[INFO:2023-3-20 15:40:29]PJG Start [INFO:2023-3-20 15:40:29]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:29]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:29]AoUnityStarter Start [INFO:2023-3-20 15:40:29]Start App [INFO:2023-3-20 15:40:29]BundleResourceLoader type:BundleResourceLoader [INFO:2023-3-20 15:40:29]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2023-3-20 15:40:29]ResourceCache.Instance.isLuaBundle=True [INFO:2023-3-20 15:40:29]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:29]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2023-3-20 15:40:29]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:29]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2023-3-20 15:40:29]AoUnityStarter StartLua [INFO:2023-3-20 15:40:29]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-3-20 15:40:29]os: Linux, arch: arm64 [INFO:2023-3-20 15:40:29][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.main:67]:{closure}=======================腾讯渠道包======================= [INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:29][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [WARN:2023-3-20 15:40:29][@bootstrap/msdk/gpm/GpmMgr.lua:97]:{init}--------------------GpmMgr:init()--------------------- [INFO:2023-3-20 15:40:30][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:17]:{init}TGPABootstrapMgr:init()=========11=== [INFO:2023-3-20 15:40:30][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 1 [WARN:2023-3-20 15:40:30][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly [INFO:2023-3-20 15:40:30][@bootstrap/BootstrapHelper.lua:424]:{initBugly}bugly 开启监听c#的异常!! [INFO:2023-3-20 15:40:30][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState1 [INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticedotcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapnoticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:30][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState3 [INFO:2023-3-20 15:40:30][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:30]VideoMgr url = jar:file:///data/app/com.tencent.swy-1/base.apk!/assets/Android/splash/unity_video_splash.mp4 [INFO:2023-3-20 15:40:30]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-3-20 15:40:30]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:30][@bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 99ede1f6ab0eea5e03e85605692c2721307caec6 stack traceback: bootstrap/BootstrapResPreLoad:70: in function [INFO:2023-3-20 15:40:31]VideoMgr play开始 [INFO:2023-3-20 15:40:31]视频已经开始播放啦 [INFO:2023-3-20 15:40:31][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:36]VideoMgr play完毕 [INFO:2023-3-20 15:40:36]VideoMgr stop [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:36][@bootstrap/msdk/notice/model/BootstrapNoticeModel.lua:30]:{setData}TCL: BootstrapNoticeModel:setData dataJsonString [] [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState4 [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState6 [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:36]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:36][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:36]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:36]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:37][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:37][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState7 [INFO:2023-3-20 15:40:37]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:37]CurrentProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:37]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:37]CurrentProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:37]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:37]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:37]CurrentSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:37][@bootstrap/msdk/tgpa/TGPABootstrapMgr.lua:27]:{recordTGPAScene}================TGPABootstrapMgr recordTGPAScene================ 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:1,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.03333334 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 1 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:3,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.1 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 3 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:6,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.2 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 6 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:9,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.3 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 9 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:12,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.4 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 12 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:14,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.4666667 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 14 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:17,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.5666667 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 17 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:20,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.6666667 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 20 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:23,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.7666667 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 23 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:25,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.8333333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 25 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:28,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.9333333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 28 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:30,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 30 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:31,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.033333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 31 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:34,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.133333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 34 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:36,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.2 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 36 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:39,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.3 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 39 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:42,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.4 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 42 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:45,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.5 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 45 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:47,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.566667 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 47 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:50,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.666667 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 50 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:53,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.766667 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 53 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:55,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.833333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 55 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:58,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:1.933333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 58 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:61,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:2.033333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 61 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]当前已是最新应用版本,应用版本更新结束,开始资源版本更新 [INFO:2023-3-20 15:40:38]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:38]CurrentProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:38]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:38]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:38]CurrentSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:38]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:38]CurrentProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:38]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:38]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:38]CurrentSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:1,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.03333334 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 1 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:4,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.1333333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 4 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:7,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.2333333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 7 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:9,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.3 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 9 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:38]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:13,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:38]progressValue:0.4333333 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 13 3000 false [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:38][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:15,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:39]progressValue:0.5 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 15 3000 false [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:18,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:39]progressValue:0.6 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 18 3000 false [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:21,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:39]progressValue:0.7 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 21 3000 false [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:24,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:39]progressValue:0.8 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 24 3000 false [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:26,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:39]progressValue:0.8666667 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 26 3000 false [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:39]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:29,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:39]progressValue:0.9666666 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:61]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 29 3000 false [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState26 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:39]当前已是最新资源版本,更新结束 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncher.lua:349]:{_onCopyObbDone}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapHandlerDolphin.lua:137]:{closure}热更新流程完毕 [INFO:2023-3-20 15:40:39]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2023-3-20 15:40:39]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2023-3-20 15:40:39]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2023-3-20 15:40:39]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:39][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2023-3-20 15:40:40]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:40][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2023-3-20 15:40:41]unity2017 的new WWW ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:41][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2023-3-20 15:40:41][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState8 [INFO:2023-3-20 15:40:41][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:41][@bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-3-20 15:40:41][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-3-20 15:40:41][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest [INFO:2023-3-20 15:40:41][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:41]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:41]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:42]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:43][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:false [INFO:2023-3-20 15:40:43][@logic/common/ArtUpgrade/QualitySet.lua:96]:{_setPixelLightCount}qualitySet pixelLight:2 [INFO:2023-3-20 15:40:43][@logic/common/ArtUpgrade/QualitySet.lua:69]:{init}device quality:1 [INFO:2023-3-20 15:40:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:43][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:43]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:43]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:44]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:44][@framework/LogicLauncherBase.lua:61]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2023-3-20 15:40:45][@logic/common/sdk/MSDKManagerImpl.lua:679]:{registerWXTokenRefreshedListener}registerWXTokenRefreshedListener [INFO:2023-3-20 15:40:47][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:118]:{_getGPULevel}[gfx] current device Name is: Adreno (TM) 540 Adreno 540 [INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:140]:{_getGPULevelByMatchName}[gfx] search name is: 540 [INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:124]:{_getGPULevel}[gfx] gup level by match: 2 [INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:194]:{_tryDowngrade}[gfx]tryDowngrade: 2 2100 2457 4 7.5849609375 [INFO:2023-3-20 15:40:47][@logic/common/performance/Gfx.lua:87]:{_judgeForAndroid}[gfx]judge level is: 2 [WARN:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:31]:{getDeviceLevel}获得当前设备档次!! 2 2 [INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:115]:{setResourcesMode}默认高端机 [INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:137]:{setResourcesMode}当前中端机 [INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:170]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.tencent.swy/files/UnityCache/Shared [INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:171]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:175]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -167 166 [INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:183]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-3-20 15:40:47][@logic/common/performance/PerformanceMgr.lua:187]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 857 166 [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_monopoly isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo7_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo8_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:47]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:47][@logic/common/logic/CheckRebootMgr.lua:15]:{setPostHotupdateBootstrapCommitID}热更后重启:setPostHotupdateBootstrapCommitID 99ede1f6ab0eea5e03e85605692c2721307caec6 stack traceback: logic/common/logic/CheckRebootMgr:15: in function 'setPostHotupdateBootstrapCommitID' logic/common/logic/ResPreLoadMgr:106: in function [INFO:2023-3-20 15:40:47][@bootstrap/BootstrapHandlerDolphin.lua:149]:{showUITipByState}eBootstrapState29 [INFO:2023-3-20 15:40:48][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:48][@bootstrap/BootstrapHelper.lua:336]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-3-20 15:40:48][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:48][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:48][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:90: GameStateMgr:_getNotifyLocalStateType sysVersion25 [INFO:2023-3-20 15:40:48][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101511 时间:2019-09-12 19:00:00 interval = -111012060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 101521 时间:2019-09-13 19:00:00 interval = -110925660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102211 时间:2020-05-28 09:00:00 interval = -88670460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102221 时间:2020-05-29 09:00:00 interval = -88584060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102231 时间:2020-05-30 09:00:00 interval = -88497660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102611 时间:2020-07-09 09:00:00 interval = -85041660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102621 时间:2020-07-10 09:00:00 interval = -84955260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 102631 时间:2020-07-11 09:00:00 interval = -84868860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103011 时间:2020-07-07 09:00:00 interval = -85214460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103021 时间:2020-07-08 09:00:00 interval = -85128060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103111 时间:2020-08-13 09:00:00 interval = -82017660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103121 时间:2020-08-14 09:00:00 interval = -81931260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103131 时间:2020-08-15 09:00:00 interval = -81844860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103141 时间:2020-08-16 09:00:00 interval = -81758460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103151 时间:2020-08-17 09:00:00 interval = -81672060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103161 时间:2020-08-18 09:00:00 interval = -81585660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103171 时间:2020-08-19 09:00:00 interval = -81499260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103181 时间:2020-08-20 09:00:00 interval = -81412860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103191 时间:2020-08-21 09:00:00 interval = -81326460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031101 时间:2020-08-22 09:00:00 interval = -81240060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031111 时间:2020-08-23 09:00:00 interval = -81153660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031121 时间:2020-08-24 09:00:00 interval = -81067260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031131 时间:2020-08-25 09:00:00 interval = -80980860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031141 时间:2020-08-26 09:00:00 interval = -80894460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031151 时间:2020-08-27 09:00:00 interval = -80808060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031161 时间:2020-08-28 09:00:00 interval = -80721660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031171 时间:2020-08-29 09:00:00 interval = -80635260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031181 时间:2020-08-30 09:00:00 interval = -80548860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031191 时间:2020-08-31 09:00:00 interval = -80462460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031201 时间:2020-09-01 09:00:00 interval = -80376060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031211 时间:2020-09-02 09:00:00 interval = -80289660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031221 时间:2020-09-03 09:00:00 interval = -80203260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031231 时间:2020-09-04 09:00:00 interval = -80116860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031241 时间:2020-09-05 09:00:00 interval = -80030460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031251 时间:2020-09-06 09:00:00 interval = -79944060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031261 时间:2020-09-07 09:00:00 interval = -79857660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031271 时间:2020-09-08 09:00:00 interval = -79771260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031281 时间:2020-09-09 09:00:00 interval = -79684860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031291 时间:2020-09-10 09:00:00 interval = -79598460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1031301 时间:2020-09-11 09:00:00 interval = -79512060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103511 时间:2020-09-07 09:00:00 interval = -79857660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103521 时间:2020-09-08 09:00:00 interval = -79771260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103531 时间:2020-09-09 09:00:00 interval = -79684860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103611 时间:2020-09-17 09:00:00 interval = -78993660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103621 时间:2020-09-18 09:00:00 interval = -78907260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103631 时间:2020-09-19 09:00:00 interval = -78820860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103641 时间:2020-09-20 09:00:00 interval = -78734460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103651 时间:2020-09-21 09:00:00 interval = -78648060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103661 时间:2020-09-22 09:00:00 interval = -78561660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103671 时间:2020-09-23 09:00:00 interval = -78475260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103681 时间:2020-09-24 09:00:00 interval = -78388860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 103691 时间:2020-09-25 09:00:00 interval = -78302460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036101 时间:2020-09-26 09:00:00 interval = -78216060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036111 时间:2020-09-27 09:00:00 interval = -78129660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036121 时间:2020-09-28 09:00:00 interval = -78043260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036131 时间:2020-09-29 09:00:00 interval = -77956860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036141 时间:2020-09-30 09:00:00 interval = -77870460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036151 时间:2020-10-01 09:00:00 interval = -77784060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036161 时间:2020-10-02 09:00:00 interval = -77697660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036171 时间:2020-10-03 09:00:00 interval = -77611260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036181 时间:2020-10-04 09:00:00 interval = -77524860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036191 时间:2020-10-05 09:00:00 interval = -77438460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036201 时间:2020-10-06 09:00:00 interval = -77352060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036211 时间:2020-10-07 09:00:00 interval = -77265660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1036221 时间:2020-10-08 09:00:00 interval = -77179260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104011 时间:2020-10-06 09:00:00 interval = -77352060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104021 时间:2020-10-07 09:00:00 interval = -77265660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104411 时间:2020-10-20 09:00:00 interval = -76142460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104421 时间:2020-10-21 09:00:00 interval = -76056060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 104431 时间:2020-10-22 09:00:00 interval = -75969660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105111 时间:2020-11-24 09:00:00 interval = -73118460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105211 时间:2020-12-14 09:00:00 interval = -71390460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105221 时间:2020-12-15 09:00:00 interval = -71304060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105611 时间:2020-12-24 09:00:00 interval = -70526460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105621 时间:2020-12-25 09:00:00 interval = -70440060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 105711 时间:2021-01-11 09:00:00 interval = -68971260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106111 时间:2021-01-26 09:00:00 interval = -67675260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106211 时间:2021-02-24 09:00:00 interval = -65169660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106611 时间:2021-03-04 09:00:00 interval = -64478460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106711 时间:2021-03-21 09:00:00 interval = -63009660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106721 时间:2021-03-22 09:00:00 interval = -62923260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106731 时间:2021-03-23 09:00:00 interval = -62836860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 106741 时间:2021-03-24 09:00:00 interval = -62750460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107111 时间:2021-04-01 09:00:00 interval = -62059260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107211 时间:2021-04-20 09:00:00 interval = -60417660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107221 时间:2021-04-21 09:00:00 interval = -60331260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107611 时间:2021-04-29 09:00:00 interval = -59640060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 107711 时间:2021-05-19 09:00:00 interval = -57912060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108111 时间:2021-06-01 09:00:00 interval = -56788860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108121 时间:2021-06-02 09:00:00 interval = -56702460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108211 时间:2021-06-21 09:00:00 interval = -55060860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108221 时间:2021-06-22 09:00:00 interval = -54974460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108611 时间:2021-06-30 09:00:00 interval = -54283260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108621 时间:2021-07-01 09:00:00 interval = -54196860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108631 时间:2021-07-02 09:00:00 interval = -54110460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108711 时间:2021-07-19 09:00:00 interval = -52641660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108721 时间:2021-07-20 09:00:00 interval = -52555260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 108731 时间:2021-07-21 09:00:00 interval = -52468860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109111 时间:2021-07-29 09:00:00 interval = -51777660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109211 时间:2021-08-16 09:00:00 interval = -50222460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109221 时间:2021-08-17 09:00:00 interval = -50136060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109231 时间:2021-08-18 09:00:00 interval = -50049660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109611 时间:2021-08-26 09:00:00 interval = -49358460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109621 时间:2021-08-27 09:00:00 interval = -49272060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109631 时间:2021-08-28 09:00:00 interval = -49185660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109641 时间:2021-08-29 09:00:00 interval = -49099260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109651 时间:2021-08-30 09:00:00 interval = -49012860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109661 时间:2021-08-31 09:00:00 interval = -48926460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109671 时间:2021-09-01 09:00:00 interval = -48840060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109681 时间:2021-09-02 09:00:00 interval = -48753660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109691 时间:2021-09-03 09:00:00 interval = -48667260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096101 时间:2021-09-04 09:00:00 interval = -48580860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096111 时间:2021-09-05 09:00:00 interval = -48494460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096121 时间:2021-09-06 09:00:00 interval = -48408060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096131 时间:2021-09-07 09:00:00 interval = -48321660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096141 时间:2021-09-08 09:00:00 interval = -48235260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096151 时间:2021-09-09 09:00:00 interval = -48148860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096161 时间:2021-09-10 09:00:00 interval = -48062460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096171 时间:2021-09-11 09:00:00 interval = -47976060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096181 时间:2021-09-12 09:00:00 interval = -47889660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096191 时间:2021-09-13 09:00:00 interval = -47803260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096201 时间:2021-09-14 09:00:00 interval = -47716860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096211 时间:2021-09-15 09:00:00 interval = -47630460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096221 时间:2021-09-16 09:00:00 interval = -47544060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1096231 时间:2021-09-17 09:00:00 interval = -47457660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109711 时间:2021-09-15 09:00:00 interval = -47630460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109721 时间:2021-09-16 09:00:00 interval = -47544060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 109731 时间:2021-09-17 09:00:00 interval = -47457660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110111 时间:2021-09-23 09:00:00 interval = -46939260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110211 时间:2021-10-11 09:00:00 interval = -45384060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110221 时间:2021-10-12 09:00:00 interval = -45297660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110231 时间:2021-10-13 09:00:00 interval = -45211260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110611 时间:2021-10-28 09:00:00 interval = -43915260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110711 时间:2021-11-15 09:00:00 interval = -42360060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110721 时间:2021-11-16 09:00:00 interval = -42273660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 110731 时间:2021-11-17 09:00:00 interval = -42187260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111111 时间:2021-11-25 09:00:00 interval = -41496060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111211 时间:2021-12-13 09:00:00 interval = -39940860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111221 时间:2021-12-14 09:00:00 interval = -39854460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111231 时间:2021-12-15 09:00:00 interval = -39768060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111611 时间:2021-12-23 09:00:00 interval = -39076860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111711 时间:2022-01-10 09:00:00 interval = -37521660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111721 时间:2022-01-11 09:00:00 interval = -37435260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 111731 时间:2022-01-12 09:00:00 interval = -37348860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112111 时间:2022-01-25 09:00:00 interval = -36225660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112211 时间:2022-02-21 09:00:00 interval = -33892860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112221 时间:2022-02-22 09:00:00 interval = -33806460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112231 时间:2022-02-23 09:00:00 interval = -33720060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112611 时间:2022-03-03 09:00:00 interval = -33028860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112711 时间:2022-03-21 09:00:00 interval = -31473660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112721 时间:2022-03-22 09:00:00 interval = -31387260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 112731 时间:2022-03-23 09:00:00 interval = -31300860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113111 时间:2022-03-31 09:00:00 interval = -30609660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113211 时间:2022-04-18 09:00:00 interval = -29054460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113221 时间:2022-04-19 09:00:00 interval = -28968060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113231 时间:2022-04-20 09:00:00 interval = -28881660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113611 时间:2022-04-28 09:00:00 interval = -28190460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113711 时间:2022-05-16 09:00:00 interval = -26635260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113721 时间:2022-05-17 09:00:00 interval = -26548860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 113731 时间:2022-05-18 09:00:00 interval = -26462460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114111 时间:2022-05-26 09:00:00 interval = -25771260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114211 时间:2022-05-13 09:00:00 interval = -26894460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114221 时间:2022-05-14 09:00:00 interval = -26808060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114231 时间:2022-05-15 09:00:00 interval = -26721660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114241 时间:2022-05-16 09:00:00 interval = -26635260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114251 时间:2022-05-17 09:00:00 interval = -26548860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114261 时间:2022-05-18 09:00:00 interval = -26462460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114271 时间:2022-05-19 09:00:00 interval = -26376060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114281 时间:2022-05-20 09:00:00 interval = -26289660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114291 时间:2022-05-21 09:00:00 interval = -26203260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142101 时间:2022-05-22 09:00:00 interval = -26116860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142111 时间:2022-05-23 09:00:00 interval = -26030460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142121 时间:2022-05-24 09:00:00 interval = -25944060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142131 时间:2022-05-25 09:00:00 interval = -25857660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142141 时间:2022-05-26 09:00:00 interval = -25771260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142151 时间:2022-05-27 09:00:00 interval = -25684860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142161 时间:2022-05-28 09:00:00 interval = -25598460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142171 时间:2022-05-29 09:00:00 interval = -25512060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142181 时间:2022-05-30 09:00:00 interval = -25425660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142191 时间:2022-05-31 09:00:00 interval = -25339260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142201 时间:2022-06-01 09:00:00 interval = -25252860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142211 时间:2022-06-02 09:00:00 interval = -25166460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142221 时间:2022-06-03 09:00:00 interval = -25080060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142231 时间:2022-06-04 09:00:00 interval = -24993660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142241 时间:2022-06-05 09:00:00 interval = -24907260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142251 时间:2022-06-06 09:00:00 interval = -24820860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142261 时间:2022-06-07 09:00:00 interval = -24734460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142271 时间:2022-06-08 09:00:00 interval = -24648060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142281 时间:2022-06-09 09:00:00 interval = -24561660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142291 时间:2022-06-10 09:00:00 interval = -24475260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142301 时间:2022-06-11 09:00:00 interval = -24388860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142311 时间:2022-06-12 09:00:00 interval = -24302460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142321 时间:2022-06-13 09:00:00 interval = -24216060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142331 时间:2022-06-14 09:00:00 interval = -24129660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 1142341 时间:2022-06-15 09:00:00 interval = -24043260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114611 时间:2022-06-23 09:00:00 interval = -23352060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114711 时间:2022-07-11 09:00:00 interval = -21796860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114721 时间:2022-07-12 09:00:00 interval = -21710460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 114731 时间:2022-07-13 09:00:00 interval = -21624060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115111 时间:2022-07-21 09:00:00 interval = -20932860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115211 时间:2022-08-08 09:00:00 interval = -19377660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115221 时间:2022-08-09 09:00:00 interval = -19291260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115231 时间:2022-08-10 09:00:00 interval = -19204860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115611 时间:2022-08-18 09:00:00 interval = -18513660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115711 时间:2022-09-05 09:00:00 interval = -16958460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115721 时间:2022-09-06 09:00:00 interval = -16872060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 115731 时间:2022-09-07 09:00:00 interval = -16785660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116111 时间:2022-09-15 09:00:00 interval = -16094460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116211 时间:2022-10-03 09:00:00 interval = -14539260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116221 时间:2022-10-04 09:00:00 interval = -14452860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116231 时间:2022-10-05 09:00:00 interval = -14366460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116611 时间:2022-10-20 09:00:00 interval = -13070460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116711 时间:2022-11-07 09:00:00 interval = -11515260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116721 时间:2022-11-08 09:00:00 interval = -11428860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 116731 时间:2022-11-09 09:00:00 interval = -11342460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117111 时间:2022-11-17 09:00:00 interval = -10651260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117211 时间:2022-12-05 09:00:00 interval = -9096060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117221 时间:2022-12-06 09:00:00 interval = -9009660 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117231 时间:2022-12-07 09:00:00 interval = -8923260 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117611 时间:2022-12-15 09:00:00 interval = -8232060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117711 时间:2023-01-02 09:00:00 interval = -6676860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117721 时间:2023-01-03 09:00:00 interval = -6590460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 117731 时间:2023-01-04 09:00:00 interval = -6504060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118111 时间:2023-01-12 09:00:00 interval = -5812860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118211 时间:2023-02-06 09:00:00 interval = -3652860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118221 时间:2023-02-07 09:00:00 interval = -3566460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118231 时间:2023-02-08 09:00:00 interval = -3480060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118611 时间:2023-02-23 09:00:00 interval = -2184060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118711 时间:2023-03-13 09:00:00 interval = -628860 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118721 时间:2023-03-14 09:00:00 interval = -542460 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 118731 时间:2023-03-15 09:00:00 interval = -456060 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 119111 时间:2023-03-23 09:00:00 interval = 235140 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 119211 时间:2023-04-10 09:00:00 interval = 1790340 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 119221 时间:2023-04-11 09:00:00 interval = 1876740 [INFO:2023-3-20 15:40:48][@logic/common/state/notify/NotifyLocalState.lua:154]:{_initAllActivtyNoticeData} noticeId = 119231 时间:2023-04-12 09:00:00 interval = 1963140 [INFO:2023-3-20 15:40:48][@logic/common/logic/CheckRebootMgr.lua:20]:{checkIsNeedReboot}热更后重启检查: 99ede1f6ab0eea5e03e85605692c2721307caec6 99ede1f6ab0eea5e03e85605692c2721307caec6 [INFO:2023-3-20 15:40:49]VideoMgr url = file:///storage/emulated/0/Android/data/com.tencent.swy/files/StreamingAssets/Android/movie/open.mp4 [INFO:2023-3-20 15:40:49]VideoMgr 没有preload,play之前需要prepare下 [INFO:2023-3-20 15:40:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/local/build_info_asset_bundle.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2023-3-20 15:40:49][@logic/extensions/gm/controller/GMBuildInfoController.lua:89]:{callback}[BuildInfo] [AB]: deviceName:PJGGOUZAO dateTime:2023/3/17 18:57:11 commitID:a214f57e25cf3f2cc1f2e4f7475ba98c7592baee CIPipelineID:844665 [pkg]: deviceName:PJGGOUZAO dateTime:2023/1/10 10:03:10 commitID:1a4b2293ff1eec75d7139679e214c35690fb746d CIPipelineID:805969 [INFO:2023-3-20 15:40:50]VideoMgr play开始 [INFO:2023-3-20 15:40:50]视频已经开始播放啦 [INFO:2023-3-20 15:40:50][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:51]VideoMgr stop [INFO:2023-3-20 15:40:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:40:51]VideoMgr play完毕 [INFO:2023-3-20 15:40:51]VideoMgr stop [INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:40:52][@logic/common/sdk/MSDKManagerImpl.lua:717]:{getDeviceType}simulator result:nil [INFO:2023-3-20 15:40:52][@logic/extensions/login/helper/LoginViewHelper.lua:41]:{_showToUseTencentMonitorTips}TCL: getDeviceType deivceType, isSimulator, isTencentSimulator 0 false false [INFO:2023-3-20 15:40:52]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:52][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:52]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:52]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:53][@logic/common/msdk/tgpa/TGPAHelperController.lua:141]:{recordChangeFpsTarget}=========self._helperInstace.recordChangeFpsTarget====== 30 [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticetextcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/notice/noticeimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53][@logic/extensions/notice/view/NoticeView.lua:51]:{onEnter}NoticeView:onEnter() [INFO:2023-3-20 15:40:53][@logic/extensions/notice/view/NoticeView.lua:52]:{onEnter}{} [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_gf_hdzx_3.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_013.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_393.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_021.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_ty043.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:40:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:40:55][@logic/extensions/login/view/LoginView.lua:669]:{beginGetBtSessionId}registerNeedNameAuthListener [INFO:2023-3-20 15:40:55][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:40:55][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:576: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils:1257: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:576: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/notice/view/NoticeView:170: in function [INFO:2023-3-20 15:40:55][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 3 [INFO:2023-3-20 15:40:55][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:586: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils:1257: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:586: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/notice/view/NoticeView:170: in function [INFO:2023-3-20 15:40:55][@logic/common/sdk/MSDKManagerImpl.lua:671]:{registerLoginListener}registerLoginListener [INFO:2023-3-20 15:40:55][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:616: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils:1257: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:616: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView:698: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView:169: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/notice/view/NoticeView:170: in function [INFO:2023-3-20 15:40:56][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:56][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-20 15:40:56][@logic/common/sdk/MSDKManagerImpl.lua:673]:{callFunc}onLoginListener [INFO:2023-3-20 15:40:56][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/login/view/LoginView:609: [SDK登录]==<==返回; 0; DE5B29EB451BCC064AE204CE7074F0C3; 1686987617; desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB; 34ef922213caf92e12a75a2300d21b0a; C871065C052A4B30FE5880A7D608F0CB; 1; 2; 0 stack traceback: logic/common/GameUtils:1257: in function 'forcePrintStackTrace' logic/extensions/login/view/LoginView:609: in function 'callFunc' logic/common/sdk/MSDKManagerImpl:664: in function 'onLoginOrWXTokenRefreshed' logic/common/sdk/MSDKManagerImpl:674: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2023-3-20 15:40:56][@logic/extensions/login/view/LoginView.lua:506]:{_msdkLoginListener}MSDK登录返回成功,看下参数======= DE5B29EB451BCC064AE204CE7074F0C3 1686987617 desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB 34ef922213caf92e12a75a2300d21b0a C871065C052A4B30FE5880A7D608F0CB 1 2 0 0 [INFO:2023-3-20 15:40:56][@logic/extensions/login/view/LoginView.lua:535]:{_msdkLoginListener}MSDK登录返回成功。发送gsdk的统计参数msg====== DE5B29EB451BCC064AE204CE7074F0C3|1686987617|desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB|34ef922213caf92e12a75a2300d21b0a|C871065C052A4B30FE5880A7D608F0CB|1|2|0 [INFO:2023-3-20 15:40:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:40:56][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:56]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:56]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:102]:{sendMSDKGetServerListRequest}needSaveZoneInfo true [INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:106]:{sendMSDKGetServerListRequest}InitTdirC871065C052A4B30FE5880A7D608F0CB [INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:107]:{sendMSDKGetServerListRequest}treeIdnil [INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:109]:{sendMSDKGetServerListRequest}finalTreeId9 [INFO:2023-3-20 15:40:56][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/month-1, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2 [INFO:2023-3-20 15:40:56][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:56][@logic/extensions/login/agent/LoginAgent.lua:517]:{getSimplefriends}http-获取同玩好友(部分)url===== https://t3.swy.qq.com:10003/loadsimplefriends.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10003\/loadsimplefriends.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","platId":1,"areaId":2,"accessToken":"DE5B29EB451BCC064AE204CE7074F0C3"}} [INFO:2023-3-20 15:40:56][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10003\/loadsimplefriends.