: 40
type: 2
logoutTime: 1681112760000
cd: 0
hero {
heroId: 3100006
heroTypeIdx: 2000
level: 20
rank: 1
sks {
skillId: 41200004
strengthenLevel: 2
}
sks {
skillId: 41200005
strengthenLevel: 2
}
sks {
skillId: 41200006
strengthenLevel: 3
}
skinId: 100001
breakthroughCnt: 4
quality: 0
state: 257
contractUnlock: false
contractLevel: 0
}
}
[INFO:2023-4-10 20:45:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAidInfoListReply <---
[INFO:2023-4-10 20:45:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 52 2 所需时间单位秒 = 0.16859109885991 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAidInfoListReply 80 1
[INFO:2023-4-10 20:45:15][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:45:16][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-4-10 20:45:16][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:16][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-4-10 20:45:16][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-4-10 20:45:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 10007
barrierId: 10007032
formationId: 1
useDouble: false
[INFO:2023-4-10 20:45:16]==> Sender Auto Serialize Message,extId=31,cmd=2,size=21
[INFO:2023-4-10 20:45:16]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:16]<== Receiver Message, socketClient version=2,extId=31,cmd=2,status=0,size=25
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 10070321
battleId: 10070322
battleId: 10070323
triggerId: 25
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.49775450117886 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 82 1
[INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2023-4-10 20:45:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:17]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-4-10 20:45:17]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 2
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:17]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-4-10 20:45:17]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{}
[INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12225 isShaping:false skinId:130035 otherSkillId:nil skills:[42122251,42122252,0] otherSkills:[42122253] allSkillActions:[13003507,13003508] allNormalActions:{}
[INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,0] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{}
[INFO:2023-4-10 20:45:17][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{}
[INFO:2023-4-10 20:45:17][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220003
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:76: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:54: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-4-10 20:45:17][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=5,id=105
[INFO:2023-4-10 20:45:17][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:45:17]<== Receiver Message, socketClient version=2,extId=46,cmd=2,status=0,size=8
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13303579948843 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 83 1
[INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2023-4-10 20:45:17][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:45:17]DestroyUnusedResources:41,2,time=,paths:
[INFO:2023-4-10 20:45:17]<== Receiver Message, socketClient version=2,extId=41,cmd=7,status=0,size=12
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2023-4-10 20:45:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-4-10 20:45:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.15358129888773 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMysteryStoreInfoReply 84 1
[INFO:2023-4-10 20:45:17][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220003
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2039_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2021_2,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2002_4,加载的特效[总数=]10,路径=["effect\/prefabs\/show_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070321_1_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070321_2_12225,加载的特效[总数=]5,路径=["effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070321_3_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070321_999_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:17][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-4-10 20:45:17][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007032 0
[INFO:2023-4-10 20:45:17][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220003
[INFO:2023-4-10 20:45:17][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-4-10 20:45:17][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22000301个地图区域]加载完毕!
[INFO:2023-4-10 20:45:17][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2039_1 ====== MyRole_2039_1 英雄的模型
[INFO:2023-4-10 20:45:17][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill2.prefab effect obj pool create effect/prefabs/hit_baozaifan_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_baozaifan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baozaifan_skill1.prefab effect obj pool create effect/prefabs/atk_baozaifan_skill3.prefab effect obj pool create effect/prefabs/show_baozaifan_skill3.prefab effect obj pool
[INFO:2023-4-10 20:45:17][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2039_1 ====== MyRole_2039_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_baozaifan_skill2.prefab","effect\/prefabs\/hit_baozaifan_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_baozaifan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baozaifan_skill1.prefab","effect\/prefabs\/atk_baozaifan_skill3.prefab","effect\/prefabs\/show_baozaifan_skill3.prefab"]
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2039_1 ====== MyRole_2039_1 英雄的头顶ui
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2021_2 ====== MyRole_2021_2 英雄的头顶ui
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2002_4 ====== MyRole_2002_4 英雄的头顶ui
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2021_2 ====== MyRole_2021_2 英雄的模型
[INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2021_2 ====== MyRole_2021_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"]
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2002_4 ====== MyRole_2002_4 英雄的模型
[INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1_01.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill1.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/hit_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill2.prefab effect obj pool create effect/prefabs/atk_xiehuangtangbao_skill3.prefab effect obj pool create effect/prefabs/show_xiehuangtangbao_skill3.prefab effect obj pool
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2002_4 ====== MyRole_2002_4 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1_01.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill1.prefab","effect\/prefabs\/show_xiehuangtangbao_skill1.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill2.prefab","effect\/prefabs\/hit_xiehuangtangbao_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xiehuangtangbao_skill2.prefab","effect\/prefabs\/atk_xiehuangtangbao_skill3.prefab","effect\/prefabs\/show_xiehuangtangbao_skill3.prefab"]
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070321_1_12215 ====== Monster_10070321_1_12215 怪物的模型
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070321_999_12215 ====== Monster_10070321_999_12215 怪物的模型
[INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070321_1_12215 ====== Monster_10070321_1_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab"]
[INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070321_999_12215 ====== Monster_10070321_999_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab"]
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070321_1_12215 ====== Monster_10070321_1_12215 怪物的头顶ui
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070321_2_12225 ====== Monster_10070321_2_12225 怪物的头顶ui
