[INFO:2023-3-20 15:40:29]PJG Start
[INFO:2023-3-20 15:40:29]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:29]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:29]AoUnityStarter Start
[INFO:2023-3-20 15:40:29]Start App
[INFO:2023-3-20 15:40:29]BundleResourceLoader type:BundleResourceLoader
[INFO:2023-3-20 15:40:29]ResourceCache.Instance.resLoadMode=AssetBundle
[INFO:2023-3-20 15:40:29]ResourceCache.Instance.isLuaBundle=True
[INFO:2023-3-20 15:40:29]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:29]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True
[INFO:2023-3-20 15:40:29]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:29]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True
[INFO:2023-3-20 15:40:29]AoUnityStarter StartLua
[INFO:2023-3-20 15:40:29]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2023-3-20 15:40:29]os: Linux, arch: arm64
[INFO:2023-3-20 15:40:29][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.main:67]:{closure}=======================腾讯渠道包=======================
[INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[WARN:2023-3-20 15:40:29][@bootstrap/msdk/gpm/GpmMgr.lua:97]:{init}--------------------GpmMgr:init()---------------------
[INFO:2023-3-20 15:40:30][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:17]:{init}TGPABootstrapMgr:init()=========11===
[INFO:2023-3-20 15:40:30][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 1
[WARN:2023-3-20 15:40:30][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly
[INFO:2023-3-20 15:40:30][@bootstrap/BootstrapHelper.lua:424]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2023-3-20 15:40:30][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState1
[INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticedotcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:30][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState3
[INFO:2023-3-20 15:40:30][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:30]VideoMgr url = jar:file:///data/app/com.tencent.swy-1/base.apk!/assets/Android/splash/unity_video_splash.mp4
[INFO:2023-3-20 15:40:30]VideoMgr 没有preload,play之前需要prepare下
[INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:30][@bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 99ede1f6ab0eea5e03e85605692c2721307caec6 stack traceback:
bootstrap/BootstrapResPreLoad:70: in function
[INFO:2023-3-20 15:40:31]VideoMgr play开始
[INFO:2023-3-20 15:40:31]视频已经开始播放啦
[INFO:2023-3-20 15:40:31][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:36]VideoMgr play完毕
[INFO:2023-3-20 15:40:36]VideoMgr stop
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:36][@bootstrap/msdk/notice/model/BootstrapNoticeModel.lua:30]:{setData}TCL: BootstrapNoticeModel:setData dataJsonString []
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState4
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState6
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:36]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:36]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:36]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:37][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:37][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState7
[INFO:2023-3-20 15:40:37]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:37]CurrentProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:37]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:37]CurrentProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:37]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:37]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:37]CurrentSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:37][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:1,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.03333334
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 1 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:3,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.1
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 3 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:6,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.2
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 6 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:9,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.3
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 9 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:12,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.4
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 12 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:14,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.4666667
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 14 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:17,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.5666667
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 17 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:20,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.6666667
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 20 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:23,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.7666667
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 23 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:25,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.8333333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 25 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:28,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.9333333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 28 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:30,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 30 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:31,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.033333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 31 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:34,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.133333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 34 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:36,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.2
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 36 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:39,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.3
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 39 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:42,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.4
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 42 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:45,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.5
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 45 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:47,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.566667
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 47 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:50,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.666667
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 50 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:53,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.766667
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 53 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:55,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.833333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 55 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:58,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:1.933333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 58 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:61,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:2.033333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 61 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]当前已是最新应用版本,应用版本更新结束,开始资源版本更新
[INFO:2023-3-20 15:40:38]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:38]CurrentProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:38]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:38]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:38]CurrentSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:38]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:38]CurrentProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:38]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:38]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:38]CurrentSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:1,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.03333334
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 1 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:4,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.1333333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 4 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:7,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.2333333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 7 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:9,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.3
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 9 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:13,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:38]progressValue:0.4333333
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 13 3000 false
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:15,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:39]progressValue:0.5
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 15 3000 false
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:18,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:39]progressValue:0.6
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 18 3000 false
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:21,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:39]progressValue:0.7
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 21 3000 false
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:24,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:39]progressValue:0.8
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 24 3000 false
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:26,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:39]progressValue:0.8666667
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 26 3000 false
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:29,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:39]progressValue:0.9666666
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 29 3000 false
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:39]当前已是最新资源版本,更新结束
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncher.lua:349]:{_onCopyObbDone}拷贝obb文件到外部目录完毕,继续走启动逻辑!
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:137]:{closure}热更新流程完毕
[INFO:2023-3-20 15:40:39]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true
[INFO:2023-3-20 15:40:39]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true
[INFO:2023-3-20 15:40:39]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true
[INFO:2023-3-20 15:40:39]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true
[INFO:2023-3-20 15:40:40]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:40][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true
[INFO:2023-3-20 15:40:41]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:41][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true
[INFO:2023-3-20 15:40:41][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState8
[INFO:2023-3-20 15:40:41][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:41][@bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2023-3-20 15:40:41][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2023-3-20 15:40:41][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest
[INFO:2023-3-20 15:40:41][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:41]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:41]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:42]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:43][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:false
[INFO:2023-3-20 15:40:43][@logic/common/ArtUpgrade/QualitySet.lua:96]:{_setPixelLightCount}qualitySet pixelLight:2
[INFO:2023-3-20 15:40:43][@logic/common/ArtUpgrade/QualitySet.lua:69]:{init}device quality:1
[INFO:2023-3-20 15:40:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:43]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:43]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:44]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:44][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded
[INFO:2023-3-20 15:40:45][@logic/common/sdk/MSDKManagerImpl.lua:679]:{registerWXTokenRefreshedListener}registerWXTokenRefreshedListener
[INFO:2023-3-20 15:40:47][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:118]:{_getGPULevel}[gfx] current device Name is: Adreno (TM) 540 Adreno 540
[INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:140]:{_getGPULevelByMatchName}[gfx] search name is: 540
[INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:124]:{_getGPULevel}[gfx] gup level by match: 2
[INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:194]:{_tryDowngrade}[gfx]tryDowngrade: 2 2100 2457 4 7.5849609375
[INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:87]:{_judgeForAndroid}[gfx]judge level is: 2
[WARN:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:31]:{getDeviceLevel}获得当前设备档次!! 2 2
[INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:115]:{setResourcesMode}默认高端机
[INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:137]:{setResourcesMode}当前中端机
[INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:170]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.tencent.swy/files/UnityCache/Shared
[INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:171]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:175]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -167 166
[INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:183]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:187]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 857 166
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_monopoly isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo7_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo8_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:47][@logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 99ede1f6ab0eea5e03e85605692c2721307caec6 stack traceback:
logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID'
logic/common/logic/ResPreLoadMgr:106: in function
[INFO:2023-3-20 15:40:47][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState29
[INFO:2023-3-20 15:40:48][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:48][@bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2023-3-20 15:40:48][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:48][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:48][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:90: GameStateMgr:_getNotifyLocalStateType sysVersion25
[INFO:2023-3-20 15:40:48][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -111012060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -110925660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -88670460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -88584060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -88497660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -85041660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -84955260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -84868860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -85214460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -85128060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -82017660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -81931260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -81844860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -81758460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -81672060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -81585660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -81499260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -81412860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -81326460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -81240060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -81153660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -81067260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -80980860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -80894460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -80808060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -80721660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -80635260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -80548860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -80462460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -80376060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -80289660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -80203260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -80116860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -80030460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -79944060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -79857660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -79771260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -79684860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -79598460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -79512060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -79857660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -79771260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -79684860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -78993660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -78907260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -78820860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -78734460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -78648060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -78561660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -78475260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -78388860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -78302460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -78216060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -78129660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -78043260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -77956860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -77870460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -77784060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -77697660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -77611260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -77524860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -77438460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -77352060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -77265660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -77179260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -77352060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -77265660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -76142460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -76056060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -75969660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -73118460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -71390460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -71304060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -70526460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -70440060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -68971260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -67675260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -65169660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -64478460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -63009660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -62923260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -62836860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -62750460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -62059260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -60417660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -60331260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -59640060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -57912060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -56788860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -56702460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -55060860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -54974460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -54283260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -54196860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -54110460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -52641660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -52555260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -52468860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -51777660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -50222460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -50136060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -50049660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -49358460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -49272060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -49185660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -49099260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -49012860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -48926460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -48840060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -48753660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -48667260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -48580860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -48494460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -48408060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -48321660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -48235260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -48148860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -48062460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -47976060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -47889660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -47803260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -47716860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -47630460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -47544060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -47457660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -47630460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -47544060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -47457660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -46939260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -45384060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -45297660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -45211260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -43915260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -42360060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -42273660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -42187260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -41496060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -39940860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -39854460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -39768060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -39076860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -37521660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -37435260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -37348860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -36225660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -33892860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -33806460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -33720060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -33028860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -31473660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -31387260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -31300860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -30609660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -29054460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -28968060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -28881660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -28190460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -26635260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -26548860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -26462460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -25771260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -26894460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -26808060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -26721660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -26635260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -26548860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -26462460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -26376060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -26289660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -26203260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -26116860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -26030460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -25944060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -25857660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -25771260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -25684860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -25598460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -25512060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -25425660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -25339260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -25252860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -25166460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -25080060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -24993660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -24907260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -24820860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -24734460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -24648060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -24561660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -24475260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -24388860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -24302460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -24216060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -24129660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -24043260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -23352060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -21796860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -21710460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -21624060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -20932860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -19377660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -19291260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -19204860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -18513660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -16958460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -16872060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -16785660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -16094460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -14539260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -14452860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -14366460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -13070460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -11515260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -11428860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -11342460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -10651260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -9096060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -9009660
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -8923260
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -8232060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = -6676860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = -6590460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = -6504060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118111 时间:2023-01-12 09:00:00 interval = -5812860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118211 时间:2023-02-06 09:00:00 interval = -3652860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118221 时间:2023-02-07 09:00:00 interval = -3566460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118231 时间:2023-02-08 09:00:00 interval = -3480060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118611 时间:2023-02-23 09:00:00 interval = -2184060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118711 时间:2023-03-13 09:00:00 interval = -628860
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118721 时间:2023-03-14 09:00:00 interval = -542460
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118731 时间:2023-03-15 09:00:00 interval = -456060
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 119111 时间:2023-03-23 09:00:00 interval = 235140
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 119211 时间:2023-04-10 09:00:00 interval = 1790340
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 119221 时间:2023-04-11 09:00:00 interval = 1876740
[INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 119231 时间:2023-04-12 09:00:00 interval = 1963140
[INFO:2023-3-20 15:40:48][@logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: 99ede1f6ab0eea5e03e85605692c2721307caec6 99ede1f6ab0eea5e03e85605692c2721307caec6
[INFO:2023-3-20 15:40:49]VideoMgr url = file:///storage/emulated/0/Android/data/com.tencent.swy/files/StreamingAssets/Android/movie/open.mp4
[INFO:2023-3-20 15:40:49]VideoMgr 没有preload,play之前需要prepare下
[INFO:2023-3-20 15:40:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/local/build_info_asset_bundle.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-3-20 15:40:49][@logic/extensions/gm/controller/GMBuildInfoController.lua:89]:{callback}[BuildInfo]
[AB]: deviceName:PJGGOUZAO
dateTime:2023/3/17 18:57:11
commitID:a214f57e25cf3f2cc1f2e4f7475ba98c7592baee
CIPipelineID:844665
[pkg]: deviceName:PJGGOUZAO
dateTime:2023/1/10 10:03:10
commitID:1a4b2293ff1eec75d7139679e214c35690fb746d
CIPipelineID:805969
[INFO:2023-3-20 15:40:50]VideoMgr play开始
[INFO:2023-3-20 15:40:50]视频已经开始播放啦
[INFO:2023-3-20 15:40:50][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:51]VideoMgr stop
[INFO:2023-3-20 15:40:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:40:51]VideoMgr play完毕
[INFO:2023-3-20 15:40:51]VideoMgr stop
[INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:40:52][@logic/common/sdk/MSDKManagerImpl.lua:717]:{getDeviceType}simulator result:nil
[INFO:2023-3-20 15:40:52][@logic/extensions/login/helper/LoginViewHelper.lua:41]:{_showToUseTencentMonitorTips}TCL: getDeviceType deivceType, isSimulator, isTencentSimulator 0 false false
[INFO:2023-3-20 15:40:52]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:52][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:52]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:52]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:53][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticetextcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53][@logic/extensions/notice/view/NoticeView.lua:51]:{onEnter}NoticeView:onEnter()
[INFO:2023-3-20 15:40:53][@logic/extensions/notice/view/NoticeView.lua:52]:{onEnter}{}
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_gf_hdzx_3.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_393.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_ty043.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:40:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:40:55][@logic/extensions/login/view/LoginView.lua:669]:{beginGetBtSessionId}registerNeedNameAuthListener
[INFO:2023-3-20 15:40:55][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:40:55][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil
stack traceback:
logic/common/GameUtils:1257: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/notice/view/NoticeView:170: in function
[INFO:2023-3-20 15:40:55][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 3
[INFO:2023-3-20 15:40:55][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true
stack traceback:
logic/common/GameUtils:1257: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/notice/view/NoticeView:170: in function
[INFO:2023-3-20 15:40:55][@logic/common/sdk/MSDKManagerImpl.lua:671]:{registerLoginListener}registerLoginListener
[INFO:2023-3-20 15:40:55][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:616: [SDK登录]====>请求; nil
stack traceback:
logic/common/GameUtils:1257: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:616: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView:169: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/notice/view/NoticeView:170: in function
[INFO:2023-3-20 15:40:56][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:56][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-20 15:40:56][@logic/common/sdk/MSDKManagerImpl.lua:673]:{callFunc}onLoginListener
[INFO:2023-3-20 15:40:56][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:609: [SDK登录]==<==返回; 0; DE5B29EB451BCC064AE204CE7074F0C3; 1686987617; desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB; 34ef922213caf92e12a75a2300d21b0a; C871065C052A4B30FE5880A7D608F0CB; 1; 2; 0
stack traceback:
logic/common/GameUtils:1257: in function 'forcePrintStackTrace'
logic/extensions/login/view/LoginView:609: in function 'callFunc'
logic/common/sdk/MSDKManagerImpl:664: in function 'onLoginOrWXTokenRefreshed'
logic/common/sdk/MSDKManagerImpl:674: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2023-3-20 15:40:56][@logic/extensions/login/view/LoginView.lua:506]:{_msdkLoginListener}MSDK登录返回成功,看下参数======= DE5B29EB451BCC064AE204CE7074F0C3 1686987617 desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB 34ef922213caf92e12a75a2300d21b0a C871065C052A4B30FE5880A7D608F0CB 1 2 0 0
[INFO:2023-3-20 15:40:56][@logic/extensions/login/view/LoginView.lua:535]:{_msdkLoginListener}MSDK登录返回成功。发送gsdk的统计参数msg====== DE5B29EB451BCC064AE204CE7074F0C3|1686987617|desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB|34ef922213caf92e12a75a2300d21b0a|C871065C052A4B30FE5880A7D608F0CB|1|2|0
[INFO:2023-3-20 15:40:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:40:56][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:56]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:56]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:102]:{sendMSDKGetServerListRequest}needSaveZoneInfo true
[INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:106]:{sendMSDKGetServerListRequest}InitTdirC871065C052A4B30FE5880A7D608F0CB
[INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:107]:{sendMSDKGetServerListRequest}treeIdnil
[INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:109]:{sendMSDKGetServerListRequest}finalTreeId9
[INFO:2023-3-20 15:40:56][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/month-1, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2
[INFO:2023-3-20 15:40:56][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:517]:{getSimplefriends}http-获取同玩好友(部分)url===== https://t3.swy.qq.com:10003/loadsimplefriends.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10003\/loadsimplefriends.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","platId":1,"areaId":2,"accessToken":"DE5B29EB451BCC064AE204CE7074F0C3"}}
[INFO:2023-3-20 15:40:56][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10003\/loadsimplefriends.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","platId":"1","areaId":"2","accessToken":"DE5B29EB451BCC064AE204CE7074F0C3"}}
[INFO:2023-3-20 15:40:56][@logic/extensions/login/view/LoginView.lua:470]:{_tryShowNameAuthMsgBox}tryShowNameAuthMsgBox 1
[INFO:2023-3-20 15:40:56][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:40:56][@logic/common/msdk/kingcard/Kingcard.lua:47]:{callFunc}=========腾讯大王卡情况=====00000000000000000000000000000===== {"activationUrl":"https://personalkingcard.3g.qq.com/activity/personal/index.html#/?logintype\u003d2\u0026j\u003d1\u0026src\u003d76_1_u\u0026sdi_from\u003d59","errorCode":-10001,"extra":"","kingcard":0,"operator":-2,"product":0,"stateTag":"","subErrorCode":0}
[INFO:2023-3-20 15:40:57][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"782\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 20 Mar 2023 07:40:58 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"friendInfos\":[{\"friendName\":\"2681699534\",\"openId\":\"2A83BEB510173992597AAF785CC6C0F9\",\"pictureUrl\":\"http:\/\/thirdqq.qlogo.cn\/qqopen\/y0ib5n2sUbUaP0icibLfYpmNnibibghL749VaxibqBicuB8xjjxevSFzGZD172ujMwYv9Og\/\"},{\"friendName\":\"2095141849\",\"openId\":\"9D795F833CBCBBE2FDD06B541321B863\",\"pictureUrl\":\"http:\/\/thirdqq.qlogo.cn\/qqopen\/y0ib5n2sUbUbDdqKHISHeqMibf1SriaNmwjIYReWf80JsOQf3tXqWpfwKqFaynyoXLX\/\"},{\"friendName\":\"2121230382\",\"openId\":\"E807049E77B45672D6260847579A640D\",\"pictureUrl\":\"http:\/\/thirdqq.qlogo.cn\/qqopen\/y0ib5n2sUbUYDTN65NrSJOSYYAt5cIKajR8liboCpoOAtWUw1NPHH4zTlgwWToVVYH\/\"},{\"friendName\":\"小怪兽\",\"openId\":\"4A420841C68CF992BD6CACA51D7D0EA4\",\"pictureUrl\":\"http:\/\/thirdqq.qlogo.cn\/qqopen\/y0ib5n2sUbUbl6ibgp0NdIGA1JFQ3l84ITrTVeWPSU2V0JPz27oAoA4vEHcpUGiaZUV\/\"}],\"resultCode\":0}","requestUrl":"https:\/\/t3.swy.qq.com:10003\/loadsimplefriends.jsp"}
[INFO:2023-3-20 15:40:57][@logic/extensions/login/agent/LoginAgent.lua:521]:{callback}http-获取同玩好友(部分)返回数据========= {"friendInfos":[{"friendName":"2681699534","openId":"2A83BEB510173992597AAF785CC6C0F9","pictureUrl":"http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUaP0icibLfYpmNnibibghL749VaxibqBicuB8xjjxevSFzGZD172ujMwYv9Og/"},{"friendName":"2095141849","openId":"9D795F833CBCBBE2FDD06B541321B863","pictureUrl":"http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbDdqKHISHeqMibf1SriaNmwjIYReWf80JsOQf3tXqWpfwKqFaynyoXLX/"},{"friendName":"2121230382","openId":"E807049E77B45672D6260847579A640D","pictureUrl":"http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUYDTN65NrSJOSYYAt5cIKajR8liboCpoOAtWUw1NPHH4zTlgwWToVVYH/"},{"friendName":"小怪兽","openId":"4A420841C68CF992BD6CACA51D7D0EA4","pictureUrl":"http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbl6ibgp0NdIGA1JFQ3l84ITrTVeWPSU2V0JPz27oAoA4vEHcpUGiaZUV/"}],"resultCode":0}
[INFO:2023-3-20 15:40:57]QueryTree result: Success, 0, 0
[INFO:2023-3-20 15:40:57]node,id:9node.ParentId:-1