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","platId":"1","areaId":"2","accessToken":"DE5B29EB451BCC064AE204CE7074F0C3"}} [INFO:2023-3-20 15:40:56][@logic/extensions/login/view/LoginView.lua:470]:{_tryShowNameAuthMsgBox}tryShowNameAuthMsgBox 1 [INFO:2023-3-20 15:40:56][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:40:56][@logic/common/msdk/kingcard/Kingcard.lua:47]:{callFunc}=========腾讯大王卡情况=====00000000000000000000000000000===== {"activationUrl":"https://personalkingcard.3g.qq.com/activity/personal/index.html#/?logintype\u003d2\u0026j\u003d1\u0026src\u003d76_1_u\u0026sdi_from\u003d59","errorCode":-10001,"extra":"","kingcard":0,"operator":-2,"product":0,"stateTag":"","subErrorCode":0} [INFO:2023-3-20 15:40:57][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"782\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 20 Mar 2023 07:40:58 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"friendInfos\":[{\"friendName\":\"2681699534\",\"openId\":\"2A83BEB510173992597AAF785CC6C0F9\",\"pictureUrl\":\"http:\/\/thirdqq.qlogo.cn\/qqopen\/y0ib5n2sUbUaP0icibLfYpmNnibibghL749VaxibqBicuB8xjjxevSFzGZD172ujMwYv9Og\/\"},{\"friendName\":\"2095141849\",\"openId\":\"9D795F833CBCBBE2FDD06B541321B863\",\"pictureUrl\":\"http:\/\/thirdqq.qlogo.cn\/qqopen\/y0ib5n2sUbUbDdqKHISHeqMibf1SriaNmwjIYReWf80JsOQf3tXqWpfwKqFaynyoXLX\/\"},{\"friendName\":\"2121230382\",\"openId\":\"E807049E77B45672D6260847579A640D\",\"pictureUrl\":\"http:\/\/thirdqq.qlogo.cn\/qqopen\/y0ib5n2sUbUYDTN65NrSJOSYYAt5cIKajR8liboCpoOAtWUw1NPHH4zTlgwWToVVYH\/\"},{\"friendName\":\"小怪兽\",\"openId\":\"4A420841C68CF992BD6CACA51D7D0EA4\",\"pictureUrl\":\"http:\/\/thirdqq.qlogo.cn\/qqopen\/y0ib5n2sUbUbl6ibgp0NdIGA1JFQ3l84ITrTVeWPSU2V0JPz27oAoA4vEHcpUGiaZUV\/\"}],\"resultCode\":0}","requestUrl":"https:\/\/t3.swy.qq.com:10003\/loadsimplefriends.jsp"} [INFO:2023-3-20 15:40:57][@logic/extensions/login/agent/LoginAgent.lua:521]:{callback}http-获取同玩好友(部分)返回数据========= {"friendInfos":[{"friendName":"2681699534","openId":"2A83BEB510173992597AAF785CC6C0F9","pictureUrl":"http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUaP0icibLfYpmNnibibghL749VaxibqBicuB8xjjxevSFzGZD172ujMwYv9Og/"},{"friendName":"2095141849","openId":"9D795F833CBCBBE2FDD06B541321B863","pictureUrl":"http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbDdqKHISHeqMibf1SriaNmwjIYReWf80JsOQf3tXqWpfwKqFaynyoXLX/"},{"friendName":"2121230382","openId":"E807049E77B45672D6260847579A640D","pictureUrl":"http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUYDTN65NrSJOSYYAt5cIKajR8liboCpoOAtWUw1NPHH4zTlgwWToVVYH/"},{"friendName":"小怪兽","openId":"4A420841C68CF992BD6CACA51D7D0EA4","pictureUrl":"http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbl6ibgp0NdIGA1JFQ3l84ITrTVeWPSU2V0JPz27oAoA4vEHcpUGiaZUV/"}],"resultCode":0} [INFO:2023-3-20 15:40:57]QueryTree result: Success, 0, 0 [INFO:2023-3-20 15:40:57]node,id:9node.ParentId:-1 [INFO:2023-3-20 15:40:57]node,id:10002node.ParentId:9 [INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:78]:{_buildServerMoByNode}leaf,id:10002 url:1 flag:Fine tag:Hot, Recommend [INFO:2023-3-20 15:40:57]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:111]:{_buildServerMoByNode}TCL: log RoleInfos in this node, node id: 10002 [INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10002 橙子DTT 4 1565254568 {"portrait":11100001,"frame":11110001} [INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10002 橙子ttd 7 1566982570 {"portrait":11100001,"frame":11110001} [INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:116]:{_buildServerMoByNode}TCL: log final node, node id: 10002 [INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:40]:{_logRoleInfo}TCL: roleInfo.LeafId, roleInfo.RoleName,roleInfo.RoleLevel,LastLoginTime,roleInfo.UserData 10002 橙子ttd 7 1566982570 {"portrait":11100001,"frame":11110001} [INFO:2023-3-20 15:40:57][@logic/extensions/login/helper/LoginControllerHelper.lua:126]:{_buildServerMoByNode}TCL: GameUtils.json.encode(info) {"level":7,"vipLevel":0,"id":10002,"frame":11110001,"name":"橙子ttd","portrait":11100001} [INFO:2023-3-20 15:40:58]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:58]CurrentProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:58]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:58]CurrentProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:58]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:58]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:58]CurrentSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:1,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:0.03333334 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 1 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:4,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:0.1333333 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 4 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:7,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:0.2333333 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 7 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:11,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:0.3666667 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 11 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:14,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:0.4666667 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 14 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:17,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:0.5666667 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 17 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:20,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:0.6666667 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 20 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:24,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:0.8 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 24 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:27,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:0.9 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 27 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:30,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:1 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 30 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:33,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:1.1 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 33 3000 false [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:58]OnUpdateProgressInfo,msg:获取程序版本信息,nowSize:34,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:58]progressValue:1.133333 [INFO:2023-3-20 15:40:58][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取程序版本信息 34 3000 false [INFO:2023-3-20 15:40:58]当前已是最新应用版本,应用版本更新结束,开始资源版本更新 [INFO:2023-3-20 15:40:58]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:58]CurrentProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:58]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:58]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:58]CurrentSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:58]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:58]CurrentProgramVersion:1.0.37.0 [INFO:2023-3-20 15:40:58]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:58]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:58]CurrentSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:1,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:0.03333334 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 1 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:4,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:0.1333333 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 4 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:7,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:0.2333333 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 7 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:10,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:0.3333333 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 10 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:14,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:0.4666667 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 14 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:17,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:0.5666667 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 17 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:20,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:0.6666667 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 20 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:24,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:0.8 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 24 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:27,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:0.9 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 27 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:30,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:1 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 30 3000 false [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo with IIPSMobileVersionCallBack [INFO:2023-3-20 15:40:59]OnUpdateProgressInfo,msg:获取资源版本信息,nowSize:33,totalSize:3000,isDownloading:False [INFO:2023-3-20 15:40:59]progressValue:1.1 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:960]:{closure}_onUpdateProgressInfo:msg, nowSize, totalSize, isDownloading: 获取资源版本信息 33 3000 false [INFO:2023-3-20 15:40:59]当前已是最新资源版本,更新结束 [INFO:2023-3-20 15:40:59][@logic/extensions/login/view/LoginView.lua:1004]:{closure}热更新流程完毕 [INFO:2023-3-20 15:40:59][@logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2023-3-20 15:40:59][@logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1679298059 [INFO:2023-3-20 15:40:59][@logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2023-3-20 15:40:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:40:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:59]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:59]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:59]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:40:59]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:40:59][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/month-1, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2 [INFO:2023-3-20 15:40:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:59][@logic/extensions/login/agent/LoginAgent.lua:474]:{sendMSDKLoginAndStartRequest}http-腾讯专用web登陆url===== https://t3.swy.qq.com:10003/login.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10003\/login.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"DE5B29EB451BCC064AE204CE7074F0C3","areaId":"2","clientVersion":"1.0.37.4404"}} [INFO:2023-3-20 15:40:59][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10003\/login.jsp","method":"GET","param":{"openId":"C871065C052A4B30FE5880A7D608F0CB","isAppleId":"0","sysType":"0","platId":"1","isGuest":"0","btSessionId":"DE5B29EB451BCC064AE204CE7074F0C3","areaId":"2","clientVersion":"1.0.37.4404"}} [INFO:2023-3-20 15:40:59][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"213\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 20 Mar 2023 07:41:00 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"areaId\":1,\"isAdmin\":false,\"resultCode\":0,\"sessionId\":\"c7382dc6-95c5-4255-a916-b3491f801ef4\",\"userName\":\"1003_C871065C052A4B30FE5880A7D608F0CB\",\"zoneInfo\":{\"id\":10002,\"name\":\"寻味千古\",\"prefix\":\"\",\"state\":1}}","requestUrl":"https:\/\/t3.swy.qq.com:10003\/login.jsp"} [INFO:2023-3-20 15:40:59][@logic/extensions/login/agent/LoginAgent.lua:478]:{callback}http-腾讯专用web登陆返回数据========= {"areaId":1,"isAdmin":false,"resultCode":0,"sessionId":"c7382dc6-95c5-4255-a916-b3491f801ef4","userName":"1003_C871065C052A4B30FE5880A7D608F0CB","zoneInfo":{"id":10002,"name":"寻味千古","prefix":"","state":1}} [INFO:2023-3-20 15:40:59][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:release/month-1, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:0, targetServerOS:Android, areaId:2 [INFO:2023-3-20 15:40:59][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 2 [INFO:2023-3-20 15:40:59][@logic/extensions/login/agent/LoginAgent.lua:426]:{sendWebStartRequest}http-进入游戏url===== https://t3.swy.qq.com:10003/startgame.jsp 调用native发送httpdns请求,参数: {"url":"https:\/\/t3.swy.qq.com:10003\/startgame.jsp","method":"GET","param":{"pfKey":"34ef922213caf92e12a75a2300d21b0a","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB","regChannel":"73213123","installChannel":"73213123","openKey":"1B2BE645543217A1557F445F1C73809D","zoneId":10002,"sessionId":"c7382dc6-95c5-4255-a916-b3491f801ef4","isIOSSimulator":"0"}} [INFO:2023-3-20 15:40:59][@logic/common/sdk/MSDKManagerImpl.lua:129]:{requestWithForm}-native 的HTTP请求 发送请求======================= param= {"url":"https:\/\/t3.swy.qq.com:10003\/startgame.jsp","method":"GET","param":{"pfKey":"34ef922213caf92e12a75a2300d21b0a","pf":"desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB","regChannel":"73213123","installChannel":"73213123","openKey":"1B2BE645543217A1557F445F1C73809D","zoneId":"10002","sessionId":"c7382dc6-95c5-4255-a916-b3491f801ef4","isIOSSimulator":"0"}} [INFO:2023-3-20 15:41:0][@logic/common/sdk/MSDKManagerImpl.lua:159]:{callFunc}-native 的HTTP请求 返回结果======================= result= {"msgkey":"key_http_request","statusCode":200,"header":"{\"content-length\":[\"91\"],\"content-type\":[\"application\/json;charset\\u003dutf-8\"],\"date\":[\"Mon, 20 Mar 2023 07:41:00 GMT\"],\"server\":[\"Apache-Coyote\/1.1\"]}","body":"{\"ip\":\"t3.swy.qq.com\",\"isAdmin\":false,\"pid\":10002001,\"port\":11001,\"resultCode\":0,\"state\":1}","requestUrl":"https:\/\/t3.swy.qq.com:10003\/startgame.jsp"} [INFO:2023-3-20 15:41:0][@logic/extensions/login/agent/LoginAgent.lua:430]:{callback}http-进入游戏返回数据========= {"ip":"t3.swy.qq.com","isAdmin":false,"pid":10002001,"port":11001,"resultCode":0,"state":1} [INFO:2023-3-20 15:41:0][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:44]:{tssSdkSetUserInfoEx}发送tsssdk的登录信息=========== 1 C871065C052A4B30FE5880A7D608F0CB 1107043530 1 1003_C871065C052A4B30FE5880A7D608F0CB [INFO:2023-3-20 15:41:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:0][@logic/extensions/login/view/LoginView.lua:1156]:{_realonClickLogin}click login btn,ip=t3.swy.qq.com,port=11001 [INFO:2023-3-20 15:41:0][@logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= t3.swy.qq.com 11001 [INFO:2023-3-20 15:41:0][@logic/common/sdk/SDKManager.lua:529]:{callFunc}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 101.89.42.151 [INFO:2023-3-20 15:41:0][@logic/common/sdk/SDKManager.lua:542]:{callFunc}===SDKManager.impl.queryHostByDomain resultIp====== 101.89.42.151 [INFO:2023-3-20 15:41:0]==============link network is ipv4============ [INFO:2023-3-20 15:41:0]1 status:Connecting [INFO:2023-3-20 15:41:0]1 Connect,ip=101.89.42.151,port=11001,verson=0 [INFO:2023-3-20 15:41:0][@logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2023-3-20 15:41:0][@logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2023-3-20 15:41:0]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2023-3-20 15:41:0]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2023-3-20 15:41:0]1 Same version,socket.Connected=True [INFO:2023-3-20 15:41:0]1 Do EndConnect [INFO:2023-3-20 15:41:0]1 Do EndConnect Done [INFO:2023-3-20 15:41:0]1 status:Connected [INFO:2023-3-20 15:41:0]1 ConnectSucc True [INFO:2023-3-20 15:41:0][@logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2023-3-20 15:41:0]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=87 [INFO:2023-3-20 15:41:0]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=77 [INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=46 [INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 302 infos { id: 91 value: 0 time: 0 } infos { id: 92 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10409 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-20 15:41:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=95 [INFO:2023-3-20 15:41:0]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36 [INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 161 infos { id: 0 value: 1 time: 1679328000 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10613 value: 1 time: 1679328000 } replaceAll: false } [INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-20 15:41:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 1 1 [INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 110875902 mailId: 29 params: attachment: 2#1#10|2#2#1000|2#4#20|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1679298052124 isCollection: false isLock: false isGet: false } [INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-3-20 15:41:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 2 1 [INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-20 15:41:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-20 15:41:0][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 3 1 [INFO:2023-3-20 15:41:1]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=148 [INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 2614747 name: 橙子ttd gender: 2 portrait: 11100001 exp: 89494 signature: chefTitle: 0 roleNum: 10 heroRate: 6.9 dungeonCount: 13 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 223 heroCharCover: 2052 frame: 11110001 touchCountLeft: 5 registerTime: 1566893152 lastLogoutTime: 1672960192 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2052 lastUpdateTime: 0 autoChangeDaily: false } isReturn: true mentorRoleId: 2 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } settingInfos { settingId: 2 isOpen: true } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 chatBubbleId: 11640001 } [INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-3-20 15:41:1][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 4 1 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-20 15:41:1]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-3-20 15:41:1]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1188 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1189 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1190 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1191 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1192 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-23 09:00:00 id = 119111 interval = 235127000 serverNow = 1679298073 noticeItem.timeStamp = 1679533200 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-10 09:00:00 id = 119211 interval = 1790327000 serverNow = 1679298073 noticeItem.timeStamp = 1681088400 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-11 09:00:00 id = 119221 interval = 1876727000 serverNow = 1679298073 noticeItem.timeStamp = 1681174800 [INFO:2023-3-20 15:41:1][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-12 09:00:00 id = 119231 interval = 1963127000 serverNow = 1679298073 noticeItem.timeStamp = 1681261200 [INFO:2023-3-20 15:41:1]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:41:1]ProgramVersion:1.0.37.0 [WARN:2023-3-20 15:41:1][@logic/common/msdk/pandora/PandoraService.lua:270]:{setNormalInfo}sAppId: 1107043530 sRoleId: 2614747 sAcountType: qq sOpenId: C871065C052A4B30FE5880A7D608F0CB sAccessToken: DE5B29EB451BCC064AE204CE7074F0C3 sArea 1 sPartition: 10002 sPayToken: 1B2BE645543217A1557F445F1C73809D sGameVer: 1.0.37.0 sPlatID: 1 sChannelId: 73213123 [INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-20 15:41:1][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 5 1 [INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 89 } [INFO:2023-3-20 15:41:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2023-3-20 15:41:1][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 6 1 [WARN:2023-3-20 15:41:3][@logic/extensions/pandora/controller/PandoraMsgController.lua:99]:{closure}收到潘多拉入口展示,模块名= notice [WARN:2023-3-20 15:41:3][@logic/extensions/pandora/controller/PandoraMsgController.lua:86]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1 [WARN:2023-3-20 15:41:7][@logic/extensions/pandora/controller/PandoraMsgController.lua:68]:{closure}拍脸模块资源准备好= pop [WARN:2023-3-20 15:41:7][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= pop [WARN:2023-3-20 15:41:7][@logic/extensions/pandora/controller/PandoraMsgController.lua:68]:{closure}拍脸模块资源准备好= pop [WARN:2023-3-20 15:41:7][@logic/extensions/pandora/controller/PandoraPanelController.lua:94]:{setPopReady}Pandora bPopReady= pop [INFO:2023-3-20 15:41:7]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=77 [INFO:2023-3-20 15:41:7]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=148 [INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 110875903 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1679298058899 isCollection: false isLock: false isGet: false } [INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2023-3-20 15:41:7][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 7 1 [INFO:2023-3-20 15:41:7][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:41:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:7]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 2614747 name: 橙子ttd gender: 2 portrait: 11100001 exp: 89494 signature: chefTitle: 0 roleNum: 10 heroRate: 6.9 dungeonCount: 13 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 224 heroCharCover: 2052 frame: 11110001 touchCountLeft: 5 registerTime: 1566893152 lastLogoutTime: 1672960192 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2052 lastUpdateTime: 0 autoChangeDaily: false } isReturn: true mentorRoleId: 2 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } settingInfos { settingId: 2 isOpen: true } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 chatBubbleId: 11640001 } [INFO:2023-3-20 15:41:7]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2023-3-20 15:41:7][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 9 1 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:361]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-20 15:41:7]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-20 15:41:7][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1188 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1189 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1190 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1191 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1192 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-23 09:00:00 id = 119111 interval = 235141000 serverNow = 1679298059 noticeItem.timeStamp = 1679533200 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-10 09:00:00 id = 119211 interval = 1790341000 serverNow = 1679298059 noticeItem.timeStamp = 1681088400 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-11 09:00:00 id = 119221 interval = 1876741000 serverNow = 1679298059 noticeItem.timeStamp = 1681174800 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-12 09:00:00 id = 119231 interval = 1963141000 serverNow = 1679298059 noticeItem.timeStamp = 1681261200 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.18266870081425 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 10 1 [INFO:2023-3-20 15:41:8][@logic/extensions/main/controller/MainController.lua:238]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2023-3-20 15:41:8][@logic/extensions/main/controller/MainController.lua:232]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2023-3-20 15:41:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: 1B2BE645543217A1557F445F1C73809D pf: desktop_m_qq-73213123-android-73213123-qq-1107043530-C871065C052A4B30FE5880A7D608F0CB pfKey: 34ef922213caf92e12a75a2300d21b0a [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=11,cmd=3,size=164 [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=2756 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 225373006 isInFormation: false masterPlayerID: 2614747 heroTypeIdx: 2002 baseAttr { hp: 1227 atk: 130 def: 119 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1566895314000 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 219 state: 257 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 225373004 isInFormation: false masterPlayerID: 2614747 heroTypeIdx: 2000 baseAttr { hp: 1383 atk: 133 def: 112 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1566895026000 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 326 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 225373005 isInFormation: true masterPlayerID: 2614747 heroTypeIdx: 2012 baseAttr { hp: 1712 atk: 180 def: 185 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1566895050000 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 1606 state: 385 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 242603633 isInFormation: true masterPlayerID: 2614747 heroTypeIdx: 2017 baseAttr { hp: 2387 atk: 258 def: 247 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1596720742000 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 20400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 242603632 isInFormation: false masterPlayerID: 2614747 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1596720443000 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 255643002 isInFormation: false masterPlayerID: 2614747 heroTypeIdx: 2013 baseAttr { hp: 1108 atk: 135 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1652427936000 rank: 1 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 255643003 isInFormation: false masterPlayerID: 2614747 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1652427955000 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 225603002 isInFormation: false masterPlayerID: 2614747 heroTypeIdx: 2039 baseAttr { hp: 1016 atk: 140 def: 108 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1566898821000 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 110 state: 257 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 242663002 isInFormation: true masterPlayerID: 2614747 heroTypeIdx: 2052 baseAttr { hp: 3428 atk: 275 def: 290 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1596776609000 rank: 2 luck: 8 sks { skillId: 41205200 strengthenLevel: 1 } sks { skillId: 41205201 strengthenLevel: 1 } sks { skillId: 41205202 strengthenLevel: 1 } exp: 20000 state: 129 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140218 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 242603621 isInFormation: false masterPlayerID: 2614747 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1596720436000 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 256103955 isInFormation: false masterPlayerID: 2614747 heroTypeIdx: 2136 baseAttr { hp: 3588 atk: 474 def: 416 critic: 145 critic_dmg: 1180 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1658294770000 rank: 3 luck: 6 sks { skillId: 41213600 strengthenLevel: 1 } sks { skillId: 41213601 strengthenLevel: 1 } sks { skillId: 41213602 strengthenLevel: 1 } exp: 102000 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100148 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 242603620 isInFormation: false masterPlayerID: 2614747 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1596720427000 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 242603619 isInFormation: true masterPlayerID: 2614747 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1596720410000 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.033052187412977 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 11 1 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2425 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=801 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=1010 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=120 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=647 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=1428 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=13 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 2614747 name: 橙子ttd gender: 2 portrait: 11100001 exp: 89494 signature: chefTitle: 0 roleNum: 10 heroRate: 6.9 dungeonCount: 13 longWarCount: 0 serialLoginDays: 1 totalLoginDays: 224 heroCharCover: 2052 frame: 11110001 touchCountLeft: 5 registerTime: 1566893152 lastLogoutTime: 1672960192 birthday: pvpScore: 0 pvpFightCount: 0 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2052 lastUpdateTime: 0 autoChangeDaily: false } isReturn: true mentorRoleId: 2 worldLevel: 100 settingInfos { settingId: 1 isOpen: false } settingInfos { settingId: 2 isOpen: true } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 chatBubbleId: 11640001 } currencyInfo { currencyId: 2 count: 209000 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 3 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 2050 lastRecoverTime: 1679297963000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 5482 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 0 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 0 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 0 lastRecoverTime: 1566893072000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 0 lastRecoverTime: 1593415769000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1593415769000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1593415769000 dailyRecoveredCount: 0 expiredTime: 1679346000000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1593415769000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1593415769000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1593415769000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 0 lastRecoverTime: 1593415769000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1593415769000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1593415769000 dailyRecoveredCount: 0 expiredTime: 1679346000000 } currencyInfo { currencyId: 26 count: 20 lastRecoverTime: 1596649057000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 12 lastRecoverTime: 1596649057000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 29 count: 0 lastRecoverTime: 1679298051982 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 30 count: 0 lastRecoverTime: 1602211768000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1608204701000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 32 count: 0 lastRecoverTime: 1679298051982 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1608204701000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 34 count: 0 lastRecoverTime: 1679298051982 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 35 count: 0 lastRecoverTime: 1679298051982 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1679285208000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1642674779000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 39 count: 0 lastRecoverTime: 1679298051982 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 40 count: 0 lastRecoverTime: 1679298051982 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 42 count: 0 lastRecoverTime: 1679298051982 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 43 count: 0 lastRecoverTime: 1679298051982 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 89 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 69 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 71 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 27 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 307 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 71 isOpen: true } openInfo { id: 72 isOpen: true } openInfo { id: 73 isOpen: true } openInfo { id: 74 isOpen: true } openInfo { id: 77 isOpen: 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isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 114 isOpen: true } openInfo { id: 115 isOpen: true } openInfo { id: 116 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 119 isOpen: true } openInfo { id: 120 isOpen: true } openInfo { id: 123 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 139 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: false } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: false } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 169 isOpen: true } openInfo { id: 170 isOpen: true } openInfo { id: 171 isOpen: true } openInfo { id: 172 isOpen: true } openInfo { id: 173 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 175 isOpen: true } openInfo { id: 176 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 178 isOpen: false } openInfo { id: 179 isOpen: true } openInfo { id: 180 isOpen: true } openInfo { id: 181 isOpen: true } openInfo { id: 182 isOpen: true } openInfo { id: 183 isOpen: false } openInfo { id: 184 isOpen: false } openInfo { id: 185 isOpen: true } openInfo { id: 186 isOpen: true } openInfo { id: 187 isOpen: true } openInfo { id: 188 isOpen: true } openInfo { id: 189 isOpen: true } [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.11630604043603 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 12 1 [INFO:2023-3-20 15:41:8][@logic/extensions/user/agent/UserAgent.lua:92]:{sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2023-03-20 15:41:12","roleExp":89494,"serverId":"10002","registerTime":1566893152,"lastLogoutTime":"2023-01-06 07:09:52","roleId":"2614747","roleCTime":1566893152,"type":2,"roleName":"橙子ttd","serverName":"测试服DTT","roleLevel":35} [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 32 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 34 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 35 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 39 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 40 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 42 [INFO:2023-3-20 15:41:8][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 43 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2023-3-20 15:41:8]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=15 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1188 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1189 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1190 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1191 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1192 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-23 09:00:00 id = 119111 interval = 235141000 serverNow = 1679298059 noticeItem.timeStamp = 1679533200 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-10 09:00:00 id = 119211 interval = 1790341000 serverNow = 1679298059 noticeItem.timeStamp = 1681088400 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-11 09:00:00 id = 119221 interval = 1876741000 serverNow = 1679298059 noticeItem.timeStamp = 1681174800 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-12 09:00:00 id = 119231 interval = 1963141000 serverNow = 1679298059 noticeItem.timeStamp = 1681261200 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 242603619 } formationHeros { index: 1 typeId: 1 heroUniqueId: 242603633 } formationHeros { index: 2 typeId: 1 heroUniqueId: 225373005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 242663002 } state: 1 name: 一 typeId: 1 seq: 1 } formationInfoList { formationId: 2 state: 1 name: 二 typeId: 1 seq: 2 } formationInfoList { formationId: 3 state: 1 name: 三 typeId: 1 seq: 3 } formationInfoList { formationId: 4 state: 1 name: 四 typeId: 1 seq: 4 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 seq: 5 } formationInfoList { formationId: 6 state: 2 name: 队伍六 typeId: 1 seq: 6 } formationInfoList { formationId: 7 state: 2 name: 队伍七 typeId: 1 seq: 7 } formationInfoList { formationId: 8 state: 2 name: 队伍八 typeId: 1 seq: 8 } formationInfoList { formationId: 9 state: 2 name: 队伍九 typeId: 1 seq: 9 } formationInfoList { formationId: 10 state: 2 name: 队伍十 typeId: 1 seq: 10 } formationInfoList { formationId: 11 state: 2 name: 队伍十一 typeId: 1 seq: 11 } formationInfoList { formationId: 12 state: 2 name: 队伍十二 typeId: 1 seq: 12 } formationInfoList { formationId: 13 state: 2 name: 队伍十三 typeId: 1 seq: 13 } formationInfoList { formationId: 14 state: 2 name: 队伍十四 typeId: 1 seq: 14 } formationInfoList { formationId: 15 state: 2 name: 队伍十五 typeId: 1 seq: 15 } formationInfoList { formationId: 16 state: 2 name: 队伍十六 typeId: 1 seq: 16 } formationInfoList { formationId: 17 state: 2 name: 队伍十七 typeId: 1 seq: 17 } formationInfoList { formationId: 18 state: 2 name: 队伍十八 typeId: 1 seq: 18 } formationInfoList { formationId: 19 state: 2 name: 队伍十九 typeId: 1 seq: 19 } formationInfoList { formationId: 20 state: 2 name: 队伍二十 typeId: 1 seq: 20 } formationInfoList { formationId: 21 state: 2 name: 队伍二十一 typeId: 1 seq: 21 } formationInfoList { formationId: 22 state: 2 name: 队伍二十二 typeId: 1 seq: 22 } formationInfoList { formationId: 23 state: 2 name: 队伍二十三 typeId: 1 seq: 23 } formationInfoList { formationId: 24 state: 2 name: 队伍二十四 typeId: 1 seq: 24 } formationInfoList { formationId: 25 state: 2 name: 队伍二十五 typeId: 1 seq: 25 } formationInfoList { formationId: 26 state: 2 name: 队伍二十六 typeId: 1 seq: 26 } formationInfoList { formationId: 27 state: 2 name: 队伍二十七 typeId: 1 seq: 27 } formationInfoList { formationId: 28 state: 2 name: 队伍二十八 typeId: 1 seq: 28 } formationInfoList { formationId: 29 state: 2 name: 队伍二十九 typeId: 1 seq: 29 } formationInfoList { formationId: 30 state: 2 name: 队伍三十 typeId: 1 seq: 30 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 seq: 20001 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 seq: 20002 } [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.11630604043603 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 13 1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2000 exp: 0 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000009 voice: 1000023 voice: 1000005 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 5 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 400 injuredNum: 0 voice: 1027004 voice: 1027003 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027029 voice: 1027009 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 1596720865 contractLevel: 0 contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002009 voice: 1002006 voice: 1002004 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 4 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 5510 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004046 voice: 1004013 voice: 1004012 voice: 1004006 voice: 1004003 voice: 1004002 voice: 1004000 voice: 1004023 voice: 1004022 voice: 1004018 voice: 1004017 voice: 1004016 infos: 1000030 infos: 1000031 infos: 1000032 unreadInfos: 1000030 unreadInfos: 1000031 unreadInfos: 1000032 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1596720605 contractLevel: 0 contractValues { conditionId: 9 value: 100 } contractContent: 啊啊啊啊啊啊啊啊啊啊彩礼盒子鱼论战科技园创维看啦啦啦来咯来咯噜啦噜啦嘞噜啦啦噜啦啦噜啦噜啦嘞噜啦啦噜啦啦噜啦啦噜啦啦噜啦啦噜啦啦噜啦噜啦嘞噜啦噜啦嘞 autoUpdateSkinTime: 0 } heroCharacters { heroId: 2052 exp: 490 injuredNum: 0 voice: 1049075 voice: 1049076 voice: 1049012 voice: 1049013 voice: 1049077 voice: 1049014 voice: 1049078 voice: 1049015 voice: 1049016 voice: 1049027 voice: 1049000 voice: 1049001 voice: 1049065 voice: 1049002 voice: 1049066 voice: 1049003 voice: 1049067 voice: 1049004 infos: 1000318 unreadInfos: 1000318 usingSkinId: 140218 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 25 contractUnlockTime: 1596776671 contractLevel: 0 contractValues { conditionId: 9 value: 25 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019006 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 3 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2136 exp: 0 injuredNum: 0 voice: 1137013 voice: 1137012 voice: 1137015 voice: 1137014 voice: 1137003 infos: 1000828 unreadInfos: 1000828 usingSkinId: 100148 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014005 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 11 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.11630604043603 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 14 1 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-20 15:41:8][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 17020753 defineId: 703017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1652427935000 loveLevel: 0 } equipInfoList { uniqueId: 17020752 defineId: 702017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1652427932000 loveLevel: 0 } equipInfoList { uniqueId: 17020751 defineId: 701017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1652427930000 loveLevel: 0 } equipInfoList { uniqueId: 10510766 defineId: 701023 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1596720305000 loveLevel: 0 } [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.33046031370759 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 15 1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000024 count: 6 lastUseTime: 1535359226000 composeCount: 0 isLocked: false } dataList { itemId: 11050016 count: 620 lastUseTime: 1626758831000 composeCount: 0 isLocked: false } dataList { itemId: 11060006 count: 44 lastUseTime: 1565184504000 composeCount: 0 isLocked: false } dataList { itemId: 10000008 count: 3 lastUseTime: 1565184366000 composeCount: 0 isLocked: false } dataList { itemId: 10000009 count: 97 lastUseTime: 1565184305000 composeCount: 0 isLocked: false } dataList { itemId: 11070001 count: 2000 lastUseTime: 1535362544000 composeCount: 0 isLocked: false } dataList { itemId: 10000068 count: 1 lastUseTime: 1565184852000 composeCount: 0 isLocked: false } dataList { itemId: 11240052 count: 2 lastUseTime: 1621480730000 composeCount: 0 isLocked: false } dataList { itemId: 11190024 count: 18 lastUseTime: 1535357072000 composeCount: 0 isLocked: false } dataList { itemId: 11240136 count: 5 lastUseTime: 1626758855000 composeCount: 0 isLocked: false } dataList { itemId: 11190018 count: 10 lastUseTime: 1620891962000 composeCount: 0 isLocked: false } dataList { itemId: 11160003 count: 2 lastUseTime: 1620891953000 composeCount: 0 isLocked: false } dataList { itemId: 11040002 count: 37 lastUseTime: 1616447055000 composeCount: 0 isLocked: false } dataList { itemId: 11040003 count: 9993 lastUseTime: 1565184809000 composeCount: 0 isLocked: false } dataList { itemId: 11240004 count: 14 lastUseTime: 1565184431000 composeCount: 0 isLocked: false } dataList { itemId: 11050008 count: 570 lastUseTime: 1626758831000 composeCount: 0 isLocked: false } dataList { itemId: 11050009 count: 4997 lastUseTime: 1565184366000 composeCount: 0 isLocked: false } dataList { itemId: 11050010 count: 615 lastUseTime: 1620891962000 composeCount: 0 isLocked: false } dataList { itemId: 11050011 count: 515 lastUseTime: 1626758836000 composeCount: 0 isLocked: false } dataList { itemId: 11050012 count: 700 lastUseTime: 1626758831000 composeCount: 0 isLocked: false } dataList { itemId: 11050013 count: 5005 lastUseTime: 1565184366000 composeCount: 0 isLocked: false } dataList { itemId: 11050014 count: 610 lastUseTime: 1620891962000 composeCount: 0 isLocked: false } dataList { itemId: 11050015 count: 620 lastUseTime: 1626758836000 composeCount: 0 isLocked: false } dataList { itemId: 11050001 count: 4995 lastUseTime: 1565184366000 composeCount: 0 isLocked: false } dataList { itemId: 11050002 count: 660 lastUseTime: 1620891960000 composeCount: 0 isLocked: false } dataList { itemId: 11050003 count: 710 lastUseTime: 1620891964000 composeCount: 0 isLocked: false } dataList { itemId: 11050004 count: 610 lastUseTime: 1626758831000 composeCount: 0 isLocked: false } dataList { itemId: 11050005 count: 5005 lastUseTime: 1565184366000 composeCount: 0 isLocked: false } dataList { itemId: 11090004 count: 864 lastUseTime: 1565184499000 composeCount: 0 isLocked: false } dataList { itemId: 11050006 count: 595 lastUseTime: 1620891960000 composeCount: 0 isLocked: false } dataList { itemId: 11050007 count: 695 lastUseTime: 1620891964000 composeCount: 0 isLocked: false } [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.33046031370759 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 16 1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 8 hasGetBonus: 4#2002#1 bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 8 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 0 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 780001 barrierId: 780001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 641001 barrierId: 641001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 651001 barrierId: 651001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 651001 barrierId: 651001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 651001 barrierId: 651001031 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10001 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.33046031370759 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 17 1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}banIds: 8000126 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.36049994826317 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 18 1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.36049994826317 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 19 1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.36049994826317 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 20 1 [INFO:2023-3-20 15:41:8][@logic/extensions/stat/agent/StatAgent.lua:29]:{sendSubmitClientDataRequest}腾讯渠道才用注册渠道 SDKManager.getRegisterChannelId() = 73213123 [INFO:2023-3-20 15:41:8][@logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest} Qualcomm Technologies, Inc MSM8998 [INFO:2023-3-20 15:41:8][@logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}Adreno (TM) 540 [INFO:2023-3-20 15:41:8][@logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17) [INFO:2023-3-20 15:41:8][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2023-3-20 15:41:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: ONEPLUS A5010 sdkVersion: sdkType: 0 imsi: 3471415be2be4396b594ff59d709ae43 imei: 868717036696151 gameVersionName: 1.0.97 gameVersionCode: 100 gamepackageName: com.tencent.swy densityDpi: 380 displayScreenWidth: 1080 displayScreenHeight: 2046 networkInfo: WIFI sysVersion: 25 othersdkVersion: channelId: 73213123 pushRegisterId: cpuHardware: Qualcomm Technologies, Inc MSM8998 memory: 5719 gLRender: Adreno (TM) 540 gLVersion: OpenGL ES 3.2 V@207.0 (GIT@041c020, Id46f8489dc) (Date:07/17/17) startFromGameCenter: false installChannel: 73213123 } [INFO:2023-3-20 15:41:8]==> Sender Auto Serialize Message,extId=46,cmd=1,size=288 [INFO:2023-3-20 15:41:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:8][@logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=133,cmd=1,status=0,size=12 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 3 当前队列数量= 2 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AntiAddUserRequest [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientVersion: 100 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 3 [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=13,cmd=3,size=11 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 4 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 5 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 6 [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 7 [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 8 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 9 [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 10 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 11 [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 76 1 当前队列数量= 12 [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BondCardInfoRequest [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 49 当前队列数量= 13 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetXinYueSuperLevelRequest [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=76,cmd=1,size=9 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 39 当前队列数量= 14 [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=20,cmd=49,size=9 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetQQVipInfoRequest [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 15 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=20,cmd=39,size=9 [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@logic/extensions/main/controller/MainController.lua:90]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 16 [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-20 15:41:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-20 15:41:9]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-20 15:41:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=13,cmd=3,status=0,size=8 [INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40 [INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2023-3-20 15:41:9]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=837 [INFO:2023-3-20 15:41:9][@logic/common/GameUtils.lua:1272]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:185: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1271: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:185: in function 'enter' logic/extensions/main/controller/MainController:151: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:304: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:258: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:131: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:41:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:9][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2023-3-20 15:41:9][@logic/scene/SceneMgr.lua:235]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-20 15:41:9][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:9][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:9][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-3-20 15:41:9][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-3-20 15:41:9]DestroyUnusedResources:32,3,time=,paths: [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 4 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 21 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 148 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 22 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 8000 totalPayCount: 60 } [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 23 1 [INFO:2023-3-20 15:41:10][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2023-3-20 15:41:10][@logic/scene/SceneMgr.lua:264]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1744 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=13 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=176 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=58 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=76,cmd=1,status=0,size=3985 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=20,cmd=49,status=0,size=10 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=36 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=859 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=20,cmd=39,status=0,size=10 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.813338547945 移走了序号= 1 的消息,当前队列数量= 16 || 0 SubmitClientDataReply 24 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}mailId: 20028 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act133ReturnMailPush <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 