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070321_3_12201 ====== Monster_10070321_3_12201 怪物的头顶ui
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070321_999_12215 ====== Monster_10070321_999_12215 怪物的头顶ui
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070321_2_12225 ====== Monster_10070321_2_12225 怪物的模型
[INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_kaoyouyu_skill1.prefab effect obj pool create effect/prefabs/show_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070321_2_12225 ====== Monster_10070321_2_12225 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070321_3_12201 ====== Monster_10070321_3_12201 怪物的模型
[INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool
[INFO:2023-4-10 20:45:18][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070321_3_12201 ====== Monster_10070321_3_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"]
[INFO:2023-4-10 20:45:18][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-4-10 20:45:18][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220003,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-4-10 20:45:18][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 10007032
[INFO:2023-4-10 20:45:18][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 1 zoneId: nil
[INFO:2023-4-10 20:45:18][logic/scene/common/trigger/TriggerEntity.lua:16]:{ctor}trigger -> id: 25 找到: true
[INFO:2023-4-10 20:45:18][logic/scene/common/trigger/TriggerEntity.lua:236]:{tryInit}在场景中查找挂点 -> id: 25 挂点: zdcj_wenren_npc_p_1 zoneId: 22000301 zoneName: g-s27_hthy_p
[INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:18][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:18][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:18][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 10007032 0
[INFO:2023-4-10 20:45:18][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 1; 10007032
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:344: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-4-10 20:45:18][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2023-4-10 20:45:18][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-4-10 20:45:18][logic/scene/common/trigger/TriggerFactory.lua:144]:{callback}trigger创建成功 -》 id: 25 go: SceneTrigger_25_4
[INFO:2023-4-10 20:45:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:19][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2023-4-10 20:45:19]DestroyUnusedResources:0,1,time=,paths:
[INFO:2023-4-10 20:45:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:22][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007032 1 0 -28.613771438599 0.019732968881726 -2.2999999523163 -30 0 -2 1.3862285614014
[INFO:2023-4-10 20:45:22][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007032 turnIndex: 1
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:45:22][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:45:22][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.12481770291924 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 85 1
[INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:45:23][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-4-10 20:45:23]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=723
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2039
skinId: 100041
position: 1
baseAttributes {
hp: 6054
thp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203907
position: 1
CD: 0
}
skillInfo {
skillId: 41203908
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41203909
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2021
skinId: 100015
position: 2
baseAttributes {
hp: 7087
thp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202107
position: 1
CD: 0
}
skillInfo {
skillId: 41202108
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41202109
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2002
skinId: 100002
position: 4
baseAttributes {
hp: 7386
thp: 7386
atk: 852
def: 698
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200207
position: 1
CD: 0
}
skillInfo {
skillId: 41200208
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200209
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 15008
}
defender {
units {
id: 5
modelId: 12215
skinId: 130036
position: 1
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122151
position: 1
CD: 0
}
skillInfo {
skillId: 42122152
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12225
skinId: 130035
position: 2
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 50
critic_dmg: 445
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122251
position: 1
CD: 0
}
skillInfo {
skillId: 42122252
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12201
skinId: 130004
position: 3
baseAttributes {
hp: 1615
thp: 1615
atk: 648
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122011
position: 1
CD: 0
}
skillInfo {
skillId: 42122012
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.1393312998116 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 86 1
[INFO:2023-4-10 20:45:23][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2039,
"skinId":100041,
"position":1,
"baseAttributes":
{
"hp":6054,
"thp":6054,
"atk":982,
"def":667,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2021,
"skinId":100015,
"position":2,
"baseAttributes":
{
"hp":7087,
"thp":7087,
"atk":1129,
"def":752,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202107,
"position":1,
"CD":0
},
{
"skillId":41202108,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41202109,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
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"effect_resist":0,
"hit":0,
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"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2002,
"skinId":100002,
"position":4,
"baseAttributes":
{
"hp":7386,
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"atk":852,
"def":698,
"critic":80,
"critic_dmg":1200,
"dodge":150,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200207,
"position":1,
"CD":0
},
{
"skillId":41200208,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200209,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"15008"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12215,
"skinId":130036,
"position":1,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
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"hit":0,
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},
"skillInfo":
[
{
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"position":1,
"CD":0
},
{
"skillId":42122152,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12225,
"skinId":130035,
"position":2,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":50,
"critic_dmg":445,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122251,
"position":1,
"CD":0
},
{
"skillId":42122252,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12201,
"skinId":130004,
"position":3,
"baseAttributes":
{
"hp":1615,
"thp":1615,
"atk":648,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122011,
"position":1,
"CD":0
},
{
"skillId":42122012,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":false
}
[INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.25745000131428 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 87 1
[INFO:2023-4-10 20:45:23][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:45:23][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2023-4-10 20:45:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:45:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:45:23][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13555070012808 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1
[INFO:2023-4-10 20:45:23][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:23]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12864530086517 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1