[INFO:2023-3-20 15:40:57]node,id:10002node.ParentId:9
[INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10002 url:1 flag:Fine tag:Hot, Recommend
[INFO:2023-3-20 15:40:57]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:111]:{_buildServerMoByNode}TCL: log RoleInfos in this node, node id: 10002
[INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10002 橙子DTT 4 1565254568 {"portrait":11100001,"frame":11110001}
[INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10002 橙子ttd 7 1566982570 {"portrait":11100001,"frame":11110001}
[INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:116]:{_buildServerMoByNode}TCL: log final node, node id: 10002
[INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10002 橙子ttd 7 1566982570 {"portrait":11100001,"frame":11110001}
[INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:126]:{_buildServerMoByNode}TCL: GameUtils.json.encode(info) {"level":7,"vipLevel":0,"id":10002,"frame":11110001,"name":"橙子ttd","portrait":11100001}
[INFO:2023-3-20 15:40:58]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:58]CurrentProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:58]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:58]CurrentProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:58]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:58]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:58]CurrentSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:1,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:0.03333334
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 1 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:4,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:0.1333333
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 4 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:7,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:0.2333333
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 7 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:11,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:0.3666667
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 11 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:14,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:0.4666667
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 14 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:17,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:0.5666667
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 17 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:20,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:0.6666667
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 20 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:24,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:0.8
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 24 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:27,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:0.9
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 27 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:30,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:1
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 30 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:33,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:1.1
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 33 3000 false
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:34,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:58]progressValue:1.133333
[INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 34 3000 false
[INFO:2023-3-20 15:40:58]当前已是最新应用版本,应用版本更新结束,开始资源版本更新
[INFO:2023-3-20 15:40:58]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:58]CurrentProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:58]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:58]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:58]CurrentSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:58]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:58]CurrentProgramVersion:1.0.37.0
[INFO:2023-3-20 15:40:58]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:58]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:58]CurrentSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:1,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:0.03333334
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 1 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:4,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:0.1333333
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 4 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:7,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:0.2333333
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 7 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:10,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:0.3333333
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 10 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:14,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:0.4666667
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 14 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:17,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:0.5666667
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 17 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:20,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:0.6666667
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 20 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:24,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:0.8
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 24 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:27,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:0.9
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 27 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:30,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:1
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 30 3000 false
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack
[INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:33,totalSize:3000,isDownloading:False
[INFO:2023-3-20 15:40:59]progressValue:1.1
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 33 3000 false
[INFO:2023-3-20 15:40:59]当前已是最新资源版本,更新结束
[INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:1004]:{closure}热更新流程完毕
[INFO:2023-3-20 15:40:59][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2023-3-20 15:40:59][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1679298059
[INFO:2023-3-20 15:40:59][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2023-3-20 15:40:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:40:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:59]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:59]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:59]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:40:59]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:40:59][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/month-1, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2
[INFO:2023-3-20 15:40:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:59][@logic/extensions/login/agent/LoginAgent.lua:474]:{sendMSDKLoginAndStartRequest}http-腾讯专用web登陆url===== https://t3.swy.qq.com:10003/login.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10003\/login.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"DE5B29EB451BCC064AE204CE7074F0C3","areaId":"2","clientVersion":"1.0.37.4404"}}
[INFO:2023-3-20 15:40:59][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10003\/login.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"DE5B29EB451BCC064AE204CE7074F0C3","areaId":"2","clientVersion":"1.0.37.4404"}}
[INFO:2023-3-20 15:40:59][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"213\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 20 Mar 2023 07:41:00 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"areaId\":1,\"isAdmin\":false,\"resultCode\":0,\"sessionId\":\"c7382dc6-95c5-4255-a916-b3491f801ef4\",\"userName\":\"1003_C871065C052A4B30FE5880A7D608F0CB\",\"zoneInfo\":{\"id\":10002,\"name\":\"寻味千古\",\"prefix\":\"\",\"state\":1}}","requestUrl":"https:\/\/t3.swy.qq.com:10003\/login.jsp"}
[INFO:2023-3-20 15:40:59][@logic/extensions/login/agent/LoginAgent.lua:478]:{callback}http-腾讯专用web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"c7382dc6-95c5-4255-a916-b3491f801ef4","userName":"1003_C871065C052A4B30FE5880A7D608F0CB","zoneInfo":{"id":10002,"name":"寻味千古","prefix":"","state":1}}
[INFO:2023-3-20 15:40:59][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/month-1, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2
[INFO:2023-3-20 15:40:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2
[INFO:2023-3-20 15:40:59][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== https://t3.swy.qq.com:10003/startgame.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10003\/startgame.jsp","method":"GET","param":{"pfKey":"34ef922213caf92e12a75a2300d21b0a","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB","regChannel":"73213123","installChannel":"73213123","openKey":"1B2BE645543217A1557F445F1C73809D","zoneId":10002,"sessionId":"c7382dc6-95c5-4255-a916-b3491f801ef4","isIOSSimulator":"0"}}
[INFO:2023-3-20 15:40:59][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10003\/startgame.jsp","method":"GET","param":{"pfKey":"34ef922213caf92e12a75a2300d21b0a","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB","regChannel":"73213123","installChannel":"73213123","openKey":"1B2BE645543217A1557F445F1C73809D","zoneId":"10002","sessionId":"c7382dc6-95c5-4255-a916-b3491f801ef4","isIOSSimulator":"0"}}
[INFO:2023-3-20 15:41:0][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"91\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 20 Mar 2023 07:41:00 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"ip\":\"t3.swy.qq.com\",\"isAdmin\":false,\"pid\":10002001,\"port\":11001,\"resultCode\":0,\"state\":1}","requestUrl":"https:\/\/t3.swy.qq.com:10003\/startgame.jsp"}
[INFO:2023-3-20 15:41:0][@logic/extensions/login/agent/LoginAgent.lua:430]:{callback}http-进入游戏返回数据========= {"ip":"t3.swy.qq.com","isAdmin":false,"pid":10002001,"port":11001,"resultCode":0,"state":1}
[INFO:2023-3-20 15:41:0][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:44]:{tssSdkSetUserInfoEx}发送tsssdk的登录信息=========== 1 C871065C052A4B30FE5880A7D608F0CB 1107043530 1 1003_C871065C052A4B30FE5880A7D608F0CB
[INFO:2023-3-20 15:41:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:0][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=t3.swy.qq.com,port=11001
[INFO:2023-3-20 15:41:0][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= t3.swy.qq.com 11001
[INFO:2023-3-20 15:41:0][@logic/common/sdk/SDKManager.lua:529]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 101.89.42.151
[INFO:2023-3-20 15:41:0][@logic/common/sdk/SDKManager.lua:542]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 101.89.42.151
[INFO:2023-3-20 15:41:0]==============link network is ipv4============
[INFO:2023-3-20 15:41:0]1 status:Connecting
[INFO:2023-3-20 15:41:0]1 Connect,ip=101.89.42.151,port=11001,verson=0
[INFO:2023-3-20 15:41:0][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2023-3-20 15:41:0][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2023-3-20 15:41:0]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2023-3-20 15:41:0]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2023-3-20 15:41:0]1 Same version,socket.Connected=True
[INFO:2023-3-20 15:41:0]1 Do EndConnect
[INFO:2023-3-20 15:41:0]1 Do EndConnect Done
[INFO:2023-3-20 15:41:0]1 status:Connected
[INFO:2023-3-20 15:41:0]1 ConnectSucc True
[INFO:2023-3-20 15:41:0][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2023-3-20 15:41:0]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=87
[INFO:2023-3-20 15:41:0]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=77
[INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=46
[INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 161
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 302
infos {
id: 91
value: 0
time: 0
}
infos {
id: 92
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 623
infos {
id: 10456
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10409
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-20 15:41:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1
[INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=95
[INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36
[INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 161
infos {
id: 0
value: 1
time: 1679328000
}
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10613
value: 1
time: 1679328000
}
replaceAll: false
}
[INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-20 15:41:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1
[INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 110875902
mailId: 29
params:
attachment: 2#1#10|2#2#1000|2#4#20|1#11070001#500|2#6#10|1#11070002#400
state: 0
createTime: 1679298052124
isCollection: false
isLock: false
isGet: false
}
[INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2023-3-20 15:41:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 2 1
[INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 123
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-20 15:41:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 3 1
[INFO:2023-3-20 15:41:1]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=148
[INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 2614747
name: 橙子ttd
gender: 2
portrait: 11100001
exp: 89494
signature:
chefTitle: 0
roleNum: 10
heroRate: 6.9
dungeonCount: 13
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 223
heroCharCover: 2052
frame: 11110001
touchCountLeft: 5
registerTime: 1566893152
lastLogoutTime: 1672960192
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2052
lastUpdateTime: 0
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 2
worldLevel: 100
settingInfos {
settingId: 1
isOpen: false
}
settingInfos {
settingId: 2
isOpen: true
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
chatBubbleId: 11640001
}
[INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2023-3-20 15:41:1][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 4 1
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-20 15:41:1]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2023-3-20 15:41:1]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1188
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1189
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1190
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1191
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1192
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-23 09:00:00 id = 119111 interval = 235127000 serverNow = 1679298073 noticeItem.timeStamp = 1679533200
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-10 09:00:00 id = 119211 interval = 1790327000 serverNow = 1679298073 noticeItem.timeStamp = 1681088400
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-11 09:00:00 id = 119221 interval = 1876727000 serverNow = 1679298073 noticeItem.timeStamp = 1681174800
[INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-12 09:00:00 id = 119231 interval = 1963127000 serverNow = 1679298073 noticeItem.timeStamp = 1681261200
[INFO:2023-3-20 15:41:1]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:41:1]ProgramVersion:1.0.37.0
[WARN:2023-3-20 15:41:1][@logic/common/msdk/pandora/PandoraService.lua:270]:{setNormalInfo}sAppId: 1107043530 sRoleId: 2614747 sAcountType: qq sOpenId: C871065C052A4B30FE5880A7D608F0CB sAccessToken: DE5B29EB451BCC064AE204CE7074F0C3 sArea 1 sPartition: 10002 sPayToken: 1B2BE645543217A1557F445F1C73809D sGameVer: 1.0.37.0 sPlatID: 1 sChannelId: 73213123
[INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 506
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
[INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-20 15:41:1][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 5 1
[INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 89
}
[INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2023-3-20 15:41:1][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 6 1
[WARN:2023-3-20 15:41:3][@logic/extensions/pandora/controller/PandoraMsgController.lua:99]:{closure}收到潘多拉入口展示,模块名= notice
[WARN:2023-3-20 15:41:3][@logic/extensions/pandora/controller/PandoraMsgController.lua:86]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1
[WARN:2023-3-20 15:41:7][@logic/extensions/pandora/controller/PandoraMsgController.lua:68]:{closure}拍脸模块资源准备好= pop
[WARN:2023-3-20 15:41:7][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= pop
[WARN:2023-3-20 15:41:7][@logic/extensions/pandora/controller/PandoraMsgController.lua:68]:{closure}拍脸模块资源准备好= pop
[WARN:2023-3-20 15:41:7][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= pop
[INFO:2023-3-20 15:41:7]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=77
[INFO:2023-3-20 15:41:7]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=148
[INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 110875903
mailId: 20084
params: 握刀法·初
attachment: 2#26#100|2#1#50|2#2#10000
state: 0
createTime: 1679298058899
isCollection: false
isLock: false
isGet: false
}
[INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2023-3-20 15:41:7][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 7 1
[INFO:2023-3-20 15:41:7][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:41:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:7]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 2614747
name: 橙子ttd
gender: 2
portrait: 11100001
exp: 89494
signature:
chefTitle: 0
roleNum: 10
heroRate: 6.9
dungeonCount: 13
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 224
heroCharCover: 2052
frame: 11110001
touchCountLeft: 5
registerTime: 1566893152
lastLogoutTime: 1672960192
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2052
lastUpdateTime: 0
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 2
worldLevel: 100
settingInfos {
settingId: 1
isOpen: false
}
settingInfos {
settingId: 2
isOpen: true
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
chatBubbleId: 11640001
}
[INFO:2023-3-20 15:41:7]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2023-3-20 15:41:7][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 9 1
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-20 15:41:7]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1188
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1189
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1190
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1191
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1192
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-23 09:00:00 id = 119111 interval = 235141000 serverNow = 1679298059 noticeItem.timeStamp = 1679533200
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-10 09:00:00 id = 119211 interval = 1790341000 serverNow = 1679298059 noticeItem.timeStamp = 1681088400
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-11 09:00:00 id = 119221 interval = 1876741000 serverNow = 1679298059 noticeItem.timeStamp = 1681174800
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-12 09:00:00 id = 119231 interval = 1963141000 serverNow = 1679298059 noticeItem.timeStamp = 1681261200
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.18266870081425 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 10 1
[INFO:2023-3-20 15:41:8][@logic/extensions/main/controller/MainController.lua:238]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2023-3-20 15:41:8][@logic/extensions/main/controller/MainController.lua:232]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2023-3-20 15:41:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: 1B2BE645543217A1557F445F1C73809D
pf: desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB
pfKey: 34ef922213caf92e12a75a2300d21b0a
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=11,cmd=3,size=164
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=2756
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}
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quality: 0
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}
contractUnlock: true
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
heros {
heroId: 242603619
isInFormation: true
masterPlayerID: 2614747
heroTypeIdx: 2004
baseAttr {
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atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
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}
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rank: 5
luck: 2
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}
sks {
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strengthenLevel: 3
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sks {
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strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
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strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
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strengthenLevel: 1
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}
breakthroughCnt: 7
skinId: 100007
quality: 0
equipAttrList {
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equipAttr {
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equipAttrList {
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equipAttr {
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equipAttrList {
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equipAttr {
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contractUnlock: true
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[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.033052187412977 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 11 1
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2425
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=801
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1010
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=120
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=647
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=1428
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=13
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
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name: 橙子ttd
gender: 2
portrait: 11100001
exp: 89494
signature:
chefTitle: 0
roleNum: 10
heroRate: 6.9
dungeonCount: 13
longWarCount: 0
serialLoginDays: 1
totalLoginDays: 224
heroCharCover: 2052
frame: 11110001
touchCountLeft: 5
registerTime: 1566893152
lastLogoutTime: 1672960192
birthday:
pvpScore: 0
pvpFightCount: 0
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2052
lastUpdateTime: 0
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 2
worldLevel: 100
settingInfos {
settingId: 1
isOpen: false
}
settingInfos {
settingId: 2
isOpen: true
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
chatBubbleId: 11640001
}
currencyInfo {
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count: 209000
lastRecoverTime: 1566893072000
dailyRecoveredCount: 0
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}
currencyInfo {
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count: 3
lastRecoverTime: 1566893072000
dailyRecoveredCount: 0
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}
currencyInfo {
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count: 2050
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}
currencyInfo {
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}
currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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currencyInfo {
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}
simplePropertyList {
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}
simplePropertyList {
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simplePropertyList {
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[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.11630604043603 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 12 1
[INFO:2023-3-20 15:41:8][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-03-20 15:41:12","roleExp":89494,"serverId":"10002","registerTime":1566893152,"lastLogoutTime":"2023-01-06 07:09:52","roleId":"2614747","roleCTime":1566893152,"type":2,"roleName":"橙子ttd","serverName":"测试服DTT","roleLevel":35}
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 32
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 34
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 35
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 39
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 40
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 42
[INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 43
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=15
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1188
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1189
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1190
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1191
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1192
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-23 09:00:00 id = 119111 interval = 235141000 serverNow = 1679298059 noticeItem.timeStamp = 1679533200
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-10 09:00:00 id = 119211 interval = 1790341000 serverNow = 1679298059 noticeItem.timeStamp = 1681088400
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-11 09:00:00 id = 119221 interval = 1876741000 serverNow = 1679298059 noticeItem.timeStamp = 1681174800
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-12 09:00:00 id = 119231 interval = 1963141000 serverNow = 1679298059 noticeItem.timeStamp = 1681261200
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 242603619
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 242603633
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 225373005
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 242663002
}
state: 1
name: 一
typeId: 1
seq: 1
}
formationInfoList {
formationId: 2
state: 1
name: 二
typeId: 1
seq: 2
}
formationInfoList {
formationId: 3
state: 1
name: 三
typeId: 1
seq: 3
}
formationInfoList {
formationId: 4
state: 1
name: 四
typeId: 1
seq: 4
}
formationInfoList {
formationId: 5
state: 1
name: 队伍五
typeId: 1
seq: 5
}
formationInfoList {
formationId: 6
state: 2
name: 队伍六
typeId: 1
seq: 6
}
formationInfoList {
formationId: 7
state: 2
name: 队伍七
typeId: 1
seq: 7
}
formationInfoList {
formationId: 8
state: 2
name: 队伍八
typeId: 1
seq: 8
}
formationInfoList {
formationId: 9
state: 2
name: 队伍九
typeId: 1
seq: 9
}
formationInfoList {
formationId: 10
state: 2
name: 队伍十
typeId: 1
seq: 10
}
formationInfoList {
formationId: 11
state: 2
name: 队伍十一
typeId: 1
seq: 11
}
formationInfoList {
formationId: 12
state: 2
name: 队伍十二
typeId: 1
seq: 12
}
formationInfoList {
formationId: 13
state: 2
name: 队伍十三
typeId: 1
seq: 13
}
formationInfoList {
formationId: 14
state: 2
name: 队伍十四
typeId: 1
seq: 14
}
formationInfoList {
formationId: 15
state: 2
name: 队伍十五
typeId: 1
seq: 15
}
formationInfoList {
formationId: 16
state: 2
name: 队伍十六
typeId: 1
seq: 16
}
formationInfoList {
formationId: 17
state: 2
name: 队伍十七
typeId: 1
seq: 17
}
formationInfoList {
formationId: 18
state: 2
name: 队伍十八
typeId: 1
seq: 18
}
formationInfoList {
formationId: 19
state: 2
name: 队伍十九
typeId: 1
seq: 19
}
formationInfoList {
formationId: 20
state: 2
name: 队伍二十
typeId: 1
seq: 20
}
formationInfoList {
formationId: 21
state: 2
name: 队伍二十一
typeId: 1
seq: 21
}
formationInfoList {
formationId: 22
state: 2
name: 队伍二十二
typeId: 1
seq: 22
}
formationInfoList {
formationId: 23
state: 2
name: 队伍二十三
typeId: 1
seq: 23
}
formationInfoList {
formationId: 24
state: 2
name: 队伍二十四
typeId: 1
seq: 24
}
formationInfoList {
formationId: 25
state: 2
name: 队伍二十五
typeId: 1
seq: 25
}
formationInfoList {
formationId: 26
state: 2
name: 队伍二十六
typeId: 1
seq: 26
}
formationInfoList {
formationId: 27
state: 2
name: 队伍二十七
typeId: 1
seq: 27
}
formationInfoList {
formationId: 28
state: 2
name: 队伍二十八
typeId: 1
seq: 28
}
formationInfoList {
formationId: 29
state: 2
name: 队伍二十九
typeId: 1
seq: 29
}
formationInfoList {
formationId: 30
state: 2
name: 队伍三十
typeId: 1
seq: 30
}
formationInfoList {
formationId: 20001
state: 1
name: 妖变队伍
typeId: 2
seq: 20001
}
formationInfoList {
formationId: 20002
state: 1
name: 凶戾队伍
typeId: 2
seq: 20002
}
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.11630604043603 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 13 1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000009
voice: 1000023
voice: 1000005
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 1
maxRank: 1
maxLevel: 5
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 400
injuredNum: 0
voice: 1027004
voice: 1027003
voice: 1027016
voice: 1027015
voice: 1027014
voice: 1027013
voice: 1027029
voice: 1027009
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 1596720865
contractLevel: 0
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002009
voice: 1002006
voice: 1002004
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 4
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 5510
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004046
voice: 1004013
voice: 1004012
voice: 1004006
voice: 1004003
voice: 1004002
voice: 1004000
voice: 1004023
voice: 1004022
voice: 1004018
voice: 1004017
voice: 1004016
infos: 1000030
infos: 1000031
infos: 1000032
unreadInfos: 1000030
unreadInfos: 1000031
unreadInfos: 1000032
usingSkinId: 100007
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1596720605
contractLevel: 0
contractValues {
conditionId: 9
value: 100
}
contractContent: 啊啊啊啊啊啊啊啊啊啊彩礼盒子鱼论战科技园创维看啦啦啦来咯来咯噜啦噜啦嘞噜啦啦噜啦啦噜啦噜啦嘞噜啦啦噜啦啦噜啦啦噜啦啦噜啦啦噜啦啦噜啦噜啦嘞噜啦噜啦嘞
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2052
exp: 490
injuredNum: 0
voice: 1049075
voice: 1049076
voice: 1049012
voice: 1049013
voice: 1049077
voice: 1049014
voice: 1049078
voice: 1049015
voice: 1049016
voice: 1049027
voice: 1049000
voice: 1049001
voice: 1049065
voice: 1049002
voice: 1049066
voice: 1049003
voice: 1049067
voice: 1049004
infos: 1000318
unreadInfos: 1000318
usingSkinId: 140218
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 25
contractUnlockTime: 1596776671
contractLevel: 0
contractValues {
conditionId: 9
value: 25
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 0
voice: 1019006
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 3
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2136
exp: 0
injuredNum: 0
voice: 1137013
voice: 1137012
voice: 1137015
voice: 1137014
voice: 1137003
infos: 1000828
unreadInfos: 1000828
usingSkinId: 100148
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014005
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 11
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.11630604043603 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 14 1
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 17020753
defineId: 703017
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1652427935000
loveLevel: 0
}
equipInfoList {
uniqueId: 17020752
defineId: 702017
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1652427932000
loveLevel: 0
}
equipInfoList {
uniqueId: 17020751
defineId: 701017
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1652427930000
loveLevel: 0
}
equipInfoList {
uniqueId: 10510766
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1596720305000
loveLevel: 0
}
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.33046031370759 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 15 1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 10000024
count: 6
lastUseTime: 1535359226000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050016
count: 620
lastUseTime: 1626758831000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11060006
count: 44
lastUseTime: 1565184504000
composeCount: 0
isLocked: false
}
dataList {
itemId: 10000008
count: 3
lastUseTime: 1565184366000
composeCount: 0
isLocked: false
}
dataList {
itemId: 10000009
count: 97
lastUseTime: 1565184305000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11070001
count: 2000
lastUseTime: 1535362544000
composeCount: 0
isLocked: false
}
dataList {
itemId: 10000068
count: 1
lastUseTime: 1565184852000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11240052
count: 2
lastUseTime: 1621480730000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11190024
count: 18
lastUseTime: 1535357072000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11240136
count: 5
lastUseTime: 1626758855000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11190018
count: 10
lastUseTime: 1620891962000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11160003
count: 2
lastUseTime: 1620891953000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11040002
count: 37
lastUseTime: 1616447055000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11040003
count: 9993
lastUseTime: 1565184809000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11240004
count: 14
lastUseTime: 1565184431000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050008
count: 570
lastUseTime: 1626758831000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050009
count: 4997
lastUseTime: 1565184366000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050010
count: 615
lastUseTime: 1620891962000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050011
count: 515
lastUseTime: 1626758836000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050012
count: 700
lastUseTime: 1626758831000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050013
count: 5005
lastUseTime: 1565184366000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050014
count: 610
lastUseTime: 1620891962000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050015
count: 620
lastUseTime: 1626758836000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050001
count: 4995
lastUseTime: 1565184366000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050002
count: 660
lastUseTime: 1620891960000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050003
count: 710
lastUseTime: 1620891964000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050004
count: 610
lastUseTime: 1626758831000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050005
count: 5005
lastUseTime: 1565184366000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11090004
count: 864
lastUseTime: 1565184499000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050006
count: 595
lastUseTime: 1620891960000
composeCount: 0
isLocked: false
}
dataList {
itemId: 11050007
count: 695
lastUseTime: 1620891964000
composeCount: 0
isLocked: false
}
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.33046031370759 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 16 1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 10001
barrierId: 10001011
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001021
star: 8
hasGetBonus: 4#2002#1
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001031
star: 0
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001032
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001041
star: 0
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001042
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001051
star: 0
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001052
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001061
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001071
star: 0
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002012
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002022
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002062
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002082
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002123
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10003
barrierId: 10003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 20001
barrierId: 20001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50004
barrierId: 50004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50005
barrierId: 50005011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001071
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001081
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 780001
barrierId: 780001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 641001
barrierId: 641001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 651001
barrierId: 651001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 651001
barrierId: 651001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 651001
barrierId: 651001031
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10001
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.33046031370759 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 17 1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}banIds: 8000126
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.36049994826317 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 18 1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.36049994826317 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 19 1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.36049994826317 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 20 1
[INFO:2023-3-20 15:41:8][@logic/extensions/stat/agent/StatAgent.lua:29]:{sendSubmitClientDataRequest}腾讯渠道才用注册渠道 SDKManager.getRegisterChannelId() = 73213123
[INFO:2023-3-20 15:41:8][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest} Qualcomm Technologies, Inc MSM8998
[INFO:2023-3-20 15:41:8][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Adreno (TM) 540
[INFO:2023-3-20 15:41:8][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17)
[INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: ONEPLUS A5010
sdkVersion:
sdkType: 0
imsi: 3471415be2be4396b594ff59d709ae43
imei: 868717036696151
gameVersionName: 1.0.97
gameVersionCode: 100
gamepackageName: com.tencent.swy
densityDpi: 380
displayScreenWidth: 1080
displayScreenHeight: 2046
networkInfo: WIFI
sysVersion: 25
othersdkVersion:
channelId: 73213123
pushRegisterId:
cpuHardware: Qualcomm Technologies, Inc MSM8998
memory: 5719
gLRender: Adreno (TM) 540
gLVersion: OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17)
startFromGameCenter: false
installChannel: 73213123
}
[INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=46,cmd=1,size=288
[INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:8][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=133,cmd=1,status=0,size=12
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 3 当前队列数量= 2
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AntiAddUserRequest
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientVersion: 100
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 3
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=13,cmd=3,size=11
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 4
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 5
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 6
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 7
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 8
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 9
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 10
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 11
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 12