133 1 || 0 Act133ReturnMailPush 25 1 [INFO:2023-3-20 15:41:10][@logic/extensions/regression/agent/RegressionAgent.lua:8]:{func}收到回归信件 mailId: 20028 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiAddUserReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 3 所需时间单位秒 = 1.813338547945 移走了序号= 1 的消息,当前队列数量= 15 || 0 AntiAddUserReply 26 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.0261615216732 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetFoodReply 27 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1597467117000 endTime: 1597467117000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.0261615216732 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetKitchenReply 28 1 [INFO:2023-3-20 15:41:10][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.0261615216732 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetPopUpMessageReply 29 1 [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720305 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720410 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720305 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720410 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720305 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720410 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720305 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000072 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1652427936 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000136 state: 0 heroUniqueId: 0 heroId: 2052 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596776609 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000299 state: 0 heroUniqueId: 0 heroId: 2136 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1659947495 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720305 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720742 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000301 state: 0 heroUniqueId: 0 heroId: 2136 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1659947495 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720742 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000300 state: 0 heroUniqueId: 0 heroId: 2136 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1659947495 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1652427936 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720742 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000053 state: 0 heroUniqueId: 0 heroId: 2052 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596776609 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596720436 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000095 state: 0 heroUniqueId: 0 heroId: 2052 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1596776609 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } heroCounts { heroId: 2052 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } heroCounts { heroId: 2136 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } heroCounts { heroId: 2013 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1679346000 } [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 2.0532874073833 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetHeroTaskInfosReply 30 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1866643199 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2017 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2052 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2000 value: 1 time: 0 } infos { id: 2017 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2004 value: 3 time: 0 } infos { id: 2052 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2136 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } infos { id: 2013 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 266 replaceAll: false } redDotInfos { defineId: 11 infos { id: 2017 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2052 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 268 infos { id: 10606 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1679346000 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 replaceAll: false } redDotInfos { defineId: 297 replaceAll: false } redDotInfos { defineId: 298 replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1679299200 } replaceAll: false } redDotInfos { defineId: 556 replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 302 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1679356800 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 0 time: 1679328000 } infos { id: 10035 value: 1 time: 0 } infos { id: 10613 value: 1 time: 1679328000 } infos { id: 10011 value: 1 time: 1679304600 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 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value: 3 time: 1679304600 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1679328000 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 684 infos { id: 10555 value: 1 time: 1679500799 } replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1679346010 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 184 infos { id: 1 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 440 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 718 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 720 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 724 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 725 infos { id: 10607 value: 1 time: 1679328000 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 728 replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1679605200 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1679346003 } replaceAll: false } redDotInfos { defineId: 506 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 252 replaceAll: false } [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.0532874073833 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetRedDotInfosReply 31 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 2779241 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 2.0532874073833 移走了序号= 1 的消息,当前队列数量= 9 || 0 LoadFriendInfosReply 32 1 [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @16ms [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 3412 name: 橙子tdd cliqueId: 1 purpose: heroId: 2000 level: 1 liveness: 0 memberCount: 2 auditJoin: false leaderMember { userId: 2779241 nickName: 小怪兽dtt position: 1 liveness: 0 isOnline: false datetime: 1672992670 portrait: 11100001 frame: 11110001 level: 80 banChatTime: 0 gender: 2 isReturn: false } myMember { userId: 2614747 nickName: 橙子ttd position: 4 liveness: 0 isOnline: true datetime: 1679298052 portrait: 11100001 frame: 11110001 level: 35 banChatTime: 0 gender: 2 isReturn: true } extInfo { } capital: 0 geCapital: 0 createTime: 1647708308 mergeTime: 0 skinId: 100001 } createSNCount: 1647710779 leaveTime: 0 joinTime: 1647708308 leaveReason: 3 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 2.0887787621468 移走了序号= 1 的消息,当前队列数量= 8 || 0 GuildGetReply 33 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 2.0887787621468 移走了序号= 1 的消息,当前队列数量= 7 || 0 GuildGetJoinOfflineReply 34 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140074 expirySeconds: 0 isView: false } skinInfos { skinId: 140218 expirySeconds: 0 isView: true } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140075 expirySeconds: 0 isView: false } skinInfos { skinId: 140073 expirySeconds: 0 isView: false } [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 2.0887787621468 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterSkinReply 35 1 [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}altasCover: 0 bondCardInfos { defineId: 1024 level: 0 createTime: 0 skills { skillId: 220571 intValue: 100 nextValue: 110 } skills { skillId: 220573 intValue: 20 nextValue: 22 } skills { skillId: 220572 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1025 level: 0 createTime: 0 skills { skillId: 220251 intValue: 100 nextValue: 110 } skills { skillId: 220253 intValue: 20 nextValue: 22 } skills { skillId: 220252 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1026 level: 0 createTime: 0 skills { skillId: 220523 intValue: 20 nextValue: 22 } skills { skillId: 220522 intValue: 10 nextValue: 11 } skills { skillId: 220521 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1027 level: 0 createTime: 0 skills { skillId: 220711 intValue: 100 nextValue: 110 } skills { skillId: 220713 intValue: 20 nextValue: 22 } skills { skillId: 220712 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1028 level: 0 createTime: 0 skills { skillId: 220731 intValue: 100 nextValue: 110 } skills { skillId: 220733 intValue: 20 nextValue: 22 } skills { skillId: 220732 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1029 level: 0 createTime: 0 skills { skillId: 220513 intValue: 20 nextValue: 22 } skills { skillId: 220512 intValue: 10 nextValue: 11 } skills { skillId: 220511 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1030 level: 0 createTime: 0 skills { skillId: 220331 intValue: 100 nextValue: 110 } skills { skillId: 220333 intValue: 20 nextValue: 22 } skills { skillId: 220332 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1031 level: 0 createTime: 0 skills { skillId: 220963 intValue: 20 nextValue: 22 } skills { skillId: 220962 intValue: 10 nextValue: 11 } skills { skillId: 220961 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1032 level: 0 createTime: 0 skills { 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110 } } bondCardInfos { defineId: 1055 level: 0 createTime: 0 skills { skillId: 220103 intValue: 20 nextValue: 22 } skills { skillId: 220102 intValue: 10 nextValue: 11 } skills { skillId: 220101 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1056 level: 0 createTime: 0 skills { skillId: 220183 intValue: 20 nextValue: 22 } skills { skillId: 220182 intValue: 10 nextValue: 11 } skills { skillId: 220181 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1057 level: 0 createTime: 0 skills { skillId: 220193 intValue: 20 nextValue: 22 } skills { skillId: 220192 intValue: 10 nextValue: 11 } skills { skillId: 220191 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1058 level: 0 createTime: 0 skills { skillId: 220203 intValue: 20 nextValue: 22 } skills { skillId: 220202 intValue: 10 nextValue: 11 } skills { skillId: 220201 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1059 level: 0 createTime: 0 skills { skillId: 220231 intValue: 100 nextValue: 110 } skills { skillId: 220233 intValue: 20 nextValue: 22 } skills { skillId: 220232 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1060 level: 0 createTime: 0 skills { skillId: 220243 intValue: 20 nextValue: 22 } skills { skillId: 220242 intValue: 10 nextValue: 11 } skills { skillId: 220241 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1061 level: 0 createTime: 0 skills { skillId: 220273 intValue: 20 nextValue: 22 } skills { skillId: 220272 intValue: 10 nextValue: 11 } skills { skillId: 220271 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1062 level: 0 createTime: 0 skills { skillId: 220283 intValue: 20 nextValue: 22 } skills { skillId: 220282 intValue: 10 nextValue: 11 } skills { skillId: 220281 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1063 level: 0 createTime: 0 skills { skillId: 220291 intValue: 100 nextValue: 110 } skills { skillId: 220293 intValue: 20 nextValue: 22 } skills { skillId: 220292 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1064 level: 0 createTime: 0 skills { skillId: 220303 intValue: 20 nextValue: 22 } skills { skillId: 220302 intValue: 10 nextValue: 11 } skills { skillId: 220301 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1065 level: 0 createTime: 0 skills { skillId: 220311 intValue: 100 nextValue: 110 } skills { skillId: 220313 intValue: 20 nextValue: 22 } skills { skillId: 220312 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1066 level: 0 createTime: 0 skills { skillId: 220383 intValue: 20 nextValue: 22 } skills { skillId: 220382 intValue: 10 nextValue: 11 } skills { skillId: 220381 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1067 level: 0 createTime: 0 skills { skillId: 220353 intValue: 20 nextValue: 22 } skills { skillId: 220352 intValue: 10 nextValue: 11 } skills { skillId: 220351 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1068 level: 0 createTime: 0 skills { skillId: 220363 intValue: 20 nextValue: 22 } skills { skillId: 220362 intValue: 10 nextValue: 11 } skills { skillId: 220361 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1069 level: 0 createTime: 0 skills { skillId: 220323 intValue: 20 nextValue: 22 } skills { skillId: 220322 intValue: 10 nextValue: 11 } skills { skillId: 220321 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1070 level: 0 createTime: 0 skills { skillId: 220371 intValue: 100 nextValue: 110 } skills { skillId: 220373 intValue: 20 nextValue: 22 } skills { skillId: 220372 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1071 level: 0 createTime: 0 skills { skillId: 220423 intValue: 20 nextValue: 22 } skills { skillId: 220422 intValue: 10 nextValue: 11 } skills { skillId: 220421 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1072 level: 0 createTime: 0 skills { skillId: 220443 intValue: 20 nextValue: 22 } skills { skillId: 220442 intValue: 10 nextValue: 11 } skills { skillId: 220441 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1073 level: 0 createTime: 0 skills { skillId: 220451 intValue: 100 nextValue: 110 } skills { skillId: 220453 intValue: 20 nextValue: 22 } skills { skillId: 220452 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1074 level: 0 createTime: 0 skills { skillId: 220463 intValue: 20 nextValue: 22 } skills { skillId: 220462 intValue: 10 nextValue: 11 } skills { skillId: 220461 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1075 level: 0 createTime: 0 skills { skillId: 220471 intValue: 100 nextValue: 110 } skills { skillId: 220473 intValue: 20 nextValue: 22 } skills { skillId: 220472 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1076 level: 0 createTime: 0 skills { skillId: 220483 intValue: 20 nextValue: 22 } skills { skillId: 220482 intValue: 10 nextValue: 11 } skills { skillId: 220481 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1077 level: 0 createTime: 0 skills { skillId: 220503 intValue: 20 nextValue: 22 } skills { skillId: 220502 intValue: 10 nextValue: 11 } skills { skillId: 220501 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1078 level: 0 createTime: 0 skills { skillId: 220543 intValue: 20 nextValue: 22 } skills { skillId: 220542 intValue: 10 nextValue: 11 } skills { skillId: 220541 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1079 level: 0 createTime: 0 skills { skillId: 220551 intValue: 100 nextValue: 110 } skills { skillId: 220553 intValue: 20 nextValue: 22 } skills { skillId: 220552 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1080 level: 0 createTime: 0 skills { skillId: 220563 intValue: 20 nextValue: 22 } skills { skillId: 220562 intValue: 10 nextValue: 11 } skills { skillId: 220561 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1081 level: 0 createTime: 0 skills { skillId: 220951 intValue: 100 nextValue: 110 } skills { skillId: 220953 intValue: 20 nextValue: 22 } skills { skillId: 220952 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1082 level: 0 createTime: 0 skills { skillId: 220971 intValue: 100 nextValue: 110 } skills { skillId: 220973 intValue: 20 nextValue: 22 } skills { skillId: 220972 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1083 level: 0 createTime: 0 skills { skillId: 220983 intValue: 20 nextValue: 22 } skills { skillId: 220982 intValue: 10 nextValue: 11 } skills { skillId: 220981 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1084 level: 0 createTime: 0 skills { skillId: 220993 intValue: 20 nextValue: 22 } skills { skillId: 220992 intValue: 10 nextValue: 11 } skills { skillId: 220991 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1085 level: 0 createTime: 0 skills { skillId: 221003 intValue: 20 nextValue: 22 } skills { skillId: 221002 intValue: 10 nextValue: 11 } skills { skillId: 221001 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3001 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 9 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 3002 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 3 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3003 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 11 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 3004 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 14 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3005 level: 0 createTime: 0 skills { skillId: 17 intValue: 50 nextValue: 54 } skills { skillId: 1 intValue: 40 nextValue: 44 } } bondCardInfos { defineId: 3006 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 20 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3007 level: 0 createTime: 0 skills { skillId: 1 intValue: 40 nextValue: 44 } skills { skillId: 24 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 3008 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 26 intValue: 250 nextValue: 275 } } bondCardInfos { defineId: 3009 level: 0 createTime: 0 skills { skillId: 2 intValue: 20 nextValue: 22 } skills { skillId: 28 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 3010 level: 0 createTime: 0 skills { skillId: 16 intValue: 200 nextValue: 220 } skills { skillId: 29 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 3011 level: 0 createTime: 0 skills { skillId: 32 intValue: 10 nextValue: 11 } skills { skillId: 16 intValue: 200 nextValue: 220 } } bondCardInfos { defineId: 2001 level: 0 createTime: 0 skills { skillId: 5 intValue: 30 nextValue: 32 } } bondCardInfos { defineId: 2002 level: 0 createTime: 0 skills { skillId: 6 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2003 level: 0 createTime: 0 skills { skillId: 8 intValue: 25 nextValue: 27 } } bondCardInfos { defineId: 2004 level: 0 createTime: 0 skills { skillId: 4 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2005 level: 0 createTime: 0 skills { skillId: 7 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2006 level: 0 createTime: 0 skills { skillId: 10 intValue: 30 nextValue: 33 } } bondCardInfos { defineId: 2007 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2008 level: 0 createTime: 0 skills { skillId: 13 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2009 level: 0 createTime: 0 skills { skillId: 15 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2010 level: 0 createTime: 0 skills { skillId: 18 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 2011 level: 0 createTime: 0 skills { skillId: 12 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 2012 level: 0 createTime: 0 skills { skillId: 19 intValue: 900 nextValue: 990 } } bondCardInfos { defineId: 2013 level: 0 createTime: 0 skills { skillId: 21 intValue: 1500 nextValue: 1650 } } bondCardInfos { defineId: 2014 level: 0 createTime: 0 skills { skillId: 22 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2015 level: 0 createTime: 0 skills { skillId: 23 intValue: 1000 nextValue: 1100 } } bondCardInfos { defineId: 2016 level: 0 createTime: 0 skills { skillId: 25 intValue: 500 nextValue: 550 } } bondCardInfos { defineId: 2017 level: 0 createTime: 0 skills { skillId: 27 intValue: 50 nextValue: 54 } } bondCardInfos { defineId: 2018 level: 0 createTime: 0 skills { skillId: 30 intValue: 300 nextValue: 330 } } bondCardInfos { defineId: 2019 level: 0 createTime: 0 skills { skillId: 31 intValue: 10000 nextValue: 11000 } } bondCardInfos { defineId: 1001 level: 0 createTime: 0 skills { skillId: 220003 intValue: 20 nextValue: 22 } skills { skillId: 220002 intValue: 10 nextValue: 11 } skills { skillId: 220001 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1002 level: 0 createTime: 0 skills { skillId: 220033 intValue: 20 nextValue: 22 } skills { skillId: 220032 intValue: 10 nextValue: 11 } skills { skillId: 220031 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1003 level: 0 createTime: 0 skills { skillId: 220043 intValue: 20 nextValue: 22 } skills { skillId: 220042 intValue: 10 nextValue: 11 } skills { skillId: 220041 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1004 level: 0 createTime: 0 skills { skillId: 220123 intValue: 20 nextValue: 22 } skills { skillId: 220122 intValue: 10 nextValue: 11 } skills { skillId: 220121 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1005 level: 0 createTime: 0 skills { skillId: 220171 intValue: 100 nextValue: 110 } skills { skillId: 220173 intValue: 20 nextValue: 22 } skills { skillId: 220172 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1006 level: 0 createTime: 0 skills { skillId: 220211 intValue: 100 nextValue: 110 } skills { skillId: 220213 intValue: 20 nextValue: 22 } skills { skillId: 220212 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1007 level: 0 createTime: 0 skills { skillId: 220223 intValue: 20 nextValue: 22 } skills { skillId: 220222 intValue: 10 nextValue: 11 } skills { skillId: 220221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1008 level: 0 createTime: 0 skills { skillId: 220071 intValue: 100 nextValue: 110 } skills { skillId: 220073 intValue: 20 nextValue: 22 } skills { skillId: 220072 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1009 level: 0 createTime: 0 skills { skillId: 221191 intValue: 100 nextValue: 110 } skills { skillId: 221193 intValue: 20 nextValue: 22 } skills { skillId: 221192 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1010 level: 0 createTime: 0 skills { skillId: 221223 intValue: 20 nextValue: 22 } skills { skillId: 221222 intValue: 10 nextValue: 11 } skills { skillId: 221221 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1011 level: 0 createTime: 0 skills { skillId: 220091 intValue: 100 nextValue: 110 } skills { skillId: 220093 intValue: 20 nextValue: 22 } skills { skillId: 220092 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1012 level: 0 createTime: 0 skills { skillId: 220163 intValue: 20 nextValue: 22 } skills { skillId: 220162 intValue: 10 nextValue: 11 } skills { skillId: 220161 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1013 level: 0 createTime: 0 skills { skillId: 220531 intValue: 100 nextValue: 110 } skills { skillId: 220533 intValue: 20 nextValue: 22 } skills { skillId: 220532 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1014 level: 0 createTime: 0 skills { skillId: 220611 intValue: 100 nextValue: 110 } skills { skillId: 220613 intValue: 20 nextValue: 22 } skills { skillId: 220612 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1015 level: 0 createTime: 0 skills { skillId: 220343 intValue: 20 nextValue: 22 } skills { skillId: 220342 intValue: 10 nextValue: 11 } skills { skillId: 220341 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1016 level: 0 createTime: 0 skills { skillId: 221031 intValue: 100 nextValue: 110 } skills { skillId: 221033 intValue: 20 nextValue: 22 } skills { skillId: 221032 intValue: 10 nextValue: 11 } skills { skillId: 220143 intValue: 20 nextValue: 22 } skills { skillId: 220142 intValue: 10 nextValue: 11 } skills { skillId: 220141 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1017 level: 0 createTime: 0 skills { skillId: 220943 intValue: 20 nextValue: 22 } skills { skillId: 220942 intValue: 10 nextValue: 11 } skills { skillId: 220941 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1018 level: 0 createTime: 0 skills { skillId: 220083 intValue: 20 nextValue: 22 } skills { skillId: 220082 intValue: 10 nextValue: 11 } skills { skillId: 220081 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1019 level: 0 createTime: 0 skills { skillId: 220433 intValue: 20 nextValue: 22 } skills { skillId: 220432 intValue: 10 nextValue: 11 } skills { skillId: 220431 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1020 level: 0 createTime: 0 skills { skillId: 220011 intValue: 100 nextValue: 110 } skills { skillId: 220013 intValue: 20 nextValue: 22 } skills { skillId: 220012 intValue: 10 nextValue: 11 } } bondCardInfos { defineId: 1021 level: 0 createTime: 0 skills { skillId: 220753 intValue: 20 nextValue: 22 } skills { skillId: 220752 intValue: 10 nextValue: 11 } skills { skillId: 220751 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1022 level: 0 createTime: 0 skills { skillId: 220763 intValue: 20 nextValue: 22 } skills { skillId: 220762 intValue: 10 nextValue: 11 } skills { skillId: 220761 intValue: 100 nextValue: 110 } } bondCardInfos { defineId: 1023 level: 0 createTime: 0 skills { skillId: 220131 intValue: 100 nextValue: 110 } skills { skillId: 220133 intValue: 20 nextValue: 22 } skills { skillId: 220132 intValue: 10 nextValue: 11 } } [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BondCardInfoReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 76 1 所需时间单位秒 = 2.1197518352419 移走了序号= 1 的消息,当前队列数量= 5 || 0 BondCardInfoReply 36 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ilevel: 0 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetXinYueSuperLevelReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 49 所需时间单位秒 = 2.1197518352419 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetXinYueSuperLevelReply 37 1 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 4 usingIds: 5 usingIds: 6 usingIds: 7 usingIds: 8 usingIds: 9 usingIds: 10 usingIds: 11 usingIds: 12 usingIds: 13 usingIds: 14 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 2.1197518352419 移走了序号= 2 的消息,当前队列数量= 3 || 0 LoadingBgGetReply 38 1 [INFO:2023-3-20 15:41:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10934 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11009 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11010 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11011 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11012 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11013 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11014 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11015 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11027 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11028 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11029 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11030 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11031 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 11101 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 11102 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 11103 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11104 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11105 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11106 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11107 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11108 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11109 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11110 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11111 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11112 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11113 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11114 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11115 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 2.153120899573 移走了序号= 2 的消息,当前队列数量= 2 || 0 GetGiftBagInfoReply 39 1 [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 3 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:10]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-20 15:41:10]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:10]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isSuperMember: false [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetQQVipInfoReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 39 所需时间单位秒 = 2.153120899573 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetQQVipInfoReply 40 1 [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.153120899573 [WARN:2023-3-20 15:41:10][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-20 15:41:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-20 15:41:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.067131876945496 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 42 1 [INFO:2023-3-20 15:41:10]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @177ms [INFO:2023-3-20 15:41:10][@logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2023-3-20 15:41:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:10][@logic/scene/SceneMgr.lua:369]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2023-3-20 15:41:10][@logic/common/GameUtils.lua:1272]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:355: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1271: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:355: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:236: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:243: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:32]:{_sendAfterLoginRecord}TGPAHelperController:_sendAfterLoginRecord()============= [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:80]:{recordPlayerOpenId}recordPlayerOpenId [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:88]:{recordPlayerGameInfo}recordPlayerGameInfo [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:107]:{recordPlayerGameInfo}openid C871065C052A4B30FE5880A7D608F0CB [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:108]:{recordPlayerGameInfo}roleid 2614747 [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:109]:{recordPlayerGameInfo}areaid 2 [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:110]:{recordPlayerGameInfo}openid C871065C052A4B30FE5880A7D608F0CB [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:111]:{recordPlayerGameInfo}appid 638860620 [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:112]:{recordPlayerGameInfo}platid QQ [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:123]:{recordTreadTid}=============recordTreadTid 10033 [INFO:2023-3-20 15:41:10]ProgramVersion:1.0.37.0 [INFO:2023-3-20 15:41:10]LocalSourceVersion:1.0.37.4404 [INFO:2023-3-20 15:41:10]PackageSourceVersion:1.0.37.4201 [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 4 [INFO:2023-3-20 15:41:10][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 100 [INFO:2023-3-20 15:41:11][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 9#205 完成 0 [INFO:2023-3-20 15:41:11][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:stopExpression stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:142: in function 'stopExpression' logic/extensions/main/view/MainLive2DCharacter:107: in function '_playExps' logic/extensions/main/view/MainLive2DCharacter:74: in function 'playLive2DByConfig' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI:198: in function 'playLive2DVoice' logic/extensions/main/view/MainCharacterView:113: in function 'playCharacterVoice' logic/extensions/main/view/MainCharacterView:98: in function 'setMainCharacter' logic/extensions/main/view/MainCharacterView:33: in function 'onEnter' frameworkext/lmvc/view/ViewPresentor:161: in function '_onVisualEvent' frameworkext/lmvc/view/ViewPresentor:229: in function '_doOpen' frameworkext/lmvc/view/ViewPresentor:146: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4 [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2023-3-20 15:41:11][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:528]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-20 15:41:11][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-20 15:41:11][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10 [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=25 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4698 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=859 [INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=830 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=20 [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270012.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=102 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=76 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.41132989525795 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 43 1 [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-20 15:41:11]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.41132989525795 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 44 1 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.41132989525795 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 45 1 [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/jlx_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150106_jlx_ld/150106_jlx_ld_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_34.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_35.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_152.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_152.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/zjmicon_02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_bossguanxiao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-20 15:41:11][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:41:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.73520058393478 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 46 1 [INFO:2023-3-20 15:41:11][@logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}apprenticeInfo { masterUserId: 2779241 mentorTime: 1671312740 doneTime: 0 useLendHeroEx: false } [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.73520058393478 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 47 1 [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 10301 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 10302 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 10303 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 10304 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 10305 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 10306 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 10307 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 10308 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 10309 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 10310 buyCount: 0 } infos { topupId: 10311 buyCount: 0 } infos { topupId: 10312 buyCount: 0 } infos { topupId: 10313 buyCount: 0 } infos { topupId: 10314 buyCount: 0 } infos { topupId: 10315 buyCount: 0 } infos { topupId: 10316 buyCount: 0 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 10410 buyCount: 0 } infos { topupId: 10416 buyCount: 0 } infos { topupId: 10417 buyCount: 0 } infos { topupId: 10418 buyCount: 0 } infos { topupId: 10419 buyCount: 0 } infos { topupId: 10420 buyCount: 0 } infos { topupId: 10421 buyCount: 0 } infos { topupId: 10422 buyCount: 0 } infos { topupId: 10423 buyCount: 0 } infos { topupId: 10424 buyCount: 0 } infos { topupId: 10425 buyCount: 0 } infos { topupId: 10426 buyCount: 0 } infos { topupId: 10427 buyCount: 0 } infos { topupId: 10428 buyCount: 0 } infos { topupId: 10429 buyCount: 0 } infos { topupId: 10430 buyCount: 0 } infos { topupId: 10431 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 10531 buyCount: 0 } infos { topupId: 10532 buyCount: 0 } infos { topupId: 10533 buyCount: 0 } infos { topupId: 10555 buyCount: 0 } infos { topupId: 10601 buyCount: 0 } infos { topupId: 10602 buyCount: 0 } infos { topupId: 10603 buyCount: 0 } infos { topupId: 10604 buyCount: 0 } infos { topupId: 10605 buyCount: 0 } infos { topupId: 10606 buyCount: 0 } infos { topupId: 10607 buyCount: 0 } infos { topupId: 10608 buyCount: 0 } infos { topupId: 10609 buyCount: 0 } infos { topupId: 10610 buyCount: 0 } infos { topupId: 10611 buyCount: 0 } infos { topupId: 10612 buyCount: 0 } infos { topupId: 10613 buyCount: 0 } infos { topupId: 10614 buyCount: 0 } infos { topupId: 10615 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 10716 buyCount: 0 } infos { topupId: 10717 buyCount: 0 } infos { topupId: 10718 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 10801 buyCount: 0 } infos { topupId: 10802 buyCount: 0 } infos { topupId: 10803 buyCount: 0 } infos { topupId: 10804 buyCount: 0 } infos { topupId: 10805 buyCount: 0 } infos { topupId: 10806 buyCount: 0 } infos { topupId: 10811 buyCount: 0 } infos { topupId: 10812 buyCount: 0 } infos { topupId: 10813 buyCount: 0 } infos { topupId: 10814 buyCount: 0 } infos { topupId: 10815 buyCount: 0 } infos { topupId: 10816 buyCount: 0 } infos { topupId: 10817 buyCount: 0 } infos { topupId: 10818 buyCount: 0 } infos { topupId: 10819 buyCount: 0 } infos { topupId: 10820 buyCount: 0 } infos { topupId: 10821 buyCount: 0 } infos { topupId: 10822 buyCount: 0 } infos { topupId: 10823 buyCount: 0 } infos { topupId: 10824 buyCount: 0 } infos { topupId: 10825 buyCount: 0 } infos { topupId: 10826 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 10901 buyCount: 0 } infos { topupId: 10902 buyCount: 0 } infos { topupId: 10903 buyCount: 0 } infos { topupId: 10904 buyCount: 0 } infos { topupId: 10905 buyCount: 0 } infos { topupId: 10906 buyCount: 0 } infos { topupId: 10907 buyCount: 0 } infos { topupId: 10908 buyCount: 0 } infos { topupId: 10909 buyCount: 0 } infos { topupId: 10910 buyCount: 0 } infos { topupId: 10911 buyCount: 0 } infos { topupId: 10912 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0 } infos { topupId: 6106 buyCount: 0 } infos { topupId: 6107 buyCount: 0 } infos { topupId: 6108 buyCount: 0 } infos { topupId: 6109 buyCount: 0 } infos { topupId: 6110 buyCount: 0 } infos { topupId: 6111 buyCount: 0 } infos { topupId: 6112 buyCount: 0 } infos { topupId: 6113 buyCount: 0 } infos { topupId: 6114 buyCount: 0 } infos { topupId: 6115 buyCount: 0 } infos { topupId: 6116 buyCount: 0 } infos { topupId: 6117 buyCount: 0 } infos { topupId: 4081 buyCount: 0 } infos { topupId: 4082 buyCount: 0 } infos { topupId: 4083 buyCount: 0 } infos { topupId: 4084 buyCount: 0 } infos { topupId: 4085 buyCount: 0 } infos { topupId: 4086 buyCount: 0 } [INFO:2023-3-20 15:41:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <--- [INFO:2023-3-20 15:41:11][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.73520058393478 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 48 1 [INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=1; roleId=2614747 [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150106_jlx_ld/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-20 15:41:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150106_jlx_ld/expression/chijing.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:11][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:表情:chijing.exp stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:138: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [ERROR:2023-3-20 15:41:11]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [ERROR:2023-3-20 15:41:11]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [INFO:2023-3-20 15:41:12][@logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-20 15:41:12][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10934 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11009 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11010 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11011 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11012 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11013 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11014 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11015 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11027 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11028 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11029 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11030 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11031 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 11101 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 11102 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 11103 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11104 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11105 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11106 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11107 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11108 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11109 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11110 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11111 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11112 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11113 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11114 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11115 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.86229944229126 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 49 1 [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:12]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10251 startTime: 0 endTime: 0 } activityInfos { id: 10252 startTime: 0 endTime: 0 } activityInfos { id: 10264 startTime: 0 endTime: 0 } activityInfos { id: 10279 startTime: 1619626200000 endTime: 0 } activityInfos { id: 10303 startTime: 1625432400000 endTime: 0 } activityInfos { id: 10323 startTime: 0 endTime: 0 } activityInfos { id: 10332 startTime: 0 endTime: 0 } activityInfos { id: 10338 startTime: 1630339800000 endTime: 0 } activityInfos { id: 10355 startTime: 0 endTime: 0 } activityInfos { id: 10364 startTime: 1636563600000 endTime: 0 } activityInfos { id: 10367 startTime: 0 endTime: 0 } activityInfos { id: 10377 startTime: 1637805600000 endTime: 0 } activityInfos { id: 10392 startTime: 0 endTime: 0 } activityInfos { id: 10409 startTime: 1646237400000 endTime: 0 } activityInfos { id: 10410 startTime: 0 endTime: 0 } activityInfos { id: 10423 startTime: 0 endTime: 0 } activityInfos { id: 10435 startTime: 0 endTime: 0 } activityInfos { id: 10450 startTime: 0 endTime: 0 } activityInfos { id: 10462 startTime: 0 endTime: 0 } activityInfos { id: 10475 startTime: 0 endTime: 0 } activityInfos { id: 10486 startTime: 0 endTime: 0 } activityInfos { id: 10492 startTime: 0 endTime: 0 } activityInfos { id: 10532 startTime: 0 endTime: 0 } activityInfos { id: 10542 startTime: 0 endTime: 0 } activityInfos { id: 10552 startTime: 1665349200000 endTime: 1703951999000 } activityInfos { id: 10555 startTime: 1678914000000 endTime: 1679500799000 } activityInfos { id: 10557 startTime: 0 endTime: 0 } activityInfos { id: 10582 startTime: 0 endTime: 0 } activityInfos { id: 10602 startTime: 0 endTime: 0 } activityInfos { id: 10604 startTime: 1671069600000 endTime: 1708790399000 } activityInfos { id: 10605 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10606 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10607 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10608 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10609 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10610 startTime: 1678314600000 endTime: 1679500799000 } activityInfos { id: 10612 startTime: 1673150400000 endTime: 1682870399000 } activityInfos { id: 10613 startTime: 1679086800000 endTime: 1679500799000 } activityInfos { id: 10614 startTime: 1677117600000 endTime: 1681574399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10010 startTime: 1678914000000 endTime: 1679500799000 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1679025600000 endTime: 1679457600000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1679298052291 endTime: 1680469200000 } activityInfos { id: 10040 startTime: 1679298052291 endTime: 1680469200000 } activityInfos { id: 10041 startTime: 1679298052291 endTime: 1680469200000 } activityInfos { id: 10043 startTime: 1679298052291 endTime: 1680469200000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.86229944229126 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 50 1 [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11 [INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12 [INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:12]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2023-3-20 15:41:12]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:12]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.86229944229126 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 51 1 [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/flybackletterview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/flybackactivity/flybackletterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/flyback/hgx_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/flyback/kq_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=713 [INFO:2023-3-20 15:41:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:12]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=16 [INFO:2023-3-20 15:41:12]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2023-3-20 15:41:12][@logic/extensions/topup/agent/TopupAgent.lua:131]:{callFunc}MidasMarketingInfo ====< TopupAgent._onMidasMarketingInfoCall statusCode,info 0 {"present_level":"[60,0,300,0,680,0,980,0,1980,0,3280,0,6480,0]","product_list":{},"list":"[100,200,500,1000]","rate":10,"ret":0,"begin_time":"","mall_url":"","usr_wxcommid":"","end_time":"","firstsave_present_count":0,"now":"1679298073","support_pc_mp":"0","first_save_flag":0,"result_url":"","mp_info":{"mpinfo_ex":{"title":"","title_url":""},"utp_mpinfo":[{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"60","ex_send":{},"send_rate":"0","num":"60"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"60"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"300","ex_send":{},"send_rate":"0","num":"300"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"300"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"680","ex_send":{},"send_rate":"0","num":"680"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"680"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"980","ex_send":{},"send_rate":"0","num":"980"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"980"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"1980","ex_send":{},"send_rate":"0","num":"1980"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"1980"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"3280","ex_send":{},"send_rate":"0","num":"3280"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"3280"},{"send_ext":"","send_type":"2","single_ex":[{"send_ext":"限1次","send_type":"2","send_num":"6480","ex_send":{},"send_rate":"0","num":"6480"}],"send_num":"0","ex_send":{},"send_rate":"0","num":"6480"}],"actset_id":"DRM230112003000296592","result_url":"","utp_mpinfo_ex":{"title":"感谢您充值食物语,祝少主玩的开心","type":""},"utp_mpinfo_detail":{"rank_info":[{"send_ext":"限1次","num":"60","send_num":"60","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"300","send_num":"300","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"680","send_num":"680","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"980","send_num":"980","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"1980","send_num":"1980","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"3280","send_num":"3280","ex_send":{},"send_rate":"0","send_type":"2"},{"send_ext":"限1次","num":"6480","send_num":"6480","ex_send":{},"send_rate":"0","send_type":"2"}],"range_info":[{"coin":{},"ex_send":{},"num":"60","send_ext":""},{"coin":{},"ex_send":{},"num":"300","send_ext":""},{"coin":{},"ex_send":{},"num":"680","send_ext":""},{"coin":{},"ex_send":{},"num":"980","send_ext":""},{"coin":{},"ex_send":{},"num":"1980","send_ext":""},{"coin":{},"ex_send":{},"num":"3280","send_ext":""},{"coin":{},"ex_send":{},"num":"6480","send_ext":""}]},"mall_url":""}} [INFO:2023-3-20 15:41:12][@logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============ [INFO:2023-3-20 15:41:12][@logic/extensions/topup/model/TopupModel.lua:29]:{saveAllInfos}[{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":4100,"topupco":[4100,"高级膳具礼包(25个)",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",648,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":4100,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8201,"topupco":[8201,"每日召唤礼包(7天)",1,"2018-01-01 00:00:00","2038-01-01 00:00:00",40,0,0,0,0,2,0,false,"",false,0,0,"",0,"","11000001",""],"id":8201,"buyCount":0},{"isFree":false,"isNew":false,"expiredTime":0,"countSatisfied":false,"isFirstDouble":false,"topupId":8202,"topupco":[8202,"初级月俸礼包(7天)",1,"2018-01-01 00:00:00","2038-01-01 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abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/th_17.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/certificate/texun_qsjz1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 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15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.421918399632 移走了序号= 1 的消息,当前队列数量= 6 || 0 Get137InfosReply 56 1 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 2050 lastRecoverTime: 1679297963000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 1.010588504374 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 57 1 [INFO:2023-3-20 15:41:12][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/yiweishixin.