[INFO:2023-4-10 20:45:23][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:45:23][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:45:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:45:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:45:23][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:45:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:45:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-4-10 20:45:23]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:45:23]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:24]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=314
[INFO:2023-4-10 20:45:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203908
actEffect {
targetId: 7
effectType: 2
effectNum: 2275
additional: 0
additional2: 2275
additional3: 2275
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41203908
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202108
actEffect {
targetId: 6
effectType: 3
effectNum: 3845
additional: 0
additional2: 3845
additional3: 3845
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41202108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122252
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122252
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122253
actEffect {
targetId: 1
effectType: 2
effectNum: 3634
additional: 2420
additional2: 3634
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 1416
additional: 285
additional2: 1416
additional3: 1416
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 8
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200208
actEffect {
targetId: 5
effectType: 2
effectNum: 708
additional: 0
additional2: 708
additional3: 708
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41200208
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2023-4-10 20:45:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:45:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.12977389805019 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 90 1
[INFO:2023-4-10 20:45:24][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203908,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":2275,
"additional":0,
"additional2":2275,
"additional3":2275
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41203908
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41202108,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":3845,
"additional":0,
"additional2":3845,
"additional3":3845
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41202108
}
],
"targetId":6
},
{
"actorType":1,
"castorId":6,
"actorId":42122252,
"actEffect":
[
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122252
}
],
"targetId":2
},
{
"actorType":1,
"castorId":6,
"actorId":42122253,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":3634,
"additional":2420,
"additional2":3634,
"additional3":0
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1416,
"additional":285,
"additional2":1416,
"additional3":1416
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":8
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41200208,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":708,
"additional":0,
"additional2":708,
"additional3":708
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41200208
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203908,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":2275,
"effectNum":2275,
"multipleEffectNum":0,
"effectType":2,
"additional2":2275
},
{
"additional":41203908,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203908 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203908[10003408] 不是aoe 干了 7[Monster_7_3_10070321][3] 一下
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1615/1615 原来有盾: 0
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:2275/2275 本段飘:2275 本段扣血:2275 本段扣盾:0
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1615 剩余盾: 0
[WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41203908 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:45:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2023-4-10 20:45:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:45:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202108,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3845,
"effectNum":3845,
"multipleEffectNum":0,
"effectType":3,
"additional2":3845
},
{
"additional":41202108,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:45:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202108 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202108[10001508] 不是aoe 干了 6[Monster_6_2_10070321][2] 一下
[INFO:2023-4-10 20:45:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070321
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:3845/3845 本段飘:3845 本段扣血:3845 本段扣盾:0
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41202108 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122252,
"actEffect":
[
{
"additional":42122252,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42122252,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10070321][2] 使用技能 42122252 ,令到 6[Monster_6_2_10070321][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122253,
"actEffect":
[
{
"additional":2420,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3634,
"multipleEffectNum":0,
"effectType":2,
"additional2":3634
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122253 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10070321][2] 用 42122253[13003508] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6054/6054 原来有盾: 0
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:3634/3634 本段飘:3634 本段扣血:3634 本段扣盾:0
[INFO:2023-4-10 20:45:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2420/6054 剩余盾: 0
[WARN:2023-4-10 20:45:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:45:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":285,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1416,
"effectNum":1416,
"multipleEffectNum":0,
"effectType":2,
"additional2":1416
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":8,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_1_10070321][1] 一下
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:283/1416 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1418/1701 剩余盾: 0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1418/1701 原来有盾: 0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:566/1416 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1135/1701 剩余盾: 0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1135/1701 原来有盾: 0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:849/1416 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 852/1701 剩余盾: 0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070321
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 852/1701 原来有盾: 0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1132/1416 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 569/1701 剩余盾: 0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 569/1701 原来有盾: 0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1416/1416 本段飘:284 本段扣血:284 本段扣盾:0
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 285/1701 剩余盾: 0
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2023-4-10 20:45:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:45:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57
[INFO:2023-4-10 20:45:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200208,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":708,
"effectNum":708,
"multipleEffectNum":0,
"effectType":2,
"additional2":708
},
{
"additional":41200208,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200208 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200208[10000208] 不是aoe 干了 5[Monster_5_1_10070321][1] 一下
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 285/1701 原来有盾: 0
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:708 本段扣血:708 本段扣盾:0