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 49 当前队列数量= 13
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXinYueSuperLevelRequest
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 39 当前队列数量= 14
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=20,cmd=49,size=9
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetQQVipInfoRequest
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 15
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=20,cmd=39,size=9
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@logic/extensions/main/controller/MainController.lua:90]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 16
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=13,cmd=3,status=0,size=8
[INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8
[INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40
[INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=837
[INFO:2023-3-20 15:41:9][@logic/common/GameUtils.lua:1272]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:185: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1271: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:185: in function 'enter'
logic/extensions/main/controller/MainController:151: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:304: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:258: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:131: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:41:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:9][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2023-3-20 15:41:9][@logic/scene/SceneMgr.lua:235]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-20 15:41:9][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:9][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:9][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2023-3-20 15:41:9][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-3-20 15:41:9]DestroyUnusedResources:32,3,time=,paths:
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 4
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 21 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 148
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 22 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 8000
totalPayCount: 60
}
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 23 1
[INFO:2023-3-20 15:41:10][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2023-3-20 15:41:10][@logic/scene/SceneMgr.lua:264]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1744
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=13
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=176
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=58
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=3985
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=20,cmd=49,status=0,size=10
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=859
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=20,cmd=39,status=0,size=10
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.813338547945 移走了序号= 1 的消息,当前队列数量= 16 || 0 SubmitClientDataReply 24 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}mailId: 20028
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act133ReturnMailPush <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 133 1 || 0 Act133ReturnMailPush 25 1
[INFO:2023-3-20 15:41:10][@logic/extensions/regression/agent/RegressionAgent.lua:8]:{func}收到回归信件 mailId: 20028
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiAddUserReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 3 所需时间单位秒 = 1.813338547945 移走了序号= 1 的消息,当前队列数量= 15 || 0 AntiAddUserReply 26 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.0261615216732 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetFoodReply 27 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 0
cookBookId: 0
num: 0
beginTime: 1597467117000
endTime: 1597467117000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.0261615216732 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetKitchenReply 28 1
[INFO:2023-3-20 15:41:10][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.0261615216732 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetPopUpMessageReply 29 1
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720305
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000065
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720410
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000003
state: 0
heroUniqueId: 0
heroId: 2002
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720305
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000005
state: 0
heroUniqueId: 0
heroId: 2004
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720410
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000071
state: 0
heroUniqueId: 0
heroId: 2012
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720305
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000105
state: 0
heroUniqueId: 0
heroId: 0
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720410
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000040
state: 0
heroUniqueId: 0
heroId: 2039
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720305
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000072
state: 0
heroUniqueId: 0
heroId: 2013
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1652427936
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000136
state: 0
heroUniqueId: 0
heroId: 2052
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596776609
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000299
state: 0
heroUniqueId: 0
heroId: 2136
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1659947495
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000013
state: 0
heroUniqueId: 0
heroId: 2012
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720305
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000109
state: 0
heroUniqueId: 0
heroId: 2017
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720742
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000301
state: 0
heroUniqueId: 0
heroId: 2136
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1659947495
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000076
state: 0
heroUniqueId: 0
heroId: 2017
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720742
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000300
state: 0
heroUniqueId: 0
heroId: 2136
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1659947495
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000014
state: 0
heroUniqueId: 0
heroId: 2013
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1652427936
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000018
state: 0
heroUniqueId: 0
heroId: 2017
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720742
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000053
state: 0
heroUniqueId: 0
heroId: 2052
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596776609
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000063
state: 0
heroUniqueId: 0
heroId: 9999
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596720436
doneCount: 0
lastFinishedTime: 0
}
taskInfos {
taskId: 63000095
state: 0
heroUniqueId: 0
heroId: 2052
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1596776609
doneCount: 0
lastFinishedTime: 0
}
heroCounts {
heroId: 2000
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
heroCounts {
heroId: 2017
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
heroCounts {
heroId: 2002
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
heroCounts {
heroId: 2004
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
heroCounts {
heroId: 2052
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
heroCounts {
heroId: 2039
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
heroCounts {
heroId: 2136
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
heroCounts {
heroId: 2012
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
heroCounts {
heroId: 2013
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
heroCounts {
heroId: 9999
isUnLocked: true
dailyCount: 0
expireTime: 1679346000
}
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 2.0532874073833 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetHeroTaskInfosReply 30 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 512
infos {
id: 0
value: 1
time: 1866643199
}
replaceAll: false
}
redDotInfos {
defineId: 256
replaceAll: false
}
redDotInfos {
defineId: 1
infos {
id: 2017
value: 1
time: 0
}
infos {
id: 2004
value: 1
time: 0
}
infos {
id: 2052
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 257
replaceAll: false
}
redDotInfos {
defineId: 258
replaceAll: false
}
redDotInfos {
defineId: 6
infos {
id: 2000
value: 1
time: 0
}
infos {
id: 2017
value: 1
time: 0
}
infos {
id: 2002
value: 1
time: 0
}
infos {
id: 2004
value: 3
time: 0
}
infos {
id: 2052
value: 1
time: 0
}
infos {
id: 2039
value: 1
time: 0
}
infos {
id: 2136
value: 1
time: 0
}
infos {
id: 2012
value: 1
time: 0
}
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[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.0532874073833 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetRedDotInfosReply 31 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 2779241
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 2.0532874073833 移走了序号= 1 的消息,当前队列数量= 9 || 0 LoadFriendInfosReply 32 1
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @16ms
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
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[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 2.0887787621468 移走了序号= 1 的消息,当前队列数量= 8 || 0 GuildGetReply 33 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
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[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
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[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
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[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0
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intValue: 100
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intValue: 100
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intValue: 10
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intValue: 20
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skills {
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skills {
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intValue: 10
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bondCardInfos {
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bondCardInfos {
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bondCardInfos {
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skills {
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bondCardInfos {
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skills {
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skills {
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bondCardInfos {
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bondCardInfos {
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skills {
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skills {
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skills {
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skills {
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skills {
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bondCardInfos {
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intValue: 20
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skills {
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skills {
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intValue: 100
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bondCardInfos {
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intValue: 20
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skills {
skillId: 220082
intValue: 10
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skills {
skillId: 220081
intValue: 100
nextValue: 110
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}
bondCardInfos {
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skills {
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skills {
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intValue: 100
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}
bondCardInfos {
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skills {
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}
skills {
skillId: 220012
intValue: 10
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}
bondCardInfos {
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skills {
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skills {
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intValue: 100
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}
bondCardInfos {
defineId: 1022
level: 0
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skills {
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skills {
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skills {
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intValue: 100
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}
bondCardInfos {
defineId: 1023
level: 0
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skills {
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skills {
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skills {
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intValue: 10
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}
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 2.1197518352419 移走了序号= 1 的消息,当前队列数量= 5 || 0 BondCardInfoReply 36 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ilevel: 0
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetXinYueSuperLevelReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 49 所需时间单位秒 = 2.1197518352419 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetXinYueSuperLevelReply 37 1
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 4
usingIds: 5
usingIds: 6
usingIds: 7
usingIds: 8
usingIds: 9
usingIds: 10
usingIds: 11
usingIds: 12
usingIds: 13
usingIds: 14
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 2.1197518352419 移走了序号= 2 的消息,当前队列数量= 3 || 0 LoadingBgGetReply 38 1
[INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 2.153120899573 移走了序号= 2 的消息,当前队列数量= 2 || 0 GetGiftBagInfoReply 39 1
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 3
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:10]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-3-20 15:41:10]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isSuperMember: false
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetQQVipInfoReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 39 所需时间单位秒 = 2.153120899573 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetQQVipInfoReply 40 1
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.153120899573
[WARN:2023-3-20 15:41:10][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.067131876945496 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 42 1
[INFO:2023-3-20 15:41:10]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @177ms
[INFO:2023-3-20 15:41:10][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2023-3-20 15:41:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:10][@logic/scene/SceneMgr.lua:369]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2023-3-20 15:41:10][@logic/common/GameUtils.lua:1272]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:355: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1271: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:355: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:87: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:236: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:243: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()=============
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid C871065C052A4B30FE5880A7D608F0CB
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 2614747
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid 2
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid C871065C052A4B30FE5880A7D608F0CB
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid QQ
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:123]:{recordTreadTid}=============recordTreadTid 10033
[INFO:2023-3-20 15:41:10]ProgramVersion:1.0.37.0
[INFO:2023-3-20 15:41:10]LocalSourceVersion:1.0.37.4404
[INFO:2023-3-20 15:41:10]PackageSourceVersion:1.0.37.4201
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4
[INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100
[INFO:2023-3-20 15:41:11][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0
[INFO:2023-3-20 15:41:11][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:stopExpression
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression'
logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps'
logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice'
logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice'
logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter'
logic/extensions/main/view/MainCharacterView:33: in function 'onEnter'
frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent'
frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen'
frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2023-3-20 15:41:11][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:528]:{isSuperR}TCL: ilevel:0
[INFO:2023-3-20 15:41:11][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-3-20 15:41:11][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=25
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4698
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=859
[INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=830
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=20
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270012.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=102
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=76
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.41132989525795 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 43 1
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.41132989525795 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 44 1
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.41132989525795 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 45 1
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/jlx_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150106_jlx_ld/150106_jlx_ld_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_34.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_35.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_152.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_152.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/zjmicon_02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_bossguanxiao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2023-3-20 15:41:11][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.73520058393478 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 46 1
[INFO:2023-3-20 15:41:11][@logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}apprenticeInfo {
masterUserId: 2779241
mentorTime: 1671312740
doneTime: 0
useLendHeroEx: false
}
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.73520058393478 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 47 1
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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topupId: 6107
buyCount: 0
}
infos {
topupId: 6108
buyCount: 0
}
infos {
topupId: 6109
buyCount: 0
}
infos {
topupId: 6110
buyCount: 0
}
infos {
topupId: 6111
buyCount: 0
}
infos {
topupId: 6112
buyCount: 0
}
infos {
topupId: 6113
buyCount: 0
}
infos {
topupId: 6114
buyCount: 0
}
infos {
topupId: 6115
buyCount: 0
}
infos {
topupId: 6116
buyCount: 0
}
infos {
topupId: 6117
buyCount: 0
}
infos {
topupId: 4081
buyCount: 0
}
infos {
topupId: 4082
buyCount: 0
}
infos {
topupId: 4083
buyCount: 0
}
infos {
topupId: 4084
buyCount: 0
}
infos {
topupId: 4085
buyCount: 0
}
infos {
topupId: 4086
buyCount: 0
}
[INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.73520058393478 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 48 1
[INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=1; roleId=2614747
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150106_jlx_ld/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150106_jlx_ld/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:表情:chijing.exp
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:138: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[ERROR:2023-3-20 15:41:11]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[ERROR:2023-3-20 15:41:11]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[INFO:2023-3-20 15:41:12][@logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-20 15:41:12][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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expiredTime: 0
}
infos {
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infos {
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infos {
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expiredTime: 0
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infos {
id: 11028
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infos {
id: 11030
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infos {
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}
infos {
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infos {
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infos {
id: 7003
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infos {
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infos {
id: 7005
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infos {
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infos {
id: 7006
buyCount: 0
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infos {
id: 11102
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expiredTime: 0
}
infos {
id: 7007
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infos {
id: 11103
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isNew: true
expiredTime: 0
}
infos {
id: 11104
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infos {
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infos {
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infos {
id: 11107
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infos {
id: 11108
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infos {
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infos {
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infos {
id: 11111
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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id: 1116
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infos {
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infos {
id: 1201
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infos {
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infos {
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infos {
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infos {
id: 1403
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infos {
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infos {
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infos {
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infos {
id: 10024
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infos {
id: 10025
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infos {
id: 6001
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infos {
id: 6002
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infos {
id: 10106
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infos {
id: 6100
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isNew: false
expiredTime: 0
}
infos {
id: 4084
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isNew: false
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[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.86229944229126 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 49 1
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:12]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10251
startTime: 0
endTime: 0
}
activityInfos {
id: 10252
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}
activityInfos {
id: 10264
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
id: 10364
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activityInfos {
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activityInfos {
id: 10377
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
id: 10435
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activityInfos {
id: 10450
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activityInfos {
id: 10462
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activityInfos {
id: 10475
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
id: 10005
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activityInfos {
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activityInfos {
id: 10010
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
id: 10037
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activityInfos {
id: 10038
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activityInfos {
id: 10040
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activityInfos {
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activityInfos {
id: 10043
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.86229944229126 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 50 1
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11
[INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12
[INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:12]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.86229944229126 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 51 1
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/flybackletterview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/flybackactivity/flybackletterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/flyback/hgx_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/flyback/kq_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=713
[INFO:2023-3-20 15:41:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
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[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.59401020780206 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 58 1
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2032
recommendHero: 2008
recommendHero: 2025
recommendHero: 2000
recommendHero: 2001
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2007
recommendHero: 2012
recommendHero: 2036
recommendHero: 2024
recommendHero: 2015
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2021
recommendHero: 2055
recommendHero: 2027
recommendHero: 2035
recommendHero: 2009
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2047
recommendHero: 2041
recommendHero: 2025
recommendHero: 2044
recommendHero: 2038
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2056
recommendHero: 2054
recommendHero: 2051
recommendHero: 2031
recommendHero: 2014
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2046
recommendHero: 2039
recommendHero: 2038
recommendHero: 2048
recommendHero: 2012
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2019
recommendHero: 2006
recommendHero: 2048
recommendHero: 2050
recommendHero: 2002
}
maxUnlockTeam: 3
exploreTime: 0
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.59401020780206 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetExploreInfosReply 59 1
[INFO:2023-3-20 15:41:12][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月初十
}
infos {
day: 2
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十一
}
infos {
day: 3
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十二
}
infos {
day: 4
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十三
}
infos {
day: 5
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十四
}
infos {
day: 6
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十五
lunarFestival: 惊蛰
}
infos {
day: 7
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十六
}
infos {
day: 8
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十七
}
infos {
day: 9
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十八
}
infos {
day: 10
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十九
}
infos {
day: 11
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月二十
}
infos {
day: 12
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿一
}
infos {
day: 13
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿二
}
infos {
day: 14
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿三
}
infos {
day: 15
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿四
}
infos {
day: 16
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿五
}
infos {
day: 17
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿六
}
infos {
day: 18
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿七
}
infos {
day: 19
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿八
}
infos {
day: 20
hasSignIn: false
luckLevel: 5
drawIds: 18
drawIds: 16
drawIds: 19
drawIds: 20
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿九
}
serverTime: 1679298063633
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.59401020780206 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get103InfosReply 60 1
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 11
updateTime: 1679298052
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.63407093659043 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 61 1
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 60
[INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.63407093659043 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 62 1
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:13][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-3-20 15:41:13]DestroyUnusedResources:3,2,time=,paths:
[INFO:2023-3-20 15:41:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 133 2 当前队列数量= 1
[INFO:2023-3-20 15:41:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act133ReadReturnMailRequest
[INFO:2023-3-20 15:41:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:15]==> Sender Auto Serialize Message,extId=133,cmd=2,size=9
[INFO:2023-3-20 15:41:15]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:15]<== Receiver Message, socketClient version=1,extId=133,cmd=2,status=0,size=8
[INFO:2023-3-20 15:41:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act133ReadReturnMailReply <---
[INFO:2023-3-20 15:41:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 133 2 所需时间单位秒 = 0.099961094558239 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act133ReadReturnMailReply 63 1
[INFO:2023-3-20 15:41:16][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:41:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/regressionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview132.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview135.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview140cell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview135cell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoleftcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo125andsign isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview137.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview140.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 612
[INFO:2023-3-20 15:41:16]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2023-3-20 15:41:16]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 134 1 当前队列数量= 2
[INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get134InfosRequest
[INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:16]==> Sender Auto Serialize Message,extId=134,cmd=1,size=9
[INFO:2023-3-20 15:41:16]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:16]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-3-20 15:41:16][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.12035197764635 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 64 1
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner132001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]<== Receiver Message, socketClient version=1,extId=134,cmd=1,status=0,size=66
[INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
state: 1
extraBonusState: 1
}
infos {
id: 2
state: 0
extraBonusState: 0
}
infos {
id: 3
state: 0
extraBonusState: 0
}
infos {
id: 4
state: 0
extraBonusState: 0
}
infos {
id: 5
state: 0
extraBonusState: 0
}
infos {
id: 6
state: 0
extraBonusState: 0
}
infos {
id: 7
state: 0
extraBonusState: 0
}
loginCount: 1
[INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get134InfosReply <---
[INFO:2023-3-20 15:41:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 134 1 所需时间单位秒 = 0.14789197780192 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get134InfosReply 65 1
[INFO:2023-3-20 15:41:16][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:201: in function
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlineview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000003.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000069.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000316.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150106_jlx_ld/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:138: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1054.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1014.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:16][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-20 15:41:17][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController
[WARN:2023-3-20 15:41:17][@logic/extensions/pandora/controller/PandoraMsgController.lua:86]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1
[INFO:2023-3-20 15:41:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:17][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController
[INFO:2023-3-20 15:41:17][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:41:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 1
[INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:17]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2023-3-20 15:41:17]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:17]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=578
[INFO:2023-3-20 15:41:17]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 70546101
mailId: 300401
params: 橙子ttd
attachment: 1#11240004#2
state: 1
createTime: 1596720429000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 70546103
mailId: 300402
params: 橙子ttd
attachment: 1#11240004#3
state: 1
createTime: 1596720431000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 110875903
mailId: 20084
params: 握刀法·初
attachment: 2#26#100|2#1#50|2#2#10000
state: 0
createTime: 1679298058899
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 109875913
mailId: 20007
params: 橙子tdd#小怪兽dtt#16#7
attachment:
state: 0
createTime: 1674316818000
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 110875902
mailId: 29
params:
attachment: 2#1#10|2#2#1000|2#4#20|1#11070001#500|2#6#10|1#11070002#400
state: 0
createTime: 1679298052124
isCollection: false
isLock: false
isGet: false
}
userMail {
incrId: 70546104
mailId: 300403
params: 橙子ttd
attachment: 1#11240004#4
state: 1
createTime: 1596720432000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 70546105
mailId: 300404
params: 橙子ttd
attachment: 1#11240004#5
state: 1
createTime: 1596720434000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 107006039
mailId: 313601
params: 橙子ttd
attachment: 1#11240136#2
state: 1
createTime: 1658294851000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 107006040
mailId: 313602
params: 橙子ttd
attachment: 1#11240136#3
state: 1
createTime: 1658294863000
isCollection: false
isLock: false
isGet: true
}
userMail {
incrId: 106105930
mailId: 305201
params: 橙子ttd
attachment: 1#11240052#2
state: 1
createTime: 1653016726000
isCollection: false
isLock: false
isGet: true
}
[INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2023-3-20 15:41:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.066521875560284 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 66 1
[INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-20 15:41:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 67 1
[INFO:2023-3-20 15:41:18][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:41:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1
[INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:18]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2023-3-20 15:41:18]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:18]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14
[INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
[INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2023-3-20 15:41:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.066500104963779 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 68 1
[INFO:2023-3-20 15:41:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1
[INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:18]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9
[INFO:2023-3-20 15:41:18]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:18]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2023-3-20 15:41:18][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:18][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2023-3-20 15:41:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.036020208150148 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 69 1
[INFO:2023-3-20 15:41:18][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:41:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/headlineview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/headline/headlineview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/headline/headlineview_bg_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:19][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-3-20 15:41:19]DestroyUnusedResources:28,3,time=,paths:
[INFO:2023-3-20 15:41:20]++++++++++++++++拿到的tsssdk的c#的data长度70
[INFO:2023-3-20 15:41:20]))))((((((转换为lua的buffer数据长度(((((70____________70
[INFO:2023-3-20 15:41:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70
[INFO:2023-3-20 15:41:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-3-20 15:41:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-3-20 15:41:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-3-20 15:41:20]
[INFO:2023-3-20 15:41:20]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81
[INFO:2023-3-20 15:41:20]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:20]__________删除tsssdk++++++sb数据________
[INFO:2023-3-20 15:41:20]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80
[INFO:2023-3-20 15:41:20]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-3-20 15:41:20]
[INFO:2023-3-20 15:41:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-3-20 15:41:20][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 71 1
[INFO:2023-3-20 15:41:20][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70