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-20 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15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 11 updateTime: 1679298052 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.63407093659043 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get107InfoReply 61 1 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 60 [INFO:2023-3-20 15:41:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2023-3-20 15:41:12][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.63407093659043 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get105InfoReply 62 1 [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:13][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-3-20 15:41:13]DestroyUnusedResources:3,2,time=,paths: [INFO:2023-3-20 15:41:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 133 2 当前队列数量= 1 [INFO:2023-3-20 15:41:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act133ReadReturnMailRequest [INFO:2023-3-20 15:41:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:15]==> Sender Auto Serialize Message,extId=133,cmd=2,size=9 [INFO:2023-3-20 15:41:15]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:15]<== Receiver Message, socketClient version=1,extId=133,cmd=2,status=0,size=8 [INFO:2023-3-20 15:41:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act133ReadReturnMailReply <--- [INFO:2023-3-20 15:41:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 133 2 所需时间单位秒 = 0.099961094558239 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act133ReadReturnMailReply 63 1 [INFO:2023-3-20 15:41:16][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:41:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_0 isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/regressionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview132.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview135.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview140cell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview135cell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/promoview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoleftcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo125andsign isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview137.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoview140.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 612 [INFO:2023-3-20 15:41:16]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2023-3-20 15:41:16]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:16][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 134 1 当前队列数量= 2 [INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get134InfosRequest [INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:16]==> Sender Auto Serialize Message,extId=134,cmd=1,size=9 [INFO:2023-3-20 15:41:16]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:16]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-20 15:41:16][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.12035197764635 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 64 1 [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner132001.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]<== Receiver Message, socketClient version=1,extId=134,cmd=1,status=0,size=66 [INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 state: 1 extraBonusState: 1 } infos { id: 2 state: 0 extraBonusState: 0 } infos { id: 3 state: 0 extraBonusState: 0 } infos { id: 4 state: 0 extraBonusState: 0 } infos { id: 5 state: 0 extraBonusState: 0 } infos { id: 6 state: 0 extraBonusState: 0 } infos { id: 7 state: 0 extraBonusState: 0 } loginCount: 1 [INFO:2023-3-20 15:41:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get134InfosReply <--- [INFO:2023-3-20 15:41:16][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 134 1 所需时间单位秒 = 0.14789197780192 移走了序号= 1 的消息,当前队列数量= 0 || 0 Get134InfosReply 65 1 [INFO:2023-3-20 15:41:16][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:表情播放完毕:chijing.exp stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:201: in function [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlineview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000003.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000069.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000316.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150106_jlx_ld/expression/kaixin.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:178: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:138: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1054.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1014.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:16][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-20 15:41:17][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController [WARN:2023-3-20 15:41:17][@logic/extensions/pandora/controller/PandoraMsgController.lua:86]:{closure}收到潘多拉回调红点,模块名= notice 红点数= 1 [INFO:2023-3-20 15:41:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:17][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: RegressionLetterPopUpController [INFO:2023-3-20 15:41:17][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:41:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 1 [INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:17]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2023-3-20 15:41:17]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:17]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=578 [INFO:2023-3-20 15:41:17]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 70546101 mailId: 300401 params: 橙子ttd attachment: 1#11240004#2 state: 1 createTime: 1596720429000 isCollection: false isLock: false isGet: true } userMail { incrId: 70546103 mailId: 300402 params: 橙子ttd attachment: 1#11240004#3 state: 1 createTime: 1596720431000 isCollection: false isLock: false isGet: true } userMail { incrId: 110875903 mailId: 20084 params: 握刀法·初 attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1679298058899 isCollection: false isLock: false isGet: false } userMail { incrId: 109875913 mailId: 20007 params: 橙子tdd#小怪兽dtt#16#7 attachment: state: 0 createTime: 1674316818000 isCollection: false isLock: false isGet: false } userMail { incrId: 110875902 mailId: 29 params: attachment: 2#1#10|2#2#1000|2#4#20|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1679298052124 isCollection: false isLock: false isGet: false } userMail { incrId: 70546104 mailId: 300403 params: 橙子ttd attachment: 1#11240004#4 state: 1 createTime: 1596720432000 isCollection: false isLock: false isGet: true } userMail { incrId: 70546105 mailId: 300404 params: 橙子ttd attachment: 1#11240004#5 state: 1 createTime: 1596720434000 isCollection: false isLock: false isGet: true } userMail { incrId: 107006039 mailId: 313601 params: 橙子ttd attachment: 1#11240136#2 state: 1 createTime: 1658294851000 isCollection: false isLock: false isGet: true } userMail { incrId: 107006040 mailId: 313602 params: 橙子ttd attachment: 1#11240136#3 state: 1 createTime: 1658294863000 isCollection: false isLock: false isGet: true } userMail { incrId: 106105930 mailId: 305201 params: 橙子ttd attachment: 1#11240052#2 state: 1 createTime: 1653016726000 isCollection: false isLock: false isGet: true } [INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2023-3-20 15:41:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.066521875560284 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 66 1 [INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-20 15:41:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-20 15:41:17][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 67 1 [INFO:2023-3-20 15:41:18][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:41:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 1 [INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:18]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2023-3-20 15:41:18]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:18]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=14 [INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 [INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2023-3-20 15:41:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.066500104963779 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 68 1 [INFO:2023-3-20 15:41:18][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:18]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2023-3-20 15:41:18]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:18]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2023-3-20 15:41:18][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:18][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2023-3-20 15:41:18][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.036020208150148 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 69 1 [INFO:2023-3-20 15:41:18][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:41:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/headlineview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/headline/headlineview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/headline/headlineview_bg_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:19][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-3-20 15:41:19]DestroyUnusedResources:28,3,time=,paths: [INFO:2023-3-20 15:41:20]++++++++++++++++拿到的tsssdk的c#的data长度70 [INFO:2023-3-20 15:41:20]))))((((((转换为lua的buffer数据长度(((((70____________70 [INFO:2023-3-20 15:41:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 70 [INFO:2023-3-20 15:41:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-3-20 15:41:20][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-3-20 15:41:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-3-20 15:41:20] [INFO:2023-3-20 15:41:20]==> Sender Auto Serialize Message,extId=13,cmd=1,size=81 [INFO:2023-3-20 15:41:20]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:20]__________删除tsssdk++++++sb数据________ [INFO:2023-3-20 15:41:20]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=80 [INFO:2023-3-20 15:41:20]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-3-20 15:41:20] [INFO:2023-3-20 15:41:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-3-20 15:41:20][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 71 1 [INFO:2023-3-20 15:41:20][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 70 [INFO:2023-3-20 15:41:20][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-3-20 15:41:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-3-20 15:41:20][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.083703022450209 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 72 1 [INFO:2023-3-20 15:41:23][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: PromoHeadLinePopUpController [INFO:2023-3-20 15:41:24][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: PromoHeadLinePopUpController [INFO:2023-3-20 15:41:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1043.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:24][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:201: in function [INFO:2023-3-20 15:41:24][@logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2023-3-20 15:41:24][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: PromoHeadLinePopUpController [INFO:2023-3-20 15:41:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1000.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:25][@logic/extensions/main/controller/MainPopUpController.lua:273]:{func}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: PromoHeadLinePopUpController [INFO:2023-3-20 15:41:25][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:41:25][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2023-3-20 15:41:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2023-3-20 15:41:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:25]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2023-3-20 15:41:25]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:25]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8 [INFO:2023-3-20 15:41:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2023-3-20 15:41:25][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.065209686756134 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 73 1 [INFO:2023-3-20 15:41:25][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:41:25][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [WARN:2023-3-20 15:41:25][@logic/extensions/pandora/controller/PandoraMsgController.lua:206]:{closure}潘多拉界面加载完成, 模块名= Pop [INFO:2023-3-20 15:41:31]++++++++++++++++拿到的tsssdk的c#的data长度34 [INFO:2023-3-20 15:41:31]))))((((((转换为lua的buffer数据长度(((((34____________34 [INFO:2023-3-20 15:41:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 34 [INFO:2023-3-20 15:41:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-3-20 15:41:31][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "  hello, world [INFO:2023-3-20 15:41:31]__________删除tsssdk++++++sb数据________ [INFO:2023-3-20 15:41:31]==> Sender Auto Serialize Message,extId=13,cmd=1,size=45 [INFO:2023-3-20 15:41:31]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:31]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=44 [INFO:2023-3-20 15:41:31]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}antiData: "  hello, world [INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-3-20 15:41:31][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 75 1 [INFO:2023-3-20 15:41:31][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 34 [INFO:2023-3-20 15:41:31][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-3-20 15:41:31][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099579114466906 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 76 1 [INFO:2023-3-20 15:41:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-20 15:41:37][@logic/extensions/pandora/controller/PandoraMsgController.lua:121]:{closure}潘多拉活动中心关闭主动通知游戏, 关闭模块= Pop [INFO:2023-3-20 15:41:37][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:37]3DTouch Pressure1 [INFO:2023-3-20 15:41:37]3DTouch Pressure1 [INFO:2023-3-20 15:41:37]3DTouch Pressure1 [INFO:2023-3-20 15:41:37]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-3-20 15:41:37]3DTouch Pressure1 [INFO:2023-3-20 15:41:37]3DTouch Pressure1 [INFO:2023-3-20 15:41:37]3DTouch Pressure1 [INFO:2023-3-20 15:41:37]3DTouch Pressure1 [INFO:2023-3-20 15:41:37]3DTouch 手指离开屏幕或者被系统中断 [INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 43 [INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 2 [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-3-20 15:41:38]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-20 15:41:38]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:38]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-3-20 15:41:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:38]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/guildmainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildmainitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.099834894761443 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 77 1 [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/guild/guildmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=176 [INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 23 当前队列数量= 2 [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = OpenGuildViewLogRequest [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:38]==> Sender Auto Serialize Message,extId=46,cmd=23,size=9 [INFO:2023-3-20 15:41:38]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:38]<== Receiver Message, socketClient version=1,extId=46,cmd=23,status=0,size=8 [INFO:2023-3-20 15:41:38][@logic/extensions/guild/controller/GuildGroupController.lua:220]:{_querySDKInfo}SDKManager.getQQGroupCode {"gameGuild":"{\"type\":\"0\",\"zoneId\":\"10002\",\"guildId\":\"3412\"}"} [INFO:2023-3-20 15:41:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:38][@logic/common/logic/ResPreLoadMgr.lua:238]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2023-3-20 15:41:38][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 3412 name: 橙子tdd cliqueId: 1 purpose: heroId: 2000 level: 1 liveness: 0 memberCount: 2 auditJoin: false leaderMember { userId: 2779241 nickName: 小怪兽dtt position: 1 liveness: 0 isOnline: false datetime: 1672992670 portrait: 11100001 frame: 11110001 level: 80 banChatTime: 0 gender: 2 isReturn: false } myMember { userId: 2614747 nickName: 橙子ttd position: 4 liveness: 0 isOnline: true datetime: 1679298052 portrait: 11100001 frame: 11110001 level: 35 banChatTime: 0 gender: 2 isReturn: true } extInfo { } capital: 0 geCapital: 0 createTime: 1647708308 mergeTime: 0 skinId: 100001 } createSNCount: 1647710779 leaveTime: 0 joinTime: 1647708308 leaveReason: 3 [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.31642807088792 移走了序号= 1 的消息,当前队列数量= 1 || 0 GuildGetReply 78 1 [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = OpenGuildViewLogReply <--- [INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 23 所需时间单位秒 = 0.21659317612648 移走了序号= 1 的消息,当前队列数量= 0 || 0 OpenGuildViewLogReply 79 1 [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/shuangbeia.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000328.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guide_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guide/guidehelpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38 [INFO:2023-3-20 15:41:38]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-20 15:41:38]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:38]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-20 15:41:38][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.063368387520313 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 80 1 [INFO:2023-3-20 15:41:38][@logic/extensions/guild/controller/GuildGroupController.lua:96]:{func}GuildGroupController.onBindQQ key_qq_get_group_code: {"guildName":"","relation":-1,"guildId":"","qqGroups":{}} [INFO:2023-3-20 15:41:39][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-3-20 15:41:39]DestroyUnusedResources:10,2,time=,paths: [INFO:2023-3-20 15:41:40][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:41][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-3-20 15:41:41]DestroyUnusedResources:2,3,time=,paths: [INFO:2023-3-20 15:41:42]++++++++++++++++拿到的tsssdk的c#的data长度310 [INFO:2023-3-20 15:41:42]))))((((((转换为lua的buffer数据长度(((((310____________310 [INFO:2023-3-20 15:41:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 310 [INFO:2023-3-20 15:41:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-3-20 15:41:42][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-3-20 15:41:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-3-20 15:41:42] [INFO:2023-3-20 15:41:42]__________删除tsssdk++++++sb数据________ [INFO:2023-3-20 15:41:42]==> Sender Auto Serialize Message,extId=13,cmd=1,size=322 [INFO:2023-3-20 15:41:42]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:42]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=321 [INFO:2023-3-20 15:41:42]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-3-20 15:41:42] [INFO:2023-3-20 15:41:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-3-20 15:41:42][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 82 1 [INFO:2023-3-20 15:41:42][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 310 [INFO:2023-3-20 15:41:42][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-3-20 15:41:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-3-20 15:41:42][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.10450557246804 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 83 1 [INFO:2023-3-20 15:41:43][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 57 6 当前队列数量= 1 [INFO:2023-3-20 15:41:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetExtReqest [INFO:2023-3-20 15:41:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeId: 1 [INFO:2023-3-20 15:41:43]==> Sender Auto Serialize Message,extId=57,cmd=6,size=11 [INFO:2023-3-20 15:41:43]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:43]<== Receiver Message, socketClient version=1,extId=57,cmd=6,status=0,size=109 [INFO:2023-3-20 15:41:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildExtInfo { guildMembers { userId: 2779241 nickName: 小怪兽dtt position: 1 liveness: 0 isOnline: false datetime: 1672992670 portrait: 11100001 frame: 11110001 level: 80 banChatTime: 0 gender: 2 isReturn: false } guildMembers { userId: 2614747 nickName: 橙子ttd position: 4 liveness: 0 isOnline: true datetime: 1679298052 portrait: 11100001 frame: 11110001 level: 35 banChatTime: 0 gender: 2 isReturn: true } } [INFO:2023-3-20 15:41:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetExtReply <--- [INFO:2023-3-20 15:41:43][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 57 6 所需时间单位秒 = 0.11691379919648 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuildGetExtReply 84 1 [INFO:2023-3-20 15:41:45][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 28 time: 7000 [INFO:2023-3-20 15:41:45]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-20 15:41:45]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:45]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-20 15:41:45][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13379526138306 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 85 1 [INFO:2023-3-20 15:41:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:45][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1 [INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:45][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2 [INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2023-3-20 15:41:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:45]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2023-3-20 15:41:45]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:45]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2023-3-20 15:41:45]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46][@logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2023-3-20 15:41:46][@logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2023-3-20 15:41:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 3 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 4 [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 5 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:528]:{isSuperR}TCL: ilevel:0 [INFO:2023-3-20 15:41:46][@logic/extensions/main/view/MainTencentView.lua:434]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2023-3-20 15:41:46][@logic/extensions/main/view/MainTencentView.lua:457]:{_updateForXinYueSuperLevel}TCL: isShow false [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 6 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 7 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 8 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 9 [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 10 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46][@logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=713 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=4698 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=859 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=102 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=76 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.21047417074442 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 86 1 [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.21047417074442 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 87 1 [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月初十 } infos { day: 2 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月十一 } infos { day: 3 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月十二 } infos { day: 4 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月十三 } infos { day: 5 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月十四 } infos { day: 6 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月十五 lunarFestival: 惊蛰 } infos { day: 7 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月十六 } infos { day: 8 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月十七 } infos { day: 9 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月十八 } infos { day: 10 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月十九 } infos { day: 11 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月二十 } infos { day: 12 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月廿一 } infos { day: 13 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月廿二 } infos { day: 14 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月廿三 } infos { day: 15 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月廿四 } infos { day: 16 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月廿五 } infos { day: 17 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月廿六 } infos { day: 18 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月廿七 } infos { day: 19 hasSignIn: false lunarYear: 癸卯兔年 lunarMonthAndDay: 二月廿八 } infos { day: 20 hasSignIn: false luckLevel: 5 drawIds: 18 drawIds: 16 drawIds: 19 drawIds: 20 lunarYear: 癸卯兔年 lunarMonthAndDay: 二月廿九 } serverTime: 1679298097331 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.21047417074442 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 88 1 [INFO:2023-3-20 15:41:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/certificate/texun_qsjz1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/certificate/texun_qsjz2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2023-3-20 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infos { topupId: 9910 buyCount: 0 } infos { topupId: 5815 buyCount: 0 } infos { topupId: 9911 buyCount: 0 } infos { topupId: 5816 buyCount: 0 } infos { topupId: 9912 buyCount: 0 } infos { topupId: 5817 buyCount: 0 } infos { topupId: 9913 buyCount: 0 } infos { topupId: 5818 buyCount: 0 } infos { topupId: 9914 buyCount: 0 } infos { topupId: 9915 buyCount: 0 } infos { topupId: 9916 buyCount: 0 } infos { topupId: 9917 buyCount: 0 } infos { topupId: 9918 buyCount: 0 } infos { topupId: 9919 buyCount: 0 } infos { topupId: 9920 buyCount: 0 } infos { topupId: 7901 buyCount: 0 } infos { topupId: 7902 buyCount: 0 } infos { topupId: 7903 buyCount: 0 } infos { topupId: 7904 buyCount: 0 } infos { topupId: 7905 buyCount: 0 } infos { topupId: 7906 buyCount: 0 } infos { topupId: 7907 buyCount: 0 } infos { topupId: 7908 buyCount: 0 } infos { topupId: 7909 buyCount: 0 } infos { topupId: 7910 buyCount: 0 } infos { topupId: 7911 buyCount: 0 } infos { topupId: 7912 buyCount: 0 } infos { topupId: 7913 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} infos { topupId: 8004 buyCount: 0 } infos { topupId: 8005 buyCount: 0 } infos { topupId: 8006 buyCount: 0 } infos { topupId: 6001 buyCount: 0 } infos { topupId: 6002 buyCount: 0 } infos { topupId: 10101 buyCount: 0 } infos { topupId: 10102 buyCount: 0 } infos { topupId: 10103 buyCount: 0 } infos { topupId: 10104 buyCount: 0 } infos { topupId: 10105 buyCount: 0 } infos { topupId: 10106 buyCount: 0 } infos { topupId: 6012 buyCount: 0 } infos { topupId: 10111 buyCount: 0 } infos { topupId: 10112 buyCount: 0 } infos { topupId: 10113 buyCount: 0 } infos { topupId: 10114 buyCount: 0 } infos { topupId: 10115 buyCount: 0 } infos { topupId: 10116 buyCount: 0 } infos { topupId: 10117 buyCount: 0 } infos { topupId: 10118 buyCount: 0 } infos { topupId: 10119 buyCount: 0 } infos { topupId: 10120 buyCount: 0 } infos { topupId: 10121 buyCount: 0 } infos { topupId: 10122 buyCount: 0 } infos { topupId: 10123 buyCount: 0 } infos { topupId: 10124 buyCount: 0 } infos { topupId: 10129 buyCount: 0 } infos { topupId: 10130 buyCount: 0 } infos { topupId: 10131 buyCount: 0 } infos { topupId: 10132 buyCount: 0 } infos { topupId: 10133 buyCount: 0 } infos { topupId: 10134 buyCount: 0 } infos { topupId: 10135 buyCount: 0 } infos { topupId: 10136 buyCount: 0 } infos { topupId: 8101 buyCount: 0 } infos { topupId: 8102 buyCount: 0 } infos { topupId: 8103 buyCount: 0 } infos { topupId: 8104 buyCount: 0 } infos { topupId: 4037 buyCount: 0 } infos { topupId: 4038 buyCount: 0 } infos { topupId: 4039 buyCount: 0 } infos { topupId: 2001 buyCount: 0 } infos { topupId: 6100 buyCount: 0 } infos { topupId: 6101 buyCount: 0 } infos { topupId: 6102 buyCount: 0 } infos { topupId: 6103 buyCount: 0 } infos { topupId: 6104 buyCount: 0 } infos { topupId: 6105 buyCount: 0 } infos { topupId: 10201 buyCount: 0 } infos { topupId: 6106 buyCount: 0 } infos { topupId: 6107 buyCount: 0 } infos { topupId: 6108 buyCount: 0 } infos { topupId: 6109 buyCount: 0 } infos { topupId: 6110 buyCount: 0 } infos { topupId: 6111 buyCount: 0 } infos { topupId: 6112 buyCount: 0 } infos { topupId: 6113 buyCount: 0 } infos { topupId: 6114 buyCount: 0 } infos { topupId: 6115 buyCount: 0 } infos { topupId: 6116 buyCount: 0 } infos { topupId: 6117 buyCount: 0 } infos { topupId: 4081 buyCount: 0 } infos { topupId: 4082 buyCount: 0 } infos { topupId: 4083 buyCount: 0 } infos { topupId: 4084 buyCount: 0 } infos { topupId: 4085 buyCount: 0 } infos { topupId: 4086 buyCount: 0 } [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.24727005511522 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetTopupInfoReply 89 1 [INFO:2023-3-20 15:41:46][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/topup/agent/TopupAgent:101: MidasMarketingInfo ====> TopupAgent:_queryMarketingInfo; zoneId=1; roleId=2614747 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 8201 buyCount: 0 expiredTime: 0 } infos { id: 8202 buyCount: 0 expiredTime: 0 } infos { id: 8203 buyCount: 0 expiredTime: 0 } infos { id: 8204 buyCount: 0 expiredTime: 0 } infos { id: 8501 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 8603 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10934 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11001 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11002 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11003 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11004 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11005 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11006 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11007 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11008 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11009 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11010 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11011 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11012 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11013 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11014 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11015 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11027 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11028 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11029 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11030 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11031 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7001 buyCount: 0 expiredTime: 0 } infos { id: 7002 buyCount: 0 expiredTime: 0 } infos { id: 7003 buyCount: 0 expiredTime: 0 } infos { id: 7004 buyCount: 0 expiredTime: 0 } infos { id: 7005 buyCount: 0 expiredTime: 0 } infos { id: 11101 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7006 buyCount: 0 expiredTime: 0 } infos { id: 11102 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 7007 buyCount: 0 expiredTime: 0 } infos { id: 11103 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11104 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11105 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11106 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11107 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11108 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11109 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11110 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11111 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11112 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11113 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11114 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 11115 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 1008 buyCount: 0 expiredTime: 0 } infos { id: 1009 buyCount: 0 expiredTime: 0 } infos { id: 1010 buyCount: 0 expiredTime: 0 } infos { id: 1101 buyCount: 0 expiredTime: 0 } infos { id: 1102 buyCount: 0 expiredTime: 0 } infos { id: 1103 buyCount: 0 expiredTime: 0 } infos { id: 1104 buyCount: 0 expiredTime: 0 } infos { id: 1105 buyCount: 0 expiredTime: 0 } infos { id: 1106 buyCount: 0 expiredTime: 0 } infos { id: 1107 buyCount: 0 expiredTime: 0 } infos { id: 1108 buyCount: 0 expiredTime: 0 } infos { id: 1109 buyCount: 0 expiredTime: 0 } infos { id: 1110 buyCount: 0 expiredTime: 0 } infos { id: 1111 buyCount: 0 expiredTime: 0 } infos { id: 1112 buyCount: 0 expiredTime: 0 } infos { id: 1113 buyCount: 0 expiredTime: 0 } infos { id: 1114 buyCount: 0 expiredTime: 0 } infos { id: 1115 buyCount: 0 expiredTime: 0 } infos { id: 1116 buyCount: 0 expiredTime: 0 } infos { id: 1117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 1201 buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 1606 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 10001 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } infos { id: 6001 buyCount: 0 expiredTime: 0 } infos { id: 6002 buyCount: 0 expiredTime: 0 } infos { id: 10106 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 6100 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 4084 buyCount: 0 isNew: false expiredTime: 0 } [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.24727005511522 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 90 1 [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:46]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2023-3-20 15:41:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:46]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.24727005511522 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 91 1 [INFO:2023-3-20 15:41:46][@logic/common/GameUtils.lua:1704]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/common/unit/Live2DUtils:111: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 1 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 9997 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 129 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 131 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 132 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.35779135674238 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 92 1 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10001 updateTime: 1596720366 } infos { id: 10002 updateTime: 1596720366 } infos { id: 10003 updateTime: 1596720366 } infos { id: 10020 updateTime: 1679298052 } infos { id: 18001 updateTime: 1596776609 } infos { id: 20004 updateTime: 1593415769 } [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.35779135674238 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 93 1 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 3 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.35779135674238 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 94 1 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 11 count: 1 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 1 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.39693750441074 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 95 1 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 2050 lastRecoverTime: 1679297963000 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.18646333366632 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 96 1 [INFO:2023-3-20 15:41:46][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 0 } [INFO:2023-3-20 15:41:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2023-3-20 15:41:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.14966744929552 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 97 1 [INFO:2023-3-20 15:41:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/ui_lwbt/ui_lwbt-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:46][@logic/common/sdk/MSDKManagerImpl.lua:688]:{getWakeupMessage}getWakeupMessage: {} [INFO:2023-3-20 15:41:46][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 34 [INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.030704896897078 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 98 1 [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/friendmainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:24 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/recordvoice.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendinfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/friend/friendappview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendmentormainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendblacklistview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendmainitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendblacklistitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendappitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendrequestitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/friendsearchitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/item/chatitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/chatemojiitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/chatheroshareitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/chatstoryshareitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/chatviewtabitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonblanktype1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonflybackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonshituitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendmasterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendprenticeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendprenticetaskview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendpshituworshipitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendshiturequestitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendshituawarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/friend/mastersystem/friendprenticetaskitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatsyssubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatcallresponsessubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatpromo144subitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chattimesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatguildrecruititem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatguildredpacketsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatcommonsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatteamsharesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatchatroomsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatvoicesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatflybackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatherosharesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatflauntherosubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatflybacksubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatguildredpacketmsgsubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/chat/subitem/chatdiystorysharesubitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 7 当前队列数量= 1 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFriendTaskRequest [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=45,cmd=7,size=9 [INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 6 当前队列数量= 2 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFriendInfoListRequest [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=33,cmd=6,size=9 [INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=45,cmd=7,status=0,size=10 [INFO:2023-3-20 15:41:47][@logic/extensions/friend/view/FriendInfoView.lua:286]:{_updateLeftView}TCL: FriendInfoView 小于0/未获取数据 [INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 16 当前队列数量= 3 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetEmojiPackInfoRequest [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=35,cmd=16,size=9 [INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=33,cmd=6,status=0,size=64 [INFO:2023-3-20 15:41:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 35 7 当前队列数量= 4 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGMEDataRequest [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roomId: 0 [INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=35,cmd=7,size=12 [INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=35,cmd=16,status=0,size=8 [INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 57 6 当前队列数量= 5 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetExtReqest [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}typeId: 5 [INFO:2023-3-20 15:41:47]==> Sender Auto Serialize Message,extId=57,cmd=6,size=11 [INFO:2023-3-20 15:41:47]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:47]<== Receiver Message, socketClient version=1,extId=35,cmd=7,status=0,size=58 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}canInviteTime: 2 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFriendTaskReply <--- [INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 7 所需时间单位秒 = 0.35686212778091 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetFriendTaskReply 99 1 [INFO:2023-3-20 15:41:47][@logic/extensions/friend/view/FriendInfoView.lua:286]:{func}TCL: FriendInfoView 小于0/未获取数据 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { userId: 2779241 name: 小怪兽dtt level: 80 signature: portrait: 11100001 time: 1672992670000 frame: 11110001 hasSendBonus: false bonusState: 0 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: false } todayGainBonusCount: 0 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFriendInfoListReply <--- [INFO:2023-3-20 15:41:47][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 6 所需时间单位秒 = 0.35686212778091 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetFriendInfoListReply 100 1 [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetEmojiPackInfoReply <--- [INFO:2023-3-20 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zoneName: 寻味千古 gender: 2 friendName: 小怪兽 pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbl6ibgp0NdIGA1JFQ3l84ITrTVeWPSU2V0JPz27oAoA4vEHcpUGiaZUV/ } friends { userId: 2829841 name: 伊颜襄 level: 36 signature: portrait: 11100001 time: 1666064510000 frame: 11110001 hasSendBonus: false openId: E807049E77B45672D6260847579A640D zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: 2121230382 pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUYDTN65NrSJOSYYAt5cIKajR8liboCpoOAtWUw1NPHH4zTlgwWToVVYH/ } friends { userId: 2850241 name: lkztest level: 15 signature: portrait: 11100001 time: 1674366409000 frame: 11110001 hasSendBonus: false openId: 6912F77C5D6D0981C50B7CA9C1AA530A zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: lkztest pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbtyzJ2PTUzRLyuWYocHTpS08HGUGLQm1GXZib3PzPHRmD8k4dw8I1cm/ } friends { userId: 2669977 name: hs level: 20 signature: portrait: 11100001 time: 1578996855000 frame: 11110001 hasSendBonus: false openId: D2457C454D4BF99E80ED2CAAB37A2019 zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: 李俊英 pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUZcZsmLaMiajWibRHnLeibPYIe0y16C2NX7KcOwawqUSWJ6uYnCY4SERfD/ } totalCount: 10 [INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadOutsideFriendInfoReply <--- [INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 19 所需时间单位秒 = 0.14974166452885 移走了序号= 1 的消息,当前队列数量= 0 || 0 LoadOutsideFriendInfoReply 104 1 [INFO:2023-3-20 15:41:49][@logic/extensions/friend/agent/FriendAgent.lua:295]:{func}LoadOutsideFriendInfo friends { userId: 2799642 name: 小橙子tdd level: 15 signature: portrait: 11100001 time: 1658312464000 frame: 11110001 hasSendBonus: false openId: 45A3F5A10020CDE170C9BF4B1634F619 zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: 小橙子 pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUZ0bpj5c8LrMbSQ2K5ypa3VmnsPaiccdncyRX8s5K6l92qXOVjb0gN4o/ } friends { userId: 2773741 name: 伊诗曲 level: 1 signature: portrait: 11100001 time: 1595980883000 frame: 11110001 hasSendBonus: false openId: DC14256879965D349181D9E6F7382AB6 zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: cs pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUa7GCezeNqGUwv2z8t4e50WXwaLyvEcLDrt9qqtsuozmSNQrAOAZjzV/ } friends { userId: 2619041 name: 伊诗绝 level: 5 signature: portrait: 11100001 time: 1567700295000 frame: 11110001 hasSendBonus: false openId: C9805F825A99DC45014AA5EB234F1C5F zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: JM pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUYM9h5G5S0EBqULFOK9jy7JBgjP57twolibc2BwfBibQ1JLQWEuiaLnW0T/ } friends { userId: 2840941 name: 伊绿嫣 level: 36 signature: portrait: 11100001 time: 1659889165000 frame: 11110001 hasSendBonus: false openId: 9D795F833CBCBBE2FDD06B541321B863 zoneId: 10006 zoneName: 寻味千古 gender: 2 friendName: 2095141849 pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbDdqKHISHeqMibf1SriaNmwjIYReWf80JsOQf3tXqWpfwKqFaynyoXLX/ } friends { userId: 2842844 name: 伊芮丹 level: 80 signature: portrait: 11100001 time: 1668607996000 frame: 11110001 hasSendBonus: false openId: 2A83BEB510173992597AAF785CC6C0F9 zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: 2681699534 pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUaP0icibLfYpmNnibibghL749VaxibqBicuB8xjjxevSFzGZD172ujMwYv9Og/ } friends { userId: 2796541 name: 艾凌Doris level: 1 signature: portrait: 11100001 time: 1608544907000 frame: 11110001 hasSendBonus: false openId: D059FDF8F4B1CE134B01C16A3790E6F6 zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: 艾凌Doris pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbFJ6auUT6ez2ebJ6VqkZ9bDX6BP0MJCotvhE7IvngseRNN0fC4ND6J/ } friends { userId: 2779043 name: 小怪兽 level: 35 signature: 哈哈 portrait: 11100109 time: 1675828525000 frame: 11110221 hasSendBonus: false openId: 4A420841C68CF992BD6CACA51D7D0EA4 zoneId: 10006 zoneName: 寻味千古 gender: 2 friendName: 小怪兽 pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbl6ibgp0NdIGA1JFQ3l84ITrTVeWPSU2V0JPz27oAoA4vEHcpUGiaZUV/ } friends { userId: 2829841 name: 伊颜襄 level: 36 signature: portrait: 11100001 time: 1666064510000 frame: 11110001 hasSendBonus: false openId: E807049E77B45672D6260847579A640D zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: 2121230382 pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUYDTN65NrSJOSYYAt5cIKajR8liboCpoOAtWUw1NPHH4zTlgwWToVVYH/ } friends { userId: 2850241 name: lkztest level: 15 signature: portrait: 11100001 time: 1674366409000 frame: 11110001 hasSendBonus: false openId: 6912F77C5D6D0981C50B7CA9C1AA530A zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: lkztest pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUbtyzJ2PTUzRLyuWYocHTpS08HGUGLQm1GXZib3PzPHRmD8k4dw8I1cm/ } friends { userId: 2669977 name: hs level: 20 signature: portrait: 11100001 time: 1578996855000 frame: 11110001 hasSendBonus: false openId: D2457C454D4BF99E80ED2CAAB37A2019 zoneId: 10002 zoneName: 寻味千古 gender: 2 friendName: 李俊英 pictureUrl: http://thirdqq.qlogo.cn/qqopen/y0ib5n2sUbUZcZsmLaMiajWibRHnLeibPYIe0y16C2NX7KcOwawqUSWJ6uYnCY4SERfD/ } totalCount: 10 [INFO:2023-3-20 15:41:49][@logic/extensions/friend/controller/FriendController.lua:257]:{_onQueryFriendsInfo}***queryFriendsInfo save now1679298099 [INFO:2023-3-20 15:41:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110221_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 1 当前队列数量= 1 [INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRecommendListRequest [INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:49]==> Sender Auto Serialize Message,extId=33,cmd=1,size=9 [INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 2 当前队列数量= 2 [INFO:2023-3-20 15:41:49]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetApplyListRequest [INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:49]==> Sender Auto Serialize Message,extId=33,cmd=2,size=9 [INFO:2023-3-20 15:41:49]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:49]<== Receiver Message, socketClient version=1,extId=33,cmd=1,status=0,size=461 [INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}info { userId: 2831545 name: Ju level: 30 signature: portrait: 11100001 time: 1679047389701 frame: 11110237 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 2802645 name: 伊之紫 level: 40 signature: portrait: 11100001 time: 1679283885040 frame: 11110001 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 2851041 name: 头儿 level: 100 signature: portrait: 11100002 time: 1679127172227 frame: 11110001 gender: 1 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 2805841 name: asas level: 100 signature: portrait: 11100168 time: 1678966025684 frame: 11110213 gender: 1 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 2796946 name: 伊冬川 level: 75 signature: portrait: 11100002 time: 1679149882226 frame: 11110001 gender: 1 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 2791841 name: 1234567890 level: 98 signature: portrait: 11100151 time: 0 frame: 11110193 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 2846941 name: 伊娩连 level: 100 signature: portrait: 11100001 time: 0 frame: 11110001 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 2788553 name: 预计将继续 level: 100 signature: portrait: 11100169 time: 1679043489699 frame: 11110213 gender: 1 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 2791444 name: dttios0200 level: 96 signature: portrait: 11100158 time: 1679285512228 frame: 11110001 gender: 1 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } info { userId: 2805941 name: 伊代嫣 level: 30 signature: portrait: 11100001 time: 1679059252229 frame: 11110001 gender: 2 isQQSuperMember: false startFromGameCenter: 0 isReturn: true } [INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRecommendListReply <--- [INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 1 所需时间单位秒 = 0.1088379137218 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRecommendListReply 105 1 [INFO:2023-3-20 15:41:49]<== Receiver Message, socketClient version=1,extId=33,cmd=2,status=0,size=8 [INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetApplyListReply <--- [INFO:2023-3-20 15:41:49][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 2 所需时间单位秒 = 0.13340197689831 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetApplyListReply 106 1 [INFO:2023-3-20 15:41:51][@logic/common/msdk/gme/GMEService.lua:350]:{CancelRecord}GMEService:CancelRecord [INFO:2023-3-20 15:41:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 43 [INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 2 [INFO:2023-3-20 15:41:52]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2023-3-20 15:41:52]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2023-3-20 15:41:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:52]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2023-3-20 15:41:52]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:52]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.071722082793713 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 107 1 [INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/guildmainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/guild/guildmainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildmainitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:52]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=176 [INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 23 当前队列数量= 2 [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = OpenGuildViewLogRequest [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:52]==> Sender Auto Serialize Message,extId=46,cmd=23,size=9 [INFO:2023-3-20 15:41:52]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:52][@logic/extensions/guild/controller/GuildGroupController.lua:220]:{_querySDKInfo}SDKManager.getQQGroupCode {"gameGuild":"{\"type\":\"0\",\"zoneId\":\"10002\",\"guildId\":\"3412\"}"} [INFO:2023-3-20 15:41:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:52]<== Receiver Message, socketClient version=1,extId=46,cmd=23,status=0,size=8 [INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 33 25 当前队列数量= 3 [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClosePanelRequest [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:52]==> Sender Auto Serialize Message,extId=33,cmd=25,size=9 [INFO:2023-3-20 15:41:52]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:52][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{destroy}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 3412 name: 橙子tdd cliqueId: 1 purpose: heroId: 2000 level: 1 liveness: 0 memberCount: 2 auditJoin: false leaderMember { userId: 2779241 nickName: 小怪兽dtt position: 1 liveness: 0 isOnline: false datetime: 1672992670 portrait: 11100001 frame: 11110001 level: 80 banChatTime: 0 gender: 2 isReturn: false } myMember { userId: 2614747 nickName: 橙子ttd position: 4 liveness: 0 isOnline: true datetime: 1679298052 portrait: 11100001 frame: 11110001 level: 35 banChatTime: 0 gender: 2 isReturn: true } extInfo { } capital: 0 geCapital: 0 createTime: 1647708308 mergeTime: 0 skinId: 100001 } createSNCount: 1647710779 leaveTime: 0 joinTime: 1647708308 leaveReason: 3 [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.1795391663909 移走了序号= 1 的消息,当前队列数量= 2 || 0 GuildGetReply 108 1 [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = OpenGuildViewLogReply <--- [INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 23 所需时间单位秒 = 0.10781708359718 移走了序号= 1 的消息,当前队列数量= 1 || 0 OpenGuildViewLogReply 109 1 [INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/fb_icon/shuangbeia.