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200208 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:45:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:45:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-4-10 20:45:28][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:45:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:45:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:45:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:28]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:45:28]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:28]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13881309889257 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 92 1
[INFO:2023-4-10 20:45:29][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-4-10 20:45:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:45:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:29]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.1287946999073 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 93 1
[INFO:2023-4-10 20:45:29][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:45:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:29]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-4-10 20:45:29]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:29]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:29][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-4-10 20:45:29][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.12948839738965 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 94 1
[INFO:2023-4-10 20:45:29][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-4-10 20:45:29][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070321
[INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-4-10 20:45:31][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,0] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12225 isShaping:false skinId:130035 otherSkillId:nil skills:[42122251,42122252,0] otherSkills:[42122253] allSkillActions:[13003507,13003508] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12225 isShaping:false skinId:130035 otherSkillId:nil skills:[42122251,42122252,0] otherSkills:[42122253] allSkillActions:[13003507,13003508] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12201 isShaping:false skinId:130004 otherSkillId:nil skills:[42122011,42122012,0] otherSkills:null allSkillActions:[13000407,13000408] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070322_1_12201 ====== Monster_10070322_1_12201 怪物的模型
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070322_1_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070322_1_12201 ====== Monster_10070322_1_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"]
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070322_1_12201 ====== Monster_10070322_1_12201 怪物的头顶ui
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070322_2_12225 ====== Monster_10070322_2_12225 怪物的模型
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070322_2_12225,加载的特效[总数=]5,路径=["effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill1.prefab effect obj pool
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070322_2_12225 ====== Monster_10070322_2_12225 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab"]
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070322_2_12225 ====== Monster_10070322_2_12225 怪物的头顶ui
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070322_3_12225 ====== Monster_10070322_3_12225 怪物的模型
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070322_3_12225,加载的特效[总数=]5,路径=["effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill2.prefab effect obj pool create effect/prefabs/hit_kaoyouyu_skill1.prefab effect obj pool
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070322_3_12225 ====== Monster_10070322_3_12225 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_kaoyouyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_kaoyouyu_skill2.prefab","effect\/prefabs\/hit_kaoyouyu_skill1.prefab"]
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070322_3_12225 ====== Monster_10070322_3_12225 怪物的头顶ui
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070322_999_12201 ====== Monster_10070322_999_12201 怪物的模型
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070322_999_12201,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_shouweijun_skill1.prefab effect obj pool create effect/prefabs/atk_shouweijun_skill2.prefab effect obj pool create effect/prefabs/show_shouweijun_skill2.prefab effect obj pool
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070322_999_12201 ====== Monster_10070322_999_12201 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_shouweijun_skill1.prefab","effect\/prefabs\/atk_shouweijun_skill2.prefab","effect\/prefabs\/show_shouweijun_skill2.prefab"]
[INFO:2023-4-10 20:45:31][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070322_999_12201 ====== Monster_10070322_999_12201 怪物的头顶ui
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-4-10 20:45:31][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:31][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2023-4-10 20:45:35][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 10007032 2 1 -60.121322631836 0.019732968881726 -2.2999999523163 -61.5 0 -2 1.3786773681641
[INFO:2023-4-10 20:45:35][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 10007032 turnIndex: 2
[INFO:2023-4-10 20:45:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:35][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:35][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:45:35][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-4-10 20:45:35][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:36]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-4-10 20:45:36]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:36]<== Receiver Message, socketClient version=2,extId=31,cmd=4,status=0,size=8
[INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-4-10 20:45:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.13069769926369 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 95 1
[INFO:2023-4-10 20:45:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:36][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:36]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-4-10 20:45:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-4-10 20:45:36]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-4-10 20:45:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-4-10 20:45:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-4-10 20:45:36]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-4-10 20:45:36]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2023-4-10 20:45:36][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1020,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":12,"autoCancel":true,"notificationId":1021,"minute":0,"isWeekly":true,"contentTitle":"Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Void Spar] Master, the food souls are ready to have a good fight in Void Spar!","number":1}
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2023-4-10 20:45:37][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2023-4-10 20:45:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=4,cmd=1,status=0,size=722
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2039
skinId: 100041
position: 1
baseAttributes {
hp: 2420
thp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203907
position: 1
CD: 0
}
skillInfo {
skillId: 41203908
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41203909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2021
skinId: 100015
position: 2
baseAttributes {
hp: 7087
thp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202107
position: 1
CD: 0
}
skillInfo {
skillId: 41202108
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41202109
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2004
skinId: 100007
position: 3
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2002
skinId: 100002
position: 4
baseAttributes {