[INFO:2023-3-20 15:41:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-3-20 15:41:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-3-20 15:41:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.083703022450209 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 72 1
[INFO:2023-3-20 15:41:23][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: PromoHeadLinePopUpController
[INFO:2023-3-20 15:41:24][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: PromoHeadLinePopUpController
[INFO:2023-3-20 15:41:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1043.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:24][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:201: in function
[INFO:2023-3-20 15:41:24][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2023-3-20 15:41:24][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: PromoHeadLinePopUpController
[INFO:2023-3-20 15:41:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:25][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: PromoHeadLinePopUpController
[INFO:2023-3-20 15:41:25][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:41:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1
[INFO:2023-3-20 15:41:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2023-3-20 15:41:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:25]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2023-3-20 15:41:25]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:25]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8
[INFO:2023-3-20 15:41:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2023-3-20 15:41:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.065209686756134 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 73 1
[INFO:2023-3-20 15:41:25][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:41:25][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[WARN:2023-3-20 15:41:25][@logic/extensions/pandora/controller/PandoraMsgController.lua:206]:{closure}潘多拉界面加载完成, 模块名= Pop
[INFO:2023-3-20 15:41:31]++++++++++++++++拿到的tsssdk的c#的data长度34
[INFO:2023-3-20 15:41:31]))))((((((转换为lua的buffer数据长度(((((34____________34
[INFO:2023-3-20 15:41:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34
[INFO:2023-3-20 15:41:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-3-20 15:41:31][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "
hello, world
[INFO:2023-3-20 15:41:31]__________删除tsssdk++++++sb数据________
[INFO:2023-3-20 15:41:31]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45
[INFO:2023-3-20 15:41:31]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:31]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44
[INFO:2023-3-20 15:41:31]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "
hello, world
[INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-3-20 15:41:31][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 75 1
[INFO:2023-3-20 15:41:31][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34
[INFO:2023-3-20 15:41:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-3-20 15:41:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099579114466906 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 76 1
[INFO:2023-3-20 15:41:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2023-3-20 15:41:37][@logic/extensions/pandora/controller/PandoraMsgController.lua:121]:{closure}潘多拉活动中心关闭主动通知游戏, 关闭模块= Pop
[INFO:2023-3-20 15:41:37][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:37]3DTouch Pressure1
[INFO:2023-3-20 15:41:37]3DTouch Pressure1
[INFO:2023-3-20 15:41:37]3DTouch Pressure1
[INFO:2023-3-20 15:41:37]3DTouch 手指离开屏幕或者被系统中断
[INFO:2023-3-20 15:41:37]3DTouch Pressure1
[INFO:2023-3-20 15:41:37]3DTouch Pressure1
[INFO:2023-3-20 15:41:37]3DTouch Pressure1
[INFO:2023-3-20 15:41:37]3DTouch Pressure1
[INFO:2023-3-20 15:41:37]3DTouch 手指离开屏幕或者被系统中断
[INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 43
[INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 2
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-3-20 15:41:38]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-3-20 15:41:38]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:38]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-3-20 15:41:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:38]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/guildmainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildmainitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.099834894761443 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 77 1
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/guild/guildmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=176
[INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 23 当前队列数量= 2
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = OpenGuildViewLogRequest
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:38]==> Sender Auto Serialize Message,extId=46,cmd=23,size=9
[INFO:2023-3-20 15:41:38]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:38]<== Receiver Message, socketClient version=1,extId=46,cmd=23,status=0,size=8
[INFO:2023-3-20 15:41:38][@logic/extensions/guild/controller/GuildGroupController.lua:220]:{_querySDKInfo}SDKManager.getQQGroupCode {"gameGuild":"{\"type\":\"0\",\"zoneId\":\"10002\",\"guildId\":\"3412\"}"}
[INFO:2023-3-20 15:41:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:38][@logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2023-3-20 15:41:38][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
guildId: 3412
name: 橙子tdd
cliqueId: 1
purpose:
heroId: 2000
level: 1
liveness: 0
memberCount: 2
auditJoin: false
leaderMember {
userId: 2779241
nickName: 小怪兽dtt
position: 1
liveness: 0
isOnline: false
datetime: 1672992670
portrait: 11100001
frame: 11110001
level: 80
banChatTime: 0
gender: 2
isReturn: false
}
myMember {
userId: 2614747
nickName: 橙子ttd
position: 4
liveness: 0
isOnline: true
datetime: 1679298052
portrait: 11100001
frame: 11110001
level: 35
banChatTime: 0
gender: 2
isReturn: true
}
extInfo {
}
capital: 0
geCapital: 0
createTime: 1647708308
mergeTime: 0
skinId: 100001
}
createSNCount: 1647710779
leaveTime: 0
joinTime: 1647708308
leaveReason: 3
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.31642807088792 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuildGetReply 78 1
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = OpenGuildViewLogReply <---
[INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 23 所需时间单位秒 = 0.21659317612648 移走了序号= 1 的消息,当前队列数量= 0 || 0 OpenGuildViewLogReply 79 1
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/shuangbeia.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000328.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidehelpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38
[INFO:2023-3-20 15:41:38]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-3-20 15:41:38]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:38]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.063368387520313 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 80 1
[INFO:2023-3-20 15:41:38][@logic/extensions/guild/controller/GuildGroupController.lua:96]:{func}GuildGroupController.onBindQQ key_qq_get_group_code: {"guildName":"","relation":-1,"guildId":"","qqGroups":{}}
[INFO:2023-3-20 15:41:39][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-3-20 15:41:39]DestroyUnusedResources:10,2,time=,paths:
[INFO:2023-3-20 15:41:40][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:41][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-3-20 15:41:41]DestroyUnusedResources:2,3,time=,paths:
[INFO:2023-3-20 15:41:42]++++++++++++++++拿到的tsssdk的c#的data长度310
[INFO:2023-3-20 15:41:42]))))((((((转换为lua的buffer数据长度(((((310____________310
[INFO:2023-3-20 15:41:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 310
[INFO:2023-3-20 15:41:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-3-20 15:41:42][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-3-20 15:41:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-3-20 15:41:42]
[INFO:2023-3-20 15:41:42]__________删除tsssdk++++++sb数据________
[INFO:2023-3-20 15:41:42]==> Sender Auto Serialize Message,extId=13,cmd=1,size=322
[INFO:2023-3-20 15:41:42]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:42]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=321
[INFO:2023-3-20 15:41:42]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-3-20 15:41:42]
[INFO:2023-3-20 15:41:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-3-20 15:41:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 82 1
[INFO:2023-3-20 15:41:42][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 310
[INFO:2023-3-20 15:41:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-3-20 15:41:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-3-20 15:41:42][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.10450557246804 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 83 1
[INFO:2023-3-20 15:41:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 57 6 当前队列数量= 1
[INFO:2023-3-20 15:41:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetExtReqest
[INFO:2023-3-20 15:41:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeId: 1
[INFO:2023-3-20 15:41:43]==> Sender Auto Serialize Message,extId=57,cmd=6,size=11
[INFO:2023-3-20 15:41:43]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:43]<== Receiver Message, socketClient version=1,extId=57,cmd=6,status=0,size=109
[INFO:2023-3-20 15:41:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildExtInfo {
guildMembers {
userId: 2779241
nickName: 小怪兽dtt
position: 1
liveness: 0
isOnline: false
datetime: 1672992670
portrait: 11100001
frame: 11110001
level: 80
banChatTime: 0
gender: 2
isReturn: false
}
guildMembers {
userId: 2614747
nickName: 橙子ttd
position: 4
liveness: 0
isOnline: true
datetime: 1679298052
portrait: 11100001
frame: 11110001
level: 35
banChatTime: 0
gender: 2
isReturn: true
}
}
[INFO:2023-3-20 15:41:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetExtReply <---
[INFO:2023-3-20 15:41:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 57 6 所需时间单位秒 = 0.11691379919648 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuildGetExtReply 84 1
[INFO:2023-3-20 15:41:45][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 28
time: 7000
[INFO:2023-3-20 15:41:45]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-20 15:41:45]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:45]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-20 15:41:45][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13379526138306 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 85 1
[INFO:2023-3-20 15:41:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:45][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:45][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:45]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2023-3-20 15:41:45]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:45]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2023-3-20 15:41:45]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2
[INFO:2023-3-20 15:41:46][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2023-3-20 15:41:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 3
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 4
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 5
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:528]:{isSuperR}TCL: ilevel:0
[INFO:2023-3-20 15:41:46][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2023-3-20 15:41:46][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 6
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 7
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 8
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 9
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 10
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=713
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4698
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=859
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=102
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=76
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.21047417074442 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 86 1
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.21047417074442 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 87 1
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月初十
}
infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十一
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infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十二
}
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十三
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infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十四
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infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十五
lunarFestival: 惊蛰
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infos {
day: 7
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十六
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infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十七
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infos {
day: 9
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十八
}
infos {
day: 10
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月十九
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infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月二十
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infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿一
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infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿二
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infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿三
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infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿四
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infos {
day: 16
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿五
}
infos {
day: 17
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿六
}
infos {
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hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿七
}
infos {
day: 19
hasSignIn: false
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿八
}
infos {
day: 20
hasSignIn: false
luckLevel: 5
drawIds: 18
drawIds: 16
drawIds: 19
drawIds: 20
lunarYear: 癸卯兔年
lunarMonthAndDay: 二月廿九
}
serverTime: 1679298097331
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.21047417074442 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 88 1
[INFO:2023-3-20 15:41:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/certificate/texun_qsjz1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/certificate/texun_qsjz2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
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[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.24727005511522 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetTopupInfoReply 89 1
[INFO:2023-3-20 15:41:46][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=1; roleId=2614747
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
id: 1115
buyCount: 0
expiredTime: 0
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infos {
id: 1116
buyCount: 0
expiredTime: 0
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infos {
id: 1117
buyCount: 0
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infos {
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buyCount: 0
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infos {
id: 1202
buyCount: 0
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infos {
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buyCount: 0
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infos {
id: 1402
buyCount: 0
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infos {
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buyCount: 0
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infos {
id: 1404
buyCount: 0
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infos {
id: 1606
buyCount: 0
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expiredTime: 0
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infos {
id: 10001
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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expiredTime: 0
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infos {
id: 6100
buyCount: 0
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expiredTime: 0
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infos {
id: 4084
buyCount: 0
isNew: false
expiredTime: 0
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[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.24727005511522 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 90 1
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.24727005511522 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 91 1
[INFO:2023-3-20 15:41:46][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:111: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 1
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 9997
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 129
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 131
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 132
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.35779135674238 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 92 1
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10001
updateTime: 1596720366
}
infos {
id: 10002
updateTime: 1596720366
}
infos {
id: 10003
updateTime: 1596720366
}
infos {
id: 10020
updateTime: 1679298052
}
infos {
id: 18001
updateTime: 1596776609
}
infos {
id: 20004
updateTime: 1593415769
}
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.35779135674238 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 93 1
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 3
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.35779135674238 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 94 1
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 11
count: 1
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 1
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.39693750441074 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 95 1
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 2050
lastRecoverTime: 1679297963000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.18646333366632 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 96 1
[INFO:2023-3-20 15:41:46][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.14966744929552 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 97 1
[INFO:2023-3-20 15:41:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:46][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {}
[INFO:2023-3-20 15:41:46][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 34
[INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.030704896897078 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 98 1
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/friendmainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:24 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/recordvoice.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/friend/friendappview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendmentormainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendblacklistview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendmainitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendblacklistitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendappitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendrequestitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendsearchitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/item/chatitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/chatemojiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/chatheroshareitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/chatstoryshareitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/chatviewtabitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonflybackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonshituitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendmasterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendprenticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendprenticetaskview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendpshituworshipitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendshiturequestitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendshituawarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendprenticetaskitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatsyssubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatcallresponsessubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatpromo144subitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chattimesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatguildrecruititem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatguildredpacketsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatcommonsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatteamsharesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatchatroomsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatvoicesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatflybackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatherosharesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatflauntherosubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatflybacksubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatguildredpacketmsgsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatdiystorysharesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 7 当前队列数量= 1
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFriendTaskRequest
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=45,cmd=7,size=9
[INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 6 当前队列数量= 2
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFriendInfoListRequest
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=33,cmd=6,size=9
[INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=45,cmd=7,status=0,size=10
[INFO:2023-3-20 15:41:47][@logic/extensions/friend/view/FriendInfoView.lua:286]:{_updateLeftView}TCL: FriendInfoView 小于0/未获取数据
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 16 当前队列数量= 3
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEmojiPackInfoRequest
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=35,cmd=16,size=9
[INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=33,cmd=6,status=0,size=64
[INFO:2023-3-20 15:41:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 7 当前队列数量= 4
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGMEDataRequest
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roomId: 0
[INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=35,cmd=7,size=12
[INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=35,cmd=16,status=0,size=8
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 57 6 当前队列数量= 5
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetExtReqest
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeId: 5
[INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=57,cmd=6,size=11
[INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=35,cmd=7,status=0,size=58
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}canInviteTime: 2
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFriendTaskReply <---
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 7 所需时间单位秒 = 0.35686212778091 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetFriendTaskReply 99 1
[INFO:2023-3-20 15:41:47][@logic/extensions/friend/view/FriendInfoView.lua:286]:{func}TCL: FriendInfoView 小于0/未获取数据
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}info {
userId: 2779241
name: 小怪兽dtt
level: 80
signature:
portrait: 11100001
time: 1672992670000
frame: 11110001
hasSendBonus: false
bonusState: 0
gender: 2
isQQSuperMember: false
startFromGameCenter: 0
isReturn: false
}
todayGainBonusCount: 0
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFriendInfoListReply <---
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 6 所需时间单位秒 = 0.35686212778091 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetFriendInfoListReply 100 1
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEmojiPackInfoReply <---
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 16 所需时间单位秒 = 0.35686212778091 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetEmojiPackInfoReply 101 1
[WARN:2023-3-20 15:41:47][@logic/extensions/chat/agent/ChatAgent.lua:263]:{func}已解锁表情包ids=
[INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=57,cmd=6,status=0,size=10
[INFO:2023-3-20 15:41:47]
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGMEDataReply <---
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 35 7 所需时间单位秒 = 0.41478733718395 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetGMEDataReply 102 1
[INFO:2023-3-20 15:41:47]
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildExtInfo {
}
[INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetExtReply <---
[INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 57 6 所需时间单位秒 = 0.41478733718395 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuildGetExtReply 103 1
[INFO:2023-3-20 15:41:47][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-3-20 15:41:48]DestroyUnusedResources:8,3,time=,paths:
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[INFO:2023-3-20 15:41:48][@logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============
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[INFO:2023-3-20 15:41:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 19 当前队列数量= 1
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time: 1668607996000
frame: 11110001
hasSendBonus: false
openId: 2A83BEB510173992597AAF785CC6C0F9
zoneId: 10002
zoneName: 寻味千古
gender: 2
friendName: 2681699534
pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUaP0icibLfYpmNnibibghL749VaxibqBicuB8xjjxevSFzGZD172ujMwYv9Og/
}
friends {
userId: 2796541
name: 艾凌Doris
level: 1
signature:
portrait: 11100001
time: 1608544907000
frame: 11110001
hasSendBonus: false
openId: D059FDF8F4B1CE134B01C16A3790E6F6
zoneId: 10002
zoneName: 寻味千古
gender: 2
friendName: 艾凌Doris
pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbFJ6auUT6ez2ebJ6VqkZ9bDX6BP0MJCotvhE7IvngseRNN0fC4ND6J/
}
friends {
userId: 2779043
name: 小怪兽
level: 35
signature: 哈哈
portrait: 11100109
time: 1675828525000
frame: 11110221
hasSendBonus: false
openId: 4A420841C68CF992BD6CACA51D7D0EA4
zoneId: 10006
zoneName: 寻味千古
gender: 2
friendName: 小怪兽
pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbl6ibgp0NdIGA1JFQ3l84ITrTVeWPSU2V0JPz27oAoA4vEHcpUGiaZUV/
}
friends {
userId: 2829841
name: 伊颜襄
level: 36
signature:
portrait: 11100001
time: 1666064510000
frame: 11110001
hasSendBonus: false
openId: E807049E77B45672D6260847579A640D
zoneId: 10002
zoneName: 寻味千古
gender: 2
friendName: 2121230382
pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUYDTN65NrSJOSYYAt5cIKajR8liboCpoOAtWUw1NPHH4zTlgwWToVVYH/
}
friends {
userId: 2850241
name: lkztest
level: 15
signature:
portrait: 11100001
time: 1674366409000
frame: 11110001
hasSendBonus: false
openId: 6912F77C5D6D0981C50B7CA9C1AA530A
zoneId: 10002
zoneName: 寻味千古
gender: 2
friendName: lkztest
pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbtyzJ2PTUzRLyuWYocHTpS08HGUGLQm1GXZib3PzPHRmD8k4dw8I1cm/
}
friends {
userId: 2669977
name: hs
level: 20
signature:
portrait: 11100001
time: 1578996855000
frame: 11110001
hasSendBonus: false
openId: D2457C454D4BF99E80ED2CAAB37A2019
zoneId: 10002
zoneName: 寻味千古
gender: 2
friendName: 李俊英
pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUZcZsmLaMiajWibRHnLeibPYIe0y16C2NX7KcOwawqUSWJ6uYnCY4SERfD/
}
totalCount: 10
[INFO:2023-3-20 15:41:49][@logic/extensions/friend/controller/FriendController.lua:257]:{_onQueryFriendsInfo}***queryFriendsInfo save now1679298099
[INFO:2023-3-20 15:41:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110221_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 1 当前队列数量= 1
[INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRecommendListRequest
[INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:49]==> Sender Auto Serialize Message,extId=33,cmd=1,size=9
[INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 2 当前队列数量= 2
[INFO:2023-3-20 15:41:49]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetApplyListRequest
[INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:49]==> Sender Auto Serialize Message,extId=33,cmd=2,size=9
[INFO:2023-3-20 15:41:49]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:49]<== Receiver Message, socketClient version=1,extId=33,cmd=1,status=0,size=461
[INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}info {
userId: 2831545
name: Ju
level: 30
signature:
portrait: 11100001
time: 1679047389701
frame: 11110237
gender: 2
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
info {
userId: 2802645
name: 伊之紫
level: 40
signature:
portrait: 11100001
time: 1679283885040
frame: 11110001
gender: 2
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
info {
userId: 2851041
name: 头儿
level: 100
signature:
portrait: 11100002
time: 1679127172227
frame: 11110001
gender: 1
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
info {
userId: 2805841
name: asas
level: 100
signature:
portrait: 11100168
time: 1678966025684
frame: 11110213
gender: 1
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
info {
userId: 2796946
name: 伊冬川
level: 75
signature:
portrait: 11100002
time: 1679149882226
frame: 11110001
gender: 1
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
info {
userId: 2791841
name: 1234567890
level: 98
signature:
portrait: 11100151
time: 0
frame: 11110193
gender: 2
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
info {
userId: 2846941
name: 伊娩连
level: 100
signature:
portrait: 11100001
time: 0
frame: 11110001
gender: 2
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
info {
userId: 2788553
name: 预计将继续
level: 100
signature:
portrait: 11100169
time: 1679043489699
frame: 11110213
gender: 1
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
info {
userId: 2791444
name: dttios0200
level: 96
signature:
portrait: 11100158
time: 1679285512228
frame: 11110001
gender: 1
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
info {
userId: 2805941
name: 伊代嫣
level: 30
signature:
portrait: 11100001
time: 1679059252229
frame: 11110001
gender: 2
isQQSuperMember: false
startFromGameCenter: 0
isReturn: true
}
[INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRecommendListReply <---
[INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 1 所需时间单位秒 = 0.1088379137218 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRecommendListReply 105 1
[INFO:2023-3-20 15:41:49]<== Receiver Message, socketClient version=1,extId=33,cmd=2,status=0,size=8
[INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetApplyListReply <---
[INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 2 所需时间单位秒 = 0.13340197689831 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetApplyListReply 106 1
[INFO:2023-3-20 15:41:51][@logic/common/msdk/gme/GMEService.lua:350]:{CancelRecord}GMEService:CancelRecord
[INFO:2023-3-20 15:41:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 43
[INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 2
[INFO:2023-3-20 15:41:52]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2023-3-20 15:41:52]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2023-3-20 15:41:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:52]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2023-3-20 15:41:52]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:52]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.071722082793713 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 107 1
[INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/guildmainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/guild/guildmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildmainitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:52]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=176
[INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 23 当前队列数量= 2
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = OpenGuildViewLogRequest
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:52]==> Sender Auto Serialize Message,extId=46,cmd=23,size=9
[INFO:2023-3-20 15:41:52]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:52][@logic/extensions/guild/controller/GuildGroupController.lua:220]:{_querySDKInfo}SDKManager.getQQGroupCode {"gameGuild":"{\"type\":\"0\",\"zoneId\":\"10002\",\"guildId\":\"3412\"}"}
[INFO:2023-3-20 15:41:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:52]<== Receiver Message, socketClient version=1,extId=46,cmd=23,status=0,size=8
[INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 25 当前队列数量= 3
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClosePanelRequest
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:52]==> Sender Auto Serialize Message,extId=33,cmd=25,size=9
[INFO:2023-3-20 15:41:52]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:52][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{destroy}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
guildId: 3412
name: 橙子tdd
cliqueId: 1
purpose:
heroId: 2000
level: 1
liveness: 0
memberCount: 2
auditJoin: false
leaderMember {
userId: 2779241
nickName: 小怪兽dtt
position: 1
liveness: 0
isOnline: false
datetime: 1672992670
portrait: 11100001
frame: 11110001
level: 80
banChatTime: 0
gender: 2
isReturn: false
}
myMember {
userId: 2614747
nickName: 橙子ttd
position: 4
liveness: 0
isOnline: true
datetime: 1679298052
portrait: 11100001
frame: 11110001
level: 35
banChatTime: 0
gender: 2
isReturn: true
}
extInfo {
}
capital: 0
geCapital: 0
createTime: 1647708308
mergeTime: 0
skinId: 100001
}
createSNCount: 1647710779
leaveTime: 0
joinTime: 1647708308
leaveReason: 3
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.1795391663909 移走了序号= 1 的消息,当前队列数量= 2 || 0 GuildGetReply 108 1
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = OpenGuildViewLogReply <---
[INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 23 所需时间单位秒 = 0.10781708359718 移走了序号= 1 的消息,当前队列数量= 1 || 0 OpenGuildViewLogReply 109 1
[INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/shuangbeia.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000328.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:52]<== Receiver Message, socketClient version=1,extId=33,cmd=25,status=0,size=8
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClosePanelReply <---
[INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 25 所需时间单位秒 = 0.056108124554157 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClosePanelReply 110 1
[INFO:2023-3-20 15:41:53][@logic/extensions/guild/controller/GuildGroupController.lua:96]:{func}GuildGroupController.onBindQQ key_qq_get_group_code: {"guildName":"","relation":-1,"guildId":"","qqGroups":{}}
[INFO:2023-3-20 15:41:53]++++++++++++++++拿到的tsssdk的c#的data长度132
[INFO:2023-3-20 15:41:53]))))((((((转换为lua的buffer数据长度(((((132____________132
[INFO:2023-3-20 15:41:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 132
[INFO:2023-3-20 15:41:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-3-20 15:41:53][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-3-20 15:41:53]
[INFO:2023-3-20 15:41:53]__________删除tsssdk++++++sb数据________
[INFO:2023-3-20 15:41:53]==> Sender Auto Serialize Message,extId=13,cmd=1,size=144
[INFO:2023-3-20 15:41:53]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:53]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=143
[INFO:2023-3-20 15:41:53]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-3-20 15:41:53]
[INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-3-20 15:41:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 112 1
[INFO:2023-3-20 15:41:53][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 132
[INFO:2023-3-20 15:41:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-3-20 15:41:53][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099107135087252 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 113 1
[INFO:2023-3-20 15:41:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/guildactiveview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildactiveview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildactiveitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 59 14 当前队列数量= 1
[INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildActivitiesRequest
[INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:53]==> Sender Auto Serialize Message,extId=59,cmd=14,size=9
[INFO:2023-3-20 15:41:53]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:54]<== Receiver Message, socketClient version=1,extId=59,cmd=14,status=0,size=38
[INFO:2023-3-20 15:41:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actities {
defineId: 1
doneCount: 0
}
actities {
defineId: 2
doneCount: 0
}
actities {
defineId: 3
doneCount: 0
}
actities {
defineId: 4
doneCount: 0
}
actities {
defineId: 5
doneCount: 0
}
[INFO:2023-3-20 15:41:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildActivitiesReply <---
[INFO:2023-3-20 15:41:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 59 14 所需时间单位秒 = 0.10061104223132 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuildActivitiesReply 114 1
[INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_5.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_3.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_scene_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbmaterialsview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildbossview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildbossviewcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 59 6 当前队列数量= 1
[INFO:2023-3-20 15:41:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildFbInfoRequest
[INFO:2023-3-20 15:41:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:55]==> Sender Auto Serialize Message,extId=59,cmd=6,size=9
[INFO:2023-3-20 15:41:55]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_guildbunus.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_beizhan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/1_hide.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]<== Receiver Message, socketClient version=1,extId=59,cmd=6,status=0,size=25
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/2_hide.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/3_hide.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}layerId: 1
damage: 3100000
dailyCount: 0
expiryTime: 1680296400
reviveCount: 0
[INFO:2023-3-20 15:41:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildFbInfoReply <---
[INFO:2023-3-20 15:41:55][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 59 6 所需时间单位秒 = 0.14938901178539 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuildFbInfoReply 115 1
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/guildbossview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/9_hide.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_automaticpvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1
[INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2023-3-20 15:41:57]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2023-3-20 15:41:57]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:57]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=67