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100001_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100001_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000328.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:52]<== Receiver Message, socketClient version=1,extId=33,cmd=25,status=0,size=8 [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClosePanelReply <--- [INFO:2023-3-20 15:41:52][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 33 25 所需时间单位秒 = 0.056108124554157 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClosePanelReply 110 1 [INFO:2023-3-20 15:41:53][@logic/extensions/guild/controller/GuildGroupController.lua:96]:{func}GuildGroupController.onBindQQ key_qq_get_group_code: {"guildName":"","relation":-1,"guildId":"","qqGroups":{}} [INFO:2023-3-20 15:41:53]++++++++++++++++拿到的tsssdk的c#的data长度132 [INFO:2023-3-20 15:41:53]))))((((((转换为lua的buffer数据长度(((((132____________132 [INFO:2023-3-20 15:41:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 132 [INFO:2023-3-20 15:41:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-3-20 15:41:53][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-3-20 15:41:53] [INFO:2023-3-20 15:41:53]__________删除tsssdk++++++sb数据________ [INFO:2023-3-20 15:41:53]==> Sender Auto Serialize Message,extId=13,cmd=1,size=144 [INFO:2023-3-20 15:41:53]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:53]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=143 [INFO:2023-3-20 15:41:53]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-3-20 15:41:53] [INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-3-20 15:41:53][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 112 1 [INFO:2023-3-20 15:41:53][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 132 [INFO:2023-3-20 15:41:53][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-3-20 15:41:53][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.099107135087252 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 113 1 [INFO:2023-3-20 15:41:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/guildactiveview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildactiveview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildactiveitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:53][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 59 14 当前队列数量= 1 [INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildActivitiesRequest [INFO:2023-3-20 15:41:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:53]==> Sender Auto Serialize Message,extId=59,cmd=14,size=9 [INFO:2023-3-20 15:41:53]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:54]<== Receiver Message, socketClient version=1,extId=59,cmd=14,status=0,size=38 [INFO:2023-3-20 15:41:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actities { defineId: 1 doneCount: 0 } actities { defineId: 2 doneCount: 0 } actities { defineId: 3 doneCount: 0 } actities { defineId: 4 doneCount: 0 } actities { defineId: 5 doneCount: 0 } [INFO:2023-3-20 15:41:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildActivitiesReply <--- [INFO:2023-3-20 15:41:54][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 59 14 所需时间单位秒 = 0.10061104223132 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuildActivitiesReply 114 1 [INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_2.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_5.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_3.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/guild_active_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_scene_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbmaterialsview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildbossview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/guild/guildbossviewcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 59 6 当前队列数量= 1 [INFO:2023-3-20 15:41:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildFbInfoRequest [INFO:2023-3-20 15:41:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:55]==> Sender Auto Serialize Message,extId=59,cmd=6,size=9 [INFO:2023-3-20 15:41:55]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_guildbunus.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_beizhan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/1_hide.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]<== Receiver Message, socketClient version=1,extId=59,cmd=6,status=0,size=25 [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/2_hide.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/3_hide.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}layerId: 1 damage: 3100000 dailyCount: 0 expiryTime: 1680296400 reviveCount: 0 [INFO:2023-3-20 15:41:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildFbInfoReply <--- [INFO:2023-3-20 15:41:55][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 59 6 所需时间单位秒 = 0.14938901178539 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuildFbInfoReply 115 1 [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/guildbossview_bg.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/guild_activity/9_hide.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_automaticpvp_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:57][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-3-20 15:41:57]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2023-3-20 15:41:57]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:57]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=67 [INFO:2023-3-20 15:41:57]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/10000242.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 242603619 } formationHeros { index: 1 typeId: 1 heroUniqueId: 242603633 } formationHeros { index: 2 typeId: 1 heroUniqueId: 225373005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 242663002 } state: 1 name: 一 typeId: 1 seq: 1 } [INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2023-3-20 15:41:57][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 116 1 [INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2023-3-20 15:41:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2023-3-20 15:41:57][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.21039655804634 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 117 1 [INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100026_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100025_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100055_zd05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 2 当前队列数量= 1 [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBarrierRequest [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 90000 barrierId: 90000001 formationId: 1 [INFO:2023-3-20 15:41:58]==> Sender Auto Serialize Message,extId=31,cmd=2,size=20 [INFO:2023-3-20 15:41:58]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:58]<== Receiver Message, socketClient version=1,extId=31,cmd=2,status=0,size=12 [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 2000019 [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBarrierReply <--- [INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 2 所需时间单位秒 = 0.1002417691052 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBarrierReply 118 1 [INFO:2023-3-20 15:41:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2023-3-20 15:41:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2023-3-20 15:41:58]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 59 6 当前队列数量= 2 [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildFbInfoRequest [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:58]==> Sender Auto Serialize Message,extId=59,cmd=6,size=9 [INFO:2023-3-20 15:41:58]||||| Sender socketClient version=1 [INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:13 isShaping:false skinId:100018 otherSkillId:nil skills:[40200038,40200039,40200040,40200037] otherSkills:null allSkillActions:[10002008,10002007,10002009] allNormalActions:{} [INFO:2023-3-20 15:41:58][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(monster) -> id:13 isShaping:false skinId:100018 otherSkillId:nil skills:[40200038,40200039,40200040,40200037] otherSkills:null allSkillActions:[10002008,10002007,10002009] allNormalActions:{} [INFO:2023-3-20 15:41:58][@logic/common/GameUtils.lua:1272]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:185: 准备进入一个新的场景,类型=2,id=220002 stack traceback: logic/common/GameUtils:1271: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:185: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:82: in function '_onNotifyStartBarrier' logic/extensions/fb/agent/FbAgent:60: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:41:58][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 5 [INFO:2023-3-20 15:41:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2023-3-20 15:41:58][@logic/scene/SceneMgr.lua:231]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2023-3-20 15:41:58][@logic/scene/SceneMgr.lua:235]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2023-3-20 15:41:58][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:58][@logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2023-3-20 15:41:58]<== Receiver Message, socketClient version=1,extId=59,cmd=6,status=0,size=25 [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099857866764069 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 119 1 [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}layerId: 1 damage: 3100000 dailyCount: 0 expiryTime: 1680296400 reviveCount: 0 [INFO:2023-3-20 15:41:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildFbInfoReply <--- [INFO:2023-3-20 15:41:58][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 59 6 所需时间单位秒 = 0.099857866764069 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuildFbInfoReply 120 1 [INFO:2023-3-20 15:41:58][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:41:58][@logic/common/logic/ResPreLoadMgr.lua:210]:{gc}================不延时,立即gc================ [INFO:2023-3-20 15:41:58][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-3-20 15:41:58]DestroyUnusedResources:92,3,time=,paths: [INFO:2023-3-20 15:41:59][@logic/scene/SceneMgr.lua:264]:{func}开始进入一个新的场景,类型=2,id=220002 [INFO:2023-3-20 15:41:59][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil 场景:g-s26_ksgc_p 是旧场景 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:37: in function 'init' logic/scene/battle/stage/SceneLoader:18: in function 'onEnterScene' frameworkext/scene/SceneBase:110: in function 'onEnter' logic/scene/SceneMgr:267: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2004_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3_camera.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2017_2,加载的特效[总数=]7,路径=["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2012_3,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:189]:{_buildAllRole}英雄id=2052_4,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jlx_lb_skill2.prefab","effect\/prefabs\/show_jlx_lb_skill3.prefab","effect\/prefabs\/show_jlx_lb_skill1.prefab","effect\/prefabs\/show_jlx_lb_skill2.prefab","effect\/prefabs\/atk_jlx_lb_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:263]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=2000019_4_13,加载的特效[总数=]8,路径=["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-20 15:41:59][@logic/scene/battle/factory/BattleUnitFactory.lua:306]:{_buildAllMonster}怪物id=2000019_999_13,加载的特效[总数=]8,路径=["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2023-3-20 15:41:59][@logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2023-3-20 15:41:59][@logic/extensions/fb/core/core/util/FbUtil.lua:183]:{checkBarrierPlayStoryId}播放协会副本story -> 90000001 401301 [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s26_ksgc/g-s26_ksgc_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_wu.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_moon_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s26_ksgc/texture/g-s26_gy02.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s26_ksgc/g-s26_ksgc_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100007_fotiaoqiang_xuyuan/100007_fotiaoqiang_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_80011.tga isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/profile/common.asset isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:Packages/com.unity.postprocessing/PostProcessing/PostProcessResources.asset isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100026_yipinguo_xuyuan/100026_yipinguo_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_003.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yipinguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_yipinguo_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_004.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_050_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_046.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yipinguo_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_001_025_025_025_075.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_052.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_053.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_yipinguo_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_039.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_yipinguo_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100025_guobaorou_xuyuan/100025_guobaorou_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100025_guobaorou_xuyuan/100025_guobaorou_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_037.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_guobaorou_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_guobaorou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_023.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_guobaorou_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_guobaorou_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150106_jlx_lb_xuyuan/150106_jlx_lb_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150106_jlx_lb_xuyuan/150106_jlx_lb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_444.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jlx_lb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_maoerduo_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_008.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_081.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_004.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/lightning_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/mask_026.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_040.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021_c.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_129.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jlx_lb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_077.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jlx_lb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jlx_lb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jlx_lb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100020_songshuguiyu(youmianju)_xuyuan/100020_songshuguiyu(youmianju)_xuyuan.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100020_songshuguiyu(youmianju)_xuyuan/100020_songshuguiyu(youmianju)_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_019.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_songshuguiyu_skill3_boneskill.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian_002.fbx isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_016.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_songshuguiyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_002.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_songshuguiyu_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_songshuguiyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_songshuguiyu_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_051.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_songshuguiyu_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_firstcallhero isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_0 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogtype.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/dialogview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/nextbtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/profileview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/storyview_textview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/story/storyview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storylookbackitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_story_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_chenshui.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_chenshui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_storymaskeffectview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:41:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/story/storyanimation/ui_storymaskeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:0]scene/pj-g_scene_prefab/g-s26_ksgc/g-s26_ksgc_stage.prefab instance: @87ms [INFO:2023-3-20 15:42:0][@logic/scene/SceneMgr.lua:369]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220002 [INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:113]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2023-3-20 15:42:0]scene/pj-g_scene_prefab/g-s26_ksgc/g-s26_ksgc_p.prefab instance: @301ms [INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:75]:{func} ====== 战斗场景[第22000201个地图区域]加载完毕! [INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:61]:{_onFirstZonesLoaded}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_1 ====== MyRole_2004_1 英雄的模型 [INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3_camera.prefab effect obj pool [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2004_1 ====== MyRole_2004_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill3_camera.prefab"] [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2004_1 ====== MyRole_2004_1 英雄的头顶ui [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2017_2 ====== MyRole_2017_2 英雄的头顶ui [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2012_3 ====== MyRole_2012_3 英雄的头顶ui [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:353]:{func}id 2052_4 ====== MyRole_2052_4 英雄的头顶ui [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2017_2 ====== MyRole_2017_2 英雄的模型 [INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_yipinguo_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_yipinguo_skill3.prefab effect obj pool create effect/prefabs/atk_yipinguo_skill2.prefab effect obj pool create effect/prefabs/hit_yipinguo_skill1.prefab effect obj pool [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2017_2 ====== MyRole_2017_2 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_yipinguo_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_yipinguo_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_yipinguo_skill3.prefab","effect\/prefabs\/atk_yipinguo_skill2.prefab","effect\/prefabs\/hit_yipinguo_skill1.prefab"] [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2012_3 ====== MyRole_2012_3 英雄的模型 [INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_guobaorou_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_guobaorou_skill3.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill1.prefab effect obj pool create effect/prefabs/hit_guobaorou_skill2.prefab effect obj pool [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2012_3 ====== MyRole_2012_3 英雄的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_guobaorou_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_guobaorou_skill3.prefab","effect\/prefabs\/hit_guobaorou_skill1.prefab","effect\/prefabs\/hit_guobaorou_skill2.prefab"] [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2052_4 ====== MyRole_2052_4 英雄的模型 [INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/atk_jlx_lb_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/atk_jlx_lb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_jlx_lb_skill2.prefab effect obj pool create effect/prefabs/show_jlx_lb_skill3.prefab effect obj pool create effect/prefabs/show_jlx_lb_skill1.prefab effect obj pool [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:345]:{func}id 2052_4 ====== MyRole_2052_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/atk_jlx_lb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/atk_jlx_lb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_jlx_lb_skill2.prefab","effect\/prefabs\/show_jlx_lb_skill3.prefab","effect\/prefabs\/show_jlx_lb_skill1.prefab"] [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 2000019_4_13 ====== Monster_2000019_4_13 怪物的模型 [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:372]:{func}id 2000019_999_13 ====== Monster_2000019_999_13 怪物的模型 [INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_songshuguiyu_skill3_boneskill.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill3.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill2.prefab effect obj pool [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 2000019_4_13 ====== Monster_2000019_4_13 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab"] [INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/show_songshuguiyu_skill3_boneskill.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill3.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill2.prefab effect obj pool [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:380]:{func}id 2000019_999_13 ====== Monster_2000019_999_13 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab"] [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 2000019_4_13 ====== Monster_2000019_4_13 怪物的头顶ui [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:388]:{func}id 2000019_999_13 ====== Monster_2000019_999_13 怪物的头顶ui [INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:49]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2023-3-20 15:42:0][@logic/scene/battle/factory/BattleUnitFactory.lua:367]:{_oneMonsterLoaded}TCL:怪物及其特效总加载时长为 2.6035s [INFO:2023-3-20 15:42:0][@logic/scene/battle/stage/BattleSceneStage.lua:42]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2023-3-20 15:42:0][@logic/common/GameUtils.lua:1272]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:355: 成功进入了一个新的场景,类型=2,id=220002,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1271: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:355: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:43: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-20 15:42:0][@logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 90000001 [INFO:2023-3-20 15:42:0][@logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:0][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:0][@logic/extensions/fb/core/core/util/FbUtil.lua:183]:{checkBarrierPlayStoryId}播放协会副本story -> 90000001 401301 [INFO:2023-3-20 15:42:0][@logic/extensions/fb/core/core/component/FbPlayStoryHandler.lua:48]:{playStory}playStory storyId: 401301 [INFO:2023-3-20 15:42:1][@logic/common/GameUtils.lua:1258]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 9; 90000001 stack traceback: logic/common/GameUtils:1257: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:356: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:87: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:125: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:55: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:43: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2023-3-20 15:42:1][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 7 [INFO:2023-3-20 15:42:1][@logic/common/msdk/tgpa/TGPAHelperController.lua:71]:{recordTGPAScene}================recordTGPAScene================ 101 [INFO:2023-3-20 15:42:1][@bootstrap/msdk/gpm/GpmMgr.lua:50]:{func}=======场景加载完毕,发送gsdk统计======= loading 2#220002 完成 0 [INFO:2023-3-20 15:42:1][@logic/common/logic/ResPreLoadMgr.lua:207]:{gc}================准备执行gc================ [INFO:2023-3-20 15:42:1][@logic/scene/battle/stage/BattleSceneStage.lua:131]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270014.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/hero/skilltipsdetailitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/210002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:1][@logic/common/logic/ResPreLoadMgr.lua:241]:{_rgc}================真正执行gc================ [INFO:2023-3-20 15:42:1]DestroyUnusedResources:1,2,time=,paths: [INFO:2023-3-20 15:42:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_headicon/100011_hb.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:3][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 5 当前队列数量= 1 [INFO:2023-3-20 15:42:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SkipStoryLogRequest [INFO:2023-3-20 15:42:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 401301 [INFO:2023-3-20 15:42:3]==> Sender Auto Serialize Message,extId=46,cmd=5,size=13 [INFO:2023-3-20 15:42:3]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=46,cmd=5,status=0,size=8 [INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 2 [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:4]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2023-3-20 15:42:4]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:4][@logic/extensions/fb/core/core/component/FbPlayStoryHandler.lua:63]:{func}FbPlayStoryHandler:_onStoryFinish [INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 12 当前队列数量= 3 [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MainStoryPlayEndLogRequest [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}storyId: 401301 barrierId: 90000001 [INFO:2023-3-20 15:42:4]==> Sender Auto Serialize Message,extId=46,cmd=12,size=18 [INFO:2023-3-20 15:42:4]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SkipStoryLogReply <--- [INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 5 所需时间单位秒 = 0.033380884677172 移走了序号= 1 的消息,当前队列数量= 2 || 0 SkipStoryLogReply 121 1 [INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=46,cmd=12,status=0,size=8 [INFO:2023-3-20 15:42:4]++++++++++++++++拿到的tsssdk的c#的data长度336 [INFO:2023-3-20 15:42:4]))))((((((转换为lua的buffer数据长度(((((336____________336 [INFO:2023-3-20 15:42:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 336 [INFO:2023-3-20 15:42:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 4 [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-3-20 15:42:4] [INFO:2023-3-20 15:42:4]__________删除tsssdk++++++sb数据________ [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:4]==> Sender Auto Serialize Message,extId=13,cmd=1,size=348 [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2023-3-20 15:42:4]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.87255163863301 移走了序号= 1 的消息,当前队列数量= 3 || 0 ManualBattleLogReply 122 1 [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MainStoryPlayEndLogReply <--- [INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 12 所需时间单位秒 = 0.87255163863301 移走了序号= 1 的消息,当前队列数量= 2 || 0 MainStoryPlayEndLogReply 123 1 [INFO:2023-3-20 15:42:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=347 [INFO:2023-3-20 15:42:4]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-3-20 15:42:4] [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 125 1 [INFO:2023-3-20 15:42:4][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 336 [INFO:2023-3-20 15:42:4][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-3-20 15:42:4][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.076171251013875 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 126 1 [INFO:2023-3-20 15:42:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:7][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-3-20 15:42:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-3-20 15:42:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2023-3-20 15:42:7]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-3-20 15:42:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:7]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:7]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-3-20 15:42:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-3-20 15:42:7][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.11112140491605 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 127 1 [INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/autofightconfirmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/battle/battle_autofight.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:8][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-3-20 15:42:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-3-20 15:42:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 2 [INFO:2023-3-20 15:42:8]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-3-20 15:42:8]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:8][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 90000001 1 0 -14.118094444275 0.079993978142738 -2.2999999523163 -15.6 0 -1.3 1.4819055557251 [INFO:2023-3-20 15:42:8][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 90000001 turnIndex: 1 [INFO:2023-3-20 15:42:8][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:8][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:8][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:8][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:8][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:279: clear all effect object pool [INFO:2023-3-20 15:42:8]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-3-20 15:42:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-3-20 15:42:8][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.099715732038021 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 0 1 [INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:9][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-20 15:42:9][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 2 count: 1 formatKey: 3 [INFO:2023-3-20 15:42:9]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2023-3-20 15:42:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:9]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2017 isShaping:false skinId:100023 otherSkillId:nil skills:[41201700,41201701,41201702] otherSkills:null allSkillActions:[10002607,10002609,10002608] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2012 isShaping:false skinId:100017 otherSkillId:nil skills:[41201200,41201201,41201202] otherSkills:null allSkillActions:[10002507,10002509,10002508] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/extensions/hero/util/HeroUtility.lua:144]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140218 otherSkillId:nil skills:[41205200,41205201,41205202] otherSkills:null allSkillActions:[15010608,15010607,15010609] allNormalActions:{} [INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 2 [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.10013453289866 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 1 1 [INFO:2023-3-20 15:42:9]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2023-3-20 15:42:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:9]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2023-3-20 15:42:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.06659859418869 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 2 1 [INFO:2023-3-20 15:42:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:9][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2023-3-20 15:42:9]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2023-3-20 15:42:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:9]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2023-3-20 15:42:9]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2023-3-20 15:42:9]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=583 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2023-3-20 15:42:9]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=830 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 12 : 0 的推送 推送ID为 1020 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 12 : 0 的推送 推送ID为 1021 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2023-3-20 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15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1148 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1149 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1150 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1151 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1152 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1153 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1154 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1155 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1156 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1157 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1158 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1159 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1160 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1161 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1162 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1163 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1164 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1165 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1166 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1167 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1168 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1169 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1170 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1171 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1172 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1173 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1174 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1175 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1176 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1177 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1178 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1179 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1180 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1181 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1182 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1183 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1184 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1185 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1186 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1187 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1188 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1189 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1190 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1191 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1192 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1042 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-03-23 09:00:00 id = 119111 interval = 235080000 serverNow = 1679298120 noticeItem.timeStamp = 1679533200 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-10 09:00:00 id = 119211 interval = 1790280000 serverNow = 1679298120 noticeItem.timeStamp = 1681088400 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-11 09:00:00 id = 119221 interval = 1876680000 serverNow = 1679298120 noticeItem.timeStamp = 1681174800 [INFO:2023-3-20 15:42:9][@logic/common/state/notify/NotifyLocalState.lua:179]:{_setActivityNotices}注册活动推送2023-04-12 09:00:00 id = 119231 interval = 1963080000 serverNow = 1679298120 noticeItem.timeStamp = 1681261200 [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2004 skinId: 100007 position: 1 baseAttributes { hp: 7905 thp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 2614747 summonType: 0 isTransform: false contractLevel: 0 isCopy: false } units { id: 2 modelId: 2017 skinId: 100023 position: 2 baseAttributes { hp: 2387 thp: 2387 atk: 258 def: 247 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201700 position: 1 CD: 0 } skillInfo { skillId: 41201701 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201702 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 2614747 summonType: 0 isTransform: false contractLevel: 0 isCopy: false } units { id: 3 modelId: 2012 skinId: 100017 position: 3 baseAttributes { hp: 1712 thp: 1712 atk: 180 def: 185 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201200 position: 1 CD: 0 } skillInfo { skillId: 41201201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41201202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 2614747 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2052 skinId: 140218 position: 4 baseAttributes { hp: 3428 thp: 3428 atk: 275 def: 290 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41205200 position: 1 CD: 0 } skillInfo { skillId: 41205201 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41205202 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 2614747 summonType: 0 isTransform: false contractLevel: 0 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 2614747 } defender { units { id: 5 modelId: 13 skinId: 100018 position: 4 baseAttributes { hp: 3100000 thp: 3100000 atk: 200 def: 343 critic: 100 critic_dmg: 500 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 40200038 position: 1 CD: 0 } skillInfo { skillId: 40200039 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 40200040 position: 3 CD: 1 maxCD: 3 } skillInfo { skillId: 40200037 position: 4 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 10 isFinish: false extraRoundTeamType: 0 } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301034 duration: 1 id: 6 } } targetId: 0 } isFinish: false round: 0 extraRoundTeamType: 0 } [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.20777031779289 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 3 1 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2004, "skinId":100007, "position":1, "baseAttributes": { "hp":7905, "thp":7905, "atk":1040, "def":805, "critic":270, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"2614747", "summonType":0, "isTransform":false, "contractLevel":0, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2017, "skinId":100023, "position":2, "baseAttributes": { "hp":2387, "thp":2387, "atk":258, "def":247, "critic":80, "critic_dmg":600, "dodge":50, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201700, "position":1, "CD":0 }, { "skillId":41201701, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201702, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"2614747", "summonType":0, "isTransform":false, "contractLevel":0, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2012, "skinId":100017, "position":3, "baseAttributes": { "hp":1712, "thp":1712, "atk":180, "def":185, "critic":100, "critic_dmg":600, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201200, "position":1, "CD":0 }, { "skillId":41201201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41201202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"2614747", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2052, "skinId":140218, "position":4, "baseAttributes": { "hp":3428, "thp":3428, "atk":275, "def":290, "critic":115, "critic_dmg":500, "dodge":60, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41205200, "position":1, "CD":0 }, { "skillId":41205201, "position":2, "CD":0, "maxCD":4 }, { "skillId":41205202, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"2614747", "summonType":0, "isTransform":false, "contractLevel":0, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "2614747" ] }, "defender": { "units": [ { "id":5, "modelId":13, "skinId":100018, "position":4, "baseAttributes": 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activityInfos { id: 10613 startTime: 1679086800000 endTime: 1679500799000 } activityInfos { id: 10614 startTime: 1677117600000 endTime: 1681574399000 } activityInfos { id: 20008 startTime: 1611763800000 endTime: 1740412799000 } activityInfos { id: 10003 startTime: 1546376402000 endTime: 0 } activityInfos { id: 10004 startTime: 1546376403000 endTime: 0 } activityInfos { id: 10005 startTime: 1546376404000 endTime: 0 } activityInfos { id: 10007 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10010 startTime: 1678914000000 endTime: 1679500799000 } activityInfos { id: 10011 startTime: 1639774800000 endTime: 0 } activityInfos { id: 10014 startTime: 1556053200000 endTime: 0 } activityInfos { id: 10017 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10018 startTime: 1546376400000 endTime: 0 } activityInfos { id: 10035 startTime: 1679025600000 endTime: 1679457600000 } activityInfos { id: 10037 startTime: 1569445200000 endTime: 0 } activityInfos { id: 10038 startTime: 1679298052291 endTime: 1680469200000 } activityInfos { id: 10040 startTime: 1679298052291 endTime: 1680469200000 } activityInfos { id: 10041 startTime: 1679298052291 endTime: 1680469200000 } activityInfos { id: 10043 startTime: 1679298052291 endTime: 1680469200000 } activityInfos { id: 10048 startTime: 1569675600000 endTime: 1913126399000 } activityInfos { id: 10064 startTime: 1559048400000 endTime: 0 } activityInfos { id: 10074 startTime: 1578517200000 endTime: 0 } activityInfos { id: 10161 startTime: 1597251600000 endTime: 0 } [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.20777031779289 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 4 1 [INFO:2023-3-20 15:42:10][@logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2023-3-20 15:42:10][@logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2023-3-20 15:42:10][@logic/extensions/battle/controller/BattleExtraRoundController.lua:16]:{setExtraRoundType}TCL:setExtraRoundType------------ 0 [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7dee7046f0 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":6, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:42:10][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7dee7046f0 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":6, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = true, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/1 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":6, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_2000019][4] 增加了一个 buff [301034] [INFO:2023-3-20 15:42:10][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100026_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100025_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100055_head_battle05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/100020_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:1/1, round done [INFO:2023-3-20 15:42:10][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:42:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:42:10]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066522136330605 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 5 1 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:42:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:42:10]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 extraRoundTeamType: 0 [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.055522810667753 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 6 1 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:42:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7dee4ab458 { _roundId = 1, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:42:10][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:42:10][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:42:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:42:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:42:10]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=342 [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 1675 additional: 3098325 additional2: 1675 additional3: 1675 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 7 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201701 actEffect { targetId: 5 effectType: 2 effectNum: 207 additional: 3098118 additional2: 207 additional3: 207 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 6 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201701 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201201 actEffect { targetId: 5 effectType: 2 effectNum: 133 additional: 3097985 additional2: 133 additional3: 133 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205200 actEffect { targetId: 5 effectType: 2 effectNum: 120 additional: 3097865 additional2: 120 additional3: 120 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 9 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 40200039 actEffect { targetId: 3 effectType: 2 effectNum: 684 additional: 1028 additional2: 684 additional3: 0 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 10 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40200039 } targetId: 3 } battleStep { actorType: 2 castorId: 3 actorId: 9 actEffect { targetId: 3 effectType: 4 effectNum: 256 additional: 1284 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 9 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } isFinish: false round: 1 extraRoundTeamType: 0 } [INFO:2023-3-20 15:42:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:42:10][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.077787186950445 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 7 1 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1675, "additional":3098325, "additional2":1675, "additional3":1675 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":7 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201701, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":207, "additional":3098118, "additional2":207, "additional3":207 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":6 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201701 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201201, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":133, "additional":3097985, "additional2":133, "additional3":133 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":120, "additional":3097865, "additional2":120, "additional3":120 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":9 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":40200039, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":684, "additional":1028, "additional2":684, "additional3":0 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":10 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40200039 } ], "targetId":3 }, { "actorType":2, "castorId":3, "actorId":9, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":256, "additional":1284 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":9, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 } ], "isFinish":false, "round":1, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7dee4ab458 { _roundId = 1, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3098325, "targetId":5, "multipleEffectNumReal":0, "additional3":1675, "effectNum":1675, "multipleEffectNum":0, "effectType":2, "additional2":1675 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":7, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201701, "actEffect": [ { "additional":3098118, "targetId":5, "multipleEffectNumReal":0, "additional3":207, "effectNum":207, "multipleEffectNum":0, "effectType":2, "additional2":207 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201701, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":3097985, "targetId":5, "multipleEffectNumReal":0, "additional3":133, "effectNum":133, "multipleEffectNum":0, "effectType":2, "additional2":133 }, { "additional":41201201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3097865, "targetId":5, "multipleEffectNumReal":0, "additional3":120, "effectNum":120, "multipleEffectNum":0, "effectType":2, "additional2":120 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":3, "actorId":40200039, "actEffect": [ { "additional":1028, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":684, "multipleEffectNum":0, "effectType":2, "additional2":684 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":40200039, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":1284, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3098325, "targetId":5, "multipleEffectNumReal":0, "additional3":1675, "effectNum":1675, "multipleEffectNum":0, "effectType":2, "additional2":1675 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":7, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:10][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill2 in action 10000708 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002007.