hp: 7386
thp: 7386
atk: 852
def: 698
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200207
position: 1
CD: 0
}
skillInfo {
skillId: 41200208
position: 2
CD: 3
maxCD: 4
}
skillInfo {
skillId: 41200209
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 15008
}
defender {
units {
id: 5
modelId: 12201
skinId: 130004
position: 1
baseAttributes {
hp: 1615
thp: 1615
atk: 648
def: 648
critic: 200
critic_dmg: 890
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122011
position: 1
CD: 0
}
skillInfo {
skillId: 42122012
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12225
skinId: 130035
position: 2
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 50
critic_dmg: 445
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122251
position: 1
CD: 0
}
skillInfo {
skillId: 42122252
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12225
skinId: 130035
position: 3
baseAttributes {
hp: 1701
thp: 1701
atk: 618
def: 648
critic: 50
critic_dmg: 445
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122251
position: 1
CD: 0
}
skillInfo {
skillId: 42122252
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 2
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.13669660128653 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 96 1
[INFO:2023-4-10 20:45:37][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2039,
"skinId":100041,
"position":1,
"baseAttributes":
{
"hp":2420,
"thp":6054,
"atk":982,
"def":667,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2021,
"skinId":100015,
"position":2,
"baseAttributes":
{
"hp":7087,
"thp":7087,
"atk":1129,
"def":752,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202107,
"position":1,
"CD":0
},
{
"skillId":41202108,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41202109,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2004,
"skinId":100007,
"position":3,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2002,
"skinId":100002,
"position":4,
"baseAttributes":
{
"hp":7386,
"thp":7386,
"atk":852,
"def":698,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200207,
"position":1,
"CD":0
},
{
"skillId":41200208,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41200209,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"15008"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12201,
"skinId":130004,
"position":1,
"baseAttributes":
{
"hp":1615,
"thp":1615,
"atk":648,
"def":648,
"critic":200,
"critic_dmg":890,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122011,
"position":1,
"CD":0
},
{
"skillId":42122012,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12225,
"skinId":130035,
"position":2,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":50,
"critic_dmg":445,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122251,
"position":1,
"CD":0
},
{
"skillId":42122252,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12225,
"skinId":130035,
"position":3,
"baseAttributes":
{
"hp":1701,
"thp":1701,
"atk":618,
"def":648,
"critic":50,
"critic_dmg":445,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122251,
"position":1,
"CD":0
},
{
"skillId":42122252,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":2,
"maxRound":30,
"isFinish":false
}
[INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=50,cmd=1,status=0,size=240
[INFO:2023-4-10 20:45:37][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:45:37][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10003
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1639774800000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1556053200000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1546376400000
endTime: 0
}
activityInfos {
id: 10020
startTime: 1682456400000
endTime: 1683647999000
}
activityInfos {
id: 10024
startTime: 1682439000000
endTime: 1683647999000
}
activityInfos {
id: 10027
startTime: 1682439000000
endTime: 1683820799000
}
activityInfos {
id: 10032
startTime: 1681851600000
endTime: 1683043199000
}
activityInfos {
id: 10035
startTime: 1682049600000
endTime: 1682481600000
}
activityInfos {
id: 10051
startTime: 1682439000000
endTime: 1682783999000
}
activityInfos {
id: 50001
startTime: 1677618000000
endTime: 1689282000000
}
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.27444990351796 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 97 1
[WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:45:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:45:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:45:37]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12872160039842 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1
[INFO:2023-4-10 20:45:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:45:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:45:37]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.12936759926379 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 99 1
[INFO:2023-4-10 20:45:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:45:37][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:45:37][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:45:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 2
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-4-10 20:45:37]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:45:37]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:37]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=280
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203907
actEffect {
targetId: 5
effectType: 2
effectNum: 571
additional: 1044
additional2: 571
additional3: 571
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301015
duration: 1
id: 8
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202107
actEffect {
targetId: 5
effectType: 3
effectNum: 2076
additional: 0
additional2: 2076
additional3: 2076
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 8
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 1396
additional: 305
additional2: 1396
additional3: 1396
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200207
actEffect {
targetId: 7
effectType: 2
effectNum: 503
additional: 1198
additional2: 503
additional3: 503
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122251
actEffect {
targetId: 2
effectType: 2
effectNum: 277
additional: 6810
additional2: 277
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 9
}
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122251
actEffect {
targetId: 2
effectType: 2
effectNum: 424
additional: 6386
additional2: 424
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
isFinish: false
}
[INFO:2023-4-10 20:45:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:45:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.25154469534755 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1
[INFO:2023-4-10 20:45:37][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203907,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":571,
"additional":1044,
"additional2":571,
"additional3":571
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301015,
"duration":1,
"id":8
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41202107,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":2076,
"additional":0,
"additional2":2076,
"additional3":2076
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":8
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1396,
"additional":305,
"additional2":1396,
"additional3":1396
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41200207,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":503,
"additional":1198,
"additional2":503,
"additional3":503
}
],
"targetId":7
},
{
"actorType":1,
"castorId":6,
"actorId":42122251,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":277,
"additional":6810,
"additional2":277,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":9
}
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":42122251,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":424,
"additional":6386,