[INFO:2023-3-20 15:41:57]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10000242.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 242603619
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 242603633
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 225373005
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 242663002
}
state: 1
name: 一
typeId: 1
seq: 1
}
[INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2023-3-20 15:41:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 116 1
[INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2023-3-20 15:41:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.21039655804634 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 117 1
[INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100026_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100025_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100055_zd05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 90000
barrierId: 90000001
formationId: 1
[INFO:2023-3-20 15:41:58]==> Sender Auto Serialize Message,extId=31,cmd=2,size=20
[INFO:2023-3-20 15:41:58]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:58]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=12
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 2000019
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <---
[INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.1002417691052 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 118 1
[INFO:2023-3-20 15:41:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2023-3-20 15:41:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2023-3-20 15:41:58]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 59 6 当前队列数量= 2
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildFbInfoRequest
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:58]==> Sender Auto Serialize Message,extId=59,cmd=6,size=9
[INFO:2023-3-20 15:41:58]||||| Sender socketClient version=1
[INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:13 isShaping:false skinId:100018 otherSkillId:nil skills:[40200038,40200039,40200040,40200037] otherSkills:null allSkillActions:[10002008,10002007,10002009] allNormalActions:{}
[INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:13 isShaping:false skinId:100018 otherSkillId:nil skills:[40200038,40200039,40200040,40200037] otherSkills:null allSkillActions:[10002008,10002007,10002009] allNormalActions:{}
[INFO:2023-3-20 15:41:58][@logic/common/GameUtils.lua:1272]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:185: 准备进入一个新的场景,类型=2,id=220002
stack traceback:
logic/common/GameUtils:1271: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:185: in function 'enter'
logic/extensions/fb/controller/FbSelectController:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent:82: in function '_onNotifyStartBarrier'
logic/extensions/fb/agent/FbAgent:60: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:41:58][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5
[INFO:2023-3-20 15:41:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2023-3-20 15:41:58][@logic/scene/SceneMgr.lua:231]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2023-3-20 15:41:58][@logic/scene/SceneMgr.lua:235]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2023-3-20 15:41:58][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:58][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2023-3-20 15:41:58]<== Receiver Message, socketClient version=1,extId=59,cmd=6,status=0,size=25
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099857866764069 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 119 1
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}layerId: 1
damage: 3100000
dailyCount: 0
expiryTime: 1680296400
reviveCount: 0
[INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildFbInfoReply <---
[INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 59 6 所需时间单位秒 = 0.099857866764069 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuildFbInfoReply 120 1
[INFO:2023-3-20 15:41:58][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:41:58][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================
[INFO:2023-3-20 15:41:58][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-3-20 15:41:58]DestroyUnusedResources:92,3,time=,paths:
[INFO:2023-3-20 15:41:59][@logic/scene/SceneMgr.lua:264]:{func}开始进入一个新的场景,类型=2,id=220002
[INFO:2023-3-20 15:41:59][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil 场景:g-s26_ksgc_p 是旧场景
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:37: in function 'init'
logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene'
frameworkext/scene/SceneBase:110: in function 'onEnter'
logic/scene/SceneMgr:267: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2004_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3_camera.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2012_3,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2052_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jlx_lb_skill2.prefab","effect\/prefabs\/show_jlx_lb_skill3.prefab","effect\/prefabs\/show_jlx_lb_skill1.prefab","effect\/prefabs\/show_jlx_lb_skill2.prefab","effect\/prefabs\/atk_jlx_lb_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=2000019_4_13,加载的特效[总数=]8,路径=["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=2000019_999_13,加载的特效[总数=]8,路径=["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2023-3-20 15:41:59][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2023-3-20 15:41:59][@logic/extensions/fb/core/core/util/FbUtil.lua:183]:{checkBarrierPlayStoryId}播放协会副本story -> 90000001 401301
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s26_ksgc/g-s26_ksgc_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_wu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_moon_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s26_ksgc/texture/g-s26_gy02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s26_ksgc/g-s26_ksgc_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80011.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/profile/common.asset isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/PostProcessResources.asset isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yipinguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yipinguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yipinguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_025_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_052.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_053.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yipinguo_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_039.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yipinguo_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100025_guobaorou_xuyuan/100025_guobaorou_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100025_guobaorou_xuyuan/100025_guobaorou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_guobaorou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_guobaorou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_guobaorou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_guobaorou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150106_jlx_lb_xuyuan/150106_jlx_lb_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150106_jlx_lb_xuyuan/150106_jlx_lb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_444.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jlx_lb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_maoerduo_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_081.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_026.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021_c.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_129.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jlx_lb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jlx_lb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jlx_lb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jlx_lb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100020_songshuguiyu(youmianju)_xuyuan/100020_songshuguiyu(youmianju)_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100020_songshuguiyu(youmianju)_xuyuan/100020_songshuguiyu(youmianju)_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_019.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_songshuguiyu_skill3_boneskill.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_songshuguiyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_songshuguiyu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_songshuguiyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_songshuguiyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_051.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_songshuguiyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:0]scene/pj-g_scene_prefab/g-s26_ksgc/g-s26_ksgc_stage.prefab instance: @87ms
[INFO:2023-3-20 15:42:0][@logic/scene/SceneMgr.lua:369]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220002
[INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:113]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2023-3-20 15:42:0]scene/pj-g_scene_prefab/g-s26_ksgc/g-s26_ksgc_p.prefab instance: @301ms
[INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:75]:{func} ====== 战斗场景[第22000201个地图区域]加载完毕!
[INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:61]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_1 ====== MyRole_2004_1 英雄的模型
[INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3_camera.prefab effect obj pool
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2004_1 ====== MyRole_2004_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill3_camera.prefab"]
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2004_1 ====== MyRole_2004_1 英雄的头顶ui
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2012_3 ====== MyRole_2012_3 英雄的头顶ui
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2052_4 ====== MyRole_2052_4 英雄的头顶ui
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型
[INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"]
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_3 ====== MyRole_2012_3 英雄的模型
[INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2012_3 ====== MyRole_2012_3 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab"]
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2052_4 ====== MyRole_2052_4 英雄的模型
[INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_jlx_lb_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_jlx_lb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_jlx_lb_skill2.prefab effect obj pool create effect/prefabs/show_jlx_lb_skill3.prefab effect obj pool create effect/prefabs/show_jlx_lb_skill1.prefab effect obj pool
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2052_4 ====== MyRole_2052_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_jlx_lb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_jlx_lb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_jlx_lb_skill2.prefab","effect\/prefabs\/show_jlx_lb_skill3.prefab","effect\/prefabs\/show_jlx_lb_skill1.prefab"]
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 2000019_4_13 ====== Monster_2000019_4_13 怪物的模型
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 2000019_999_13 ====== Monster_2000019_999_13 怪物的模型
[INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_songshuguiyu_skill3_boneskill.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill3.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill2.prefab effect obj pool
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 2000019_4_13 ====== Monster_2000019_4_13 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab"]
[INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_songshuguiyu_skill3_boneskill.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill3.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill2.prefab effect obj pool
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 2000019_999_13 ====== Monster_2000019_999_13 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab"]
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 2000019_4_13 ====== Monster_2000019_4_13 怪物的头顶ui
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 2000019_999_13 ====== Monster_2000019_999_13 怪物的头顶ui
[INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:49]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 2.6035s
[INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:42]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1272]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:355: 成功进入了一个新的场景,类型=2,id=220002,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1271: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:355: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:87: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:43: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-20 15:42:0][@logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 90000001
[INFO:2023-3-20 15:42:0][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil
[INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:0][@logic/extensions/fb/core/core/util/FbUtil.lua:183]:{checkBarrierPlayStoryId}播放协会副本story -> 90000001 401301
[INFO:2023-3-20 15:42:0][@logic/extensions/fb/core/core/component/FbPlayStoryHandler.lua:48]:{playStory}playStory storyId: 401301
[INFO:2023-3-20 15:42:1][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 9; 90000001
stack traceback:
logic/common/GameUtils:1257: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController:219: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr:356: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:87: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:43: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2023-3-20 15:42:1][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7
[INFO:2023-3-20 15:42:1][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101
[INFO:2023-3-20 15:42:1][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 2#220002 完成 0
[INFO:2023-3-20 15:42:1][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================
[INFO:2023-3-20 15:42:1][@logic/scene/battle/stage/BattleSceneStage.lua:131]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270014.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/skilltipsdetailitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:1][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================
[INFO:2023-3-20 15:42:1]DestroyUnusedResources:1,2,time=,paths:
[INFO:2023-3-20 15:42:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100011_hb.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1
[INFO:2023-3-20 15:42:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest
[INFO:2023-3-20 15:42:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 401301
[INFO:2023-3-20 15:42:3]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13
[INFO:2023-3-20 15:42:3]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=46,cmd=5,status=0,size=8
[INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 2
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:4]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2023-3-20 15:42:4]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:4][@logic/extensions/fb/core/core/component/FbPlayStoryHandler.lua:63]:{func}FbPlayStoryHandler:_onStoryFinish
[INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 401301
barrierId: 90000001
[INFO:2023-3-20 15:42:4]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18
[INFO:2023-3-20 15:42:4]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <---
[INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.033380884677172 移走了序号= 1 的消息,当前队列数量= 2 || 0 SkipStoryLogReply 121 1
[INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=46,cmd=12,status=0,size=8
[INFO:2023-3-20 15:42:4]++++++++++++++++拿到的tsssdk的c#的data长度336
[INFO:2023-3-20 15:42:4]))))((((((转换为lua的buffer数据长度(((((336____________336
[INFO:2023-3-20 15:42:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 336
[INFO:2023-3-20 15:42:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 4
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-3-20 15:42:4]
[INFO:2023-3-20 15:42:4]__________删除tsssdk++++++sb数据________
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:4]==> Sender Auto Serialize Message,extId=13,cmd=1,size=348
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2023-3-20 15:42:4]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.87255163863301 移走了序号= 1 的消息,当前队列数量= 3 || 0 ManualBattleLogReply 122 1
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <---
[INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.87255163863301 移走了序号= 1 的消息,当前队列数量= 2 || 0 MainStoryPlayEndLogReply 123 1
[INFO:2023-3-20 15:42:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=347
[INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-3-20 15:42:4]
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 125 1
[INFO:2023-3-20 15:42:4][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 336
[INFO:2023-3-20 15:42:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.076171251013875 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 126 1
[INFO:2023-3-20 15:42:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2023-3-20 15:42:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2023-3-20 15:42:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2023-3-20 15:42:7]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2023-3-20 15:42:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:7]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:7]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2023-3-20 15:42:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2023-3-20 15:42:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.11112140491605 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 127 1
[INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/autofightconfirmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/battle/battle_autofight.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2023-3-20 15:42:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2023-3-20 15:42:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2
count: 1
formatKey: 2
[INFO:2023-3-20 15:42:8]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2023-3-20 15:42:8]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:8][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 90000001 1 0 -14.118094444275 0.079993978142738 -2.2999999523163 -15.6 0 -1.3 1.4819055557251
[INFO:2023-3-20 15:42:8][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 90000001 turnIndex: 1
[INFO:2023-3-20 15:42:8][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:8][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:8][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:8][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:8][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool
[INFO:2023-3-20 15:42:8]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2023-3-20 15:42:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2023-3-20 15:42:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.099715732038021 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 0 1
[INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:9][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-20 15:42:9][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2
count: 1
formatKey: 3
[INFO:2023-3-20 15:42:9]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2023-3-20 15:42:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:9]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{}
[INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 2
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.10013453289866 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 1 1
[INFO:2023-3-20 15:42:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2023-3-20 15:42:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2023-3-20 15:42:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.06659859418869 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 2 1
[INFO:2023-3-20 15:42:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2023-3-20 15:42:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2023-3-20 15:42:9]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2023-3-20 15:42:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=583
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2023-3-20 15:42:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=830
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
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[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1188
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1189
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1190
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1191
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1192
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-23 09:00:00 id = 119111 interval = 235080000 serverNow = 1679298120 noticeItem.timeStamp = 1679533200
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-10 09:00:00 id = 119211 interval = 1790280000 serverNow = 1679298120 noticeItem.timeStamp = 1681088400
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-11 09:00:00 id = 119221 interval = 1876680000 serverNow = 1679298120 noticeItem.timeStamp = 1681174800
[INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-12 09:00:00 id = 119231 interval = 1963080000 serverNow = 1679298120 noticeItem.timeStamp = 1681261200
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2004
skinId: 100007
position: 1
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 2614747
summonType: 0
isTransform: false
contractLevel: 0
isCopy: false
}
units {
id: 2
modelId: 2017
skinId: 100023
position: 2
baseAttributes {
hp: 2387
thp: 2387
atk: 258
def: 247
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201700
position: 1
CD: 0
}
skillInfo {
skillId: 41201701
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201702
position: 3
CD: 2
maxCD: 5
}
battleUnitType: 1
userId: 2614747
summonType: 0
isTransform: false
contractLevel: 0
isCopy: false
}
units {
id: 3
modelId: 2012
skinId: 100017
position: 3
baseAttributes {
hp: 1712
thp: 1712
atk: 180
def: 185
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201200
position: 1
CD: 0
}
skillInfo {
skillId: 41201201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41201202
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 2614747
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2052
skinId: 140218
position: 4
baseAttributes {
hp: 3428
thp: 3428
atk: 275
def: 290
critic: 115
critic_dmg: 500
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41205200
position: 1
CD: 0
}
skillInfo {
skillId: 41205201
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41205202
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 2614747
summonType: 0
isTransform: false
contractLevel: 0
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
userIds: 2614747
}
defender {
units {
id: 5
modelId: 13
skinId: 100018
position: 4
baseAttributes {
hp: 3100000
thp: 3100000
atk: 200
def: 343
critic: 100
critic_dmg: 500
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 40200038
position: 1
CD: 0
}
skillInfo {
skillId: 40200039
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 40200040
position: 3
CD: 1
maxCD: 3
}
skillInfo {
skillId: 40200037
position: 4
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 10
isFinish: false
extraRoundTeamType: 0
}
round0 {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301034
duration: 1
id: 6
}
}
targetId: 0
}
isFinish: false
round: 0
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.20777031779289 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 3 1
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
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[
{
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{
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},
{
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{
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"accessoriesIds":
[]
},
{
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{
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},
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},
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},
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[]
},
{
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},
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{
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},
{
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[]
},
{
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{
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"atk":275,
"def":290,
"critic":115,
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{
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}
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"sceneSummons":
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[INFO:2023-3-20 15:42:10][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
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[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7dee7046f0
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[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/1
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_2000019][4] 增加了一个 buff [301034]
[INFO:2023-3-20 15:42:10][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100026_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100025_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100055_head_battle05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100020_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:1/1, round done
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
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[INFO:2023-3-20 15:42:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:42:10]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
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[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066522136330605 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 5 1
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
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[INFO:2023-3-20 15:42:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
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[INFO:2023-3-20 15:42:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:42:10]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
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nextRoundId: 1
extraRoundTeamType: 0
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.055522810667753 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 6 1
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7dee4ab458
{
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[WARN:2023-3-20 15:42:10][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-20 15:42:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-20 15:42:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:42:10]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=342
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 1675
additional: 3098325
additional2: 1675
additional3: 1675
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 7
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201701
actEffect {
targetId: 5
effectType: 2
effectNum: 207
additional: 3098118
additional2: 207
additional3: 207
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 6
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201701
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41201201
actEffect {
targetId: 5
effectType: 2
effectNum: 133
additional: 3097985
additional2: 133
additional3: 133
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41201201
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41205200
actEffect {
targetId: 5
effectType: 2
effectNum: 120
additional: 3097865
additional2: 120
additional3: 120
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 9
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200039
actEffect {
targetId: 3
effectType: 2
effectNum: 684
additional: 1028
additional2: 684
additional3: 0
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 10
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 40200039
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 3
actorId: 9
actEffect {
targetId: 3
effectType: 4
effectNum: 256
additional: 1284
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 9
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
isFinish: false
round: 1
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.077787186950445 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 7 1
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1675,
"additional":3098325,
"additional2":1675,
"additional3":1675
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":7
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201701,
"actEffect":
[
{
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"effectType":2,
"effectNum":207,
"additional":3098118,
"additional2":207,
"additional3":207
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":6
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201701
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41201201,
"actEffect":
[
{
"targetId":5,
"effectType":2,
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"additional":3097985,
"additional2":133,
"additional3":133
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41201201
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41205200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":120,
"additional":3097865,
"additional2":120,
"additional3":120
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":9
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":40200039,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":684,
"additional":1028,
"additional2":684,
"additional3":0
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":10
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":40200039
}
],
"targetId":3
},
{
"actorType":2,
"castorId":3,
"actorId":9,
"actEffect":
[
{
"targetId":3,
"effectType":4,
"effectNum":256,
"additional":1284
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":9,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
}
],
"isFinish":false,
"round":1,
"extraRoundTeamType":0
}
}
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7dee4ab458
{
_roundId = 1,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3098325,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1675,
"effectNum":1675,
"multipleEffectNum":0,
"effectType":2,
"additional2":1675
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":7,
"buffId":301001,
"additional2":0
},
"additional3":0,
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},
{
"additional":41200408,
"targetId":1,
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"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
},
2 =
{
"actorType":1,
"targetId":5,
"actorId":41201701,
"actEffect":
[
{
"additional":3098118,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":207,
"effectNum":207,
"multipleEffectNum":0,
"effectType":2,
"additional2":207
},
{
"additional":6,
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},
{
"additional":0,
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"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201701,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
},
3 =
{
"actorType":1,
"targetId":5,
"actorId":41201201,
"actEffect":
[
{
"additional":3097985,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":133,
"effectNum":133,
"multipleEffectNum":0,
"effectType":2,
"additional2":133
},
{
"additional":41201201,
"targetId":3,
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"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
},
4 =
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3097865,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":120,
"effectNum":120,
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"effectType":2,
"additional2":120
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
},
5 =
{
"actorType":1,
"targetId":3,
"actorId":40200039,
"actEffect":
[
{
"additional":1028,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":684,
"multipleEffectNum":0,
"effectType":2,
"additional2":684
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":40200039,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
},
6 =
{
"actEffect":
[
{
"additional":1284,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":256,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3098325,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1675,
"effectNum":1675,
"multipleEffectNum":0,
"effectType":2,
"additional2":1675
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":7,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:10][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill2 in action 10000708
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002007.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002009.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3100000/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:335/1675 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3099665/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3099665/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:670/1675 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3099330/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3099330/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1005/1675 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098995/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 47
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098995/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1339/1675 本段飘:334 本段扣血:334 本段扣盾:0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098661/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 53
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098661/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1675/1675 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098325/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200408 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200408 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 57
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201701,
"actEffect":
[
{
"additional":3098118,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":207,
"effectNum":207,
"multipleEffectNum":0,
"effectType":2,
"additional2":207
},
{
"additional":6,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201701,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201701[10002608] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:42:11][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill2 in action 10002608
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098325/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:207/207 本段飘:207 本段扣血:207 本段扣盾:0
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098118/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}2[MyRole_2_2][2] 使用技能 41201701 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201701 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201701 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70
[INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201201,
"actEffect":
[
{
"additional":3097985,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":133,
"effectNum":133,
"multipleEffectNum":0,
"effectType":2,
"additional2":133
},
{
"additional":41201201,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:13][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill2 in action 10002508
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098118/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.5) -》 多段已飘:66/133 本段飘:66 本段扣血:66 本段扣盾:0
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098052/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098052/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:133/133 本段飘:67 本段扣血:67 本段扣盾:0
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3097985/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45
[INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3097865,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":120,
"effectNum":120,
"multipleEffectNum":0,
"effectType":2,
"additional2":120
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:14][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3097985/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3097865/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205200 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007]
[INFO:2023-3-20 15:42:14][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":40200039,
"actEffect":
[
{
"additional":1028,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":684,
"multipleEffectNum":0,
"effectType":2,
"additional2":684
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":10,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":40200039,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200039 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200039[10002008] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1712/1712 原来有盾: 0
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:684/684 本段飘:684 本段扣血:684 本段扣盾:0
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1028/1712 剩余盾: 0
[WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000019][4] 用 40200039 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301001]
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200039 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 32
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:15][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-3-20 15:42:15][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":1284,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":256,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1028 原有盾: 0 补血量: 256
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1284 现有盾: 0
[INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_healing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:15][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:9 buffId:301007
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:42:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:42:15]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.041651092469692 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 9 1
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-20 15:42:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:42:15]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
extraRoundTeamType: 0
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.057958541437984 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 10 1
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e02c02250
{
_roundId = 2,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
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[WARN:2023-3-20 15:42:15][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
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[INFO:2023-3-20 15:42:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