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/10002009.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3100000/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:335/1675 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3099665/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3099665/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:670/1675 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3099330/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3099330/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1005/1675 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098995/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 47 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098995/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1339/1675 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098661/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 53 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098661/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1675/1675 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098325/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200408 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200408 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 57 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201701, "actEffect": [ { "additional":3098118, "targetId":5, "multipleEffectNumReal":0, "additional3":207, "effectNum":207, "multipleEffectNum":0, "effectType":2, "additional2":207 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201701, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201701[10002608] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:42:11][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill2 in action 10002608 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55 [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098325/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:207/207 本段飘:207 本段扣血:207 本段扣盾:0 [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098118/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}2[MyRole_2_2][2] 使用技能 41201701 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环 [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201701 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201701 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-3-20 15:42:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":3097985, "targetId":5, "multipleEffectNumReal":0, "additional3":133, "effectNum":133, "multipleEffectNum":0, "effectType":2, "additional2":133 }, { "additional":41201201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:13][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill2 in action 10002508 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098118/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.5) -》 多段已飘:66/133 本段飘:66 本段扣血:66 本段扣盾:0 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3098052/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3098052/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:133/133 本段飘:67 本段扣血:67 本段扣盾:0 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3097985/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-3-20 15:42:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3097865, "targetId":5, "multipleEffectNumReal":0, "additional3":120, "effectNum":120, "multipleEffectNum":0, "effectType":2, "additional2":120 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:14][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3097985/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:120/120 本段飘:120 本段扣血:120 本段扣盾:0 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3097865/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205200 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007] [INFO:2023-3-20 15:42:14][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/healing.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":40200039, "actEffect": [ { "additional":1028, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":684, "multipleEffectNum":0, "effectType":2, "additional2":684 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":40200039, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200039 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200039[10002008] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1712/1712 原来有盾: 0 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:684/684 本段飘:684 本段扣血:684 本段扣盾:0 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1028/1712 剩余盾: 0 [WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000019][4] 用 40200039 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301001] [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200039 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 32 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:15][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-3-20 15:42:15][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":1284, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:42:15][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1028 原有盾: 0 补血量: 256 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1284 现有盾: 0 [INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_020.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_healing.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:15][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:9 buffId:301007 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-3-20 15:42:15][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:42:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:42:15]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.041651092469692 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 9 1 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:42:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:42:15]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 extraRoundTeamType: 0 [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.057958541437984 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 10 1 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:42:15][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e02c02250 { _roundId = 2, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:42:15][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:42:15][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:42:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:42:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:42:15]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:15]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=575 [INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200409 actEffect { targetId: 5 effectType: 3 effectNum: 4952 additional: 3092913 additional2: 4952 additional3: 4952 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 7 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 7 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201700 actEffect { targetId: 5 effectType: 2 effectNum: 115 additional: 3092798 additional2: 115 additional3: 115 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201202 actEffect { targetId: 5 effectType: 2 effectNum: 145 additional: 3092653 additional2: 145 additional3: 145 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301015 duration: 1 id: 11 } } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41201202 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205202 actEffect { targetId: 1 effectType: 4 effectNum: 514 additional: 7905 } actEffect { targetId: 2 effectType: 4 effectNum: 514 additional: 2387 } actEffect { targetId: 3 effectType: 4 effectNum: 514 additional: 1712 } actEffect { targetId: 4 effectType: 4 effectNum: 514 additional: 3428 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 14 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 15 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41205202 } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 11 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 11 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 40200040 actEffect { targetId: 2 effectType: 2 effectNum: 1672 additional: 715 additional2: 1672 additional3: 0 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40200040 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 4 effectNum: 1185 additional: 7905 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 4 effectNum: 358 additional: 1073 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 4 effectNum: 256 additional: 1712 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 4 effectNum: 514 additional: 3428 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 15 } targetId: 0 } isFinish: false round: 2 extraRoundTeamType: 0 } [INFO:2023-3-20 15:42:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:42:15][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.083710830658674 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":4952, "additional":3092913, "additional2":4952, "additional3":4952 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":7, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":7 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":115, "additional":3092798, "additional2":115, "additional3":115 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201202, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":145, "additional":3092653, "additional2":145, "additional3":145 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301015, "duration":1, "id":11 } }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41201202 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205202, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":514, "additional":7905 }, { "targetId":2, "effectType":4, "effectNum":514, "additional":2387 }, { "targetId":3, "effectType":4, "effectNum":514, "additional":1712 }, { "targetId":4, "effectType":4, "effectNum":514, "additional":3428 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":13 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":14 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":15 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41205202 } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":11, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":11 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":40200040, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1672, "additional":715, "additional2":1672, "additional3":0 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40200040 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1185, "additional":7905 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":358, "additional":1073 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":256, "additional":1712 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":514, "additional":3428 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":15 } ], "targetId":0 } ], "isFinish":false, "round":2, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e02c02250 { _roundId = 2, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":3092913, "targetId":5, "multipleEffectNumReal":0, "additional3":4952, "effectNum":4952, "multipleEffectNum":0, "effectType":3, "additional2":4952 }, { "additional":41200409, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actEffect": [ { "additional":7, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 3 = { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3092798, "targetId":5, "multipleEffectNumReal":0, "additional3":115, "effectNum":115, "multipleEffectNum":0, "effectType":2, "additional2":115 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41201202, "actEffect": [ { "additional":3092653, "targetId":5, "multipleEffectNumReal":0, "additional3":145, "effectNum":145, "multipleEffectNum":0, "effectType":2, "additional2":145 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201202, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":4, "actorId":41205202, "actEffect": [ { "additional":7905, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":2387, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205202, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 7 = { "actorType":1, "targetId":2, "actorId":40200040, "actEffect": [ { "additional":715, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1672, "multipleEffectNum":0, "effectType":2, "additional2":1672 }, { "additional":40200040, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 }, 8 = { "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":7905, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1073, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:15][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":3092913, "targetId":5, "multipleEffectNumReal":0, "additional3":4952, "effectNum":4952, "multipleEffectNum":0, "effectType":3, "additional2":4952 }, { "additional":41200409, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:42:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}1[MyRole_1_1][1] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:42:16][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:16][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill3 in action 10000709 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:16][@logic/common/ArtUpgrade/QualitySet.lua:115]:{setPostProcessLayer}qualitySet layer enabled:true [INFO:2023-3-20 15:42:16][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:16][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show' logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 134 [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3097865/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:742/4952 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3097123/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 170 [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3097123/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:1484/4952 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2023-3-20 15:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3096381/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 174 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3096381/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:2226/4952 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3095639/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 178 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3095639/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:2968/4952 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3094897/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 182 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3094897/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:3958/4952 本段飘:990 本段扣血:990 本段扣盾:0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3093907/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 187 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3093907/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:4952/4952 本段飘:994 本段扣血:994 本段扣盾:0 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092913/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200409 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 190 [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:20][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:20][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide' logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-20 15:42:20][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 4952 [INFO:2023-3-20 15:42:21][@logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-20 15:42:21][@logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2023-3-20 15:42:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":7, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:7 buffId:301001 持续时间:1 [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3092798, "targetId":5, "multipleEffectNumReal":0, "additional3":115, "effectNum":115, "multipleEffectNum":0, "effectType":2, "additional2":115 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092913/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:115/115 本段飘:115 本段扣血:115 本段扣盾:0 [INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092798/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-3-20 15:42:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100025_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:22][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/gbr/gbr6 [INFO:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201202, "actEffect": [ { "additional":3092653, "targetId":5, "multipleEffectNumReal":0, "additional3":145, "effectNum":145, "multipleEffectNum":0, "effectType":2, "additional2":145 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201202, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:42:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41201202[10002509] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:42:23][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 锅包肉(100017):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:23][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill3 in action 10002509 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 205 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092798/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:14/145 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092784/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 206 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.2 0.1 1 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 215 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092784/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:28/145 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092770/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 216 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.2 0.1 1 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 225 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092770/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:42/145 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092756/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 226 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.2 1 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 235 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092756/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:56/145 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092742/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 236 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:42:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.2 1 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 243 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092742/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:70/145 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092728/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 244 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.3 1 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 250 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092728/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:84/145 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092714/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 251 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.5 0.3 1 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 255 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092714/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:145/145 本段飘:61 本段扣血:61 本段扣盾:0 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3092653/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201202 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301015] [INFO:2023-3-20 15:42:26][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201202 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 256 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.8 0.5 1 [INFO:2023-3-20 15:42:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 260 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-3-20 15:42:26][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 268 [INFO:2023-3-20 15:42:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-3-20 15:42:26][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 锅包肉(100017):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 145 [INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-3-20 15:42:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100055_zd05.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:27][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1 [INFO:2023-3-20 15:42:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2023-3-20 15:42:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2052 voiceId: 1049071 [INFO:2023-3-20 15:42:27]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2023-3-20 15:42:27][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/jlx_xjmy/jlx71 [INFO:2023-3-20 15:42:27]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:27]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=135 [INFO:2023-3-20 15:42:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2052 exp: 490 injuredNum: 0 voice: 1049075 voice: 1049076 voice: 1049012 voice: 1049013 voice: 1049077 voice: 1049014 voice: 1049078 voice: 1049015 voice: 1049016 voice: 1049027 voice: 1049000 voice: 1049001 voice: 1049065 voice: 1049002 voice: 1049066 voice: 1049003 voice: 1049067 voice: 1049004 voice: 1049071 infos: 1000318 unreadInfos: 1000318 usingSkinId: 140218 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 25 contractUnlockTime: 1596776671 contractLevel: 0 contractValues { conditionId: 9 value: 25 } contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-20 15:42:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-20 15:42:27][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 13 1 [INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-20 15:42:27][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2023-3-20 15:42:28]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2023-3-20 15:42:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2023-3-20 15:42:28][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.45699599012733 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 14 1 [INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41205202, "actEffect": [ { "additional":7905, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":2387, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205202, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 4 [WARN:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205202 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}4[MyRole_4_4][4] 用 41205202[15010609] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:42:28][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 吉利虾(140218):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:28][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill3 in action 15010609 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-3-20 15:42:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-3-20 15:42:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 200 [INFO:2023-3-20 15:42:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 230 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 4 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}1 原来有 7905 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 被补了 514 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}1 剩余 7905 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}2 原来有 2387 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 被补了 514 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}2 剩余 2387 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}3 原来有 1284 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 被补了 514 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}3 剩余 1712 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}4 原来有 3428 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 被补了 514 血 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}4 剩余 3428 血 [WARN:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 4 [WARN:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007] [INFO:2023-3-20 15:42:32][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007] [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301007] [INFO:2023-3-20 15:42:32][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41205202 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 265 [INFO:2023-3-20 15:42:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-3-20 15:42:32][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 吉利虾(140218):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:11 buffId:301015 [INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-3-20 15:42:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-3-20 15:42:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待3帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100020_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":40200040, "actEffect": [ { "additional":715, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1672, "multipleEffectNum":0, "effectType":2, "additional2":1672 }, { "additional":40200040, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200040 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:42:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200040[10002009] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-20 15:42:34][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 松鼠鳜鱼(100018):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:34][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill3_boneskill in action 10002009 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 86 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 96 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 2387/2387 原来有盾: 0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:334/1672 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 2053/2387 剩余盾: 0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 101 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 2053/2387 原来有盾: 0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:668/1672 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1719/2387 剩余盾: 0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 106 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1719/2387 原来有盾: 0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:1002/1672 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1385/2387 剩余盾: 0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 111 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1385/2387 原来有盾: 0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1672/1672 本段飘:670 本段扣血:670 本段扣盾:0 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 715/2387 剩余盾: 0 [WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200040 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 146 [INFO:2023-3-20 15:42:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-3-20 15:42:36][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 松鼠鳜鱼(100018):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-3-20 15:42:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-3-20 15:42:37][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1672 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":7905, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1073, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:10 buffId:301001 持续时间:1 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 7905 原有盾: 0 补血量: 1185 [INFO:2023-3-20 15:42:37][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 7905 现有盾: 0 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 715 原有盾: 0 补血量: 358 [INFO:2023-3-20 15:42:37][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1073 现有盾: 0 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1712 原有盾: 0 补血量: 256 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1712 现有盾: 0 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 3428 原有盾: 0 补血量: 514 [INFO:2023-3-20 15:42:37][@logic/common/GameUtils.lua:1263]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:105: create effect/prefabs/battle_healing.prefab effect obj pool [INFO:2023-3-20 15:42:37][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 3428 现有盾: 0 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301007 持续时间:1 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301007 持续时间:1 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:14 buffId:301007 持续时间:1 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:15 buffId:301007 持续时间:1 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-3-20 15:42:37][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:42:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:37][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:42:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:42:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:42:37]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.06665838509798 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:42:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:42:38]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 extraRoundTeamType: 0 [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.06663041561842 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:42:38][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e0e0636c0 { _roundId = 3, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:42:38][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:42:38][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:42:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:42:38]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:42:38]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:38]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=452 [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 952 additional: 3091701 additional2: 952 additional3: 952 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 7 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 7 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201702 actEffect { targetId: 5 effectType: 2 effectNum: 238 additional: 3091463 additional2: 238 additional3: 238 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201702 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201200 actEffect { targetId: 5 effectType: 2 effectNum: 59 additional: 3091404 additional2: 59 additional3: 59 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205201 actEffect { targetId: 2 effectType: 4 effectNum: 514 additional: 1587 } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301028 duration: 3 id: 16 } } actEffect { targetId: 4 effectType: 4 effectNum: 514 additional: 3428 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41205201 } targetId: 2 } battleStep { actorType: 1 castorId: 5 actorId: 40200038 actEffect { targetId: 3 effectType: 2 effectNum: 394 additional: 1318 additional2: 394 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 10 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 16 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 4 effectNum: 1185 additional: 7905 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 4 effectNum: 358 additional: 1945 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 4 effectNum: 256 additional: 1574 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 4 effectNum: 514 additional: 3428 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 14 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 15 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } isFinish: false round: 3 extraRoundTeamType: 0 } [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.06697416678071 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 18 1 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":952, "additional":3091701, "additional2":952, "additional3":952 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":7, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":7 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201702, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":238, "additional":3091463, "additional2":238, "additional3":238 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201702 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":59, "additional":3091404, "additional2":59, "additional3":59 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205201, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":514, "additional":1587 }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301028, "duration":3, "id":16 } }, { "targetId":4, "effectType":4, "effectNum":514, "additional":3428 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41205201 } ], "targetId":2 }, { "actorType":1, "castorId":5, "actorId":40200038, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":394, "additional":1318, "additional2":394, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":10, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":16, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1185, "additional":7905 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":358, "additional":1945 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":256, "additional":1574 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":514, "additional":3428 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":14, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":15, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 } ], "isFinish":false, "round":3, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e0e0636c0 { _roundId = 3, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3091701, "targetId":5, "multipleEffectNumReal":0, "additional3":952, "effectNum":952, "multipleEffectNum":0, "effectType":2, "additional2":952 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actEffect": [ { "additional":7, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 3 = { "actorType":1, "targetId":5, "actorId":41201702, "actEffect": [ { "additional":3091463, "targetId":5, "multipleEffectNumReal":0, "additional3":238, "effectNum":238, "multipleEffectNum":0, "effectType":2, "additional2":238 }, { "additional":41201702, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3091404, "targetId":5, "multipleEffectNumReal":0, "additional3":59, "effectNum":59, "multipleEffectNum":0, "effectType":2, "additional2":59 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":2, "actorId":41205201, "actEffect": [ { "additional":1587, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":16, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41205201, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":3, "actorId":40200038, "actEffect": [ { "additional":1318, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":394, "multipleEffectNum":0, "effectType":2, "additional2":394 } ], "castorId":5, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":7905, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1945, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1574, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3091701, "targetId":5, "multipleEffectNumReal":0, "additional3":952, "effectNum":952, "multipleEffectNum":0, "effectType":2, "additional2":952 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:38][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3092653/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:952/952 本段飘:952 本段扣血:952 本段扣盾:0 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091701/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":7, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:7 buffId:301001 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-20 15:42:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100026_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1 [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2017 voiceId: 1027006 [INFO:2023-3-20 15:42:38][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ypg/ypg6 [INFO:2023-3-20 15:42:38]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2023-3-20 15:42:38]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:38]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=95 [INFO:2023-3-20 15:42:38]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2017 exp: 400 injuredNum: 0 voice: 1027006 voice: 1027004 voice: 1027003 voice: 1027016 voice: 1027015 voice: 1027014 voice: 1027013 voice: 1027029 voice: 1027009 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 1596720865 contractLevel: 0 contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 19 1 [INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2023-3-20 15:42:38][@logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2023-3-20 15:42:38][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.066402290016413 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 20 1 [INFO:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201702, "actEffect": [ { "additional":3091463, "targetId":5, "multipleEffectNumReal":0, "additional3":238, "effectNum":238, "multipleEffectNum":0, "effectType":2, "additional2":238 }, { "additional":41201702, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201702 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:42:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201702[10002609] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:42:39][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:39][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill3 in action 10002609 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091701/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:23/238 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091678/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 39 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091678/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:46/238 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091655/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 58 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091655/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:69/238 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091632/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091632/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:92/238 本段飘:23 本段扣血:23 本段扣盾:0 [INFO:2023-3-20 15:42:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091609/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 83 [INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 101 [INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 102 [INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091609/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:238/238 本段飘:146 本段扣血:146 本段扣盾:0 [INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091463/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201702 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-3-20 15:42:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:43][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-20 15:42:43][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:43][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 238 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3091404, "targetId":5, "multipleEffectNumReal":0, "additional3":59, "effectNum":59, "multipleEffectNum":0, "effectType":2, "additional2":59 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091463/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:59/59 本段飘:59 本段扣血:59 本段扣盾:0 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3091404/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41205201, "actEffect": [ { "additional":1587, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":16, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41205201, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3 [WARN:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205201 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205201[15010608] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-20 15:42:44][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill2 in action 15010608 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 60 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}2 原来有 1073 血 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 被补了 514 血 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}2 剩余 1587 血 [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205201 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}4 原来有 3428 血 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 被补了 514 血 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}4 剩余 3428 血 [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3 [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41205201 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2023-3-20 15:42:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/buqu.