"additional2":424,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":9
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2023-4-10 20:45:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-4-10 20:45:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41203907,
"actEffect":
[
{
"additional":1044,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":571,
"effectNum":571,
"multipleEffectNum":0,
"effectType":2,
"additional2":571
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":8,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:45:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:45:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 5[Monster_5_1_10070322][1] 一下
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1615/1615 原来有盾: 0
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:571/571 本段飘:571 本段扣血:571 本段扣盾:0
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1044/1615 剩余盾: 0
[WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41203907 ,令到 5[Monster_5_1_10070322][1] 增加了一个 buff [301015]
[INFO:2023-4-10 20:45:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41202107,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":2076,
"effectNum":2076,
"multipleEffectNum":0,
"effectType":3,
"additional2":2076
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 5[Monster_5_1_10070322][1] 一下
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1044/1615 原来有盾: 0
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2076/2076 本段飘:2076 本段扣血:2076 本段扣盾:0
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/1615 剩余盾: 0
[WARN:2023-4-10 20:45:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:45:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":8,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_10070322][1] 覆盖移除了一个 buff[301015],不提示id不需要播放效果
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:45:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":305,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1396,
"effectNum":1396,
"multipleEffectNum":0,
"effectType":3,
"additional2":1396
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_2_10070322][2] 一下
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1396/1396 本段飘:1396 本段扣血:1396 本段扣盾:0
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 305/1701 剩余盾: 0
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200207,
"actEffect":
[
{
"additional":1198,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":503,
"effectNum":503,
"multipleEffectNum":0,
"effectType":2,
"additional2":503
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200207 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200207[10000207] 不是aoe 干了 7[Monster_7_3_10070322][3] 一下
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_10070322
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1701/1701 原来有盾: 0
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:0.5) -》 多段已飘:251/503 本段飘:251 本段扣血:251 本段扣盾:0
[INFO:2023-4-10 20:45:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1450/1701 剩余盾: 0
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1450/1701 原来有盾: 0
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:503/503 本段飘:252 本段扣血:252 本段扣盾:0
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 1198/1701 剩余盾: 0
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122251,
"actEffect":
[
{
"additional":6810,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":277,
"multipleEffectNum":0,
"effectType":2,
"additional2":277
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":9,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122251 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}6[Monster_6_2_10070322][2] 用 42122251[13003507] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7087/7087 原来有盾: 0
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:277/277 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6810/7087 剩余盾: 0
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}6[Monster_6_2_10070322][2] 用 42122251 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301015]
[INFO:2023-4-10 20:45:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122251,
"actEffect":
[
{
"additional":6386,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":424,
"multipleEffectNum":0,
"effectType":2,
"additional2":424
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122251 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10070322][3] 用 42122251[13003507] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 17
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6810/7087 原来有盾: 0
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:424/424 本段飘:424 本段扣血:424 本段扣盾:0
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6386/7087 剩余盾: 0
[WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:9 buffId:301015 持续时间:1
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-4-10 20:45:41][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-4-10 20:45:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-4-10 20:45:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:41]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=12
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.13171650283039 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 102 1
[INFO:2023-4-10 20:45:41][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-4-10 20:45:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:45:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:41]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.14282200112939 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 103 1
[INFO:2023-4-10 20:45:41][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:45:41][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2023-4-10 20:45:41][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":true,
"focusTeamMateId":0
}
[INFO:2023-4-10 20:45:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: true
focusTeamMateId: 0
[INFO:2023-4-10 20:45:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-4-10 20:45:41]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:41]<== Receiver Message, socketClient version=2,extId=4,cmd=2,status=0,size=249
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41203907
actEffect {
targetId: 7
effectType: 2
effectNum: 603
additional: 595
additional2: 603
additional3: 603
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 2
actorId: 41202107
actEffect {
targetId: 7
effectType: 3
effectNum: 1529
additional: 0
additional2: 1529
additional3: 1529
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122252
actEffect {
targetId: 7
effectType: 8
effectNum: 3
additional: 42122252
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 7
actorId: 42122253
actEffect {
targetId: 1
effectType: 2
effectNum: 3658
additional: 0
additional2: 3658
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 9
effectNum: 0
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 2
effectNum: 681
additional: 0
additional2: 681
additional3: 681
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 6
actorId: 42122252
actEffect {
targetId: 6
effectType: 8
effectNum: 3
additional: 42122252
}
targetId: 3
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 9
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
isFinish: true
}
[INFO:2023-4-10 20:45:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-4-10 20:45:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.13264979980886 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 104 1
[INFO:2023-4-10 20:45:41][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41203907,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":603,
"additional":595,
"additional2":603,
"additional3":603
}
],
"targetId":7
},
{
"actorType":1,
"castorId":2,
"actorId":41202107,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":1529,
"additional":0,
"additional2":1529,
"additional3":1529
}
],
"targetId":7
},
{
"actorType":1,
"castorId":7,
"actorId":42122252,
"actEffect":
[