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[INFO:2023-3-20 15:42:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:42:15]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=575
[INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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[INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083710830658674 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e02c02250
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setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":3092913,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":4952,
"effectNum":4952,
"multipleEffectNum":0,
"effectType":3,
"additional2":4952
},
{
"additional":41200409,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}1[MyRole_1_1][1] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:42:16][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:16][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill3 in action 10000709
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:16][@logic/common/ArtUpgrade/QualitySet.lua:115]:{setPostProcessLayer}qualitySet layer enabled:true
[INFO:2023-3-20 15:42:16][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:16][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show'
logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 134
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3097865/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:742/4952 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3097123/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 170
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3097123/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:1484/4952 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3096381/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 174
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3096381/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:2226/4952 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3095639/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 178
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3095639/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:2968/4952 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3094897/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 182
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3094897/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:3958/4952 本段飘:990 本段扣血:990 本段扣盾:0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3093907/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 187
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3093907/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:4952/4952 本段飘:994 本段扣血:994 本段扣盾:0
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092913/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200409 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 190
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:20][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:20][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear'
logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide'
logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-20 15:42:20][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 4952
[INFO:2023-3-20 15:42:21][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-20 15:42:21][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2023-3-20 15:42:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":7,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:7 buffId:301001 持续时间:1
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201700,
"actEffect":
[
{
"additional":3092798,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":115,
"effectNum":115,
"multipleEffectNum":0,
"effectType":2,
"additional2":115
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092913/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:115/115 本段飘:115 本段扣血:115 本段扣盾:0
[INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092798/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-3-20 15:42:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100025_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/gbr/gbr6
[INFO:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201202,
"actEffect":
[
{
"additional":3092653,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":145,
"effectNum":145,
"multipleEffectNum":0,
"effectType":2,
"additional2":145
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41201202,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41201202[10002509] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:42:23][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 锅包肉(100017):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:23][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill3 in action 10002509
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 205
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092798/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:14/145 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092784/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 206
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.2 0.1 1
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 215
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092784/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:28/145 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092770/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 216
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.2 0.1 1
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 225
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092770/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:42/145 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092756/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 226
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.2 1
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 235
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092756/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:56/145 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092742/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 236
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.2 1
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 243
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092742/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:70/145 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092728/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 244
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.3 1
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 250
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092728/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:84/145 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092714/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 251
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.5 0.3 1
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 255
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092714/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:145/145 本段飘:61 本段扣血:61 本段扣盾:0
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092653/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201202 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301015]
[INFO:2023-3-20 15:42:26][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201202 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 256
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.8 0.5 1
[INFO:2023-3-20 15:42:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 260
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-3-20 15:42:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 268
[INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个
[INFO:2023-3-20 15:42:26][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 锅包肉(100017):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 145
[INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-3-20 15:42:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100055_zd05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2023-3-20 15:42:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-3-20 15:42:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2052
voiceId: 1049071
[INFO:2023-3-20 15:42:27]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/jlx_xjmy/jlx71
[INFO:2023-3-20 15:42:27]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:27]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=135
[INFO:2023-3-20 15:42:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2052
exp: 490
injuredNum: 0
voice: 1049075
voice: 1049076
voice: 1049012
voice: 1049013
voice: 1049077
voice: 1049014
voice: 1049078
voice: 1049015
voice: 1049016
voice: 1049027
voice: 1049000
voice: 1049001
voice: 1049065
voice: 1049002
voice: 1049066
voice: 1049003
voice: 1049067
voice: 1049004
voice: 1049071
infos: 1000318
unreadInfos: 1000318
usingSkinId: 140218
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 25
contractUnlockTime: 1596776671
contractLevel: 0
contractValues {
conditionId: 9
value: 25
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-3-20 15:42:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-3-20 15:42:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 13 1
[INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2023-3-20 15:42:28]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-3-20 15:42:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-3-20 15:42:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.45699599012733 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 14 1
[INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41205202,
"actEffect":
[
{
"additional":7905,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":2387,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1712,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41205202,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 4
[WARN:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205202 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}4[MyRole_4_4][4] 用 41205202[15010609] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:42:28][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 吉利虾(140218):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:28][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill3 in action 15010609
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1
[INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[INFO:2023-3-20 15:42:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 200
[INFO:2023-3-20 15:42:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 230
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[WARN:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 4
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}1 原来有 7905 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 被补了 514 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}1 剩余 7905 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}2 原来有 2387 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 被补了 514 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}2 剩余 2387 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}3 原来有 1284 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 被补了 514 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}3 剩余 1712 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}4 原来有 3428 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 被补了 514 血
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}4 剩余 3428 血
[WARN:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 4
[WARN:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007]
[INFO:2023-3-20 15:42:32][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007]
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301007]
[INFO:2023-3-20 15:42:32][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41205202 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 265
[INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个
[INFO:2023-3-20 15:42:32][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 吉利虾(140218):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":11,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:11 buffId:301015
[INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-3-20 15:42:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100020_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":40200040,
"actEffect":
[
{
"additional":715,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1672,
"multipleEffectNum":0,
"effectType":2,
"additional2":1672
},
{
"additional":40200040,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200040 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200040[10002009] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-20 15:42:34][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 松鼠鳜鱼(100018):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:34][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill3_boneskill in action 10002009
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 86
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 96
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 2387/2387 原来有盾: 0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:334/1672 本段飘:334 本段扣血:334 本段扣盾:0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 2053/2387 剩余盾: 0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 101
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 2053/2387 原来有盾: 0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:668/1672 本段飘:334 本段扣血:334 本段扣盾:0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1719/2387 剩余盾: 0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 106
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1719/2387 原来有盾: 0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:1002/1672 本段飘:334 本段扣血:334 本段扣盾:0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1385/2387 剩余盾: 0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 111
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1385/2387 原来有盾: 0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1672/1672 本段飘:670 本段扣血:670 本段扣盾:0
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 715/2387 剩余盾: 0
[WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200040 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 146
[INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个
[INFO:2023-3-20 15:42:36][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 松鼠鳜鱼(100018):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2023-3-20 15:42:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-3-20 15:42:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1672
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":7905,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1185,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1073,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1712,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":256,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":13,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301001 持续时间:1
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 7905 原有盾: 0 补血量: 1185
[INFO:2023-3-20 15:42:37][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 7905 现有盾: 0
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 715 原有盾: 0 补血量: 358
[INFO:2023-3-20 15:42:37][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1073 现有盾: 0
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1712 原有盾: 0 补血量: 256
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1712 现有盾: 0
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 3428 原有盾: 0 补血量: 514
[INFO:2023-3-20 15:42:37][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 3428 现有盾: 0
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301007 持续时间:1
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301007 持续时间:1
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301007 持续时间:1
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301007 持续时间:1
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-3-20 15:42:37][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:42:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:42:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:42:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:42:37]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.06665838509798 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-20 15:42:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:42:38]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
extraRoundTeamType: 0
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.06663041561842 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e0e0636c0
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[WARN:2023-3-20 15:42:38][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-20 15:42:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-20 15:42:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:42:38]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=452
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 952
additional: 3091701
additional2: 952
additional3: 952
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 1
actorId: 7
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 7
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201702
actEffect {
targetId: 5
effectType: 2
effectNum: 238
additional: 3091463
additional2: 238
additional3: 238
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201702
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41201200
actEffect {
targetId: 5
effectType: 2
effectNum: 59
additional: 3091404
additional2: 59
additional3: 59
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41205201
actEffect {
targetId: 2
effectType: 4
effectNum: 514
additional: 1587
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301028
duration: 3
id: 16
}
}
actEffect {
targetId: 4
effectType: 4
effectNum: 514
additional: 3428
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41205201
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200038
actEffect {
targetId: 3
effectType: 2
effectNum: 394
additional: 1318
additional2: 394
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 5
actorId: 10
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 16
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 12
actEffect {
targetId: 1
effectType: 4
effectNum: 1185
additional: 7905
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 13
actEffect {
targetId: 2
effectType: 4
effectNum: 358
additional: 1945
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 4
effectNum: 256
additional: 1574
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 4
effectNum: 514
additional: 3428
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 12
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 13
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 14
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 15
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
isFinish: false
round: 3
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.06697416678071 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 18 1
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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],
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}
}
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e0e0636c0
{
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1 =
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3 =
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5 =
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],
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setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":3091701,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":952,
"effectNum":952,
"multipleEffectNum":0,
"effectType":2,
"additional2":952
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:38][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092653/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:952/952 本段飘:952 本段扣血:952 本段扣盾:0
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091701/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":7,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:7 buffId:301001
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-20 15:42:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100026_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2017
voiceId: 1027006
[INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ypg/ypg6
[INFO:2023-3-20 15:42:38]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2023-3-20 15:42:38]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:38]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=95
[INFO:2023-3-20 15:42:38]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2017
exp: 400
injuredNum: 0
voice: 1027006
voice: 1027004
voice: 1027003
voice: 1027016
voice: 1027015
voice: 1027014
voice: 1027013
voice: 1027029
voice: 1027009
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 1596720865
contractLevel: 0
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 19 1
[INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.066402290016413 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 20 1
[INFO:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201702,
"actEffect":
[
{
"additional":3091463,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":238,
"effectNum":238,
"multipleEffectNum":0,
"effectType":2,
"additional2":238
},
{
"additional":41201702,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201702 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201702[10002609] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:42:39][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:39][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill3 in action 10002609
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091701/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:23/238 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091678/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 39
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091678/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:46/238 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091655/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 58
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091655/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:69/238 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091632/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091632/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:92/238 本段飘:23 本段扣血:23 本段扣盾:0
[INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091609/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 83
[INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 101
[INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 102
[INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091609/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:238/238 本段飘:146 本段扣血:146 本段扣盾:0
[INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091463/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201702 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110
[INFO:2023-3-20 15:42:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:43][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-20 15:42:43][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:43][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 238
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":3091404,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":59,
"effectNum":59,
"multipleEffectNum":0,
"effectType":2,
"additional2":59
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091463/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:59/59 本段飘:59 本段扣血:59 本段扣盾:0
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091404/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41205201,
"actEffect":
[
{
"additional":1587,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":16,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41205201,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3
[WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205201 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205201[15010608] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-20 15:42:44][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill2 in action 15010608
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 60
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}2 原来有 1073 血
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 被补了 514 血
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}2 剩余 1587 血
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205201 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}4 原来有 3428 血
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 被补了 514 血
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}4 剩余 3428 血
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41205201 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4
[INFO:2023-3-20 15:42:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/buqu.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":40200038,
"actEffect":
[
{
"additional":1318,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":394,
"multipleEffectNum":0,
"effectType":2,
"additional2":394
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-3-20 15:42:45][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1712/1712 原来有盾: 0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.5) -》 多段已飘:197/394 本段飘:197 本段扣血:197 本段扣盾:0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1515/1712 剩余盾: 0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1515/1712 原来有盾: 0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:394/394 本段飘:197 本段扣血:197 本段扣盾:0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1318/1712 剩余盾: 0
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":7905,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1185,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1945,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1574,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":256,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":12,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":13,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":15,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:10 buffId:301001
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:16 buffId:301028 持续时间:2
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 7905 原有盾: 0 补血量: 1185
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 7905 现有盾: 0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 1587 原有盾: 0 补血量: 358
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1945 现有盾: 0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1318 原有盾: 0 补血量: 256
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1574 现有盾: 0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 3428 原有盾: 0 补血量: 514
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 3428 现有盾: 0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:12 buffId:301007
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301007
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301007
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301007
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:42:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:42:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066487811505795 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-20 15:42:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:42:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:46]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
extraRoundTeamType: 0
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.06662817671895 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e0479fbe8
{
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onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
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setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
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ctor = function: 0x7dee703e78,
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ctor = function: 0x7dee703e78,
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}
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-20 15:42:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-20 15:42:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:42:46]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:46]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=224
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 687
additional: 3090717
additional2: 687
additional3: 687
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201700
actEffect {
targetId: 5
effectType: 2
effectNum: 105
additional: 3090612
additional2: 105
additional3: 105
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41201200
actEffect {
targetId: 5
effectType: 3
effectNum: 100
additional: 3090512
additional2: 100
additional3: 100
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41205200
actEffect {
targetId: 5
effectType: 3
effectNum: 178
additional: 3090334
additional2: 178
additional3: 178
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200039
actEffect {
targetId: 1
effectType: 2
effectNum: 2070
additional: 5835
additional2: 2070
additional3: 0
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 17
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 40200039
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 2
actorId: 16
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 16
}
targetId: 0
}
isFinish: false
round: 4
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066617811098695 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 23 1
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":687,
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}
],
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{
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[
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}
],
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},
{
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}
],
"targetId":5
},
{
"actorType":1,
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"actEffect":
[
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},
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}
],
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},
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"actEffect":
[
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}
],
"targetId":0
}
],
"isFinish":false,
"round":4,
"extraRoundTeamType":0
}
}
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e0479fbe8
{
_roundId = 4,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
{
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"actEffect":
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],
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2 =
{
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"actorId":41201700,
"actEffect":
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],
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},
3 =
{
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],
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4 =
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],
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5 =
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6 =
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],
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}
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":3090717,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":687,
"effectNum":687,
"multipleEffectNum":0,
"effectType":2,
"additional2":687
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:46][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091404/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:687/687 本段飘:687 本段扣血:687 本段扣盾:0
[INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3090717/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201700,
"actEffect":
[
{
"additional":3090612,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":105,
"effectNum":105,
"multipleEffectNum":0,
"effectType":2,
"additional2":105
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3090717/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:105/105 本段飘:105 本段扣血:105 本段扣盾:0
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3090612/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":3090512,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":100,
"effectNum":100,
"multipleEffectNum":0,
"effectType":3,
"additional2":100
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3090612/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:100/100 本段飘:100 本段扣血:100 本段扣盾:0
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3090512/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3090334,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":178,
"effectNum":178,
"multipleEffectNum":0,
"effectType":3,
"additional2":178
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:48][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:48]++++++++++++++++拿到的tsssdk的c#的data长度344
[INFO:2023-3-20 15:42:48]))))((((((转换为lua的buffer数据长度(((((344____________344
[INFO:2023-3-20 15:42:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 344
[INFO:2023-3-20 15:42:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-=============================
[INFO:2023-3-20 15:42:48][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2
[INFO:2023-3-20 15:42:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest
[INFO:2023-3-20 15:42:48]
[INFO:2023-3-20 15:42:48]__________删除tsssdk++++++sb数据________
[INFO:2023-3-20 15:42:48]==> Sender Auto Serialize Message,extId=13,cmd=1,size=356
[INFO:2023-3-20 15:42:48]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:48]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=355
[INFO:2023-3-20 15:42:48]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8
[INFO:2023-3-20 15:42:48]
[INFO:2023-3-20 15:42:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <---
[INFO:2023-3-20 15:42:48][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 25 1
[INFO:2023-3-20 15:42:48][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 344
[INFO:2023-3-20 15:42:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口========================
[INFO:2023-3-20 15:42:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <---
[INFO:2023-3-20 15:42:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.06653218716383 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 26 1
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3090512/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:178/178 本段飘:178 本段扣血:178 本段扣盾:0
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3090334/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":40200039,
"actEffect":
[
{
"additional":5835,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2070,
"multipleEffectNum":0,
"effectType":2,
"additional2":2070
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":40200039,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200039 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200039[10002008] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 7905/7905 原来有盾: 0
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:2070/2070 本段飘:2070 本段扣血:2070 本段扣盾:0
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5835/7905 剩余盾: 0
[WARN:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000019][4] 用 40200039 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301001]
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200039 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 32
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:16 buffId:301028 持续时间:1
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-3-20 15:42:49][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:42:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:42:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:42:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:42:49]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:50]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:42:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-20 15:42:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:42:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 1.1484087444842 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 27 1
[INFO:2023-3-20 15:42:50][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-20 15:42:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:42:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:42:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:42:50]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
extraRoundTeamType: 0
[INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:42:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.53272990137339 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 28 1
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e03658688
{
_roundId = 5,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-20 15:42:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-20 15:42:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:42:51]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=382
[INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200408
actEffect {
targetId: 5
effectType: 2
effectNum: 1747
additional: 3088587
additional2: 1747
additional3: 1747
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 18
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201701
actEffect {
targetId: 5
effectType: 2
effectNum: 209
additional: 3088378
additional2: 209
additional3: 209
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 6
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41201701
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41201201
actEffect {
targetId: 5
effectType: 3
effectNum: 198
additional: 3088180
additional2: 198
additional3: 198
}
actEffect {
targetId: 5
effectType: 11
effectNum: 0
additional: 6
}
actEffect {
targetId: 5
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41201201
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41205200
actEffect {
targetId: 5
effectType: 2
effectNum: 123
additional: 3088057
additional2: 123
additional3: 123
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 21
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200040
actEffect {
targetId: 2
effectType: 2
effectNum: 1676
additional: 269
additional2: 1676
additional3: 0
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 40200040
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 17
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 16
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 21
actEffect {
targetId: 3
effectType: 4
effectNum: 256
additional: 1712
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 21
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 21
}
targetId: 0
}
isFinish: false
round: 5
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:42:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.099708491936326 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 29 1