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":40200038, "actEffect": [ { "additional":1318, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":394, "multipleEffectNum":0, "effectType":2, "additional2":394 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-3-20 15:42:45][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1712/1712 原来有盾: 0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.5) -》 多段已飘:197/394 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1515/1712 剩余盾: 0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1515/1712 原来有盾: 0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:394/394 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1318/1712 剩余盾: 0 [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":10, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":7905, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1945, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1574, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:10 buffId:301001 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:16 buffId:301028 持续时间:2 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 7905 原有盾: 0 补血量: 1185 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 7905 现有盾: 0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 1587 原有盾: 0 补血量: 358 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1945 现有盾: 0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1318 原有盾: 0 补血量: 256 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1574 现有盾: 0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 3428 原有盾: 0 补血量: 514 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 3428 现有盾: 0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:12 buffId:301007 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:13 buffId:301007 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:14 buffId:301007 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:15 buffId:301007 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-20 15:42:46][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:42:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:42:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:46]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066487811505795 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:42:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:46]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:42:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:46]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 extraRoundTeamType: 0 [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.06662817671895 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:42:46][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e0479fbe8 { _roundId = 4, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:42:46][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:42:46][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:42:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:42:46]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:42:46]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:46]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=224 [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 687 additional: 3090717 additional2: 687 additional3: 687 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201700 actEffect { targetId: 5 effectType: 2 effectNum: 105 additional: 3090612 additional2: 105 additional3: 105 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201200 actEffect { targetId: 5 effectType: 3 effectNum: 100 additional: 3090512 additional2: 100 additional3: 100 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205200 actEffect { targetId: 5 effectType: 3 effectNum: 178 additional: 3090334 additional2: 178 additional3: 178 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 40200039 actEffect { targetId: 1 effectType: 2 effectNum: 2070 additional: 5835 additional2: 2070 additional3: 0 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 17 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40200039 } targetId: 1 } battleStep { actorType: 2 castorId: 2 actorId: 16 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 16 } targetId: 0 } isFinish: false round: 4 extraRoundTeamType: 0 } [INFO:2023-3-20 15:42:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:42:46][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066617811098695 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 23 1 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":687, "additional":3090717, "additional2":687, "additional3":687 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":105, "additional":3090612, "additional2":105, "additional3":105 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":100, "additional":3090512, "additional2":100, "additional3":100 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205200, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":178, "additional":3090334, "additional2":178, "additional3":178 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":40200039, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":2070, "additional":5835, "additional2":2070, "additional3":0 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":17 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40200039 } ], "targetId":1 }, { "actorType":2, "castorId":2, "actorId":16, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":16 } ], "targetId":0 } ], "isFinish":false, "round":4, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e0479fbe8 { _roundId = 4, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3090717, "targetId":5, "multipleEffectNumReal":0, "additional3":687, "effectNum":687, "multipleEffectNum":0, "effectType":2, "additional2":687 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3090612, "targetId":5, "multipleEffectNumReal":0, "additional3":105, "effectNum":105, "multipleEffectNum":0, "effectType":2, "additional2":105 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3090512, "targetId":5, "multipleEffectNumReal":0, "additional3":100, "effectNum":100, "multipleEffectNum":0, "effectType":3, "additional2":100 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3090334, "targetId":5, "multipleEffectNumReal":0, "additional3":178, "effectNum":178, "multipleEffectNum":0, "effectType":3, "additional2":178 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":1, "actorId":40200039, "actEffect": [ { "additional":5835, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2070, "multipleEffectNum":0, "effectType":2, "additional2":2070 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":40200039, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3090717, "targetId":5, "multipleEffectNumReal":0, "additional3":687, "effectNum":687, "multipleEffectNum":0, "effectType":2, "additional2":687 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:46][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3091404/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:687/687 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3090717/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3090612, "targetId":5, "multipleEffectNumReal":0, "additional3":105, "effectNum":105, "multipleEffectNum":0, "effectType":2, "additional2":105 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3090717/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:105/105 本段飘:105 本段扣血:105 本段扣盾:0 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3090612/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3090512, "targetId":5, "multipleEffectNumReal":0, "additional3":100, "effectNum":100, "multipleEffectNum":0, "effectType":3, "additional2":100 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3090612/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:100/100 本段飘:100 本段扣血:100 本段扣盾:0 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3090512/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:42:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3090334, "targetId":5, "multipleEffectNumReal":0, "additional3":178, "effectNum":178, "multipleEffectNum":0, "effectType":3, "additional2":178 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:48][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:48]++++++++++++++++拿到的tsssdk的c#的data长度344 [INFO:2023-3-20 15:42:48]))))((((((转换为lua的buffer数据长度(((((344____________344 [INFO:2023-3-20 15:42:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 344 [INFO:2023-3-20 15:42:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:100]:{sendSubmitTssSdkData}=============sendSubmitTssSdkData发送腾讯需要的tsssdk数据包完毕,等协议过去-=-============================= [INFO:2023-3-20 15:42:48][@logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 13 1 当前队列数量= 2 [INFO:2023-3-20 15:42:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitAntiDataRequest [INFO:2023-3-20 15:42:48] [INFO:2023-3-20 15:42:48]__________删除tsssdk++++++sb数据________ [INFO:2023-3-20 15:42:48]==> Sender Auto Serialize Message,extId=13,cmd=1,size=356 [INFO:2023-3-20 15:42:48]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:48]<== Receiver Message, socketClient version=1,extId=13,cmd=2,status=0,size=355 [INFO:2023-3-20 15:42:48]<== Receiver Message, socketClient version=1,extId=13,cmd=1,status=0,size=8 [INFO:2023-3-20 15:42:48] [INFO:2023-3-20 15:42:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AntiDataPush <--- [INFO:2023-3-20 15:42:48][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 13 2 || 0 AntiDataPush 25 1 [INFO:2023-3-20 15:42:48][@logic/extensions/tsssdk/agent/TssSdkAgent.lua:25]:{func}========*****************handleAntiDataPush收到服务端推送回来腾讯需要的tsssdk数据包长度为=====,直接返回给sdk-=-============= 344 [INFO:2023-3-20 15:42:48][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:124]:{revSvrDataSendToSdk}=====================revSvrDataSendToSdk收到服务端的推送腾讯需要tsssdk数据包,立即回过去sdk接口======================== [INFO:2023-3-20 15:42:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitAntiDataReply <--- [INFO:2023-3-20 15:42:48][@logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 13 1 所需时间单位秒 = 0.06653218716383 移走了序号= 1 的消息,当前队列数量= 0 || 0 SubmitAntiDataReply 26 1 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3090512/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:178/178 本段飘:178 本段扣血:178 本段扣盾:0 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3090334/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":40200039, "actEffect": [ { "additional":5835, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2070, "multipleEffectNum":0, "effectType":2, "additional2":2070 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":40200039, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200039 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200039[10002008] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 7905/7905 原来有盾: 0 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:2070/2070 本段飘:2070 本段扣血:2070 本段扣盾:0 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5835/7905 剩余盾: 0 [WARN:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000019][4] 用 40200039 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301001] [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200039 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 32 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:16 buffId:301028 持续时间:1 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-3-20 15:42:49][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:42:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:49][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:42:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:42:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:49]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:42:49]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:50]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:42:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:42:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:42:50][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 1.1484087444842 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 27 1 [INFO:2023-3-20 15:42:50][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:42:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:50][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:42:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:42:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:42:50]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 extraRoundTeamType: 0 [INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:42:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.53272990137339 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 28 1 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:42:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e03658688 { _roundId = 5, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:42:51][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:42:51][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:42:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:51][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:42:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:42:51]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=382 [INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 1747 additional: 3088587 additional2: 1747 additional3: 1747 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 18 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201701 actEffect { targetId: 5 effectType: 2 effectNum: 209 additional: 3088378 additional2: 209 additional3: 209 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 6 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201701 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201201 actEffect { targetId: 5 effectType: 3 effectNum: 198 additional: 3088180 additional2: 198 additional3: 198 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 6 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205200 actEffect { targetId: 5 effectType: 2 effectNum: 123 additional: 3088057 additional2: 123 additional3: 123 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 21 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 40200040 actEffect { targetId: 2 effectType: 2 effectNum: 1676 additional: 269 additional2: 1676 additional3: 0 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40200040 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 17 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 16 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 21 actEffect { targetId: 3 effectType: 4 effectNum: 256 additional: 1712 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 21 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } isFinish: false round: 5 extraRoundTeamType: 0 } [INFO:2023-3-20 15:42:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:42:51][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.099708491936326 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 29 1 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1747, "additional":3088587, "additional2":1747, "additional3":1747 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":18 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201701, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":209, "additional":3088378, "additional2":209, "additional3":209 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":6 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201701 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201201, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":198, "additional":3088180, "additional2":198, "additional3":198 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":6 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":123, "additional":3088057, "additional2":123, "additional3":123 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":21 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":40200040, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1676, "additional":269, "additional2":1676, "additional3":0 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40200040 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":17, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":16, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":21, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":256, "additional":1712 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":21, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 } ], "isFinish":false, "round":5, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e03658688 { _roundId = 5, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3088587, "targetId":5, "multipleEffectNumReal":0, "additional3":1747, "effectNum":1747, "multipleEffectNum":0, "effectType":2, "additional2":1747 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201701, "actEffect": [ { "additional":3088378, "targetId":5, "multipleEffectNumReal":0, "additional3":209, "effectNum":209, "multipleEffectNum":0, "effectType":2, "additional2":209 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201701, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":3088180, "targetId":5, "multipleEffectNumReal":0, "additional3":198, "effectNum":198, "multipleEffectNum":0, "effectType":3, "additional2":198 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3088057, "targetId":5, "multipleEffectNumReal":0, "additional3":123, "effectNum":123, "multipleEffectNum":0, "effectType":2, "additional2":123 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":2, "actorId":40200040, "actEffect": [ { "additional":269, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1676, "multipleEffectNum":0, "effectType":2, "additional2":1676 }, { "additional":40200040, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3088587, "targetId":5, "multipleEffectNumReal":0, "additional3":1747, "effectNum":1747, "multipleEffectNum":0, "effectType":2, "additional2":1747 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:51][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill2 in action 10000708 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3090334/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:349/1747 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3089985/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3089985/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:698/1747 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3089636/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3089636/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1047/1747 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3089287/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 47 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3089287/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1396/1747 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088938/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 53 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088938/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1747/1747 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088587/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200408 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200408 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 57 [INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201701, "actEffect": [ { "additional":3088378, "targetId":5, "multipleEffectNumReal":0, "additional3":209, "effectNum":209, "multipleEffectNum":0, "effectType":2, "additional2":209 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201701, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201701[10002608] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:42:52][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill2 in action 10002608 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088587/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:209/209 本段飘:209 本段扣血:209 本段扣盾:0 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088378/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}2[MyRole_2_2][2] 使用技能 41201701 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201701 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201701 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":3088180, "targetId":5, "multipleEffectNumReal":0, "additional3":198, "effectNum":198, "multipleEffectNum":0, "effectType":3, "additional2":198 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:53][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill2 in action 10002508 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088378/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.5) -》 多段已飘:99/198 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2023-3-20 15:42:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088279/3100000 剩余盾: 0 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088279/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:198/198 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088180/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}3[MyRole_3_3][3] 使用技能 41201201 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201201 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3088057, "targetId":5, "multipleEffectNumReal":0, "additional3":123, "effectNum":123, "multipleEffectNum":0, "effectType":2, "additional2":123 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:54][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088180/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3088057/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205200 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007] [WARN:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-3-20 15:42:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:42:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:42:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-3-20 15:42:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":40200040, "actEffect": [ { "additional":269, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1676, "multipleEffectNum":0, "effectType":2, "additional2":1676 }, { "additional":40200040, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200040 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:42:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200040[10002009] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-20 15:42:56][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 松鼠鳜鱼(100018):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:56][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill3_boneskill in action 10002009 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 86 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 96 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1945/2387 原来有盾: 0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:335/1676 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1610/2387 剩余盾: 0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 101 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1610/2387 原来有盾: 0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:670/1676 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1275/2387 剩余盾: 0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 106 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1275/2387 原来有盾: 0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.2) -》 多段已飘:1005/1676 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 940/2387 剩余盾: 0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 111 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 940/2387 原来有盾: 0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:1676/1676 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 269/2387 剩余盾: 0 [WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200040 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:42:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:42:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 146 [INFO:2023-3-20 15:42:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-3-20 15:42:58][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 松鼠鳜鱼(100018):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-3-20 15:42:58][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1676 [INFO:2023-3-20 15:42:59][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-3-20 15:42:59][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:17 buffId:301001 持续时间:1 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:16 buffId:301028 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1574 原有盾: 0 补血量: 256 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1712 现有盾: 0 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:21 buffId:301007 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-3-20 15:42:59][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:42:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:59]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:42:59]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:59]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066811561584473 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 31 1 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:42:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:42:59]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:42:59]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:59]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 extraRoundTeamType: 0 [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066890988498926 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 32 1 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:42:59][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e00524288 { _roundId = 6, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:42:59][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:42:59][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:42:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:42:59]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:42:59]||||| Sender socketClient version=1 [INFO:2023-3-20 15:42:59]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=248 [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200407 actEffect { targetId: 5 effectType: 3 effectNum: 2050 additional: 3086007 additional2: 2050 additional3: 2050 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201700 actEffect { targetId: 5 effectType: 2 effectNum: 113 additional: 3085894 additional2: 113 additional3: 113 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201200 actEffect { targetId: 5 effectType: 2 effectNum: 64 additional: 3085830 additional2: 64 additional3: 64 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301023 duration: 2 id: 22 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205200 actEffect { targetId: 5 effectType: 2 effectNum: 123 additional: 3085707 additional2: 123 additional3: 123 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 22 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 40200038 actEffect { targetId: 1 effectType: 2 effectNum: 874 additional: 4961 additional2: 874 additional3: 0 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 17 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 17 } targetId: 0 } isFinish: false round: 6 extraRoundTeamType: 0 } [INFO:2023-3-20 15:42:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:42:59][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066516561433673 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 33 1 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2050, "additional":3086007, "additional2":2050, "additional3":2050 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":113, "additional":3085894, "additional2":113, "additional3":113 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":64, "additional":3085830, "additional2":64, "additional3":64 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301023, "duration":2, "id":22 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":123, "additional":3085707, "additional2":123, "additional3":123 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":22, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":40200038, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":874, "additional":4961, "additional2":874, "additional3":0 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":17, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":17 } ], "targetId":0 } ], "isFinish":false, "round":6, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e00524288 { _roundId = 6, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3086007, "targetId":5, "multipleEffectNumReal":0, "additional3":2050, "effectNum":2050, "multipleEffectNum":0, "effectType":3, "additional2":2050 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 3 = { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3085894, "targetId":5, "multipleEffectNumReal":0, "additional3":113, "effectNum":113, "multipleEffectNum":0, "effectType":2, "additional2":113 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3085830, "targetId":5, "multipleEffectNumReal":0, "additional3":64, "effectNum":64, "multipleEffectNum":0, "effectType":2, "additional2":64 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3085707, "targetId":5, "multipleEffectNumReal":0, "additional3":123, "effectNum":123, "multipleEffectNum":0, "effectType":2, "additional2":123 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 7 = { "actorType":1, "targetId":1, "actorId":40200038, "actEffect": [ { "additional":4961, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":874, "multipleEffectNum":0, "effectType":2, "additional2":874 } ], "castorId":5, "originalTargetId":0 }, 8 = { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3086007, "targetId":5, "multipleEffectNumReal":0, "additional3":2050, "effectNum":2050, "multipleEffectNum":0, "effectType":3, "additional2":2050 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:42:59][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3088057/3100000 原来有盾: 0 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:2050/2050 本段飘:2050 本段扣血:2050 本段扣盾:0 [INFO:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3086007/3100000 剩余盾: 0 [WARN:2023-3-20 15:42:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:18 buffId:301001 持续时间:1 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3085894, "targetId":5, "multipleEffectNumReal":0, "additional3":113, "effectNum":113, "multipleEffectNum":0, "effectType":2, "additional2":113 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3086007/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:113/113 本段飘:113 本段扣血:113 本段扣盾:0 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085894/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3085830, "targetId":5, "multipleEffectNumReal":0, "additional3":64, "effectNum":64, "multipleEffectNum":0, "effectType":2, "additional2":64 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301023, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085894/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:64/64 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085830/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201200 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301023] [WARN:2023-3-20 15:43:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:43:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/lock.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3085707, "targetId":5, "multipleEffectNumReal":0, "additional3":123, "effectNum":123, "multipleEffectNum":0, "effectType":2, "additional2":123 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:1][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085830/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085707/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:22 buffId:301023 持续时间:1 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":40200038, "actEffect": [ { "additional":4961, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":874, "multipleEffectNum":0, "effectType":2, "additional2":874 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-20 15:43:1][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5835/7905 原来有盾: 0 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:0.5) -》 多段已飘:437/874 本段飘:437 本段扣血:437 本段扣盾:0 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 5398/7905 剩余盾: 0 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 5398/7905 原来有盾: 0 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:874/874 本段飘:437 本段扣血:437 本段扣盾:0 [INFO:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 4961/7905 剩余盾: 0 [WARN:2023-3-20 15:43:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:17 buffId:301001 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-3-20 15:43:2][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:43:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:43:2]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.047860156744719 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 34 1 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:43:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:43:2]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 extraRoundTeamType: 0 [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.050606407225132 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 35 1 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:43:2][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e04e49a90 { _roundId = 7, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:43:2][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:43:2][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:43:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:43:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:43:2]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=328 [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 2307 additional: 3083400 additional2: 2307 additional3: 2307 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 18 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201700 actEffect { targetId: 5 effectType: 2 effectNum: 114 additional: 3083286 additional2: 114 additional3: 114 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201202 actEffect { targetId: 5 effectType: 2 effectNum: 141 additional: 3083145 additional2: 141 additional3: 141 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41201202 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205201 actEffect { targetId: 2 effectType: 4 effectNum: 514 additional: 783 } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301028 duration: 3 id: 23 } } actEffect { targetId: 4 effectType: 4 effectNum: 514 additional: 3428 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41205201 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 22 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 40200039 actEffect { targetId: 1 effectType: 2 effectNum: 2079 additional: 2882 additional2: 2079 additional3: 0 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 24 } } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40200039 } targetId: 1 } battleStep { actorType: 2 castorId: 2 actorId: 23 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 23 } targetId: 0 } isFinish: false round: 7 extraRoundTeamType: 0 } [INFO:2023-3-20 15:43:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:43:2][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.084429010748863 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 36 1 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":2307, "additional":3083400, "additional2":2307, "additional3":2307 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":18, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":114, "additional":3083286, "additional2":114, "additional3":114 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201202, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":141, "additional":3083145, "additional2":141, "additional3":141 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41201202 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205201, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":514, "additional":783 }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301028, "duration":3, "id":23 } }, { "targetId":4, "effectType":4, "effectNum":514, "additional":3428 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41205201 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":22, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":40200039, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":2079, "additional":2882, "additional2":2079, "additional3":0 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":24 } }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40200039 } ], "targetId":1 }, { "actorType":2, "castorId":2, "actorId":23, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":23 } ], "targetId":0 } ], "isFinish":false, "round":7, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e04e49a90 { _roundId = 7, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":3083400, "targetId":5, "multipleEffectNumReal":0, "additional3":2307, "effectNum":2307, "multipleEffectNum":0, "effectType":2, "additional2":2307 }, { "additional":41200409, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 3 = { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3083286, "targetId":5, "multipleEffectNumReal":0, "additional3":114, "effectNum":114, "multipleEffectNum":0, "effectType":2, "additional2":114 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41201202, "actEffect": [ { "additional":3083145, "targetId":5, "multipleEffectNumReal":0, "additional3":141, "effectNum":141, "multipleEffectNum":0, "effectType":2, "additional2":141 }, { "additional":41201202, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":2, "actorId":41205201, "actEffect": [ { "additional":783, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":23, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41205201, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 7 = { "actorType":1, "targetId":1, "actorId":40200039, "actEffect": [ { "additional":2882, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2079, "multipleEffectNum":0, "effectType":2, "additional2":2079 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":40200039, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 }, 8 = { "actEffect": [ { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2023-3-20 15:43:2][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":3083400, "targetId":5, "multipleEffectNumReal":0, "additional3":2307, "effectNum":2307, "multipleEffectNum":0, "effectType":2, "additional2":2307 }, { "additional":41200409, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:43:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}1[MyRole_1_1][1] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:43:3][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:3][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill3 in action 10000709 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:3][@logic/common/ArtUpgrade/QualitySet.lua:115]:{setPostProcessLayer}qualitySet layer enabled:true [INFO:2023-3-20 15:43:3][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:40: in function 'load' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:3][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:68: in function 'show' logic/extensions/battle/util/BattleUtils:793: in function 'showSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:230: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 134 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085707/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:346/2307 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085361/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 170 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085361/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:692/2307 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3085015/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 174 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3085015/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:1038/2307 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3084669/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 178 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3084669/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.15) -》 多段已飘:1384/2307 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3084323/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 182 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3084323/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1845/2307 本段飘:461 本段扣血:461 本段扣盾:0 [INFO:2023-3-20 15:43:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083862/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 187 [INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083862/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:2307/2307 本段飘:462 本段扣血:462 本段扣盾:0 [INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083400/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200409 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 190 [INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:7][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:7][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):enableSkillCamera stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:116: in function 'enableSkillCamera' logic/extensions/battle/handler/SkillCameraHandler:253: in function '_doCamera' logic/extensions/battle/handler/SkillCameraHandler:103: in function '_doClear' logic/extensions/battle/handler/SkillCameraHandler:92: in function 'hide' logic/extensions/battle/util/BattleUtils:802: in function 'hideSkillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:238: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-20 15:43:7][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 佛跳墙(100007):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2307 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:18 buffId:301001 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3083286, "targetId":5, "multipleEffectNumReal":0, "additional3":114, "effectNum":114, "multipleEffectNum":0, "effectType":2, "additional2":114 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083400/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:114/114 本段飘:114 本段扣血:114 本段扣盾:0 [INFO:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083286/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/gbr/gbr6 [INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201202, "actEffect": [ { "additional":3083145, "targetId":5, "multipleEffectNumReal":0, "additional3":141, "effectNum":141, "multipleEffectNum":0, "effectType":2, "additional2":141 }, { "additional":41201202, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201202 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:43:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}3[MyRole_3_3][3] 用 41201202[10002509] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:43:9][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 锅包肉(100017):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:9][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill3 in action 10002509 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:10][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-3-20 15:43:10][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 205 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083286/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:14/141 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083272/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 206 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.2 0.1 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 215 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083272/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:28/141 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083258/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 216 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.2 0.1 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 225 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083258/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:42/141 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083244/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 226 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.2 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 235 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083244/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:56/141 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083230/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 236 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.2 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 243 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083230/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:70/141 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083216/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 244 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.3 0.3 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 250 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083216/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:84/141 本段飘:14 本段扣血:14 本段扣盾:0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083202/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 251 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.5 0.3 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 255 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083202/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:141/141 本段飘:57 本段扣血:57 本段扣盾:0 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3083145/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201202 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 256 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:335]:{func}震屏 来了,美术资源对了 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:341]:{func}震屏参数 0.8 0.5 1 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 260 [INFO:2023-3-20 15:43:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 268 [INFO:2023-3-20 15:43:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-3-20 15:43:13][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 锅包肉(100017):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-3-20 15:43:13][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 141 [INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41205201, "actEffect": [ { "additional":783, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":23, "buffId":301028, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":41205201, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 1 [WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3 [WARN:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205201 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205201[15010608] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-20 15:43:14][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill2 in action 15010608 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage:66: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-3-20 15:43:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 60 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 1 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}2 原来有 269 血 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 被补了 514 血 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}2 剩余 783 血 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 1 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205201 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301028] [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}4 原来有 3428 血 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 被补了 514 血 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}4 剩余 3428 血 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41205201 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":22, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:22 buffId:301023 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":40200039, "actEffect": [ { "additional":2882, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2079, "multipleEffectNum":0, "effectType":2, "additional2":2079 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":40200039, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200039 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200039[10002008] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 23 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}1 -> 原来有血: 4961/7905 原来有盾: 0 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}1 受到攻击(比率:1) -》 多段已飘:2079/2079 本段飘:2079 本段扣血:2079 本段扣盾:0 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}1 -> 剩余血: 2882/7905 剩余盾: 0 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_2000019][4] 用 40200039 ,令到 5[Monster_5_4_2000019][4] 增加了一个 buff [301001] [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}5[Monster_5_4_2000019][4] 使用技能 40200039 ,令到 5[Monster_5_4_2000019][4] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 32 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:23 buffId:301028 持续时间:2 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2023-3-20 15:43:15][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:43:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:15][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:43:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:43:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:43:15]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:17]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 1.1489676553756 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:43:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:43:17]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 extraRoundTeamType: 0 [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.073185313493013 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:43:17][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7ded5208c8 { _roundId = 8, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:43:17][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:43:17][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:43:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:43:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:43:17]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=541 [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200407 actEffect { targetId: 5 effectType: 3 effectNum: 1496 additional: 3081649 additional2: 1496 additional3: 1496 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201702 actEffect { targetId: 5 effectType: 2 effectNum: 251 additional: 3081398 additional2: 251 additional3: 251 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40200039 additional2: 1 } actEffect { targetId: 5 effectType: 8 effectNum: 3 additional: 40200040 additional2: 1 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201702 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201200 actEffect { targetId: 5 effectType: 3 effectNum: 97 additional: 3081301 additional2: 97 additional3: 97 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205202 actEffect { targetId: 1 effectType: 4 effectNum: 514 additional: 3396 } actEffect { targetId: 2 effectType: 4 effectNum: 514 additional: 1297 } actEffect { targetId: 3 effectType: 4 effectNum: 514 additional: 1712 } actEffect { targetId: 4 effectType: 4 effectNum: 514 additional: 3428 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 25 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 26 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 27 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301007 duration: 2 id: 28 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41205202 } targetId: 4 } battleStep { actorType: 1 castorId: 5 actorId: 40200038 actEffect { targetId: 2 effectType: 2 effectNum: 434 additional: 863 additional2: 434 additional3: 0 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 24 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 23 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 25 actEffect { targetId: 1 effectType: 4 effectNum: 1185 additional: 4581 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 26 actEffect { targetId: 2 effectType: 4 effectNum: 358 additional: 1221 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 27 actEffect { targetId: 3 effectType: 4 effectNum: 256 additional: 1712 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 28 actEffect { targetId: 4 effectType: 4 effectNum: 514 additional: 3428 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 25 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 26 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 26 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 27 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 28 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 28 } targetId: 0 } isFinish: false round: 8 extraRoundTeamType: 0 } [INFO:2023-3-20 15:43:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:43:17][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.076785104349256 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1496, "additional":3081649, "additional2":1496, "additional3":1496 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201702, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":251, "additional":3081398, "additional2":251, "additional3":251 