{
"targetId":7,
"effectType":8,
"effectNum":3,
"additional":42122252
}
],
"targetId":2
},
{
"actorType":1,
"castorId":7,
"actorId":42122253,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":3658,
"additional":0,
"additional2":3658,
"additional3":0
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":9,
"effectNum":0
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":681,
"additional":0,
"additional2":681,
"additional3":681
}
],
"targetId":6
},
{
"actorType":1,
"castorId":6,
"actorId":42122252,
"actEffect":
[
{
"targetId":6,
"effectType":8,
"effectNum":3,
"additional":42122252
}
],
"targetId":3
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":9,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/9
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41203907,
"actEffect":
[
{
"additional":595,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":603,
"effectNum":603,
"multipleEffectNum":0,
"effectType":2,
"additional2":603
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41203907 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41203907[10003407] 不是aoe 干了 7[Monster_7_3_10070322][3] 一下
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 12
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 1198/1701 原来有盾: 0
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:603/603 本段飘:603 本段扣血:603 本段扣盾:0
[INFO:2023-4-10 20:45:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 595/1701 剩余盾: 0
[WARN:2023-4-10 20:45:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 16
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/9, next step
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/9
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41202107,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1529,
"effectNum":1529,
"multipleEffectNum":0,
"effectType":3,
"additional2":1529
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202107 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41202107[10001507] 不是aoe 干了 7[Monster_7_3_10070322][3] 一下
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 595/1701 原来有盾: 0
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1529/1529 本段飘:1529 本段扣血:1529 本段扣盾:0
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/9, next step
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/9
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42122252,
"actEffect":
[
{
"additional":42122252,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42122252,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_10070322][3] 使用技能 42122252 ,令到 7[Monster_7_3_10070322][3] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/9, next step
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/9
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42122253,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3658,
"multipleEffectNum":0,
"effectType":2,
"additional2":3658
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122253 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_10070322][3] 用 42122253[13003508] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 11
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2420/6054 原来有盾: 0
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:3658/3658 本段飘:3658 本段扣血:3658 本段扣盾:0
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 0/6054 剩余盾: 0
[WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/9, next step
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/9
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 2
[WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 2
[WARN:2023-4-10 20:45:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 2
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:45:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2023-4-10 20:45:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 1
[INFO:2023-4-10 20:45:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_10070322
[INFO:2023-4-10 20:45:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_1_1
[INFO:2023-4-10 20:45:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:4
[INFO:2023-4-10 20:45:44][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2023-4-10 20:45:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2023-4-10 20:45:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:539]:{_doRelive}救了 1
[INFO:2023-4-10 20:45:44]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2023-4-10 20:45:44]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:44]<== Receiver Message, socketClient version=2,extId=46,cmd=6,status=0,size=8
[INFO:2023-4-10 20:45:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:44][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2023-4-10 20:45:44][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.14095730148256 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 105 1
[INFO:2023-4-10 20:45:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/9, next step
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/9
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":681,
"effectNum":681,
"multipleEffectNum":0,
"effectType":2,
"additional2":681
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_2_10070322][2] 一下
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2023-4-10 20:45:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 305/1701 原来有盾: 0
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:681/681 本段飘:681 本段扣血:681 本段扣盾:0
[INFO:2023-4-10 20:45:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/1701 剩余盾: 0
[WARN:2023-4-10 20:45:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/9, next step
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/9
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42122252,
"actEffect":
[
{
"additional":42122252,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42122252,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_10070322][2] 使用技能 42122252 ,令到 6[Monster_6_2_10070322][2] 此技能进入 技能CD 等待
[WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/9, next step
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/9
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2023-4-10 20:45:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2023-4-10 20:45:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/9, next step
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/9
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:9 buffId:301015
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:9/9, round done
[INFO:2023-4-10 20:45:49][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{
"reliveUnitIds":
[
1
]
}
[INFO:2023-4-10 20:45:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveUnitIds: 1
[INFO:2023-4-10 20:45:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=11
[INFO:2023-4-10 20:45:49]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:49]<== Receiver Message, socketClient version=2,extId=4,cmd=5,status=0,size=116
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
reliveUnitInfos {
id: 1
modelId: 2039
skinId: 100041
position: 1
baseAttributes {
hp: 303
thp: 6054
atk: 982
def: 667
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41203907
position: 1
CD: 0
}
skillInfo {
skillId: 41203908
position: 2
CD: 2
maxCD: 4
}
skillInfo {
skillId: 41203909
position: 3
CD: 0
maxCD: 4
}
battleUnitType: 1
userId: 15008
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
isFinish: true
}
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.12653149850667 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1
[INFO:2023-4-10 20:45:49][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"reliveUnitInfos":
[
{
"id":1,
"modelId":2039,
"skinId":100041,
"position":1,
"baseAttributes":
{
"hp":303,
"thp":6054,
"atk":982,
"def":667,
"critic":250,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41203907,
"position":1,
"CD":0
},
{
"skillId":41203908,
"position":2,
"CD":2,
"maxCD":4
},
{
"skillId":41203909,
"position":3,
"CD":0,
"maxCD":4
}
],
"battleUnitType":1,