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200408,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1747,
"additional":3088587,
"additional2":1747,
"additional3":1747
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":18
}
},
{
"targetId":1,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201701,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":209,
"additional":3088378,
"additional2":209,
"additional3":209
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":6
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41201701
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41201201,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":198,
"additional":3088180,
"additional2":198,
"additional3":198
},
{
"targetId":5,
"effectType":11,
"effectNum":0,
"additional":6
},
{
"targetId":5,
"effectType":5,
"effectNum":0
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41201201
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41205200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":123,
"additional":3088057,
"additional2":123,
"additional3":123
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":21
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":40200040,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":1676,
"additional":269,
"additional2":1676,
"additional3":0
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":40200040
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":17,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":16,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":16
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":21,
"actEffect":
[
{
"targetId":3,
"effectType":4,
"effectNum":256,
"additional":1712
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":21,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":21
}
],
"targetId":0
}
],
"isFinish":false,
"round":5,
"extraRoundTeamType":0
}
}
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e03658688
{
_roundId = 5,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3088587,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1747,
"effectNum":1747,
"multipleEffectNum":0,
"effectType":2,
"additional2":1747
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
},
2 =
{
"actorType":1,
"targetId":5,
"actorId":41201701,
"actEffect":
[
{
"additional":3088378,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":209,
"effectNum":209,
"multipleEffectNum":0,
"effectType":2,
"additional2":209
},
{
"additional":6,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201701,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
},
3 =
{
"actorType":1,
"targetId":5,
"actorId":41201201,
"actEffect":
[
{
"additional":3088180,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":198,
"effectNum":198,
"multipleEffectNum":0,
"effectType":3,
"additional2":198
},
{
"additional":6,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201201,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
},
4 =
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3088057,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":123,
"effectNum":123,
"multipleEffectNum":0,
"effectType":2,
"additional2":123
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
},
5 =
{
"actorType":1,
"targetId":2,
"actorId":40200040,
"actEffect":
[
{
"additional":269,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1676,
"multipleEffectNum":0,
"effectType":2,
"additional2":1676
},
{
"additional":40200040,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
},
6 =
{
"actEffect":
[
{
"additional":17,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":1712,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":256,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":21,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3088587,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1747,
"effectNum":1747,
"multipleEffectNum":0,
"effectType":2,
"additional2":1747
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:51][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill2 in action 10000708
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3090334/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:349/1747 本段飘:349 本段扣血:349 本段扣盾:0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3089985/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3089985/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:698/1747 本段飘:349 本段扣血:349 本段扣盾:0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3089636/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3089636/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1047/1747 本段飘:349 本段扣血:349 本段扣盾:0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3089287/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 47
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3089287/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1396/1747 本段飘:349 本段扣血:349 本段扣盾:0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088938/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 53
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088938/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1747/1747 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088587/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200408 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200408 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 57
[INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201701,
"actEffect":
[
{
"additional":3088378,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":209,
"effectNum":209,
"multipleEffectNum":0,
"effectType":2,
"additional2":209
},
{
"additional":6,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201701,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201701[10002608] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:42:52][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill2 in action 10002608
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088587/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:209/209 本段飘:209 本段扣血:209 本段扣盾:0
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088378/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}2[MyRole_2_2][2] 使用技能 41201701 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201701 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201701 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201201,
"actEffect":
[
{
"additional":3088180,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":198,
"effectNum":198,
"multipleEffectNum":0,
"effectType":3,
"additional2":198
},
{
"additional":6,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201201,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:53][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill2 in action 10002508
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088378/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.5) -》 多段已飘:99/198 本段飘:99 本段扣血:99 本段扣盾:0
[INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088279/3100000 剩余盾: 0
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088279/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:198/198 本段飘:99 本段扣血:99 本段扣盾:0
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088180/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}3[MyRole_3_3][3] 使用技能 41201201 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201201 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3088057,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":123,
"effectNum":123,
"multipleEffectNum":0,
"effectType":2,
"additional2":123
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:54][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088180/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088057/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205200 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007]
[WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30
[INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:42:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:42:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-3-20 15:42:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":40200040,
"actEffect":
[
{
"additional":269,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1676,
"multipleEffectNum":0,
"effectType":2,
"additional2":1676
},
{
"additional":40200040,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200040 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200040[10002009] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-20 15:42:56][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 松鼠鳜鱼(100018):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:56][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill3_boneskill in action 10002009
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 86
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 96
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1945/2387 原来有盾: 0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:335/1676 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1610/2387 剩余盾: 0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 101
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1610/2387 原来有盾: 0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:670/1676 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1275/2387 剩余盾: 0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 106
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1275/2387 原来有盾: 0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:1005/1676 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 940/2387 剩余盾: 0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 111
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 940/2387 原来有盾: 0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1676/1676 本段飘:671 本段扣血:671 本段扣盾:0
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 269/2387 剩余盾: 0
[WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200040 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:42:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 146
[INFO:2023-3-20 15:42:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个
[INFO:2023-3-20 15:42:58][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 松鼠鳜鱼(100018):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2023-3-20 15:42:58][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1676
[INFO:2023-3-20 15:42:59][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-3-20 15:42:59][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":1712,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":256,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":21,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:17 buffId:301001 持续时间:1
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:16 buffId:301028
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1574 原有盾: 0 补血量: 256
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1712 现有盾: 0
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:21 buffId:301007
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:42:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:59]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:42:59]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:59]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066811561584473 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 31 1
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-20 15:42:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:42:59]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:42:59]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:59]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
extraRoundTeamType: 0
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066890988498926 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 32 1
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e00524288
{
_roundId = 6,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[WARN:2023-3-20 15:42:59][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-20 15:42:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-20 15:42:59]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:42:59]||||| Sender socketClient version=1
[INFO:2023-3-20 15:42:59]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=248
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200407
actEffect {
targetId: 5
effectType: 3
effectNum: 2050
additional: 3086007
additional2: 2050
additional3: 2050
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 1
actorId: 18
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 18
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201700
actEffect {
targetId: 5
effectType: 2
effectNum: 113
additional: 3085894
additional2: 113
additional3: 113
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41201200
actEffect {
targetId: 5
effectType: 2
effectNum: 64
additional: 3085830
additional2: 64
additional3: 64
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301023
duration: 2
id: 22
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41205200
actEffect {
targetId: 5
effectType: 2
effectNum: 123
additional: 3085707
additional2: 123
additional3: 123
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 5
actorId: 22
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 22
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200038
actEffect {
targetId: 1
effectType: 2
effectNum: 874
additional: 4961
additional2: 874
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 5
actorId: 17
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 17
}
targetId: 0
}
isFinish: false
round: 6
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066516561433673 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 33 1
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":2050,
"additional":3086007,
"additional2":2050,
"additional3":2050
}
],
"targetId":5
},
{
"actorType":2,
"castorId":1,
"actorId":18,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":18
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201700,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":113,
"additional":3085894,
"additional2":113,
"additional3":113
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41201200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":64,
"additional":3085830,
"additional2":64,
"additional3":64
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301023,
"duration":2,
"id":22
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41205200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":123,
"additional":3085707,
"additional2":123,
"additional3":123
}
],
"targetId":5
},
{
"actorType":2,
"castorId":5,
"actorId":22,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":22
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":40200038,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":874,
"additional":4961,
"additional2":874,
"additional3":0
}
],
"targetId":1
},
{
"actorType":2,
"castorId":5,
"actorId":17,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":17
}
],
"targetId":0
}
],
"isFinish":false,
"round":6,
"extraRoundTeamType":0
}
}
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e00524288
{
_roundId = 6,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":3086007,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":2050,
"effectNum":2050,
"multipleEffectNum":0,
"effectType":3,
"additional2":2050
}
],
"castorId":1,
"originalTargetId":0
},
2 =
{
"actEffect":
[
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
3 =
{
"actorType":1,
"targetId":5,
"actorId":41201700,
"actEffect":
[
{
"additional":3085894,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":113,
"effectNum":113,
"multipleEffectNum":0,
"effectType":2,
"additional2":113
}
],
"castorId":2,
"originalTargetId":0
},
4 =
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":3085830,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":64,
"effectNum":64,
"multipleEffectNum":0,
"effectType":2,
"additional2":64
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":22,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
},
5 =
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3085707,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":123,
"effectNum":123,
"multipleEffectNum":0,
"effectType":2,
"additional2":123
}
],
"castorId":4,
"originalTargetId":0
},
6 =
{
"actEffect":
[
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
7 =
{
"actorType":1,
"targetId":1,
"actorId":40200038,
"actEffect":
[
{
"additional":4961,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":874,
"multipleEffectNum":0,
"effectType":2,
"additional2":874
}
],
"castorId":5,
"originalTargetId":0
},
8 =
{
"actEffect":
[
{
"additional":17,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":3086007,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":2050,
"effectNum":2050,
"multipleEffectNum":0,
"effectType":3,
"additional2":2050
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:42:59][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088057/3100000 原来有盾: 0
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:2050/2050 本段飘:2050 本段扣血:2050 本段扣盾:0
[INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3086007/3100000 剩余盾: 0
[WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:18 buffId:301001 持续时间:1
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201700,
"actEffect":
[
{
"additional":3085894,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":113,
"effectNum":113,
"multipleEffectNum":0,
"effectType":2,
"additional2":113
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3086007/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:113/113 本段飘:113 本段扣血:113 本段扣盾:0
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085894/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":3085830,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":64,
"effectNum":64,
"multipleEffectNum":0,
"effectType":2,
"additional2":64
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":22,
"buffId":301023,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085894/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:64/64 本段飘:64 本段扣血:64 本段扣盾:0
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085830/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201200 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301023]
[WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:43:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/lock.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3085707,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":123,
"effectNum":123,
"multipleEffectNum":0,
"effectType":2,
"additional2":123
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:1][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085830/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085707/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301023 持续时间:1
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":40200038,
"actEffect":
[
{
"additional":4961,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":874,
"multipleEffectNum":0,
"effectType":2,
"additional2":874
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-20 15:43:1][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5835/7905 原来有盾: 0
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:437/874 本段飘:437 本段扣血:437 本段扣盾:0
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5398/7905 剩余盾: 0
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5398/7905 原来有盾: 0
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:874/874 本段飘:437 本段扣血:437 本段扣盾:0
[INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 4961/7905 剩余盾: 0
[WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:17 buffId:301001
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:43:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:43:2]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.047860156744719 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 34 1
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-20 15:43:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:43:2]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
extraRoundTeamType: 0
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.050606407225132 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 35 1
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e04e49a90
{
_roundId = 7,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[WARN:2023-3-20 15:43:2][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-20 15:43:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-20 15:43:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:43:2]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=328
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200409
actEffect {
targetId: 5
effectType: 2
effectNum: 2307
additional: 3083400
additional2: 2307
additional3: 2307
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41200409
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 1
actorId: 18
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 18
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201700
actEffect {
targetId: 5
effectType: 2
effectNum: 114
additional: 3083286
additional2: 114
additional3: 114
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41201202
actEffect {
targetId: 5
effectType: 2
effectNum: 141
additional: 3083145
additional2: 141
additional3: 141
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41201202
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41205201
actEffect {
targetId: 2
effectType: 4
effectNum: 514
additional: 783
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301028
duration: 3
id: 23
}
}
actEffect {
targetId: 4
effectType: 4
effectNum: 514
additional: 3428
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41205201
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 22
actEffect {
targetId: 5
effectType: 6
effectNum: 0
additional: 22
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200039
actEffect {
targetId: 1
effectType: 2
effectNum: 2079
additional: 2882
additional2: 2079
additional3: 0
}
actEffect {
targetId: 5
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 24
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 40200039
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 2
actorId: 23
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 23
}
targetId: 0
}
isFinish: false
round: 7
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084429010748863 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 36 1
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200409,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":2307,
"additional":3083400,
"additional2":2307,
"additional3":2307
},
{
"targetId":1,
"effectType":8,
"effectNum":5,
"additional":41200409
}
],
"targetId":5
},
{
"actorType":2,
"castorId":1,
"actorId":18,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":18
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201700,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":114,
"additional":3083286,
"additional2":114,
"additional3":114
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41201202,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":141,
"additional":3083145,
"additional2":141,
"additional3":141
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41201202
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41205201,
"actEffect":
[
{
"targetId":2,
"effectType":4,
"effectNum":514,
"additional":783
},
{
"targetId":2,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301028,
"duration":3,
"id":23
}
},
{
"targetId":4,
"effectType":4,
"effectNum":514,
"additional":3428
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41205201
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":22,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":0,
"additional":22
}
],
"targetId":0
},
{
"actorType":1,
"castorId":5,
"actorId":40200039,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":2079,
"additional":2882,
"additional2":2079,
"additional3":0
},
{
"targetId":5,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":24
}
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":40200039
}
],
"targetId":1
},
{
"actorType":2,
"castorId":2,
"actorId":23,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":23
}
],
"targetId":0
}
],
"isFinish":false,
"round":7,
"extraRoundTeamType":0
}
}
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e04e49a90
{
_roundId = 7,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":3083400,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":2307,
"effectNum":2307,
"multipleEffectNum":0,
"effectType":2,
"additional2":2307
},
{
"additional":41200409,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
},
2 =
{
"actEffect":
[
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
3 =
{
"actorType":1,
"targetId":5,
"actorId":41201700,
"actEffect":
[
{
"additional":3083286,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":114,
"effectNum":114,
"multipleEffectNum":0,
"effectType":2,
"additional2":114
}
],
"castorId":2,
"originalTargetId":0
},
4 =
{
"actorType":1,
"targetId":5,
"actorId":41201202,
"actEffect":
[
{
"additional":3083145,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":141,
"effectNum":141,
"multipleEffectNum":0,
"effectType":2,
"additional2":141
},
{
"additional":41201202,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
},
5 =
{
"actorType":1,
"targetId":2,
"actorId":41205201,
"actEffect":
[
{
"additional":783,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":23,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41205201,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
},
6 =
{
"actEffect":
[
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
7 =
{
"actorType":1,
"targetId":1,
"actorId":40200039,
"actEffect":
[
{
"additional":2882,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2079,
"multipleEffectNum":0,
"effectType":2,
"additional2":2079
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":24,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":40200039,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
},
8 =
{
"actEffect":
[
{
"additional":23,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8
[INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6
[INFO:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200409,
"actEffect":
[
{
"additional":3083400,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":2307,
"effectNum":2307,
"multipleEffectNum":0,
"effectType":2,
"additional2":2307
},
{
"additional":41200409,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}1[MyRole_1_1][1] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:43:3][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:3][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill3 in action 10000709
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:3][@logic/common/ArtUpgrade/QualitySet.lua:115]:{setPostProcessLayer}qualitySet layer enabled:true
[INFO:2023-3-20 15:43:3][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:3][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show'
logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 134
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085707/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:346/2307 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085361/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 170
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085361/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:692/2307 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085015/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 174
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085015/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:1038/2307 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3084669/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 178
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3084669/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:1384/2307 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3084323/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 182
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3084323/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1845/2307 本段飘:461 本段扣血:461 本段扣盾:0
[INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083862/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 187
[INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083862/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:2307/2307 本段飘:462 本段扣血:462 本段扣盾:0
[INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083400/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200409 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 190
[INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:7][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:7][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera'
logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera'
logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear'
logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide'
logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-20 15:43:7][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2307
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:18 buffId:301001
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201700,
"actEffect":
[
{
"additional":3083286,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":114,
"effectNum":114,
"multipleEffectNum":0,
"effectType":2,
"additional2":114
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083400/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:114/114 本段飘:114 本段扣血:114 本段扣盾:0
[INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083286/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step
[INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8
[INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/gbr/gbr6
[INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201202,
"actEffect":
[
{
"additional":3083145,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":141,
"effectNum":141,
"multipleEffectNum":0,
"effectType":2,
"additional2":141
},
{
"additional":41201202,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41201202[10002509] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:43:9][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 锅包肉(100017):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:9][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill3 in action 10002509
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:10][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-3-20 15:43:10][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 205
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083286/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:14/141 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083272/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 206
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.2 0.1 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 215
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083272/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:28/141 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083258/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 216
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.2 0.1 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 225
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083258/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:42/141 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083244/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 226
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.2 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 235
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083244/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:56/141 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083230/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 236
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.2 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 243
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083230/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:70/141 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083216/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 244
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.3 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 250
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083216/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:84/141 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083202/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 251
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.5 0.3 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 255
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083202/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:141/141 本段飘:57 本段扣血:57 本段扣盾:0
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083145/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201202 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 256
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.8 0.5 1
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 260
[INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 268
[INFO:2023-3-20 15:43:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个
[INFO:2023-3-20 15:43:13][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 锅包肉(100017):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2023-3-20 15:43:13][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 141
[INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step
[INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8
[INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41205201,
"actEffect":
[
{
"additional":783,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":23,
"buffId":301028,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":41205201,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1
[WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3
[WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4
[INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205201 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205201[15010608] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-20 15:43:14][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill2 in action 15010608
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45
[INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 60
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}2 原来有 269 血
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 被补了 514 血
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}2 剩余 783 血
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205201 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028]
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}4 原来有 3428 血
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 被补了 514 血
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}4 剩余 3428 血
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41205201 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":22,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:22 buffId:301023
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":40200039,
"actEffect":
[
{
"additional":2882,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2079,
"multipleEffectNum":0,
"effectType":2,
"additional2":2079
},
{
"additional":0,
"targetId":5,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":24,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":40200039,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200039 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200039[10002008] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 4961/7905 原来有盾: 0
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:2079/2079 本段飘:2079 本段扣血:2079 本段扣盾:0
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 2882/7905 剩余盾: 0
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000019][4] 用 40200039 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301001]
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200039 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 32
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":23,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:23 buffId:301028 持续时间:2
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done
[INFO:2023-3-20 15:43:15][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:43:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:43:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:43:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:43:15]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:17]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 1.1489676553756 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-20 15:43:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:43:17]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
extraRoundTeamType: 0
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.073185313493013 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7ded5208c8
{
_roundId = 8,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[WARN:2023-3-20 15:43:17][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-20 15:43:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-20 15:43:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:43:17]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=541
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200407
actEffect {
targetId: 5
effectType: 3
effectNum: 1496
additional: 3081649
additional2: 1496
additional3: 1496
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201702
actEffect {
targetId: 5
effectType: 2
effectNum: 251
additional: 3081398
additional2: 251
additional3: 251
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 40200039
additional2: 1
}
actEffect {
targetId: 5
effectType: 8
effectNum: 3
additional: 40200040
additional2: 1
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41201702
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41201200
actEffect {
targetId: 5
effectType: 3
effectNum: 97
additional: 3081301
additional2: 97
additional3: 97
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41205202
actEffect {
targetId: 1
effectType: 4
effectNum: 514
additional: 3396
}
actEffect {
targetId: 2
effectType: 4
effectNum: 514
additional: 1297
}
actEffect {
targetId: 3
effectType: 4
effectNum: 514
additional: 1712
}
actEffect {
targetId: 4
effectType: 4
effectNum: 514
additional: 3428
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301007
duration: 2
id: 25
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301007
duration: 2
id: 26
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301007
duration: 2
id: 27
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301007
duration: 2
id: 28
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41205202
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200038
actEffect {
targetId: 2
effectType: 2
effectNum: 434
additional: 863
additional2: 434
additional3: 0
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 5
actorId: 24
actEffect {
targetId: 5
effectType: 7
effectNum: 1
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 23
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 23
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 25
actEffect {
targetId: 1
effectType: 4
effectNum: 1185
additional: 4581
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 26
actEffect {
targetId: 2
effectType: 4
effectNum: 358
additional: 1221
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 27
actEffect {
targetId: 3
effectType: 4
effectNum: 256
additional: 1712
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 28
actEffect {
targetId: 4
effectType: 4
effectNum: 514
additional: 3428
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 25
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 25
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 26
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 27
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 28
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 28
}
targetId: 0
}
isFinish: false
round: 8
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.076785104349256 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1496,
"additional":3081649,
"additional2":1496,
"additional3":1496
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201702,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":251,
"additional":3081398,
"additional2":251,
"additional3":251
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":40200039,
"additional2":1
},
{
"targetId":5,
"effectType":8,
"effectNum":3,
"additional":40200040,
"additional2":1
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41201702
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41201200,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":97,
"additional":3081301,
"additional2":97,
"additional3":97
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41205202,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":514,
"additional":3396
},
{
"targetId":2,
"effectType":4,
"effectNum":514,
"additional":1297
},
{
"targetId":3,
"effectType":4,
"effectNum":514,
"additional":1712
},
{
"targetId":4,
"effectType":4,
"effectNum":514,
"additional":3428
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301007,
"duration":2,
"id":25
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301007,
"duration":2,
"id":26
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301007,
"duration":2,
"id":27
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301007,
"duration":2,
"id":28
}
},
{
"targetId":4,
"effectType":8,
"effectNum":5,
"additional":41205202
}
],
"targetId":4
},
{
"actorType":1,
"castorId":5,
"actorId":40200038,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":434,
"additional":863,
"additional2":434,
"additional3":0
}
],
"targetId":2
},
{
"actorType":2,
"castorId":5,
"actorId":24,
"actEffect":
[
{
"targetId":5,
"effectType":7,
"effectNum":1,
"additional":24
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":23,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":23
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":25,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":1185,
"additional":4581
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":26,
"actEffect":
[
{
"targetId":2,
"effectType":4,
"effectNum":358,
"additional":1221
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":27,
"actEffect":
[
{
"targetId":3,
"effectType":4,
"effectNum":256,
"additional":1712
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":28,
"actEffect":
[
{
"targetId":4,
"effectType":4,
"effectNum":514,
"additional":3428
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":25,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":25
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":26,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":26
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":27,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":27
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":28,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":28
}
],
"targetId":0
}
],
"isFinish":false,
"round":8,
"extraRoundTeamType":0
}
}
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7ded5208c8
{
_roundId = 8,
_isFinish = false,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":3081649,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1496,
"effectNum":1496,
"multipleEffectNum":0,
"effectType":3,
"additional2":1496
}
],
"castorId":1,
"originalTargetId":0
},
2 =
{
"actorType":1,
"targetId":5,
"actorId":41201702,
"actEffect":
[
{
"additional":3081398,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":251,
"effectNum":251,
"multipleEffectNum":0,
"effectType":2,
"additional2":251
},
{
"additional":40200039,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":40200040,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201702,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
},
3 =
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":3081301,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":97,
"effectNum":97,
"multipleEffectNum":0,
"effectType":3,
"additional2":97
}
],
"castorId":3,
"originalTargetId":0
},
4 =
{
"actorType":1,
"targetId":4,
"actorId":41205202,
"actEffect":
[
{
"additional":3396,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1297,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1712,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":25,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":26,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":27,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":28,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41205202,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
},
5 =
{
"actorType":1,
"targetId":2,
"actorId":40200038,
"actEffect":
[
{
"additional":863,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":434,
"multipleEffectNum":0,
"effectType":2,
"additional2":434
}
],
"castorId":5,
"originalTargetId":0
},
6 =
{
"actEffect":
[
{
"additional":24,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":23,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":4581,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1185,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1221,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1712,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":256,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":25,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":26,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":27,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":28,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":3081649,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1496,
"effectNum":1496,
"multipleEffectNum":0,
"effectType":3,
"additional2":1496
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:17][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083145/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1496/1496 本段飘:1496 本段扣血:1496 本段扣盾:0
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081649/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ypg/ypg6
[INFO:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201702,
"actEffect":
[
{
"additional":3081398,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":251,
"effectNum":251,
"multipleEffectNum":0,
"effectType":2,
"additional2":251
},
{
"additional":40200039,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":40200040,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201702,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201702 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201702[10002609] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:43:18][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:18][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill3 in action 10002609
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081649/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:25/251 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081624/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 39
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081624/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:50/251 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081599/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 58
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081599/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:75/251 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081574/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081574/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:100/251 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081549/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 83
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 101
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 102
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081549/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:251/251 本段飘:151 本段扣血:151 本段扣盾:0
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081398/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}2[MyRole_2_2][2] 使用技能 41201702 ,令到 5[Monster_5_4_2000019][4] 增加 技能CD,具体哪个技能没有说
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}2[MyRole_2_2][2] 使用技能 41201702 ,令到 5[Monster_5_4_2000019][4] 增加 技能CD,具体哪个技能没有说
[INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201702 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:43:21][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-3-20 15:43:21][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-3-20 15:43:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110
[INFO:2023-3-20 15:43:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:22][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2023-3-20 15:43:22][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 251
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":3081301,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":97,
"effectNum":97,
"multipleEffectNum":0,
"effectType":3,
"additional2":97
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081398/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:97/97 本段飘:97 本段扣血:97 本段扣盾:0
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081301/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/jlx_xjmy/jlx71
[INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41205202,
"actEffect":
[
{
"additional":3396,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1297,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1712,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":25,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":26,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":27,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":28,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41205202,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 4
[WARN:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9
[INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205202 , 大招:true 结束方式:闪光帧
[INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}4[MyRole_4_4][4] 用 41205202[15010609] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:43:24][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 吉利虾(140218):beginReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:24][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill3 in action 15010609
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback'
logic/common/time/TweenUtil:74: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1
[INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[INFO:2023-3-20 15:43:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/guiseview_bg.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmcommonview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmcheckview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmjumpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gminfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmsimulateview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmswitchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 200
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 230
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[WARN:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 4
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}1 原来有 2882 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 被补了 514 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}1 剩余 3396 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}2 原来有 783 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 被补了 514 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}2 剩余 1297 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}3 原来有 1712 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 被补了 514 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}3 剩余 1712 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}4 原来有 3428 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 被补了 514 血
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}4 剩余 3428 血
[WARN:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 4
[WARN:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007]
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007]
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301007]
[INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41205202 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 265
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个
[INFO:2023-3-20 15:43:29][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 吉利虾(140218):endReleaseSkill
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/common/ArtUpgradeUtil:26: in function 'log'
logic/common/state/scene/CameraSet:98: in function '_excute'
logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop'
frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":40200038,
"actEffect":
[
{
"additional":863,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":434,
"multipleEffectNum":0,
"effectType":2,
"additional2":434
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2023-3-20 15:43:29][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1297/2387 原来有盾: 0
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.5) -》 多段已飘:217/434 本段飘:217 本段扣血:217 本段扣盾:0
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1080/2387 剩余盾: 0
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1080/2387 原来有盾: 0
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:434/434 本段飘:217 本段扣血:217 本段扣盾:0
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 863/2387 剩余盾: 0
[WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":23,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":4581,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1185,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1221,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1712,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":256,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":25,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":26,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":27,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":28,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:24 buffId:301001 持续时间:1
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:23 buffId:301028 持续时间:1
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 3396 原有盾: 0 补血量: 1185
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 4581 现有盾: 0
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 863 原有盾: 0 补血量: 358
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1221 现有盾: 0
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1712 原有盾: 0 补血量: 256
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1712 现有盾: 0
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 3428 原有盾: 0 补血量: 514
[INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 3428 现有盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:25 buffId:301007 持续时间:1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:26 buffId:301007 持续时间:1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:27 buffId:301007 持续时间:1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:28 buffId:301007 持续时间:1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:43:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:43:30]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:30]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.074124217033386 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 42 1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-20 15:43:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:43:30]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:30]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
extraRoundTeamType: 0
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.058952970430255 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 43 1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e036eebd8
{
_roundId = 9,
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[WARN:2023-3-20 15:43:30][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
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[INFO:2023-3-20 15:43:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-20 15:43:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:43:30]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:30]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=477
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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targetId: 0
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isFinish: false
round: 9
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066616715863347 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 44 1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e036eebd8
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}
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200408,
"actEffect":
[
{
"additional":3079615,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1686,
"effectNum":1686,
"multipleEffectNum":0,
"effectType":2,
"additional2":1686
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":29,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:30][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill2 in action 10000708
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081301/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:337/1686 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3080964/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3080964/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:674/1686 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3080627/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3080627/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1011/1686 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3080290/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 47
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3080290/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1348/1686 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079953/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 53
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079953/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1686/1686 本段飘:338 本段扣血:338 本段扣盾:0
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079615/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200408 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200408 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 57
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201701,
"actEffect":
[
{
"additional":3079402,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":213,
"effectNum":213,
"multipleEffectNum":0,
"effectType":2,
"additional2":213
},
{
"additional":6,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201701,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201701 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201701[10002608] 是aoe 干了 对面一堆人
[INFO:2023-3-20 15:43:30][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill2 in action 10002608
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079615/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:213/213 本段飘:213 本段扣血:213 本段扣盾:0
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079402/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}2[MyRole_2_2][2] 使用技能 41201701 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201701 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201701 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201201,
"actEffect":
[
{
"additional":3079269,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":133,
"effectNum":133,
"multipleEffectNum":0,
"effectType":2,
"additional2":133
},
{
"additional":6,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41201201,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:31][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill2 in action 10002508
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079402/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.5) -》 多段已飘:66/133 本段飘:66 本段扣血:66 本段扣盾:0
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079336/3100000 剩余盾: 0
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079336/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:133/133 本段飘:67 本段扣血:67 本段扣盾:0
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079269/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}3[MyRole_3_3][3] 使用技能 41201201 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201201 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3079152,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":117,
"effectNum":117,
"multipleEffectNum":0,
"effectType":2,
"additional2":117
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:31][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079269/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:117/117 本段飘:117 本段扣血:117 本段扣盾:0
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079152/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step
[INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":40200038,
"actEffect":
[
{
"additional":1235,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":477,
"multipleEffectNum":0,
"effectType":3,
"additional2":477
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-3-20 15:43:32][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:32][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0
[INFO:2023-3-20 15:43:32][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1712/1712 原来有盾: 0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.5) -》 多段已飘:238/477 本段飘:238 本段扣血:238 本段扣盾:0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1474/1712 剩余盾: 0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1474/1712 原来有盾: 0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:477/477 本段飘:239 本段扣血:239 本段扣盾:0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1235/1712 剩余盾: 0
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":24,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":23,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":5766,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1185,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1579,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":1491,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":256,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":3428,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":514,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":25,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":27,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":28,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:24 buffId:301001
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:23 buffId:301028
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 4581 原有盾: 0 补血量: 1185
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 5766 现有盾: 0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 1221 原有盾: 0 补血量: 358
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1579 现有盾: 0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1235 原有盾: 0 补血量: 256
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1491 现有盾: 0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 3428 原有盾: 0 补血量: 514
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 3428 现有盾: 0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:25 buffId:301007
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:26 buffId:301007
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:27 buffId:301007
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:28 buffId:301007
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:43:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:43:32]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.068072658032179 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 46 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2023-3-20 15:43:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:43:32]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
extraRoundTeamType: 0
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066438127309084 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 47 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7de509da20
{
_roundId = 10,
_isFinish = false,
_isEndFinish = false,
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2023-3-20 15:43:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2023-3-20 15:43:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2023-3-20 15:43:32]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=250
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 970
additional: 3078182
additional2: 970
additional3: 970
}
targetId: 5
}
battleStep {
actorType: 2
castorId: 1
actorId: 29
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 29
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201700
actEffect {
targetId: 5
effectType: 2
effectNum: 106
additional: 3078076
additional2: 106
additional3: 106
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41201200
actEffect {
targetId: 5
effectType: 3
effectNum: 96
additional: 3077980
additional2: 96
additional3: 96
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41205200
actEffect {
targetId: 5
effectType: 2
effectNum: 123
additional: 3077857
additional2: 123
additional3: 123
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 32
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 5
actorId: 40200038
actEffect {
targetId: 3
effectType: 2
effectNum: 333
additional: 1158
additional2: 333
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 2
actorId: 32
actEffect {
targetId: 2
effectType: 4
effectNum: 358
additional: 1937
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 32
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
isFinish: true
round: 10
extraRoundTeamType: 0
}
[INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.06675791554153 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 48 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":970,
"additional":3078182,
"additional2":970,
"additional3":970
}
],
"targetId":5
},
{
"actorType":2,
"castorId":1,
"actorId":29,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":29
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201700,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":106,
"additional":3078076,
"additional2":106,
"additional3":106
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41201200,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":96,
"additional":3077980,
"additional2":96,
"additional3":96
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41205200,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":123,
"additional":3077857,
"additional2":123,
"additional3":123
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":32
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":5,
"actorId":40200038,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":333,
"additional":1158,
"additional2":333,
"additional3":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":2,
"actorId":32,
"actEffect":
[
{
"targetId":2,
"effectType":4,
"effectNum":358,
"additional":1937
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":32,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":32
}
],
"targetId":0
}
],
"isFinish":true,
"round":10,
"extraRoundTeamType":0
}
}
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7de509da20
{
_roundId = 10,
_isFinish = true,
_isEndFinish = false,
_steps = {
1 =
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":3078182,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":970,
"effectNum":970,
"multipleEffectNum":0,
"effectType":2,
"additional2":970
}
],
"castorId":1,
"originalTargetId":0
},
2 =
{
"actEffect":
[
{
"additional":29,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
3 =
{
"actorType":1,
"targetId":5,
"actorId":41201700,
"actEffect":
[
{
"additional":3078076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":106,
"effectNum":106,
"multipleEffectNum":0,
"effectType":2,
"additional2":106
}
],
"castorId":2,
"originalTargetId":0
},
4 =
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":3077980,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":96,
"effectNum":96,
"multipleEffectNum":0,
"effectType":3,
"additional2":96
}
],
"castorId":3,
"originalTargetId":0
},
5 =
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3077857,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":123,
"effectNum":123,
"multipleEffectNum":0,
"effectType":2,
"additional2":123
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
},
6 =
{
"actorType":1,
"targetId":3,
"actorId":40200038,
"actEffect":
[
{
"additional":1158,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":333,
"multipleEffectNum":0,
"effectType":2,
"additional2":333
}
],
"castorId":5,
"originalTargetId":0
},
7 =
{
"actEffect":
[
{
"additional":1937,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":32,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
},
},
_startTime = 0,
extraRoundTeamType = 0,
_isReconnect = false,
isPreRound = false,
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = {
setExtraRoundType = function: 0x7dee703d98,
addStepMO = function: 0x7dee702438,
New = function: 0x7dee7041b0,
getUnitPickedSkillId = function: 0x7dee704290,
copyFromPlaybackNO = function: 0x7dee701b78,
onNotifyUserRoundPick = function: 0x7dee701558,
getStepMO = function: 0x7dee702518,
getRoundId = function: 0x7dee703bd8,
copyFromNO = function: 0x7dee702278,
hasUnitPickedSkill = function: 0x7dee7042c0,
getIsUserReady = function: 0x7dee704648,
setIsFinish = function: 0x7dee702cf8,
__index = 循环引用: table: 0x7dee7040d0,
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
__newindex = function: 0x7dee7043b8,
},
setEndData = function: 0x7dee701d38,
getStartTime = function: 0x7dee703af8,
getStepCount = function: 0x7dee7025f8,
setData = function: 0x7dee7020b8,
ctor = function: 0x7dee703e78,
isDataDone = function: 0x7dee703078,
onComplete = function: 0x7dee702c18,
setIsReconnect = function: 0x7dee702f98,
__newindex = function: 0x7dee704118,
setRoundId = function: 0x7dee703778,
hasUnitReliveInfo = function: 0x7dee7026d8,
isReadyToPick = function: 0x7dee702978,
isFinish = function: 0x7dee702b38,
getReliveReplyNO = function: 0x7dee7027b8,
isReconnect = function: 0x7dee702dd8,
onDataInit = function: 0x7dee703a18,
}
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":3078182,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":970,
"effectNum":970,
"multipleEffectNum":0,
"effectType":2,
"additional2":970
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:32][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep'
logic/extensions/battle/agent/BattleAgent:75: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079152/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:970/970 本段飘:970 本段扣血:970 本段扣盾:0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3078182/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":29,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:29 buffId:301001 持续时间:1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201700,
"actEffect":
[
{
"additional":3078076,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":106,
"effectNum":106,
"multipleEffectNum":0,
"effectType":2,
"additional2":106
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3078182/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:106/106 本段飘:106 本段扣血:106 本段扣盾:0
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3078076/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201200,
"actEffect":
[
{
"additional":3077980,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":96,
"effectNum":96,
"multipleEffectNum":0,
"effectType":3,
"additional2":96
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3078076/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:96/96 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3077980/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41205200,
"actEffect":
[
{
"additional":3077857,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":123,
"effectNum":123,
"multipleEffectNum":0,
"effectType":2,
"additional2":123
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下
[INFO:2023-3-20 15:43:33][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3077980/3100000 原来有盾: 0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3077857/3100000 剩余盾: 0
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205200 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007]
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":40200038,
"actEffect":
[
{
"additional":1158,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":333,
"multipleEffectNum":0,
"effectType":2,
"additional2":333
}
],
"castorId":5,
"originalTargetId":0
}
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2023-3-20 15:43:33][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007
stack traceback:
logic/common/GameUtils:1703: in function 'printStack'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[C]: at 0x7f3611dba0
[C]: in function '__newindex'
logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation'
logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation'
...
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart'
logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1491/1712 原来有盾: 0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.5) -》 多段已飘:166/333 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1325/1712 剩余盾: 0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1325/1712 原来有盾: 0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:333/333 本段飘:167 本段扣血:167 本段扣盾:0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1158/1712 剩余盾: 0
[WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":1937,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":358,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":32,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 1579 原有盾: 0 补血量: 358
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1937 现有盾: 0
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:32 buffId:301007
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2023-3-20 15:43:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2023-3-20 15:43:33]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2023-3-20 15:43:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066307656466961 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 49 1
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2023-3-20 15:43:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2023-3-20 15:43:33]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14
[INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 10
extraRoundTeamType: 0
[INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2023-3-20 15:43:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066584220156074 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 50 1
[INFO:2023-3-20 15:43:33][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合===============
[INFO:2023-3-20 15:43:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/msgboxview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/msgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-3-20 15:43:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:35]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2023-3-20 15:43:35]||||| Sender socketClient version=1
[INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=16
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 7
change: 50
count: 50
}
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=48
[INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 51 1
[INFO:2023-3-20 15:43:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=83
[INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214
[INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=225
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 12200001
count: 2
lastUseTime: 1647762206926
composeCount: 0
isLocked: false
}
dataList {
itemId: 12200004
count: 4
lastUseTime: 1647762206926
composeCount: 0
isLocked: false
}
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 52 1
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 99
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 135
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 138
infos {
id: 2
value: 0
time: 0
}
infos {
id: 4
value: 0
time: 0
}
infos {
id: 5
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 270
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 53 1
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 62
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 54 1
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 242603633
isInFormation: true
masterPlayerID: 2614747
heroTypeIdx: 2017
baseAttr {
hp: 2387
atk: 258
def: 247
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1596720742000
rank: 1
luck: 5
sks {
skillId: 41201700
strengthenLevel: 1
}
sks {
skillId: 41201701
strengthenLevel: 1
}
sks {
skillId: 41201702
strengthenLevel: 1
}
exp: 20400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100023
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: true
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 55 1
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 225373005
isInFormation: true
masterPlayerID: 2614747
heroTypeIdx: 2012
baseAttr {
hp: 1712
atk: 180
def: 185
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1566895050000
rank: 1
luck: 6
sks {
skillId: 41201200
strengthenLevel: 1
}
sks {
skillId: 41201201
strengthenLevel: 1
}
sks {
skillId: 41201202
strengthenLevel: 1
}
exp: 1806
state: 385
strengthenRate: 0
breakthroughCnt: 0
skinId: 100017
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 56 1
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 242663002
isInFormation: true
masterPlayerID: 2614747
heroTypeIdx: 2052
baseAttr {
hp: 3428
atk: 275
def: 290
critic: 115
critic_dmg: 500
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1596776609000
rank: 2
luck: 8
sks {
skillId: 41205200
strengthenLevel: 1
}
sks {
skillId: 41205201
strengthenLevel: 1
}
sks {
skillId: 41205202
strengthenLevel: 1
}
exp: 20200
state: 129
strengthenRate: 0
livingSks {
skillId: 40300027
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 140218
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: true
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 57 1
[INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=-2,size=8
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.30081583373249 移走了序号= 1 的消息,当前队列数量= 0 || -2 BattleResultReply 58 1