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40200039, "additional2":1 }, { "targetId":5, "effectType":8, "effectNum":3, "additional":40200040, "additional2":1 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201702 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":97, "additional":3081301, "additional2":97, "additional3":97 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205202, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":514, "additional":3396 }, { "targetId":2, "effectType":4, "effectNum":514, "additional":1297 }, { "targetId":3, "effectType":4, "effectNum":514, "additional":1712 }, { "targetId":4, "effectType":4, "effectNum":514, "additional":3428 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":25 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":26 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":27 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301007, "duration":2, "id":28 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41205202 } ], "targetId":4 }, { "actorType":1, "castorId":5, "actorId":40200038, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":434, "additional":863, "additional2":434, "additional3":0 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":24, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":23, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":25, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1185, "additional":4581 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":26, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":358, "additional":1221 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":27, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":256, "additional":1712 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":28, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":514, "additional":3428 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":25, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":26, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":26 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":27, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":28, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":28 } ], "targetId":0 } ], "isFinish":false, "round":8, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7ded5208c8 { _roundId = 8, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3081649, "targetId":5, "multipleEffectNumReal":0, "additional3":1496, "effectNum":1496, "multipleEffectNum":0, "effectType":3, "additional2":1496 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201702, "actEffect": [ { "additional":3081398, "targetId":5, "multipleEffectNumReal":0, "additional3":251, "effectNum":251, "multipleEffectNum":0, "effectType":2, "additional2":251 }, { "additional":40200039, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":40200040, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201702, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3081301, "targetId":5, "multipleEffectNumReal":0, "additional3":97, "effectNum":97, "multipleEffectNum":0, "effectType":3, "additional2":97 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":4, "actorId":41205202, "actEffect": [ { "additional":3396, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1297, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205202, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":2, "actorId":40200038, "actEffect": [ { "additional":863, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":434, "multipleEffectNum":0, "effectType":2, "additional2":434 } ], "castorId":5, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":24, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":4581, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1221, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":25, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":26, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":27, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":28, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3081649, "targetId":5, "multipleEffectNumReal":0, "additional3":1496, "effectNum":1496, "multipleEffectNum":0, "effectType":3, "additional2":1496 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:17][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3083145/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1496/1496 本段飘:1496 本段扣血:1496 本段扣盾:0 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081649/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-3-20 15:43:17][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ypg/ypg6 [INFO:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201702, "actEffect": [ { "additional":3081398, "targetId":5, "multipleEffectNumReal":0, "additional3":251, "effectNum":251, "multipleEffectNum":0, "effectType":2, "additional2":251 }, { "additional":40200039, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":40200040, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":1 }, { "additional":41201702, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201702 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:43:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201702[10002609] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:43:18][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:18][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill3 in action 10002609 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081649/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:25/251 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081624/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 39 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081624/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:50/251 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081599/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 58 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081599/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:75/251 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081574/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081574/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.1) -》 多段已飘:100/251 本段飘:25 本段扣血:25 本段扣盾:0 [INFO:2023-3-20 15:43:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081549/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 83 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 101 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 102 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081549/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:251/251 本段飘:151 本段扣血:151 本段扣盾:0 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081398/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}2[MyRole_2_2][2] 使用技能 41201702 ,令到 5[Monster_5_4_2000019][4] 增加 技能CD,具体哪个技能没有说 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:180]:{func}2[MyRole_2_2][2] 使用技能 41201702 ,令到 5[Monster_5_4_2000019][4] 增加 技能CD,具体哪个技能没有说 [INFO:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201702 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:43:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:43:21][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-3-20 15:43:21][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-3-20 15:43:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 110 [INFO:2023-3-20 15:43:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:22][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:244: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:252]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2023-3-20 15:43:22][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 一品锅(100023):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:253: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 251 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3081301, "targetId":5, "multipleEffectNumReal":0, "additional3":97, "effectNum":97, "multipleEffectNum":0, "effectType":3, "additional2":97 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081398/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:97/97 本段飘:97 本段扣血:97 本段扣盾:0 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3081301/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-3-20 15:43:23][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:192]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/jlx_xjmy/jlx71 [INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41205202, "actEffect": [ { "additional":3396, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1297, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":25, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":26, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41205202, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 1 ~ 4 [WARN:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 9 [INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205202 , 大招:true 结束方式:闪光帧 [INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}4[MyRole_4_4][4] 用 41205202[15010609] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:43:24][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 吉利虾(140218):beginReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:107: in function 'beginReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:217: in function '_beginAttack' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:51: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTAlwaysTrue:11: in function 'onChildDone' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:24][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill3 in action 15010609 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:36: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:302: in function 'updateCallback' logic/common/time/TweenUtil:74: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 1 [INFO:2023-3-20 15:43:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [INFO:2023-3-20 15:43:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/guiseview_bg.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmcommonview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmcheckview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmjumpview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gminfoview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmsimulateview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/subview/gmswitchview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 200 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:326]:{func}blood 来了,美术资源对了 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 230 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [WARN:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 1 4 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}1 原来有 2882 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}1 被补了 514 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}1 剩余 3396 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}2 原来有 783 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}2 被补了 514 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}2 剩余 1297 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}3 原来有 1712 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}3 被补了 514 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}3 剩余 1712 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:326]:{func}4 原来有 3428 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}4 被补了 514 血 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:331]:{func}4 剩余 3428 血 [WARN:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 1 4 [WARN:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 9 [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007] [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007] [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301007] [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205202 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301007] [INFO:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}4[MyRole_4_4][4] 使用技能 41205202 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:43:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 9 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 265 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:299]:{func}【开大】 干完了一个 [INFO:2023-3-20 15:43:29][@logic/common/GameUtils.lua:1704]:{printStack}ArtUpgradeUtil CameraSetOldHeroInOldScene 吉利虾(140218):endReleaseSkill stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/common/ArtUpgradeUtil:26: in function 'log' logic/common/state/scene/CameraSet:98: in function '_excute' logic/common/state/scene/CameraSet:112: in function 'endReleaseSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:236: in function '_disableSKillCamera' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:428: in function 'onStop' frameworkext/ai/workflow/work/WorkBase:30: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:280: in function '_endByBigSkill' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:300: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:562: in function 'throwAttackEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:424: in function '_operaAttackFrame' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:337: in function '_handleActionAttack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:289: in function [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":40200038, "actEffect": [ { "additional":863, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":434, "multipleEffectNum":0, "effectType":2, "additional2":434 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2023-3-20 15:43:29][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/decorator/BBTDurationDone:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1297/2387 原来有盾: 0 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:0.5) -》 多段已飘:217/434 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 1080/2387 剩余盾: 0 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}2 -> 原来有血: 1080/2387 原来有盾: 0 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}2 受到攻击(比率:1) -》 多段已飘:434/434 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}2 -> 剩余血: 863/2387 剩余盾: 0 [WARN:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":4581, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1221, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1712, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":25, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":26, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":27, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":28, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:24 buffId:301001 持续时间:1 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:23 buffId:301028 持续时间:1 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 3396 原有盾: 0 补血量: 1185 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 4581 现有盾: 0 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 863 原有盾: 0 补血量: 358 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1221 现有盾: 0 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1712 原有盾: 0 补血量: 256 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1712 现有盾: 0 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 3428 原有盾: 0 补血量: 514 [INFO:2023-3-20 15:43:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 3428 现有盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:25 buffId:301007 持续时间:1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:26 buffId:301007 持续时间:1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:27 buffId:301007 持续时间:1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:28 buffId:301007 持续时间:1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-3-20 15:43:30][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:43:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:43:30]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:30]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.074124217033386 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 42 1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:43:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:43:30]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:30]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 extraRoundTeamType: 0 [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.058952970430255 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 43 1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:43:30][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7e036eebd8 { _roundId = 9, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:43:30][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:43:30][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:43:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:43:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:43:30]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:30]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=477 [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 1686 additional: 3079615 additional2: 1686 additional3: 1686 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 29 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201701 actEffect { targetId: 5 effectType: 2 effectNum: 213 additional: 3079402 additional2: 213 additional3: 213 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 6 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41201701 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201201 actEffect { targetId: 5 effectType: 2 effectNum: 133 additional: 3079269 additional2: 133 additional3: 133 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 6 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41201201 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205200 actEffect { targetId: 5 effectType: 2 effectNum: 117 additional: 3079152 additional2: 117 additional3: 117 } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 40200038 actEffect { targetId: 3 effectType: 3 effectNum: 477 additional: 1235 additional2: 477 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 24 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 23 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 25 actEffect { targetId: 1 effectType: 4 effectNum: 1185 additional: 5766 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 26 actEffect { targetId: 2 effectType: 4 effectNum: 358 additional: 1579 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 27 actEffect { targetId: 3 effectType: 4 effectNum: 256 additional: 1491 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 28 actEffect { targetId: 4 effectType: 4 effectNum: 514 additional: 3428 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 25 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 26 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 27 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 28 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } isFinish: false round: 9 extraRoundTeamType: 0 } [INFO:2023-3-20 15:43:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:43:30][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.066616715863347 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 44 1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1686, "additional":3079615, "additional2":1686, "additional3":1686 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":29 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201701, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":213, "additional":3079402, "additional2":213, "additional3":213 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":6 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41201701 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201201, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":133, "additional":3079269, "additional2":133, "additional3":133 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":6 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41201201 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":117, "additional":3079152, "additional2":117, "additional3":117 } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":40200038, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":477, "additional":1235, "additional2":477, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":24, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":23, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":25, "actEffect": [ { "targetId":1, "effectType":4, "effectNum":1185, "additional":5766 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":26, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":358, "additional":1579 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":27, "actEffect": [ { "targetId":3, "effectType":4, "effectNum":256, "additional":1491 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":28, "actEffect": [ { "targetId":4, "effectType":4, "effectNum":514, "additional":3428 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":25, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":26, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":27, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":28, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 } ], "isFinish":false, "round":9, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7e036eebd8 { _roundId = 9, _isFinish = false, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3079615, "targetId":5, "multipleEffectNumReal":0, "additional3":1686, "effectNum":1686, "multipleEffectNum":0, "effectType":2, "additional2":1686 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actorType":1, "targetId":5, "actorId":41201701, "actEffect": [ { "additional":3079402, "targetId":5, "multipleEffectNumReal":0, "additional3":213, "effectNum":213, "multipleEffectNum":0, "effectType":2, "additional2":213 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201701, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 }, 3 = { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":3079269, "targetId":5, "multipleEffectNumReal":0, "additional3":133, "effectNum":133, "multipleEffectNum":0, "effectType":2, "additional2":133 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3079152, "targetId":5, "multipleEffectNumReal":0, "additional3":117, "effectNum":117, "multipleEffectNum":0, "effectType":2, "additional2":117 } ], "castorId":4, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":3, "actorId":40200038, "actEffect": [ { "additional":1235, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":477, "multipleEffectNum":0, "effectType":3, "additional2":477 } ], "castorId":5, "originalTargetId":0 }, 6 = { "actEffect": [ { "additional":24, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5766, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1579, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1491, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":25, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":3079615, "targetId":5, "multipleEffectNumReal":0, "additional3":1686, "effectNum":1686, "multipleEffectNum":0, "effectType":2, "additional2":1686 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:30][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill2 in action 10000708 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3081301/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:337/1686 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3080964/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 24 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3080964/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:674/1686 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3080627/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 28 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3080627/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1011/1686 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3080290/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 47 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3080290/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1348/1686 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079953/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 53 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079953/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:1686/1686 本段飘:338 本段扣血:338 本段扣盾:0 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079615/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200408 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}1[MyRole_1_1][1] 使用技能 41200408 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 57 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201701, "actEffect": [ { "additional":3079402, "targetId":5, "multipleEffectNumReal":0, "additional3":213, "effectNum":213, "multipleEffectNum":0, "effectType":2, "additional2":213 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201701, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201701 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:168]:{_beginAttack}2[MyRole_2_2][2] 用 41201701[10002608] 是aoe 干了 对面一堆人 [INFO:2023-3-20 15:43:30][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_2_2 show commingEffect show_yipinguo_skill2 in action 10002608 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 55 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079615/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:213/213 本段飘:213 本段扣血:213 本段扣盾:0 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079402/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}2[MyRole_2_2][2] 使用技能 41201701 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201701 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}2[MyRole_2_2][2] 使用技能 41201701 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 70 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201201, "actEffect": [ { "additional":3079269, "targetId":5, "multipleEffectNumReal":0, "additional3":133, "effectNum":133, "multipleEffectNum":0, "effectType":2, "additional2":133 }, { "additional":6, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201201, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201201 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201201[10002508] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:31][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_3_3 show commingEffect show_guobaorou_skill2 in action 10002508 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 19 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079402/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:0.5) -》 多段已飘:66/133 本段飘:66 本段扣血:66 本段扣盾:0 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079336/3100000 剩余盾: 0 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 27 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079336/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:133/133 本段飘:67 本段扣血:67 本段扣盾:0 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079269/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:109]:{func}3[MyRole_3_3][3] 使用技能 41201201 导致 5[Monster_5_4_2000019][4] 触发了buff效果: [301034] 首领光环 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41201201 ,令到 5[Monster_5_4_2000019][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:171]:{func}3[MyRole_3_3][3] 使用技能 41201201 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 45 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3079152, "targetId":5, "multipleEffectNumReal":0, "additional3":117, "effectNum":117, "multipleEffectNum":0, "effectType":2, "additional2":117 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:31][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079269/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:117/117 本段飘:117 本段扣血:117 本段扣盾:0 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3079152/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2023-3-20 15:43:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":40200038, "actEffect": [ { "additional":1235, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":477, "multipleEffectNum":0, "effectType":3, "additional2":477 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-3-20 15:43:32][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:32][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:94]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData发送腾讯需要的tsssdk数据包长度为------ 0 [INFO:2023-3-20 15:43:32][@bootstrap/msdk/tersafe/TersafeSDKMgr.lua:98]:{sendSubmitTssSdkData}+++++++++++++++++++++++++sendSubmitTssSdkData在sdk那边拿到的数据包长度=======0,不需要发给服务端,浪费 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1712/1712 原来有盾: 0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.5) -》 多段已飘:238/477 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1474/1712 剩余盾: 0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1474/1712 原来有盾: 0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:477/477 本段飘:239 本段扣血:239 本段扣盾:0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1235/1712 剩余盾: 0 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":24, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":23, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":5766, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1185, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1579, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":1491, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":256, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":3428, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":514, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":25, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:24 buffId:301001 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:23 buffId:301028 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 4581 原有盾: 0 补血量: 1185 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 5766 现有盾: 0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 1221 原有盾: 0 补血量: 358 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1579 现有盾: 0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 原有血: 1235 原有盾: 0 补血量: 256 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 3 现有血: 1491 现有盾: 0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 原有血: 3428 原有盾: 0 补血量: 514 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 4 现有血: 3428 现有盾: 0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:25 buffId:301007 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:26 buffId:301007 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:27 buffId:301007 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:28 buffId:301007 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2023-3-20 15:43:32][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:43:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:43:32]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.068072658032179 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 46 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2023-3-20 15:43:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:43:32]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 extraRoundTeamType: 0 [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066438127309084 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 47 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:43:32][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBeginRound.lua:29]:{_tryCloseTimeStopEffect}TCL:begin round, try close time stop effect----- 0 table: 0x7de509da20 { _roundId = 10, _isFinish = false, _isEndFinish = false, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [WARN:2023-3-20 15:43:32][@logic/extensions/battle/controller/BattleExtraRoundController.lua:67]:{checkCloseTimeStopEffect}TCL:回合开始推送,检测关闭时停效果 0 false [INFO:2023-3-20 15:43:32][@logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2023-3-20 15:43:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2023-3-20 15:43:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2023-3-20 15:43:32]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=250 [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 970 additional: 3078182 additional2: 970 additional3: 970 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 29 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41201700 actEffect { targetId: 5 effectType: 2 effectNum: 106 additional: 3078076 additional2: 106 additional3: 106 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41201200 actEffect { targetId: 5 effectType: 3 effectNum: 96 additional: 3077980 additional2: 96 additional3: 96 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41205200 actEffect { targetId: 5 effectType: 2 effectNum: 123 additional: 3077857 additional2: 123 additional3: 123 } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301007 duration: 1 id: 32 } } targetId: 5 } battleStep { actorType: 1 castorId: 5 actorId: 40200038 actEffect { targetId: 3 effectType: 2 effectNum: 333 additional: 1158 additional2: 333 additional3: 0 } targetId: 3 } battleStep { actorType: 2 castorId: 2 actorId: 32 actEffect { targetId: 2 effectType: 4 effectNum: 358 additional: 1937 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 32 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } isFinish: true round: 10 extraRoundTeamType: 0 } [INFO:2023-3-20 15:43:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2023-3-20 15:43:32][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.06675791554153 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 48 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/controller/BattleController.lua:98]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":970, "additional":3078182, "additional2":970, "additional3":970 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":29, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41201700, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":106, "additional":3078076, "additional2":106, "additional3":106 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41201200, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":96, "additional":3077980, "additional2":96, "additional3":96 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41205200, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":123, "additional":3077857, "additional2":123, "additional3":123 }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301007, "duration":1, "id":32 } } ], "targetId":5 }, { "actorType":1, "castorId":5, "actorId":40200038, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":333, "additional":1158, "additional2":333, "additional3":0 } ], "targetId":3 }, { "actorType":2, "castorId":2, "actorId":32, "actEffect": [ { "targetId":2, "effectType":4, "effectNum":358, "additional":1937 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":32, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 } ], "isFinish":true, "round":10, "extraRoundTeamType":0 } } [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:51]:{_tryFinish}1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundPick.lua:52]:{_tryFinish}table: 0x7de509da20 { _roundId = 10, _isFinish = true, _isEndFinish = false, _steps = { 1 = { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3078182, "targetId":5, "multipleEffectNumReal":0, "additional3":970, "effectNum":970, "multipleEffectNum":0, "effectType":2, "additional2":970 } ], "castorId":1, "originalTargetId":0 }, 2 = { "actEffect": [ { "additional":29, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, 3 = { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3078076, "targetId":5, "multipleEffectNumReal":0, "additional3":106, "effectNum":106, "multipleEffectNum":0, "effectType":2, "additional2":106 } ], "castorId":2, "originalTargetId":0 }, 4 = { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3077980, "targetId":5, "multipleEffectNumReal":0, "additional3":96, "effectNum":96, "multipleEffectNum":0, "effectType":3, "additional2":96 } ], "castorId":3, "originalTargetId":0 }, 5 = { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3077857, "targetId":5, "multipleEffectNumReal":0, "additional3":123, "effectNum":123, "multipleEffectNum":0, "effectType":2, "additional2":123 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 }, 6 = { "actorType":1, "targetId":3, "actorId":40200038, "actEffect": [ { "additional":1158, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":333, "multipleEffectNum":0, "effectType":2, "additional2":333 } ], "castorId":5, "originalTargetId":0 }, 7 = { "actEffect": [ { "additional":1937, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":32, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 }, }, _startTime = 0, extraRoundTeamType = 0, _isReconnect = false, isPreRound = false, setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = { setExtraRoundType = function: 0x7dee703d98, addStepMO = function: 0x7dee702438, New = function: 0x7dee7041b0, getUnitPickedSkillId = function: 0x7dee704290, copyFromPlaybackNO = function: 0x7dee701b78, onNotifyUserRoundPick = function: 0x7dee701558, getStepMO = function: 0x7dee702518, getRoundId = function: 0x7dee703bd8, copyFromNO = function: 0x7dee702278, hasUnitPickedSkill = function: 0x7dee7042c0, getIsUserReady = function: 0x7dee704648, setIsFinish = function: 0x7dee702cf8, __index = 循环引用: table: 0x7dee7040d0, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, __newindex = function: 0x7dee7043b8, }, setEndData = function: 0x7dee701d38, getStartTime = function: 0x7dee703af8, getStepCount = function: 0x7dee7025f8, setData = function: 0x7dee7020b8, ctor = function: 0x7dee703e78, isDataDone = function: 0x7dee703078, onComplete = function: 0x7dee702c18, setIsReconnect = function: 0x7dee702f98, __newindex = function: 0x7dee704118, setRoundId = function: 0x7dee703778, hasUnitReliveInfo = function: 0x7dee7026d8, isReadyToPick = function: 0x7dee702978, isFinish = function: 0x7dee702b38, getReliveReplyNO = function: 0x7dee7027b8, isReconnect = function: 0x7dee702dd8, onDataInit = function: 0x7dee703a18, } [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":3078182, "targetId":5, "multipleEffectNumReal":0, "additional3":970, "effectNum":970, "multipleEffectNum":0, "effectType":2, "additional2":970 } ], "castorId":1, "originalTargetId":0 } [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}1[MyRole_1_1][1] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:32][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_1_1 show commingEffect show_fotiaoqiang_skill1 in action 10000707 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/controller/BattleController:100: in function 'groupBuffAndSkillStep' logic/extensions/battle/agent/BattleAgent:75: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 25 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3079152/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:970/970 本段飘:970 本段扣血:970 本段扣盾:0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3078182/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:29 buffId:301001 持续时间:1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201700, "actEffect": [ { "additional":3078076, "targetId":5, "multipleEffectNumReal":0, "additional3":106, "effectNum":106, "multipleEffectNum":0, "effectType":2, "additional2":106 } ], "castorId":2, "originalTargetId":0 } [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201700 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}2[MyRole_2_2][2] 用 41201700[10002607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3078182/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:106/106 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3078076/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201200, "actEffect": [ { "additional":3077980, "targetId":5, "multipleEffectNumReal":0, "additional3":96, "effectNum":96, "multipleEffectNum":0, "effectType":3, "additional2":96 } ], "castorId":3, "originalTargetId":0 } [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41201200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}3[MyRole_3_3][3] 用 41201200[10002507] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 11 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3078076/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:96/96 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3077980/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41205200, "actEffect": [ { "additional":3077857, "targetId":5, "multipleEffectNumReal":0, "additional3":123, "effectNum":123, "multipleEffectNum":0, "effectType":2, "additional2":123 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301007, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:41205200 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}4[MyRole_4_4][4] 用 41205200[15010607] 不是aoe 干了 5[Monster_5_4_2000019][4] 一下 [INFO:2023-3-20 15:43:33][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMyRole_4_4 show commingEffect show_jlx_lb_skill1 in action 15010607 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 20 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}5 -> 原来有血: 3077980/3100000 原来有盾: 0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}5 受到攻击(比率:1) -》 多段已飘:123/123 本段飘:123 本段扣血:123 本段扣盾:0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}5 -> 剩余血: 3077857/3100000 剩余盾: 0 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41205200 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007] [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 30 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:322]:{func}buff 来了,美术资源对了 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":40200038, "actEffect": [ { "additional":1158, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":333, "multipleEffectNum":0, "effectType":2, "additional2":333 } ], "castorId":5, "originalTargetId":0 } [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:131]:{_beginAttack}使用技能 -》 id:40200038 , 大招:false 结束方式:攻击动作完成 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:161]:{_beginAttack}5[Monster_5_4_2000019][4] 用 40200038[10002007] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2023-3-20 15:43:33][@logic/common/GameUtils.lua:1704]:{printStack}UnitCompAnimatorControllerMonster_5_4_2000019 show commingEffect show_songshuguiyu_skill1 in action 10002007 stack traceback: logic/common/GameUtils:1703: in function 'printStack' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:475: in function '_displayComingEffect' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:378: in function '_operaBeginCurAction' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:304: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [C]: at 0x7f3611dba0 [C]: in function '__newindex' logic/extensions/battle/core/unit/component/UnitBattleSpine:261: in function '_updateAnimation' logic/extensions/battle/core/unit/component/UnitBattleSpine:246: in function 'play' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:92: in function 'playAnimation' ... frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBReleaseSkill:250: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:368: in function '_operaReturnIdle' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:300: in function '_handleActionStart' logic/extensions/battle/core/unit/component/UnitCompAnimatorController:282: in function [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 10 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1491/1712 原来有盾: 0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:0.5) -》 多段已飘:166/333 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1325/1712 剩余盾: 0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:295]:{func}====第几帧==== 15 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:311]:{func}攻击帧来了,美术资源对了 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:283]:{func}3 -> 原来有血: 1325/1712 原来有盾: 0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:310]:{func}3 受到攻击(比率:1) -》 多段已飘:333/333 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:319]:{func}3 -> 剩余血: 1158/1712 剩余盾: 0 [WARN:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:247]:{func}【普通技能】 干完了一个 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":1937, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":358, "multipleEffectNum":0, "effectType":4, "additional2":0 }, { "additional":32, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2023-3-20 15:43:33][@logic/extensions/battle/handler/BattleUnitCommonder.lua:448]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 原有血: 1579 原有盾: 0 补血量: 358 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/handler/BattleUnitCommonder.lua:458]:{updateUnitBloodByBuff}治疗buff -> targetId: 2 现有血: 1937 现有盾: 0 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:32 buffId:301007 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:184]:{onStart}这步骤安全我方没人死 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2023-3-20 15:43:33][@logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2023-3-20 15:43:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2023-3-20 15:43:33]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2023-3-20 15:43:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.066307656466961 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 49 1 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2023-3-20 15:43:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:33][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2023-3-20 15:43:33]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=14 [INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 10 extraRoundTeamType: 0 [INFO:2023-3-20 15:43:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2023-3-20 15:43:33][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.066584220156074 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 50 1 [INFO:2023-3-20 15:43:33][@logic/extensions/battle/handler/BattleFlowHandler.lua:558]:{endReport}回合播报完成,结束一回合=============== [INFO:2023-3-20 15:43:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/msgboxview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/msgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2023-3-20 15:43:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:35]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2023-3-20 15:43:35]||||| Sender socketClient version=1 [INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=16 [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 7 change: 50 count: 50 } [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=48 [INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 51 1 [INFO:2023-3-20 15:43:35][@logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=83 [INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214 [INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=225 [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 12200001 count: 2 lastUseTime: 1647762206926 composeCount: 0 isLocked: false } dataList { itemId: 12200004 count: 4 lastUseTime: 1647762206926 composeCount: 0 isLocked: false } [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 52 1 [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 99 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 135 infos { id: 0 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 138 infos { id: 2 value: 0 time: 0 } infos { id: 4 value: 0 time: 0 } infos { id: 5 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 270 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 53 1 [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 54 1 [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 242603633 isInFormation: true masterPlayerID: 2614747 heroTypeIdx: 2017 baseAttr { hp: 2387 atk: 258 def: 247 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1596720742000 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 20400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 55 1 [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 225373005 isInFormation: true masterPlayerID: 2614747 heroTypeIdx: 2012 baseAttr { hp: 1712 atk: 180 def: 185 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1566895050000 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 1806 state: 385 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 56 1 [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 242663002 isInFormation: true masterPlayerID: 2614747 heroTypeIdx: 2052 baseAttr { hp: 3428 atk: 275 def: 290 critic: 115 critic_dmg: 500 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1596776609000 rank: 2 luck: 8 sks { skillId: 41205200 strengthenLevel: 1 } sks { skillId: 41205201 strengthenLevel: 1 } sks { skillId: 41205202 strengthenLevel: 1 } exp: 20200 state: 129 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 140218 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 57 1 [INFO:2023-3-20 15:43:35]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=-2,size=8 [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2023-3-20 15:43:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2023-3-20 15:43:35][@logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.30081583373249 移走了序号= 1 的消息,当前队列数量= 0 || -2 BattleResultReply 58 1