"userId":"15008",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
],
"isFinish":true
}
}
[INFO:2023-4-10 20:45:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:49]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-4-10 20:45:49]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:49]<== Receiver Message, socketClient version=2,extId=4,cmd=9,status=0,size=12
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.13962129876018 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1
[INFO:2023-4-10 20:45:49][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-4-10 20:45:49][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:49]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-4-10 20:45:49]||||| Sender socketClient version=2
[INFO:2023-4-10 20:45:49]<== Receiver Message, socketClient version=2,extId=4,cmd=3,status=0,size=8
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-4-10 20:45:49][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-4-10 20:45:49][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.11500249989331 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 109 1
[INFO:2023-4-10 20:45:49][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2023-4-10 20:45:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_10070322
[INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2023-4-10 20:45:51][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2022 isShaping:false skinId:100024 otherSkillId:nil skills:[41202207,41202208,41202209] otherSkills:null allSkillActions:[10004108,10004109,10004107] allNormalActions:{}
[INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2030 isShaping:false skinId:100032 otherSkillId:nil skills:[41203007,41203008,41203009] otherSkills:null allSkillActions:[10003207,10003208,10003209] allNormalActions:{}
[INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2010 isShaping:false skinId:100016 otherSkillId:nil skills:[41201007,41201008,41201009] otherSkills:null allSkillActions:[10002108,10002109,10002107] allNormalActions:{}
[INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{}
[INFO:2023-4-10 20:45:51][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2015 isShaping:false skinId:100004 otherSkillId:nil skills:[41201507,41201508,41201509] otherSkills:null allSkillActions:[10000408,10000407,10000409] allNormalActions:{}
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_1_2022,加载的特效[总数=]7,路径=["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_1_2022 ====== Monster_10070323_1_2022 怪物的头顶ui
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_2_2030,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xihucuyu_skill2.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_2_2030 ====== Monster_10070323_2_2030 怪物的头顶ui
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_3_2010,加载的特效[总数=]9,路径=["effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_3_2010 ====== Monster_10070323_3_2010 怪物的头顶ui
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_4_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_4_2015 ====== Monster_10070323_4_2015 怪物的头顶ui
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=10070323_999_2015,加载的特效[总数=]8,路径=["effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 10070323_999_2015 ====== Monster_10070323_999_2015 怪物的头顶ui
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_1_2022 ====== Monster_10070323_1_2022 怪物的模型
[INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_chunjuan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_chunjuan_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill3.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill2.prefab effect obj pool create effect/prefabs/hit_chunjuan_skill1.prefab effect obj pool
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_1_2022 ====== Monster_10070323_1_2022 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_chunjuan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_chunjuan_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_chunjuan_skill3.prefab","effect\/prefabs\/hit_chunjuan_skill2.prefab","effect\/prefabs\/hit_chunjuan_skill1.prefab"]
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_2_2030 ====== Monster_10070323_2_2030 怪物的模型
[INFO:2023-4-10 20:45:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_xihucuyu_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_xihucuyu_skill3.prefab effect obj pool create effect/prefabs/hit_xihucuyu_skill1.prefab effect obj pool create effect/prefabs/show_xihucuyu_skill2.prefab effect obj pool
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_2_2030 ====== Monster_10070323_2_2030 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_xihucuyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_xihucuyu_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_xihucuyu_skill3.prefab","effect\/prefabs\/hit_xihucuyu_skill1.prefab","effect\/prefabs\/show_xihucuyu_skill2.prefab"]
[INFO:2023-4-10 20:45:51][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_3_2010 ====== Monster_10070323_3_2010 怪物的模型
[INFO:2023-4-10 20:45:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill2.prefab effect obj pool create effect/prefabs/atk_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_laweihezheng_skill1_02.prefab effect obj pool create effect/prefabs/show_laweihezheng_skill1.prefab effect obj pool
[INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_3_2010 ====== Monster_10070323_3_2010 怪物的特效总数[9],全部加载好的路径["effect\/prefabs\/hit_laweihezheng_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_laweihezheng_skill2.prefab","effect\/prefabs\/atk_laweihezheng_skill3.prefab","effect\/prefabs\/hit_laweihezheng_skill1.prefab","effect\/prefabs\/show_laweihezheng_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_laweihezheng_skill1_02.prefab","effect\/prefabs\/show_laweihezheng_skill1.prefab"]
[INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_4_2015 ====== Monster_10070323_4_2015 怪物的模型
[INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 10070323_999_2015 ====== Monster_10070323_999_2015 怪物的模型
[INFO:2023-4-10 20:45:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool
[INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_4_2015 ====== Monster_10070323_4_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"]
[INFO:2023-4-10 20:45:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_dengyingniurou_skill2.prefab effect obj pool create effect/prefabs/hit_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/atk_dengyingniurou_skill3.prefab effect obj pool create effect/prefabs/show_dengyingniurou_skill2.prefab effect obj pool
[INFO:2023-4-10 20:45:52][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 10070323_999_2015 ====== Monster_10070323_999_2015 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/hit_dengyingniurou_skill2.prefab","effect\/prefabs\/hit_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_dengyingniurou_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_dengyingniurou_skill3.prefab","effect\/prefabs\/atk_dengyingniurou_skill3.prefab","effect\/prefabs\/show_dengyingniurou_skill2.prefab"]
[INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:52][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2023-4-10 20:45:52][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2039 isShaping:false skinId:100041 otherSkillId:nil skills:[41203907,41203908,41203909] otherSkills:null allSkillActions:[10003408,10003409,10003407] allNormalActions:{}
[INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202107,41202108,41202109] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-4-10 20:45:52][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2002 isShaping:false skinId:100002 otherSkillId:nil skills:[41200207,41200208,41200209] otherSkills:null allSkillActions:[10000208,10000207,10000209] allNormalActions:{}
[INFO:2023-4-10 20:45:52][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort